/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Hierarchy.h" #include #include #include #include #include #include "Magnum/DimensionTraits.h" #include "Magnum/Math/Matrix3.h" #include "Magnum/Math/Matrix4.h" #include "Magnum/Trade/SceneData.h" namespace Magnum { namespace SceneTools { Containers::Array> parentsBreadthFirst(const Trade::SceneData& scene) { const Containers::Optional parentFieldId = scene.findFieldId(Trade::SceneField::Parent); CORRADE_ASSERT(parentFieldId, "SceneTools::parentsBreadthFirst(): the scene has no hierarchy", {}); Containers::Array> out{NoInit, scene.fieldSize(*parentFieldId)}; parentsBreadthFirstInto(scene, stridedArrayView(out).slice(&decltype(out)::Type::first), stridedArrayView(out).slice(&decltype(out)::Type::second)); return out; } void parentsBreadthFirstInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D& mappingDestination, const Containers::StridedArrayView1D& parentDestination) { const Containers::Optional parentFieldId = scene.findFieldId(Trade::SceneField::Parent); CORRADE_ASSERT(parentFieldId, "SceneTools::parentsBreadthFirstInto(): the scene has no hierarchy", ); const std::size_t parentFieldSize = scene.fieldSize(*parentFieldId); CORRADE_ASSERT(mappingDestination.size() == parentFieldSize, "SceneTools::parentsBreadthFirstInto(): expected mapping destination view with" << parentFieldSize << "elements but got" << mappingDestination.size(), ); CORRADE_ASSERT(parentDestination.size() == scene.fieldSize(*parentFieldId), "SceneTools::parentsBreadthFirstInto(): expected parent destination view with" << parentFieldSize << "elements but got" << parentDestination.size(), ); /* Allocate a single storage for all temporary data */ Containers::ArrayView> parents; Containers::ArrayView childrenOffsets; Containers::ArrayView children; Containers::ArrayView parentsToProcess; Containers::ArrayTuple storage{ /* Output of scene.parentsInto() */ {NoInit, parentFieldSize, parents}, /* Running children offset (+1) for each node including root (+1), plus one more element when we shift the array by one below */ {ValueInit, std::size_t(scene.mappingBound() + 3), childrenOffsets}, {NoInit, parentFieldSize, children}, /* List of parents to process. Can't reuse mappingDestination because this includes one more element for root objects. */ {NoInit, parentFieldSize + 1, parentsToProcess} }; /* Convert the parent list to a child list to sort them toplogically */ scene.parentsInto( stridedArrayView(parents).slice(&decltype(parents)::Type::first), stridedArrayView(parents).slice(&decltype(parents)::Type::second) ); /* Children offset for each node including root. First calculate the count of children for each, skipping the first element (parent.second() can be -1, accounting for that as well)... */ for(const Containers::Pair& parent: parents) { CORRADE_INTERNAL_ASSERT(parent.first() < scene.mappingBound() && (parent.second() == -1 || UnsignedInt(parent.second()) < scene.mappingBound())); ++childrenOffsets[parent.second() + 2]; } /* ... then convert the counts to a running offset. Now `[childrenOffsets[i + 2], childrenOffsets[i + 3])` contains a range in which the `children` array below contains a list of children for `i`. */ UnsignedInt offset = 0; for(UnsignedInt& i: childrenOffsets) { UnsignedInt nextOffset = offset + i; i = offset; offset = nextOffset; } CORRADE_INTERNAL_ASSERT(offset == parents.size()); /* Go through the parent list again, convert that to child ranges. The childrenOffsets array gets shifted by one element by the process, thus now `[childrenOffsets[i + 1], childrenOffsets[i + 2])` contains a range in which the `children` array below contains a list of children for `i`. */ for(const Containers::Pair& parent: parents) children[childrenOffsets[parent.second() + 2]++] = parent.first(); /* Go breadth-first (so we have nodes sharing the same parent next to each other) and build a list of (id, parent id) where a parent is always before its children */ std::size_t outputOffset = 0; parentsToProcess[0] = -1; for(std::size_t i = 0; i != outputOffset + 1; ++i) { const Int objectId = parentsToProcess[i]; for(std::size_t j = childrenOffsets[objectId + 1], jMax = childrenOffsets[objectId + 2]; j != jMax; ++j) { /** @todo better diagnostic once we can use a BitArray to detect which nodes are parented more than once (OTOH maybe that's unnecessary extra work which isn't desired to be done here but should be instead in a dedicated cycle/sparse checker utility?) */ CORRADE_ASSERT(outputOffset < parents.size(), "SceneTools::parentsBreadthFirst(): hierarchy is cyclic", ); parentsToProcess[outputOffset + 1] = children[j]; mappingDestination[outputOffset] = children[j]; parentDestination[outputOffset] = objectId; ++outputOffset; } } /** @todo better diagnostic once we can use a BitArray to detect which nodes are unreachable from root (OTOH again maybe that's undesirable extra work that doesn't belong here?) */ CORRADE_ASSERT(outputOffset == parents.size(), "SceneTools::parentsBreadthFirst(): hierarchy is sparse", ); } namespace { template struct SceneDataDimensionTraits; template<> struct SceneDataDimensionTraits<2> { static bool isDimensions(const Trade::SceneData& scene) { return scene.is2D(); } static void transformationsInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D& mappingDestination, const Containers::StridedArrayView1D& transformationDestination) { return scene.transformations2DInto(mappingDestination, transformationDestination); } }; template<> struct SceneDataDimensionTraits<3> { static bool isDimensions(const Trade::SceneData& scene) { return scene.is3D(); } static void transformationsInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D& mappingDestination, const Containers::StridedArrayView1D& transformationDestination) { return scene.transformations3DInto(mappingDestination, transformationDestination); } }; template void absoluteFieldTransformationsIntoImplementation(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D>& outputTransformations, const MatrixTypeFor& globalTransformation) { CORRADE_ASSERT(SceneDataDimensionTraits::isDimensions(scene), "SceneTools::absoluteFieldTransformations(): the scene is not" << dimensions << Debug::nospace << "D", ); CORRADE_ASSERT(fieldId < scene.fieldCount(), "SceneTools::absoluteFieldTransformations(): index" << fieldId << "out of range for" << scene.fieldCount() << "fields", ); const Containers::Optional parentFieldId = scene.findFieldId(Trade::SceneField::Parent); CORRADE_ASSERT(parentFieldId, "SceneTools::absoluteFieldTransformations(): the scene has no hierarchy", ); CORRADE_ASSERT(outputTransformations.size() == scene.fieldSize(fieldId), "SceneTools::absoluteFieldTransformationsInto(): bad output size, expected" << scene.fieldSize(fieldId) << "but got" << outputTransformations.size(), ); /* Allocate a single storage for all temporary data */ Containers::ArrayView> orderedClusteredParents; Containers::ArrayView>> transformations; Containers::ArrayView> absoluteTransformations; Containers::ArrayTuple storage{ /* Output of parentsBreadthFirstInto() */ {NoInit, scene.fieldSize(*parentFieldId), orderedClusteredParents}, /* Output of scene.transformationsXDInto() */ {NoInit, scene.transformationFieldSize(), transformations}, /* Above transformations but indexed by object ID */ {ValueInit, std::size_t(scene.mappingBound() + 1), absoluteTransformations} }; parentsBreadthFirstInto(scene, stridedArrayView(orderedClusteredParents).slice(&decltype(orderedClusteredParents)::Type::first), stridedArrayView(orderedClusteredParents).slice(&decltype(orderedClusteredParents)::Type::second)); SceneDataDimensionTraits::transformationsInto(scene, stridedArrayView(transformations).slice(&decltype(transformations)::Type::first), stridedArrayView(transformations).slice(&decltype(transformations)::Type::second)); /* Retrieve transformations of all objects, indexed by object ID. Since not all nodes in the hierarchy may have a transformation assigned, the whole array got initialized to identity first. */ /** @todo switch to a hashmap eventually? */ absoluteTransformations[0] = globalTransformation; for(const Containers::Pair>& transformation: transformations) { CORRADE_INTERNAL_ASSERT(transformation.first() < scene.mappingBound()); absoluteTransformations[transformation.first() + 1] = transformation.second(); } /* Turn the transformations into absolute */ for(const Containers::Pair& parentOffset: orderedClusteredParents) { absoluteTransformations[parentOffset.first() + 1] = absoluteTransformations[parentOffset.second() + 1]* absoluteTransformations[parentOffset.first() + 1]; } /* Allocate the output array, retrieve mesh & material IDs and assign absolute transformations to each. The matrix location is abused for object mapping, which is subsequently replaced by the absolute object transformation for given mesh. */ const auto mapping = Containers::arrayCast(outputTransformations); scene.mappingInto(fieldId, mapping); for(std::size_t i = 0; i != mapping.size(); ++i) { CORRADE_INTERNAL_ASSERT(mapping[i] < scene.mappingBound()); outputTransformations[i] = absoluteTransformations[mapping[i] + 1]; } } template void absoluteFieldTransformationsIntoImplementation(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D>& outputTransformations, const MatrixTypeFor& globalTransformation) { const Containers::Optional fieldId = scene.findFieldId(field); CORRADE_ASSERT(fieldId, "SceneTools::absoluteFieldTransformationsInto(): field" << field << "not found", ); absoluteFieldTransformationsIntoImplementation(scene, *fieldId, outputTransformations, globalTransformation); } template Containers::Array> absoluteFieldTransformationsImplementation(const Trade::SceneData& scene, const UnsignedInt fieldId, const MatrixTypeFor& globalTransformation) { CORRADE_ASSERT(fieldId < scene.fieldCount(), "SceneTools::absoluteFieldTransformations(): index" << fieldId << "out of range for" << scene.fieldCount() << "fields", {}); Containers::Array> out{NoInit, scene.fieldSize(fieldId)}; absoluteFieldTransformationsIntoImplementation(scene, fieldId, out, globalTransformation); return out; } template Containers::Array> absoluteFieldTransformationsImplementation(const Trade::SceneData& scene, const Trade::SceneField field, const MatrixTypeFor& globalTransformation) { const Containers::Optional fieldId = scene.findFieldId(field); CORRADE_ASSERT(fieldId, "SceneTools::absoluteFieldTransformations(): field" << field << "not found", {}); Containers::Array> out{NoInit, scene.fieldSize(*fieldId)}; absoluteFieldTransformationsIntoImplementation(scene, *fieldId, out, globalTransformation); return out; } } Containers::Array absoluteFieldTransformations2D(const Trade::SceneData& scene, const Trade::SceneField field, const Matrix3& globalTransformation) { return absoluteFieldTransformationsImplementation<2>(scene, field, globalTransformation); } Containers::Array absoluteFieldTransformations2D(const Trade::SceneData& scene, const Trade::SceneField field) { return absoluteFieldTransformationsImplementation<2>(scene, field, {}); } Containers::Array absoluteFieldTransformations2D(const Trade::SceneData& scene, const UnsignedInt fieldId, const Matrix3& globalTransformation) { return absoluteFieldTransformationsImplementation<2>(scene, fieldId, globalTransformation); } Containers::Array absoluteFieldTransformations2D(const Trade::SceneData& scene, const UnsignedInt fieldId) { return absoluteFieldTransformationsImplementation<2>(scene, fieldId, {}); } void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D& transformations, const Matrix3& globalTransformation) { return absoluteFieldTransformationsIntoImplementation<2>(scene, field, transformations, globalTransformation); } void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D& transformations) { return absoluteFieldTransformationsIntoImplementation<2>(scene, field, transformations, {}); } void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D& transformations, const Matrix3& globalTransformation) { return absoluteFieldTransformationsIntoImplementation<2>(scene, fieldId, transformations, globalTransformation); } void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D& transformations) { return absoluteFieldTransformationsIntoImplementation<2>(scene, fieldId, transformations, {}); } Containers::Array absoluteFieldTransformations3D(const Trade::SceneData& scene, const Trade::SceneField field, const Matrix4& globalTransformation) { return absoluteFieldTransformationsImplementation<3>(scene, field, globalTransformation); } Containers::Array absoluteFieldTransformations3D(const Trade::SceneData& scene, const Trade::SceneField field) { return absoluteFieldTransformationsImplementation<3>(scene, field, {}); } Containers::Array absoluteFieldTransformations3D(const Trade::SceneData& scene, const UnsignedInt fieldId, const Matrix4& globalTransformation) { return absoluteFieldTransformationsImplementation<3>(scene, fieldId, globalTransformation); } Containers::Array absoluteFieldTransformations3D(const Trade::SceneData& scene, const UnsignedInt fieldId) { return absoluteFieldTransformationsImplementation<3>(scene, fieldId, {}); } void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D& transformations, const Matrix4& globalTransformation) { return absoluteFieldTransformationsIntoImplementation<3>(scene, field, transformations, globalTransformation); } void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D& transformations) { return absoluteFieldTransformationsIntoImplementation<3>(scene, field, transformations, {}); } void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D& transformations, const Matrix4& globalTransformation) { return absoluteFieldTransformationsIntoImplementation<3>(scene, fieldId, transformations, globalTransformation); } void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D& transformations) { return absoluteFieldTransformationsIntoImplementation<3>(scene, fieldId, transformations, {}); } }}