#ifndef Magnum_Math_Math_h #define Magnum_Math_Math_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Forward declarations for the @ref Magnum::Math namespace */ #include #include #include "Magnum/Types.h" namespace Magnum { namespace Math { /** @todo Denormals to zero */ #ifndef DOXYGEN_GENERATING_OUTPUT template class BoolVector; template struct Constants; template class Complex; template class Dual; template class DualComplex; template class DualQuaternion; template class Frustum; template class Matrix; template using Matrix2x2 = Matrix<2, T>; template using Matrix3x3 = Matrix<3, T>; template using Matrix4x4 = Matrix<4, T>; template class Matrix3; template class Matrix4; template class Quaternion; template class RectangularMatrix; template using Matrix2x3 = RectangularMatrix<2, 3, T>; template using Matrix3x2 = RectangularMatrix<3, 2, T>; template using Matrix2x4 = RectangularMatrix<2, 4, T>; template using Matrix4x2 = RectangularMatrix<4, 2, T>; template using Matrix3x4 = RectangularMatrix<3, 4, T>; template using Matrix4x3 = RectangularMatrix<4, 3, T>; template class, class> class Unit; template class Deg; template class Rad; class Half; template class Vector; template class Vector2; template class Vector3; template class Vector4; template class Color3; template class Color4; template class Bezier; template using QuadraticBezier = Bezier<2, dimensions, T>; template using CubicBezier = Bezier<3, dimensions, T>; template using QuadraticBezier2D = QuadraticBezier<2, T>; template using QuadraticBezier3D = QuadraticBezier<3, T>; template using CubicBezier2D = CubicBezier<2, T>; template using CubicBezier3D = CubicBezier<3, T>; template class CubicHermite; template using CubicHermite1D = CubicHermite; template using CubicHermite2D = CubicHermite>; template using CubicHermite3D = CubicHermite>; template using CubicHermiteComplex = CubicHermite>; template using CubicHermiteQuaternion = CubicHermite>; template class Range; template using Range1D = Range<1, T>; template class Range2D; template class Range3D; namespace Implementation { template struct StrictWeakOrdering; } #endif }} #endif