/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Magnum { /** @page vulkan-workarounds Driver workarounds @brief List of Vulkan driver workarounds used by Magnum @m_since_latest @m_footernavigation Driver workarounds used by a particular app are listed in the engine startup log such as here: @code{.shell-session} Device: SwiftShader Device (LLVM 10.0.0) Device version: Vulkan 1.1 Enabled device extensions: VK_KHR_create_renderpass2 ... Using driver workarounds: swiftshader-image-copy-extent-instead-of-layers ... @endcode These identifiers correspond to the strings in the listing below. For debugging and diagnostic purposes it's possible to disable particular workarounds by passing their identifier string to the `--magnum-disable-workarounds` command-line option. See @ref Vk-Instance-command-line for more information. @m_class{m-console-wrap} @snippet src/Magnum/Vk/Implementation/DriverWorkaround.cpp workarounds @see @ref opengl-workarounds */ }