#ifndef Magnum_SceneGraph_MatrixTransformation2D_h #define Magnum_SceneGraph_MatrixTransformation2D_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::SceneGraph::MatrixTransformation2D */ #include "Math/Matrix3.h" #include "AbstractTranslationRotationScaling2D.h" #include "Object.h" namespace Magnum { namespace SceneGraph { /** @brief Two-dimensional transformation implemented using matrices @see MatrixTransformation3D */ #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class MatrixTransformation2D: public AbstractTranslationRotationScaling2D { public: /** @brief Transformation matrix type */ typedef typename DimensionTraits<2, T>::MatrixType DataType; #ifndef DOXYGEN_GENERATING_OUTPUT inline constexpr static Math::Matrix3 fromMatrix(const Math::Matrix3& matrix) { return matrix; } inline constexpr static Math::Matrix3 toMatrix(const Math::Matrix3& transformation) { return transformation; } inline static Math::Matrix3 compose(const Math::Matrix3& parent, const Math::Matrix3& child) { return parent*child; } inline static Math::Matrix3 inverted(const Math::Matrix3& transformation) { return transformation.inverted(); } inline Math::Matrix3 transformation() const { return _transformation; } #endif /** * @brief Set transformation * @return Pointer to self (for method chaining) */ MatrixTransformation2D* setTransformation(const Math::Matrix3& transformation) { /* Setting transformation is forbidden for the scene */ /** @todo Assert for this? */ /** @todo Do this in some common code? */ if(!static_cast>*>(this)->isScene()) { _transformation = transformation; static_cast>*>(this)->setDirty(); } return this; } /** * @brief Transform object * @param transformation Transformation * @param type Transformation type * @return Pointer to self (for method chaining) */ inline MatrixTransformation2D* transform(const Math::Matrix3& transformation, TransformationType type = TransformationType::Global) { setTransformation(type == TransformationType::Global ? transformation*_transformation : _transformation*transformation); return this; } /** * @copydoc AbstractTranslationRotationScaling2D::translate() * Same as calling transform() with Matrix3::translation(). */ inline MatrixTransformation2D* translate(const Math::Vector2& vector, TransformationType type = TransformationType::Global) override { transform(Math::Matrix3::translation(vector), type); return this; } /** * @copydoc AbstractTranslationRotationScaling2D::rotate() * Same as calling transform() with Matrix3::rotation(). */ inline MatrixTransformation2D* rotate(T angle, TransformationType type = TransformationType::Global) override { transform(Math::Matrix3::rotation(angle), type); return this; } /** * @copydoc AbstractTranslationRotationScaling2D::scale() * Same as calling transform() with Matrix3::scaling(). */ inline MatrixTransformation2D* scale(const Math::Vector2& vector, TransformationType type = TransformationType::Global) override { transform(Math::Matrix3::scaling(vector), type); return this; } /** * @brief Move object in stacking order * @param under Sibling object under which to move or `nullptr`, * if you want to move it above all. * @return Pointer to self (for method chaining) */ inline MatrixTransformation2D* move(Object>* under) { static_cast*>(this)->Corrade::Containers::LinkedList>>::move(this, under); return this; } protected: /* Allow construction only from Object */ inline MatrixTransformation2D() {} private: Math::Matrix3 _transformation; }; }} #endif