#ifndef Magnum_SceneTools_FlattenMeshHierarchy_h #define Magnum_SceneTools_FlattenMeshHierarchy_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Function @ref Magnum::SceneTools::flattenMeshHierarchy2D(), @ref Magnum::SceneTools::flattenMeshHierarchy3D() * @m_since_latest */ #include "Magnum/Magnum.h" #include "Magnum/SceneTools/visibility.h" #include "Magnum/Trade/Trade.h" namespace Magnum { namespace SceneTools { /** @brief Flatten a 2D mesh hierarchy @m_since_latest For all @ref Trade::SceneField::Mesh entries that are a part of a hierarchy returns a triple of mesh ID, @ref Trade::SceneField::MeshMaterial and its absolute transformation in the scene with @p globalTransformation prepended. The @ref Trade::SceneField::Parent field is expected to be contained in the scene, having no cycles or duplicates, and the scene is expected to be 2D. If @ref Trade::SceneField::Mesh is not present or is empty, returns an empty array. You can then use @ref MeshTools::transform2D() to apply the transformations to actual meshes: @snippet MagnumSceneTools.cpp flattenMeshHierarchy2D-transformations The operation is done in an @f$ \mathcal{O}(m + n) @f$ execution time and memory complexity, with @f$ m @f$ being size of the @ref Trade::SceneField::Mesh field and @f$ n @f$ being @ref Trade::SceneData::mappingBound(). The function calls @ref orderClusterParents() internally. @see @ref Trade::SceneData::hasField(), @ref Trade::SceneData::is2D(), @ref MeshTools::concatenate() */ MAGNUM_SCENETOOLS_EXPORT Containers::Array> flattenMeshHierarchy2D(const Trade::SceneData& scene, const Matrix3& globalTransformation); /** @overload @m_since_latest Same as above with @p globalTransformation set to an identity matrix. */ MAGNUM_SCENETOOLS_EXPORT Containers::Array> flattenMeshHierarchy2D(const Trade::SceneData& scene); /** @brief Flatten a 3D mesh hierarchy @m_since_latest For all @ref Trade::SceneField::Mesh entries that are a part of a hierarchy returns a triple of mesh ID, @ref Trade::SceneField::MeshMaterial and its absolute transformation in the scene with @p globalTransformation prepended. The @ref Trade::SceneField::Parent field is expected to be contained in the scene, having no cycles or duplicates, and the scene is expected to be 3D. If @ref Trade::SceneField::Mesh is not present or is empty, returns an empty array. You can then use @ref MeshTools::transform3D() to apply the transformations to actual meshes: @snippet MagnumSceneTools.cpp flattenMeshHierarchy3D-transformations The operation is done in an @f$ \mathcal{O}(m + n) @f$ execution time and memory complexity, with @f$ m @f$ being size of the @ref Trade::SceneField::Mesh field and @f$ n @f$ being @ref Trade::SceneData::mappingBound(). The function calls @ref orderClusterParents() internally. @see @ref Trade::SceneData::hasField(), @ref Trade::SceneData::is3D(), @ref MeshTools::concatenate() */ MAGNUM_SCENETOOLS_EXPORT Containers::Array> flattenMeshHierarchy3D(const Trade::SceneData& scene, const Matrix4& globalTransformation); /** @overload @m_since_latest Same as above with @p globalTransformation set to an identity matrix. */ MAGNUM_SCENETOOLS_EXPORT Containers::Array> flattenMeshHierarchy3D(const Trade::SceneData& scene); }} #endif