#ifndef Magnum_Platform_GlxContextHandler_h #define Magnum_Platform_GlxContextHandler_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Platform::GlxContextHandler */ #include "Magnum.h" #include /* undef Xlib nonsense to avoid conflicts */ #undef None #undef Always #include "AbstractContextHandler.h" #include "corradeCompatibility.h" namespace Magnum { namespace Platform { /** @brief GLX context Creates OpenGL or OpenGL ES 2.0 context, if targetting OpenGL ES. Used in GlxApplication. */ class GlxContextHandler: public AbstractContextHandler { public: explicit GlxContextHandler() = default; ~GlxContextHandler(); VisualID getVisualId(Display* nativeDisplay) override; void createContext(Window nativeWindow) override; /* This must be enabled, otherwise (on my NVidia) it crashes when creating VAO. WTF. */ inline ExtensionWrangler::ExperimentalFeatures experimentalExtensionWranglerFeatures() const override { return ExtensionWrangler::ExperimentalFeatures::Enable; } inline void makeCurrent() override { glXMakeCurrent(display, window, context); } inline void swapBuffers() override { glXSwapBuffers(display, window); } private: Display* display; Window window; GLXFBConfig* configs; GLXContext context; }; }} #endif