/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "Magnum/Image.h" #include "Magnum/PixelFormat.h" #include "Magnum/Math/Range.h" #include "Magnum/DebugTools/CompareImage.h" #include "Magnum/DebugTools/TextureImage.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/GL/PixelFormat.h" #include "Magnum/GL/Texture.h" #include "Magnum/GL/TextureFormat.h" #include "Magnum/TextureTools/DistanceField.h" #include "Magnum/Trade/AbstractImporter.h" #include "Magnum/Trade/ImageData.h" #ifndef MAGNUM_TARGET_WEBGL #include "Magnum/GL/DebugOutput.h" #endif #include "configure.h" namespace Magnum { namespace TextureTools { namespace Test { struct DistanceFieldGLTest: GL::OpenGLTester { explicit DistanceFieldGLTest(); void test(); void benchmark(); private: PluginManager::Manager _manager; }; DistanceFieldGLTest::DistanceFieldGLTest() { addTests({&DistanceFieldGLTest::test}); #ifndef MAGNUM_TARGET_WEBGL addBenchmarks({&DistanceFieldGLTest::benchmark}, 5, BenchmarkType::GpuTime); #endif /* Load the plugin directly from the build tree. Otherwise it's either static and already loaded or not present in the build tree */ #if defined(ANYIMAGEIMPORTER_PLUGIN_FILENAME) && defined(TGAIMPORTER_PLUGIN_FILENAME) CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif } void DistanceFieldGLTest::test() { std::unique_ptr importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) inputFormat = GL::TextureFormat::R8; else inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat outputFormat; if(GL::Context::current().isExtensionSupported()) outputFormat = GL::TextureFormat::R8; else outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #else const GL::TextureFormat outputFormat = GL::TextureFormat::Luminance; #endif /** @todo luminance is usually not renderable, but with RGBA i would need some TextureTools::swizzle() to get rid of the extra channels for an image compare ... so at the moment, the test just blows up on WebGL 1 */ GL::Texture2D output; output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputFormat, Vector2i{64}); TextureTools::DistanceField distanceField{32}; CORRADE_COMPARE(distanceField.radius(), 32); MAGNUM_VERIFY_NO_GL_ERROR(); distanceField(input, output, {{}, Vector2i{64}} #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); MAGNUM_VERIFY_NO_GL_ERROR(); Containers::Optional actualOutputImage; #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) actualOutputImage = Image2D{PixelFormat::R8Unorm}; #else if(GL::Context::current().isExtensionSupported()) actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte}; else actualOutputImage = Image2D{PixelFormat::R8Unorm}; #endif DebugTools::textureSubImage(output, 0, {{}, Vector2i{64}}, *actualOutputImage); MAGNUM_VERIFY_NO_GL_ERROR(); if(_manager.loadState("AnyImageImporter") == PluginManager::LoadState::NotFound) CORRADE_SKIP("AnyImageImporter plugin not found."); /* In some cases actualOutputImage might have GL-specific format, reinterpret as R8Unorm for the comparison to work */ CORRADE_COMPARE_WITH((ImageView2D{actualOutputImage->storage(), PixelFormat::R8Unorm, actualOutputImage->size(), actualOutputImage->data()}), Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "output.tga"), DebugTools::CompareImageToFile{_manager}); } #ifndef MAGNUM_TARGET_WEBGL void DistanceFieldGLTest::benchmark() { std::unique_ptr importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) inputFormat = GL::TextureFormat::R8; else inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputFormat = GL::TextureFormat::R8; #else GL::TextureFormat outputFormat; if(GL::Context::current().isExtensionSupported()) outputFormat = GL::TextureFormat::R8; else outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #endif GL::Texture2D output; output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputFormat, Vector2i{64}); MAGNUM_VERIFY_NO_GL_ERROR(); TextureTools::DistanceField distanceField{32}; /* So it doesn't spam too much */ GL::DebugOutput::setCallback(nullptr); CORRADE_BENCHMARK(5) { /* This is creating the shader from scratch every time, so no wonder it's so freaking slow */ distanceField(input, output, {{}, Vector2i{64}} #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); MAGNUM_VERIFY_NO_GL_ERROR(); } GL::DebugOutput::setDefaultCallback(); } #endif }}} CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest)