/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Magnum/configure.h" #include "Magnum/Color.h" #include "Magnum/ColorFormat.h" #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Magnum/Framebuffer.h" #include "Magnum/Image.h" #include "Magnum/Renderbuffer.h" #include "Magnum/RenderbufferFormat.h" #include "Magnum/Texture.h" #include "Magnum/TextureFormat.h" #include "Magnum/Test/AbstractOpenGLTester.h" #ifndef MAGNUM_TARGET_GLES2 #include "Magnum/BufferImage.h" #include "Magnum/MultisampleTexture.h" #include "Magnum/TextureArray.h" #endif #ifndef MAGNUM_TARGET_GLES #include "Magnum/CubeMapTextureArray.h" #include "Magnum/RectangleTexture.h" #endif namespace Magnum { namespace Test { class FramebufferGLTest: public AbstractOpenGLTester { public: explicit FramebufferGLTest(); void construct(); void constructCopy(); void constructMove(); void label(); void attachRenderbuffer(); void attachRenderbufferMultisample(); #ifndef MAGNUM_TARGET_GLES void attachTexture1D(); #endif void attachTexture2D(); void attachTexture3D(); #ifndef MAGNUM_TARGET_GLES void attachTexture1DArray(); #endif #ifndef MAGNUM_TARGET_GLES2 void attachTexture2DArray(); void attachTexture2DMultisample(); #endif #ifndef MAGNUM_TARGET_GLES void attachTexture2DMultisampleArray(); void attachRectangleTexture(); #endif void attachCubeMapTexture(); #ifndef MAGNUM_TARGET_GLES void attachCubeMapTextureArray(); #endif void multipleColorOutputs(); void clear(); void invalidate(); #ifndef MAGNUM_TARGET_GLES2 void invalidateSub(); #endif void read(); #ifndef MAGNUM_TARGET_GLES2 void readBuffer(); #endif void blit(); #ifdef MAGNUM_TARGET_GLES2 private: TextureFormat rgbaFormatES2, depthStencilFormatES2; #endif }; FramebufferGLTest::FramebufferGLTest() { addTests({&FramebufferGLTest::construct, &FramebufferGLTest::constructCopy, &FramebufferGLTest::constructMove, &FramebufferGLTest::label, &FramebufferGLTest::attachRenderbuffer, &FramebufferGLTest::attachRenderbufferMultisample, #ifndef MAGNUM_TARGET_GLES &FramebufferGLTest::attachTexture1D, #endif &FramebufferGLTest::attachTexture2D, &FramebufferGLTest::attachTexture3D, #ifndef MAGNUM_TARGET_GLES &FramebufferGLTest::attachTexture1DArray, #endif #ifndef MAGNUM_TARGET_GLES2 &FramebufferGLTest::attachTexture2DArray, &FramebufferGLTest::attachTexture2DMultisample, #endif #ifndef MAGNUM_TARGET_GLES &FramebufferGLTest::attachTexture2DMultisampleArray, &FramebufferGLTest::attachRectangleTexture, #endif &FramebufferGLTest::attachCubeMapTexture, #ifndef MAGNUM_TARGET_GLES &FramebufferGLTest::attachCubeMapTextureArray, #endif &FramebufferGLTest::multipleColorOutputs, &FramebufferGLTest::clear, &FramebufferGLTest::invalidate, #ifndef MAGNUM_TARGET_GLES2 &FramebufferGLTest::invalidateSub, #endif &FramebufferGLTest::read, #ifndef MAGNUM_TARGET_GLES2 &FramebufferGLTest::readBuffer, #endif &FramebufferGLTest::blit}); #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) { rgbaFormatES2 = TextureFormat::RGBA8; depthStencilFormatES2 = TextureFormat::Depth24Stencil8; } else { rgbaFormatES2 = TextureFormat::RGBA; depthStencilFormatES2 = TextureFormat::DepthStencil; } #endif } void FramebufferGLTest::construct() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif { const Framebuffer framebuffer({{32, 16}, {128, 256}}); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(framebuffer.id() > 0); CORRADE_COMPARE(framebuffer.viewport(), Range2Di({32, 16}, {128, 256})); } MAGNUM_VERIFY_NO_ERROR(); } void FramebufferGLTest::constructCopy() { CORRADE_VERIFY(!(std::is_constructible{})); CORRADE_VERIFY(!(std::is_assignable{})); } void FramebufferGLTest::constructMove() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Framebuffer a({{32, 16}, {128, 256}}); const Int id = a.id(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(id > 0); Framebuffer b(std::move(a)); CORRADE_COMPARE(a.id(), 0); CORRADE_COMPARE(b.id(), id); CORRADE_COMPARE(b.viewport(), Range2Di({32, 16}, {128, 256})); Framebuffer c({{128, 256}, {32, 16}}); const Int cId = c.id(); c = std::move(b); MAGNUM_VERIFY_NO_ERROR(); CORRADE_VERIFY(cId > 0); CORRADE_COMPARE(b.id(), cId); CORRADE_COMPARE(c.id(), id); CORRADE_COMPARE(c.viewport(), Range2Di({32, 16}, {128, 256})); } void FramebufferGLTest::label() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif /* No-Op version is tested in AbstractObjectGLTest */ if(!Context::current()->isExtensionSupported() && !Context::current()->isExtensionSupported()) CORRADE_SKIP("Required extension is not available"); Framebuffer framebuffer({{}, Vector2i(32)}); CORRADE_COMPARE(framebuffer.label(), ""); MAGNUM_VERIFY_NO_ERROR(); framebuffer.setLabel("MyFramebuffer"); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.label(), "MyFramebuffer"); } void FramebufferGLTest::attachRenderbuffer() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Renderbuffer color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); #else color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); #endif /* Separate depth and stencil renderbuffers are not supported (or at least on my NVidia, thus we need to do this juggling with one renderbuffer */ Renderbuffer depthStencil; #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); } #ifdef MAGNUM_TARGET_GLES2 else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); #endif Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) .attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil); #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); } MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } void FramebufferGLTest::attachRenderbufferMultisample() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current()->isExtensionSupported() && !Context::current()->isExtensionSupported()) CORRADE_SKIP("Required extension is not available."); #endif Renderbuffer color; #ifndef MAGNUM_TARGET_GLES2 color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA8, Vector2i(128)); #else color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA4, Vector2i(128)); #endif #ifdef MAGNUM_TARGET_GLES2 MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::OES::packed_depth_stencil); #endif Renderbuffer depthStencil; depthStencil.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::Depth24Stencil8, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) #ifndef MAGNUM_TARGET_GLES2 .attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil); #else .attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil) .attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); #endif MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #ifndef MAGNUM_TARGET_GLES void FramebufferGLTest::attachTexture1D() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); Texture1D color; color.setStorage(1, TextureFormat::RGBA8, 128); Texture1D depthStencil; depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, 128); Framebuffer framebuffer({{}, {128, 1}}); framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0) .attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #endif void FramebufferGLTest::attachTexture2D() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif MAGNUM_VERIFY_NO_ERROR(); Framebuffer framebuffer({{}, Vector2i(128)}); MAGNUM_VERIFY_NO_ERROR(); Texture2D color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else color.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif MAGNUM_VERIFY_NO_ERROR(); framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0); MAGNUM_VERIFY_NO_ERROR(); #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif /** @todo Is there any better way to select proper sized/unsized format on ES2? */ Texture2D depthStencil; #ifndef MAGNUM_TARGET_GLES2 depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); framebuffer.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0); #else depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128)); framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depthStencil, 0) .attachTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, 0); #endif } #ifdef MAGNUM_TARGET_GLES2 else if(Context::current()->isExtensionSupported()) { Debug() << "Using" << Extensions::GL::OES::depth_texture::string(); Texture2D depth; depth.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128)); framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depth, 0); } #endif MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } void FramebufferGLTest::attachTexture3D() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::OES::texture_3D::string() + std::string(" is not available.")); #endif Texture3D color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector3i(128)); #else color.setStorage(1, rgbaFormatES2, Vector3i(128)); #endif Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 0); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #ifndef MAGNUM_TARGET_GLES void FramebufferGLTest::attachTexture1DArray() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); Texture1DArray color; color.setStorage(1, TextureFormat::RGBA8, {128, 8}); Texture1DArray depthStencil; depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 8}); Framebuffer framebuffer({{}, {128, 1}}); framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3) .attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #endif #ifndef MAGNUM_TARGET_GLES2 void FramebufferGLTest::attachTexture2DArray() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::EXT::texture_array::string() + std::string(" is not available.")); #endif Texture2DArray color; color.setStorage(1, TextureFormat::RGBA8, {128, 128, 8}); Texture2DArray depthStencil; depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 8}); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3) .attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #endif #ifndef MAGNUM_TARGET_GLES2 void FramebufferGLTest::attachTexture2DMultisample() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not available.")); #else if(!Context::current()->isVersionSupported(Version::GLES310)) CORRADE_SKIP("OpenGL ES 3.1 is not supported."); #endif MultisampleTexture2D color; color.setStorage(4, TextureFormat::RGBA8, {128, 128}); MultisampleTexture2D depthStencil; depthStencil.setStorage(4, TextureFormat::Depth24Stencil8, {128, 128}); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color) .attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #endif #ifndef MAGNUM_TARGET_GLES void FramebufferGLTest::attachTexture2DMultisampleArray() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not available.")); MultisampleTexture2DArray color; color.setStorage(4, TextureFormat::RGBA8, {128, 128, 8}); MultisampleTexture2DArray depthStencil; depthStencil.setStorage(4, TextureFormat::Depth24Stencil8, {128, 128, 8}); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 3) .attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 3); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } void FramebufferGLTest::attachRectangleTexture() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::texture_rectangle::string() + std::string(" is not available.")); RectangleTexture color; color.setStorage(TextureFormat::RGBA8, Vector2i(128)); RectangleTexture depthStencil; depthStencil.setStorage(TextureFormat::Depth24Stencil8, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color) .attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #endif void FramebufferGLTest::attachCubeMapTexture() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Framebuffer framebuffer({{}, Vector2i(128)}); CubeMapTexture color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else color.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif framebuffer.attachCubeMapTexture(Framebuffer::ColorAttachment(0), color, CubeMapTexture::Coordinate::NegativeZ, 0); CubeMapTexture depthStencil; #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif #ifndef MAGNUM_TARGET_GLES2 depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); #else depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0) .attachCubeMapTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); #endif } #ifdef MAGNUM_TARGET_GLES2 else if(Context::current()->isExtensionSupported()) { Debug() << "Using" << Extensions::GL::OES::depth_texture::string(); depthStencil.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); } #endif MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #ifndef MAGNUM_TARGET_GLES void FramebufferGLTest::attachCubeMapTextureArray() { if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::texture_cube_map_array::string() + std::string(" is not available.")); CubeMapTextureArray color; color.setStorage(1, TextureFormat::RGBA8, {128, 128, 18}); CubeMapTextureArray depthStencil; depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 18}); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3) .attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } #endif void FramebufferGLTest::multipleColorOutputs() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::NV::draw_buffers::string() + std::string(" is not available.")); #endif Texture2D color1; #ifndef MAGNUM_TARGET_GLES2 color1.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else color1.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif Texture2D color2; #ifndef MAGNUM_TARGET_GLES2 color2.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else color2.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif Renderbuffer depth; depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color1, 0) .attachTexture(Framebuffer::ColorAttachment(1), color2, 0) .attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth) .mapForDraw({{0, Framebuffer::ColorAttachment(1)}, {1, Framebuffer::ColorAttachment(0)}}); #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::NV::read_buffer::string(); #endif framebuffer.mapForRead(Framebuffer::ColorAttachment(1)); } MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } void FramebufferGLTest::clear() { Renderbuffer color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); #else color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); #endif /* Separate depth and stencil renderbuffers are not supported (or at least on my NVidia, thus we need to do this juggling with one renderbuffer */ Renderbuffer depthStencil; #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); } #ifdef MAGNUM_TARGET_GLES2 else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); #endif Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) .attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil); #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); } MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete); framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil); MAGNUM_VERIFY_NO_ERROR(); } void FramebufferGLTest::invalidate() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Renderbuffer color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); #else color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); #endif Renderbuffer stencil; stencil.setStorage(RenderbufferFormat::StencilIndex8, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) .attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, stencil); MAGNUM_VERIFY_NO_ERROR(); framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)}); MAGNUM_VERIFY_NO_ERROR(); } #ifndef MAGNUM_TARGET_GLES2 void FramebufferGLTest::invalidateSub() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Renderbuffer color; color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); Renderbuffer depth; depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) .attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)}, {{32, 16}, {79, 64}}); MAGNUM_VERIFY_NO_ERROR(); } #endif void FramebufferGLTest::read() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Renderbuffer color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); #else color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); #endif /* Separate depth and stencil renderbuffers are not supported (or at least on my NVidia, thus we need to do this juggling with one renderbuffer */ Renderbuffer depthStencil; #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); } #ifdef MAGNUM_TARGET_GLES2 else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128)); #endif Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) .attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil); #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported()) #endif { framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil); } MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); Renderer::setClearColor(Math::normalize(Color4ub(128, 64, 32, 17))); Renderer::setClearDepth(Math::normalize(48352)); Renderer::setClearStencil(67); framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil); Image2D colorImage(ColorFormat::RGBA, ColorType::UnsignedByte); framebuffer.read({16, 8}, {8, 16}, colorImage); CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16)); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(colorImage.data()[0], Color4ub(128, 64, 32, 17)); #ifdef MAGNUM_TARGET_GLES if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES Debug() << "Using" << Extensions::GL::NV::read_depth::string(); #endif Image2D depthImage(ColorFormat::DepthComponent, ColorType::UnsignedShort); framebuffer.read({}, Vector2i(1), depthImage); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(depthImage.data()[0], 48352); } #ifdef MAGNUM_TARGET_GLES if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES Debug() << "Using" << Extensions::GL::NV::read_stencil::string(); #endif Image2D stencilImage(ColorFormat::StencilIndex, ColorType::UnsignedByte); framebuffer.read({}, Vector2i(1), stencilImage); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(stencilImage.data()[0], 67); } #ifdef MAGNUM_TARGET_GLES if(Context::current()->isExtensionSupported()) #endif { #ifdef MAGNUM_TARGET_GLES Debug() << "Using" << Extensions::GL::NV::read_depth_stencil::string(); #endif Image2D depthStencilImage(ColorFormat::DepthStencil, ColorType::UnsignedInt248); framebuffer.read({}, Vector2i(1), depthStencilImage); MAGNUM_VERIFY_NO_ERROR(); /** @todo This will probably fail on different systems */ CORRADE_COMPARE(depthStencilImage.data()[0] >> 8, 12378300); CORRADE_COMPARE(depthStencilImage.data()[0], 67); } } #ifndef MAGNUM_TARGET_GLES2 void FramebufferGLTest::readBuffer() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Renderbuffer color; color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); Renderbuffer depthStencil; depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color) .attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); Renderer::setClearColor(Math::normalize(Color4ub(128, 64, 32, 17))); Renderer::setClearDepth(Math::normalize(48352)); Renderer::setClearStencil(67); framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil); BufferImage2D colorImage(ColorFormat::RGBA, ColorType::UnsignedByte); framebuffer.read({16, 8}, {8, 16}, colorImage, BufferUsage::StaticRead); CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16)); MAGNUM_VERIFY_NO_ERROR(); /** @todo How to test this on ES? */ #ifndef MAGNUM_TARGET_GLES const auto colorData = colorImage.buffer().data(); CORRADE_COMPARE(colorData.size(), 8*16); CORRADE_COMPARE(colorData[0], Color4ub(128, 64, 32, 17)); #endif } #endif void FramebufferGLTest::blit() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #elif defined(MAGNUM_TARGET_GLES2) if(!Context::current()->isExtensionSupported() && !Context::current()->isExtensionSupported()) CORRADE_SKIP("Required extension is not available."); #endif Renderbuffer colorA, colorB; #ifndef MAGNUM_TARGET_GLES2 colorA.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); colorB.setStorage(RenderbufferFormat::RGBA8, Vector2i(128)); #else colorA.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); colorB.setStorage(RenderbufferFormat::RGBA4, Vector2i(128)); #endif Framebuffer a({{}, Vector2i(128)}), b({{}, Vector2i(128)});; a.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorA); b.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorB); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(a.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); CORRADE_COMPARE(b.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); /* Clear first with some color and second with another */ Renderer::setClearColor(Math::normalize(Color4ub(128, 64, 32, 17))); a.clear(FramebufferClear::Color); Renderer::setClearColor({}); b.clear(FramebufferClear::Color); /* The framebuffer should be black before */ Image2D image(ColorFormat::RGBA, ColorType::UnsignedByte); b.read({}, Vector2i(1), image); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(image.data()[0], Color4ub()); /* And have given color after */ Framebuffer::blit(a, b, a.viewport(), FramebufferBlit::Color); b.read({}, Vector2i(1), image); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(image.data()[0], Color4ub(128, 64, 32, 17)); } }} CORRADE_TEST_MAIN(Magnum::Test::FramebufferGLTest)