#ifndef Magnum_MeshTools_Subdivide_h #define Magnum_MeshTools_Subdivide_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Function Magnum::MeshTools::subdivide() */ #include #include namespace Magnum { namespace MeshTools { #ifndef DOXYGEN_GENERATING_OUTPUT namespace Implementation { template class Subdivide { public: inline Subdivide(std::vector& indices, std::vector& vertices): indices(indices), vertices(vertices) {} void operator()(Interpolator interpolator) { CORRADE_ASSERT(!(indices.size()%3), "MeshTools::subdivide(): index count is not divisible by 3!", ); std::size_t indexCount = indices.size(); indices.reserve(indices.size()*4); /* Subdivide each face to four new */ for(std::size_t i = 0; i != indexCount; i += 3) { /* Interpolate each side */ std::uint32_t newVertices[3]; for(int j = 0; j != 3; ++j) newVertices[j] = addVertex(interpolator(vertices[indices[i+j]], vertices[indices[i+(j+1)%3]])); /* * Add three new faces (0, 1, 3) and update original (2) * * orig 0 * / \ * / 0 \ * / \ * new 0 ----- new 2 * / \ / \ * / 1 \ 2 / 3 \ * / \ / \ * orig 1 ----- new 1 ---- orig 2 */ addFace(indices[i], newVertices[0], newVertices[2]); addFace(newVertices[0], indices[i+1], newVertices[1]); addFace(newVertices[2], newVertices[1], indices[i+2]); for(std::size_t j = 0; j != 3; ++j) indices[i+j] = newVertices[j]; } } private: std::vector& indices; std::vector& vertices; std::uint32_t addVertex(const Vertex& v) { vertices.push_back(v); return vertices.size()-1; } void addFace(std::uint32_t first, std::uint32_t second, std::uint32_t third) { indices.push_back(first); indices.push_back(second); indices.push_back(third); } }; } #endif /** @brief %Subdivide the mesh @tparam Vertex Vertex data type @tparam Interpolator See `interpolator` function parameter @param[in,out] indices Index array to operate on @param[in,out] vertices Vertex array to operate on @param interpolator Functor or function pointer which interpolates two adjacent vertices: `Vertex interpolator(Vertex a, Vertex b)` Goes through all triangle faces and subdivides them into four new. Cleaning duplicate vertices in the mesh is up to user. */ template inline void subdivide(std::vector& indices, std::vector& vertices, Interpolator interpolator) { Implementation::Subdivide(indices, vertices)(interpolator); } }} #endif