#ifndef Magnum_SceneGraph_Scene_h #define Magnum_SceneGraph_Scene_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::SceneGraph::Scene, typedef Magnum::SceneGraph::Scene2D, Magnum::SceneGraph::Scene3D */ #include "Object.h" namespace Magnum { namespace SceneGraph { /** @brief %Scene @see Scene2D, Scene3D */ template class SCENEGRAPH_EXPORT Scene: public AbstractObject::ObjectType { public: /** @copydoc AbstractObject::isScene() */ inline bool isScene() const { return true; } /** @todo Some deleted functions belong only to Scene2D, some only to Scene3D - what to do? */ #ifndef DOXYGEN_GENERATING_OUTPUT void setParent(typename AbstractObject::ObjectType* parent) = delete; void setTransformation(const typename DimensionTraits::MatrixType& transformation) = delete; void multiplyTransformation(const typename DimensionTraits::MatrixType& transformation, typename AbstractObject::Transformation type = (DimensionTraits::Transformation::Global)) = delete; void translate(const typename DimensionTraits::VectorType& vec, typename AbstractObject::Transformation type = AbstractObject::Transformation::Global) = delete; void scale(const typename DimensionTraits::VectorType& vec, typename AbstractObject::Transformation type = AbstractObject::Transformation::Global) = delete; void rotate(GLfloat angle, const typename DimensionTraits::VectorType& vec, typename AbstractObject::Transformation type = AbstractObject::Transformation::Global) = delete; #endif private: inline void draw(const typename DimensionTraits::MatrixType&, typename AbstractObject::CameraType*) {} }; /** @brief Two-dimensional scene */ typedef Scene<2> Scene2D; /** @brief Three-dimensional scene */ typedef Scene<3> Scene3D; }} #endif