/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include #include #include "Magnum/DebugTools/CompareImage.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/GL/Framebuffer.h" #include "Magnum/GL/Mesh.h" #include "Magnum/GL/Renderbuffer.h" #include "Magnum/GL/RenderbufferFormat.h" #include "Magnum/Image.h" #include "Magnum/ImageView.h" #include "Magnum/PixelFormat.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Matrix4.h" #include "Magnum/MeshTools/Compile.h" #include "Magnum/MeshTools/Duplicate.h" #include "Magnum/Primitives/Circle.h" #include "Magnum/Primitives/Icosphere.h" #include "Magnum/Primitives/UVSphere.h" #include "Magnum/Shaders/MeshVisualizer.h" #include "Magnum/Trade/AbstractImporter.h" #include "Magnum/Trade/MeshData2D.h" #include "Magnum/Trade/MeshData3D.h" #include "configure.h" namespace Magnum { namespace Shaders { namespace Test { namespace { struct MeshVisualizerGLTest: GL::OpenGLTester { explicit MeshVisualizerGLTest(); void construct(); #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) void constructWireframeGeometryShader(); #endif void constructWireframeNoGeometryShader(); void constructMove(); void setWireframeNotEnabled(); void renderSetup(); void renderTeardown(); void renderDefaults(); #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) void renderDefaultsWireframe(); #endif void render(); void renderWireframe(); private: PluginManager::Manager _manager{"nonexistent"}; std::string _testDir; GL::Renderbuffer _color{NoCreate}; #ifndef MAGNUM_TARGET_GLES2 GL::Renderbuffer _objectId{NoCreate}; #endif GL::Framebuffer _framebuffer{NoCreate}; }; /* Rendering tests done on: - Mesa Intel - Mesa AMD - SwiftShader ES2/ES3 - ARM Mali (Huawei P10) ES2/ES3 - WebGL 1 / 2 (on Mesa Intel) - iPhone 6 w/ iOS 12.4 */ using namespace Math::Literals; constexpr struct { const char* name; MeshVisualizer::Flags flags; Float width, smoothness; const char* file; const char* fileXfail; } WireframeData[] { #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) {"", MeshVisualizer::Flags{}, 1.0f, 2.0f, "wireframe.tga", nullptr}, {"wide/sharp", MeshVisualizer::Flags{}, 3.0f, 1.0f, "wireframe-wide.tga", nullptr}, #endif {"no geometry shader", MeshVisualizer::Flag::NoGeometryShader, 1.0f, 2.0f, "wireframe.tga", "wireframe-nogeo.tga"}, {"no geometry shader, wide/sharp", MeshVisualizer::Flag::NoGeometryShader, 3.0f, 1.0f, "wireframe-wide.tga", "wireframe-nogeo.tga"} }; MeshVisualizerGLTest::MeshVisualizerGLTest() { addTests({&MeshVisualizerGLTest::construct, #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) &MeshVisualizerGLTest::constructWireframeGeometryShader, #endif &MeshVisualizerGLTest::constructWireframeNoGeometryShader, &MeshVisualizerGLTest::constructMove, &MeshVisualizerGLTest::setWireframeNotEnabled}); addTests({&MeshVisualizerGLTest::renderDefaults, #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) &MeshVisualizerGLTest::renderDefaultsWireframe, #endif &MeshVisualizerGLTest::render}, &MeshVisualizerGLTest::renderSetup, &MeshVisualizerGLTest::renderTeardown); addInstancedTests({&MeshVisualizerGLTest::renderWireframe}, Containers::arraySize(WireframeData), &MeshVisualizerGLTest::renderSetup, &MeshVisualizerGLTest::renderTeardown); /* Load the plugins directly from the build tree. Otherwise they're either static and already loaded or not present in the build tree */ #ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef TGAIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef CORRADE_TARGET_APPLE if(Utility::Directory::isSandboxed() #if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST) /** @todo Fix this once I persuade CMake to run XCTest tests properly */ && std::getenv("SIMULATOR_UDID") #endif ) { _testDir = Utility::Directory::path(Utility::Directory::executableLocation()); } else #endif { _testDir = SHADERS_TEST_DIR; } } void MeshVisualizerGLTest::construct() { MeshVisualizer shader; CORRADE_COMPARE(shader.flags(), MeshVisualizer::Flags{}); CORRADE_VERIFY(shader.id()); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(shader.validate().first); } MAGNUM_VERIFY_NO_GL_ERROR(); } #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) void MeshVisualizerGLTest::constructWireframeGeometryShader() { #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported")); #else if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported")); #endif #ifdef MAGNUM_TARGET_GLES if(GL::Context::current().isExtensionSupported()) Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string(); #endif MeshVisualizer shader{MeshVisualizer::Flag::Wireframe}; CORRADE_COMPARE(shader.flags(), MeshVisualizer::Flag::Wireframe); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(shader.id()); CORRADE_VERIFY(shader.validate().first); } } #endif void MeshVisualizerGLTest::constructWireframeNoGeometryShader() { MeshVisualizer shader{MeshVisualizer::Flag::Wireframe|MeshVisualizer::Flag::NoGeometryShader}; CORRADE_COMPARE(shader.flags(), MeshVisualizer::Flag::Wireframe|MeshVisualizer::Flag::NoGeometryShader); { #ifdef CORRADE_TARGET_APPLE CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); #endif CORRADE_VERIFY(shader.id()); CORRADE_VERIFY(shader.validate().first); } } void MeshVisualizerGLTest::constructMove() { MeshVisualizer a{MeshVisualizer::Flag::Wireframe|MeshVisualizer::Flag::NoGeometryShader}; const GLuint id = a.id(); CORRADE_VERIFY(id); MAGNUM_VERIFY_NO_GL_ERROR(); MeshVisualizer b{std::move(a)}; CORRADE_COMPARE(b.id(), id); CORRADE_COMPARE(b.flags(), MeshVisualizer::Flag::Wireframe|MeshVisualizer::Flag::NoGeometryShader); CORRADE_VERIFY(!a.id()); MeshVisualizer c{NoCreate}; c = std::move(b); CORRADE_COMPARE(c.id(), id); CORRADE_COMPARE(c.flags(), MeshVisualizer::Flag::Wireframe|MeshVisualizer::Flag::NoGeometryShader); CORRADE_VERIFY(!b.id()); } void MeshVisualizerGLTest::setWireframeNotEnabled() { std::ostringstream out; Error redirectError{&out}; MeshVisualizer shader; shader.setWireframeColor({}) .setWireframeWidth({}) .setSmoothness({}); CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizer::setWireframeColor(): the shader was not created with wireframe enabled\n" "Shaders::MeshVisualizer::setWireframeWidth(): the shader was not created with wireframe enabled\n" "Shaders::MeshVisualizer::setSmoothness(): the shader was not created with wireframe enabled\n"); } constexpr Vector2i RenderSize{80, 80}; void MeshVisualizerGLTest::renderSetup() { /* Pick a color that's directly representable on RGBA4 as well to reduce artifacts */ GL::Renderer::setClearColor(0x111111_rgbf); GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); _color = GL::Renderbuffer{}; _color.setStorage( #if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) GL::RenderbufferFormat::RGBA8, #else GL::RenderbufferFormat::RGBA4, #endif RenderSize); _framebuffer = GL::Framebuffer{{{}, RenderSize}}; _framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) .clear(GL::FramebufferClear::Color) .bind(); } void MeshVisualizerGLTest::renderTeardown() { _framebuffer = GL::Framebuffer{NoCreate}; _color = GL::Renderbuffer{NoCreate}; } void MeshVisualizerGLTest::renderDefaults() { GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); MeshVisualizer shader; sphere.draw(shader); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); #if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) /* SwiftShader has differently rasterized edges on four pixels */ const Float maxThreshold = 238.0f, meanThreshold = 0.298f; #else /* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ const Float maxThreshold = 238.0f, meanThreshold = 0.298f; #endif CORRADE_COMPARE_WITH( /* Dropping the alpha channel, as it's always 1.0 */ Containers::arrayCast(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels()), Utility::Directory::join(_testDir, "FlatTestFiles/defaults.tga"), (DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); } #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) void MeshVisualizerGLTest::renderDefaultsWireframe() { #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported")); #else if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported")); #endif #ifdef MAGNUM_TARGET_GLES if(GL::Context::current().isExtensionSupported()) Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string(); #endif GL::Mesh sphere = MeshTools::compile(Primitives::icosphereSolid(1)); MeshVisualizer shader{MeshVisualizer::Flag::Wireframe}; sphere.draw(shader); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); { CORRADE_EXPECT_FAIL("Defaults don't work for wireframe as line width is derived from viewport size."); CORRADE_COMPARE_WITH( /* Dropping the alpha channel, as it's always 1.0 */ Containers::arrayCast(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels()), Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/defaults-wireframe.tga"), (DebugTools::CompareImageToFile{_manager})); } /** @todo make this unnecessary */ shader.setViewportSize({80, 80}); sphere.draw(shader); MAGNUM_VERIFY_NO_GL_ERROR(); CORRADE_COMPARE_WITH( /* Dropping the alpha channel, as it's always 1.0 */ Containers::arrayCast(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels()), Utility::Directory::join(_testDir, "MeshVisualizerTestFiles/defaults-wireframe.tga"), /* AMD has off-by-one errors on edges compared to Intel */ (DebugTools::CompareImageToFile{_manager, 1.0f, 0.06f})); } #endif void MeshVisualizerGLTest::render() { GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); MeshVisualizer shader; shader.setColor(0x9999ff_rgbf) .setTransformationProjectionMatrix( Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* Matrix4::translation(Vector3::zAxis(-2.15f))* Matrix4::rotationY(-15.0_degf)* Matrix4::rotationX(15.0_degf)); sphere.draw(shader); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); #if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) /* SwiftShader has differently rasterized edges on four pixels */ const Float maxThreshold = 170.0f, meanThreshold = 0.133f; #else /* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ const Float maxThreshold = 170.0f, meanThreshold = 0.456f; #endif CORRADE_COMPARE_WITH( /* Dropping the alpha channel, as it's always 1.0 */ Containers::arrayCast(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels()), Utility::Directory::join(_testDir, "FlatTestFiles/colored3D.tga"), (DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); } void MeshVisualizerGLTest::renderWireframe() { auto&& data = WireframeData[testCaseInstanceId()]; setTestCaseDescription(data.name); #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) #ifndef MAGNUM_TARGET_GLES if(!(data.flags & MeshVisualizer::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() + std::string(" is not supported")); #else if(!(data.flags & MeshVisualizer::Flag::NoGeometryShader) && !GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() + std::string(" is not supported")); #endif #ifdef MAGNUM_TARGET_GLES if(GL::Context::current().isExtensionSupported()) Debug() << "Using" << GL::Extensions::NV::shader_noperspective_interpolation::string(); #endif #endif const Trade::MeshData3D sphereData = Primitives::icosphereSolid(1); GL::Mesh sphere{NoCreate}; if(data.flags & MeshVisualizer::Flag::NoGeometryShader) { sphere = GL::Mesh{}; sphere.setCount(sphereData.indices().size()); /* Duplicate the vertices */ GL::Buffer positions; positions.setData(MeshTools::duplicate(Containers::stridedArrayView(sphereData.indices()), Containers::stridedArrayView(sphereData.positions(0)))); sphere.addVertexBuffer(std::move(positions), 0, MeshVisualizer::Position{}); /* Supply also the vertex ID, if needed */ #ifndef MAGNUM_TARGET_GLES2 if(!GL::Context::current().isExtensionSupported()) #endif { Containers::Array vertexIndex{sphereData.indices().size()}; std::iota(vertexIndex.begin(), vertexIndex.end(), 0.0f); GL::Buffer vertexId; vertexId.setData(vertexIndex); sphere.addVertexBuffer(std::move(vertexId), 0, MeshVisualizer::VertexIndex{}); } } else sphere = MeshTools::compile(sphereData); MeshVisualizer shader{data.flags|MeshVisualizer::Flag::Wireframe}; shader.setColor(0xffff99_rgbf) .setWireframeColor(0x9999ff_rgbf) .setWireframeWidth(data.width) .setSmoothness(data.smoothness) .setViewportSize({80, 80}) .setTransformationProjectionMatrix( Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* Matrix4::translation(Vector3::zAxis(-2.15f))* Matrix4::rotationY(-15.0_degf)* Matrix4::rotationX(15.0_degf)); sphere.draw(shader); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); { CORRADE_EXPECT_FAIL_IF(data.flags & MeshVisualizer::Flag::NoGeometryShader, "Line width is currently not configurable w/o geometry shader."); #if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) /* SwiftShader has differently rasterized edges on four pixels */ const Float maxThreshold = 170.0f, meanThreshold = 0.327f; #else /* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ const Float maxThreshold = 170.0f, meanThreshold = 1.699f; #endif CORRADE_COMPARE_WITH( /* Dropping the alpha channel, as it's always 1.0 */ Containers::arrayCast(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels()), Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.file}), (DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); } /* Test it's not *too* off, at least */ if(data.flags & MeshVisualizer::Flag::NoGeometryShader) { #if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) /* SwiftShader has differently rasterized edges on four pixels. Apple A8 on more. */ const Float maxThreshold = 170.0f, meanThreshold = 0.330f; #else /* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ const Float maxThreshold = 170.0f, meanThreshold = 1.699f; #endif CORRADE_COMPARE_WITH( /* Dropping the alpha channel, as it's always 1.0 */ Containers::arrayCast(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels()), Utility::Directory::join({_testDir, "MeshVisualizerTestFiles", data.fileXfail}), (DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); } } }}}} CORRADE_TEST_MAIN(Magnum::Shaders::Test::MeshVisualizerGLTest)