#ifndef Magnum_DebugTools_BufferData_h #define Magnum_DebugTools_BufferData_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_WEBGL) /** @file * @brief Function @ref Magnum::DebugTools::bufferData(), @ref Magnum::DebugTools::bufferSubData() */ #endif #include #include "Magnum/GL/Buffer.h" #include "Magnum/DebugTools/visibility.h" #if defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_WEBGL) namespace Magnum { namespace DebugTools { namespace Implementation { MAGNUM_DEBUGTOOLS_EXPORT void bufferSubData(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size, void* output); } /** @brief Buffer subdata Emulates @ref GL::Buffer::subData() call on platforms that don't support it (such as OpenGL ES) by using @ref GL::Buffer::map(). @note This function is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See @ref building-features for more information. @requires_gl30 Extension @gl_extension{ARB,map_buffer_range} @requires_gles30 Extension @gl_extension{EXT,map_buffer_range} in OpenGL ES 2.0. @requires_gles Buffer mapping is not available in WebGL. */ template Containers::Array inline bufferSubData(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size) { Containers::Array data{std::size_t(size)}; if(size) Implementation::bufferSubData(buffer, offset, size*sizeof(T), data); return data; } /** @brief Buffer data Emulates @ref GL::Buffer::data() call on platforms that don't support it (such as OpenGL ES) by using @ref GL::Buffer::map(). @note This function is available only if Magnum is compiled with @ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See @ref building-features for more information. @requires_gl30 Extension @gl_extension{ARB,map_buffer_range} @requires_gles30 Extension @gl_extension{EXT,map_buffer_range} in OpenGL ES 2.0. @requires_gles Buffer mapping is not available in WebGL. */ template Containers::Array inline bufferData(GL::Buffer& buffer) { const Int bufferSize = buffer.size(); CORRADE_ASSERT(bufferSize%sizeof(T) == 0, "Buffer::data(): the buffer size is" << bufferSize << "bytes, which can't be expressed as array of types with size" << sizeof(T), nullptr); return bufferSubData(buffer, 0, bufferSize/sizeof(T)); } }} #else #error this header is available only in the OpenGL (ES) build and not available in the WebGL build #endif #endif