/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Interleave.h" #include #include #include "Magnum/Math/Functions.h" #include "Magnum/MeshTools/Reference.h" #include "Magnum/Trade/MeshData.h" namespace Magnum { namespace MeshTools { namespace { inline std::size_t attributeSize(const Trade::MeshData& data, UnsignedInt i) { return vertexFormatSize(data.attributeFormat(i))*Math::max(data.attributeArraySize(i), UnsignedShort{1}); } inline std::size_t attributeSize(const Trade::MeshAttributeData& data) { return vertexFormatSize(data.format())*Math::max(data.arraySize(), UnsignedShort{1}); } Containers::Optional> interleavedDataInternal(const Trade::MeshData& data) { /* There is no attributes, return a zero-sized view to indicate a success */ if(!data.attributeCount()) return Containers::StridedArrayView2D{data.vertexData(), {data.vertexCount(), 0}}; /* Technically zero and negative strides *may* also be categorized as interleaved if they are all the same, but it causes way too many problems especially when used within interleavedLayout() etc. May tackle properly later. */ const Int stride = data.attributeStride(0); if(stride <= 0) return Containers::NullOpt; std::size_t minOffset = ~std::size_t{}; std::size_t maxOffset = 0; bool hasImplementationSpecificVertexFormat = false; for(UnsignedInt i = 0; i != data.attributeCount(); ++i) { if(data.attributeStride(i) != stride) return Containers::NullOpt; const std::size_t offset = data.attributeOffset(i); minOffset = Math::min(minOffset, offset); /* If the attribute has implementation-specific format, remember that for later and optimistically use size of 1 byte for calculations */ std::size_t size; if(isVertexFormatImplementationSpecific(data.attributeFormat(i))) { hasImplementationSpecificVertexFormat = true; size = 1; } else size = attributeSize(data, i); maxOffset = Math::max(maxOffset, offset + size); } /* If there's an attribute with implementation-specific format, conservatively use the whole stride for it. This should work for majority of cases except when the stride has a padding at the end and the padding isn't included in the vertexData array for the last vertex, but that'd probably blow up in many other cases (and drivers) as well. */ if(hasImplementationSpecificVertexFormat) maxOffset = Math::max(maxOffset, minOffset + stride); /* The offsets can't fit into the stride, report failure */ if(maxOffset - minOffset > UnsignedInt(stride)) return Containers::NullOpt; return Containers::StridedArrayView2D{ data.vertexData(), data.vertexData().data() + minOffset, {data.vertexCount(), maxOffset - minOffset}, {std::ptrdiff_t(stride), 1}}; } } bool isInterleaved(const Trade::MeshData& data) { return !!interleavedDataInternal(data); } Containers::StridedArrayView2D interleavedData(const Trade::MeshData& data) { auto out = interleavedDataInternal(data); CORRADE_ASSERT(out, "MeshTools::interleavedData(): the mesh is not interleaved", {}); return *out; } Containers::StridedArrayView2D interleavedMutableData(Trade::MeshData& data) { Containers::StridedArrayView2D out = interleavedData(data); CORRADE_ASSERT(data.vertexDataFlags() & Trade::DataFlag::Mutable, "MeshTools::interleavedMutableData(): vertex data is not mutable", {}); return Containers::StridedArrayView2D{ {nullptr, ~std::size_t{}}, /* to sidestep the range assertions */ const_cast(reinterpret_cast(out.data())), out.size(), out.stride()}; } namespace Implementation { Containers::Array interleavedLayout(Trade::MeshData&& data, const Containers::ArrayView extra, const InterleaveFlags flags) { /* Nothing to do here, bye! */ if(!data.attributeCount() && extra.empty()) return {}; /* If we're not told to preserve the layout, treat the mesh as noninterleaved always, forcing a repack. Otherwise check if it's already interleaved. */ const bool interleaved = flags >= InterleaveFlag::PreserveInterleavedAttributes && isInterleaved(data); /* If the mesh is already interleaved, use the original stride to preserve all padding, but remove the initial offset. Otherwise calculate a tightly-packed stride. */ std::size_t stride; std::size_t minOffset; if(interleaved && data.attributeCount()) { stride = data.attributeStride(0); minOffset = ~std::size_t{}; for(UnsignedInt i = 0, max = data.attributeCount(); i != max; ++i) minOffset = Math::min(minOffset, data.attributeOffset(i)); } else { stride = 0; minOffset = 0; for(UnsignedInt i = 0, max = data.attributeCount(); i != max; ++i) { const VertexFormat format = data.attributeFormat(i); CORRADE_ASSERT(!isVertexFormatImplementationSpecific(format), "MeshTools::interleavedLayout(): attribute" << i << "has an implementation-specific format" << reinterpret_cast(vertexFormatUnwrap(format)), {}); stride += attributeSize(data, i); } } /* Add the extra attributes and explicit padding */ std::size_t extraAttributeCount = 0; for(std::size_t i = 0; i != extra.size(); ++i) { if(extra[i].format() == VertexFormat{}) { CORRADE_ASSERT(extra[i].stride() > 0 || stride >= std::size_t(-extra[i].stride()), "MeshTools::interleavedLayout(): negative padding" << extra[i].stride() << "in extra attribute" << i << "too large for stride" << stride, {}); stride += extra[i].stride(); } else { const VertexFormat format = extra[i].format(); CORRADE_ASSERT(!isVertexFormatImplementationSpecific(format), "MeshTools::interleavedLayout(): extra attribute" << i << "has an implementation-specific format" << reinterpret_cast(vertexFormatUnwrap(format)), {}); stride += attributeSize(extra[i]); ++extraAttributeCount; } } /* Transfer the attribute data array. If there are no extra attributes and the attribute data array is owned (the array has a default deleter), we can take over the ownership and avoid an allocation. Otherwise we allocate a new array and copy the prefix over so we can just patch the data array later. */ const UnsignedInt originalAttributeCount = data.attributeCount(); const UnsignedInt originalAttributeStride = originalAttributeCount ? data.attributeStride(0) : 0; Containers::Array originalAttributeData = data.releaseAttributeData(); Containers::Array attributeData; if(!extraAttributeCount && !originalAttributeData.deleter()) attributeData = std::move(originalAttributeData); else { attributeData = Containers::Array{originalAttributeCount + extraAttributeCount}; Utility::copy(originalAttributeData, attributeData.prefix(originalAttributeCount)); } /* Copy existing attribute layout. If the original is already interleaved, preserve relative attribute offsets, otherwise pack tightly. */ std::size_t offset = 0; for(UnsignedInt i = 0; i != originalAttributeCount; ++i) { if(interleaved) offset = attributeData[i].offset(data.vertexData()) - minOffset; attributeData[i] = Trade::MeshAttributeData{ attributeData[i].name(), attributeData[i].format(), offset, 0, std::ptrdiff_t(stride), attributeData[i].arraySize()}; if(!interleaved) offset += attributeSize(attributeData[i]); } /* In case the original is already interleaved, set the offset for extra attribs to the original stride to preserve also potential padding at the end. */ if(interleaved && originalAttributeCount) offset = originalAttributeStride; /* Mix in the extra attributes */ UnsignedInt attributeIndex = originalAttributeCount; for(UnsignedInt i = 0; i != extra.size(); ++i) { /* Padding, only adjust the offset for next attribute */ if(extra[i].format() == VertexFormat{}) { offset += extra[i].stride(); continue; } attributeData[attributeIndex++] = Trade::MeshAttributeData{ extra[i].name(), extra[i].format(), offset, 0, std::ptrdiff_t(stride), extra[i].arraySize()}; offset += attributeSize(extra[i]); } return attributeData; } } Trade::MeshData interleavedLayout(Trade::MeshData&& data, const UnsignedInt vertexCount, const Containers::ArrayView extra, const InterleaveFlags flags) { Containers::Array attributeData = Implementation::interleavedLayout(std::move(data), extra, flags); /* If there are no attributes, bail -- return an empty mesh with desired vertex count but nothing else */ if(!attributeData) return Trade::MeshData{data.primitive(), vertexCount}; /* Allocate new data array */ Containers::Array vertexData{NoInit, attributeData[0].stride()*vertexCount}; /* Convert the attributes from offset-only and zero vertex count to absolute, referencing the above-allocated data array */ for(Trade::MeshAttributeData& attribute: attributeData) { attribute = Trade::MeshAttributeData{ attribute.name(), attribute.format(), Containers::StridedArrayView1D{vertexData, vertexData + attribute.offset(vertexData), vertexCount, attribute.stride()}, attribute.arraySize()}; } return Trade::MeshData{data.primitive(), std::move(vertexData), std::move(attributeData)}; } Trade::MeshData interleavedLayout(Trade::MeshData&& data, const UnsignedInt vertexCount, const std::initializer_list extra, const InterleaveFlags flags) { return interleavedLayout(std::move(data), vertexCount, Containers::arrayView(extra), flags); } Trade::MeshData interleavedLayout(const Trade::MeshData& data, const UnsignedInt vertexCount, const Containers::ArrayView extra, const InterleaveFlags flags) { /* Pass through to the && overload, which then decides whether to reuse anything based on the DataFlags */ return interleavedLayout(reference(data), vertexCount, extra, flags); } Trade::MeshData interleavedLayout(const Trade::MeshData& data, const UnsignedInt vertexCount, const std::initializer_list extra, const InterleaveFlags flags) { return interleavedLayout(data, vertexCount, Containers::arrayView(extra), flags); } Trade::MeshData interleave(Trade::MeshData&& data, const Containers::ArrayView extra, const InterleaveFlags flags) { /* Transfer the indices unchanged, in case the mesh is indexed */ Containers::Array indexData; Trade::MeshIndexData indices; if(data.isIndexed()) { const MeshIndexType indexType = data.indexType(); /* If we can steal the data and we're allowed to preserve a strided layout or it's tightly packed, do the steal */ if((data.indexDataFlags() & Trade::DataFlag::Owned) && ((flags & InterleaveFlag::PreserveStridedIndices) || (!isMeshIndexTypeImplementationSpecific(indexType) && data.indexStride() == Int(meshIndexTypeSize(indexType))))) { indices = Trade::MeshIndexData{indexType, Containers::StridedArrayView1D{ data.indexData(), data.indexData().data() + data.indexOffset(), data.indexCount(), data.indexStride()}}; indexData = data.releaseIndexData(); /* Otherwise, if we can't steal the data but we're told to preserve strided indices, make a full copy including any extra offsets and paddings */ } else if(flags & InterleaveFlag::PreserveStridedIndices) { indexData = Containers::Array{NoInit, data.indexData().size()}; indices = Trade::MeshIndexData{indexType, Containers::StridedArrayView1D{ indexData, indexData.data() + data.indexOffset(), data.indexCount(), data.indexStride()}}; Utility::copy(data.indexData(), indexData); /* Otherwise, make a tightly packed copy, in which case we can't have an implementation-specific index type */ } else { CORRADE_ASSERT(!isMeshIndexTypeImplementationSpecific(indexType), "MeshTools::interleave(): mesh has an implementation-specific index type" << reinterpret_cast(meshIndexTypeUnwrap(indexType)) << Debug::nospace << ", enable MeshTools::InterleaveFlag::PreserveStridedIndices to pass the array through unchanged", (Trade::MeshData{MeshPrimitive{}, 0})); const std::size_t indexTypeSize = meshIndexTypeSize(indexType); indexData = Containers::Array{NoInit, data.indexCount()*indexTypeSize}; Containers::StridedArrayView2D out{indexData, {data.indexCount(), indexTypeSize}, {std::ptrdiff_t(indexTypeSize), 1}}; indices = Trade::MeshIndexData{out}; Utility::copy(data.indices(), out); } } /* If we're not told to preserve the layout, treat the mesh as noninterleaved always, forcing a repack. Otherwise check if it's already interleaved. */ const bool interleaved = flags >= InterleaveFlag::PreserveInterleavedAttributes && isInterleaved(data); const UnsignedInt vertexCount = data.vertexCount(); /* If the mesh is already interleaved and we don't have anything extra, steal that data as well */ Containers::Array vertexData; Containers::Array attributeData; if(interleaved && extra.empty() && (data.vertexDataFlags() & Trade::DataFlag::Owned)) { attributeData = data.releaseAttributeData(); vertexData = data.releaseVertexData(); /* Otherwise do it the hard way */ } else { /* Calculate the layout. Can't std::move() the data in to avoid copying the attribute array as we need the original attributes below. */ Trade::MeshData layout = interleavedLayout(data, vertexCount, extra, flags); #ifdef CORRADE_GRACEFUL_ASSERT /* If interleavedLayout() gracefully asserted and returned no attributes (but the original had some), exit right away to not blow up on something else later. Sorry, yes, this is shitty. */ if(!layout.attributeCount() && (data.attributeCount() || extra.size())) return Trade::MeshData{MeshPrimitive::Points, 0}; #endif /* Copy existing attributes to new locations */ for(UnsignedInt i = 0; i != data.attributeCount(); ++i) Utility::copy(data.attribute(i), layout.mutableAttribute(i)); /* Mix in the extra attributes */ UnsignedInt attributeIndex = data.attributeCount(); for(UnsignedInt i = 0; i != extra.size(); ++i) { /* Padding, ignore */ if(extra[i].format() == VertexFormat{}) continue; /* Asserting here even though data() has another assert since that one would be too confusing in this context */ CORRADE_ASSERT(!extra[i].isOffsetOnly(), "MeshTools::interleave(): extra attribute" << i << "is offset-only, which is not supported", (Trade::MeshData{MeshPrimitive::Triangles, 0})); /* Copy the attribute in, if it is non-empty, otherwise keep the memory uninitialized */ if(extra[i].data()) { CORRADE_ASSERT(extra[i].data().size() == vertexCount, "MeshTools::interleave(): extra attribute" << i << "expected to have" << vertexCount << "items but got" << extra[i].data().size(), (Trade::MeshData{MeshPrimitive::Triangles, 0})); const Containers::StridedArrayView2D attribute = Containers::arrayCast<2, const char>(extra[i].data(), vertexFormatSize(extra[i].format())); Utility::copy(attribute, layout.mutableAttribute(attributeIndex)); } ++attributeIndex; } /* Release the data from the layout to pack them into the output */ vertexData = layout.releaseVertexData(); attributeData = layout.releaseAttributeData(); } return Trade::MeshData{data.primitive(), std::move(indexData), indices, std::move(vertexData), std::move(attributeData), vertexCount}; } Trade::MeshData interleave(Trade::MeshData&& data, const std::initializer_list extra, const InterleaveFlags flags) { return interleave(std::move(data), Containers::arrayView(extra), flags); } Trade::MeshData interleave(const Trade::MeshData& data, const Containers::ArrayView extra, const InterleaveFlags flags) { /* Pass through to the && overload, which then decides whether to reuse anything based on the DataFlags */ return interleave(reference(data), extra, flags); } Trade::MeshData interleave(const Trade::MeshData& data, const std::initializer_list extra, const InterleaveFlags flags) { return interleave(std::move(data), Containers::arrayView(extra), flags); } }}