/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 Vladimír Vondruš Copyright © 2016 Ashwin Ravichandran Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "Magnum/Math/Bezier.h" #include "Magnum/Math/CubicHermite.h" #include "Magnum/Math/Vector2.h" #include "Magnum/Math/Functions.h" #include "Magnum/Math/StrictWeakOrdering.h" struct QBezier2D { float x0, x1, x2, y0, y1, y2; }; namespace Magnum { namespace Math { namespace Implementation { template<> struct BezierConverter<2, 2, Float, QBezier2D> { constexpr static QuadraticBezier2D from(const QBezier2D& other) { return {Vector2{other.x0, other.y0}, Vector2{other.x1, other.y1}, Vector2{other.x2, other.y2}}; } constexpr static QBezier2D to(const QuadraticBezier2D& other) { return {other[0][0], other[1][0], other[2][0], other[0][1], other[1][1], other[2][1]}; } }; } namespace Test { namespace { typedef Math::Vector2 Vector2; typedef Math::Vector2 Vector2d; typedef Math::Bezier<1, 2, Float> LinearBezier2D; typedef Math::QuadraticBezier2D QuadraticBezier2D; typedef Math::QuadraticBezier2D QuadraticBezier2Dd; typedef Math::CubicBezier2D CubicBezier2D; typedef Math::CubicHermite2D CubicHermite2D; struct BezierTest: Corrade::TestSuite::Tester { explicit BezierTest(); void construct(); void constructDefault(); void constructNoInit(); void constructConversion(); void constructFromCubicHermite(); void constructCopy(); void convert(); void data(); void compare(); void valueLinear(); void valueQuadratic(); void valueCubic(); void subdivideLinear(); void subdivideQuadratic(); void subdivideCubic(); void strictWeakOrdering(); void debug(); }; BezierTest::BezierTest() { addTests({&BezierTest::construct, &BezierTest::constructDefault, &BezierTest::constructNoInit, &BezierTest::constructConversion, &BezierTest::constructFromCubicHermite, &BezierTest::constructCopy, &BezierTest::convert, &BezierTest::data, &BezierTest::compare, &BezierTest::valueLinear, &BezierTest::valueQuadratic, &BezierTest::valueCubic, &BezierTest::subdivideLinear, &BezierTest::subdivideQuadratic, &BezierTest::subdivideCubic, &BezierTest::strictWeakOrdering, &BezierTest::debug}); } void BezierTest::construct() { /* The constructor should be implicit */ constexpr QuadraticBezier2D a = {Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}; CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}})); CORRADE_VERIFY((std::is_nothrow_constructible::value)); } void BezierTest::constructDefault() { constexpr QuadraticBezier2D a; constexpr QuadraticBezier2D b{ZeroInit}; CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{}, Vector2{}, Vector2{}})); CORRADE_COMPARE(b, (QuadraticBezier2D{Vector2{}, Vector2{}, Vector2{}})); CORRADE_VERIFY(std::is_nothrow_default_constructible::value); CORRADE_VERIFY((std::is_nothrow_constructible::value)); } void BezierTest::constructNoInit() { QuadraticBezier2D a{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}; new(&a) QuadraticBezier2D{NoInit}; { #if defined(__GNUC__) && __GNUC__*100 + __GNUC_MINOR__ >= 601 && __OPTIMIZE__ CORRADE_EXPECT_FAIL("GCC 6.1+ misoptimizes and overwrites the value."); #endif CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}})); } CORRADE_VERIFY((std::is_nothrow_constructible::value)); /* Implicit construction is not allowed */ CORRADE_VERIFY(!(std::is_convertible::value)); } void BezierTest::constructConversion() { #ifndef CORRADE_MSVC2017_COMPATIBILITY constexpr QuadraticBezier2Dd a{Vector2d{0.5, 1.0}, Vector2d{1.1, 0.3}, Vector2d{0.1, 1.2}}; #else /* https://developercommunity.visualstudio.com/content/problem/259204/1572-regression-ice-in-constexpr-code-involving-de.html */ constexpr QuadraticBezier2Dd a{Vector<2, Double>{0.5, 1.0}, Vector<2, Double>{1.1, 0.3}, Vector<2, Double>{0.1, 1.2}}; #endif constexpr QuadraticBezier2D b{a}; CORRADE_COMPARE(b, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}})); /* Implicit conversion is not allowed */ CORRADE_VERIFY(!(std::is_convertible::value)); CORRADE_VERIFY((std::is_nothrow_constructible::value)); } void BezierTest::constructFromCubicHermite() { /* See CubicHermiterTest::constructFromBezier() for the inverse. Expected value the same as in valueCubic() to test also interpolation with it. */ CubicHermite2D a{{}, Vector2{0.0f, 0.0f}, Vector2{30.0f, 45.0f}}; CubicHermite2D b{Vector2{-45, -72}, Vector2{5.0f, -20.0f}, {}}; auto bezier = CubicBezier2D::fromCubicHermite(a, b); CORRADE_COMPARE(bezier, (CubicBezier2D{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}})); } void BezierTest::constructCopy() { constexpr QuadraticBezier2D a{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}; constexpr QuadraticBezier2D b{a}; CORRADE_COMPARE(b, (QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}})); CORRADE_VERIFY(std::is_nothrow_copy_constructible::value); CORRADE_VERIFY(std::is_nothrow_copy_assignable::value); } void BezierTest::convert() { constexpr QBezier2D a{0.5f, 1.1f, 0.1f, 1.0f, 0.3f, 1.2f}; #ifndef CORRADE_MSVC2017_COMPATIBILITY constexpr QuadraticBezier2D b{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}; #else /* https://developercommunity.visualstudio.com/content/problem/259204/1572-regression-ice-in-constexpr-code-involving-de.html */ constexpr QuadraticBezier2D b{Vector<2, Float>{0.5f, 1.0f}, Vector<2, Float>{1.1f, 0.3f}, Vector<2, Float>{0.1f, 1.2f}}; #endif constexpr QuadraticBezier2D c{a}; CORRADE_COMPARE(c, b); constexpr QBezier2D d(b); CORRADE_COMPARE(d.x0, a.x0); CORRADE_COMPARE(d.x1, a.x1); CORRADE_COMPARE(d.y0, a.y0); CORRADE_COMPARE(d.y1, a.y1); /* Implicit conversion is not allowed */ CORRADE_VERIFY(!(std::is_convertible::value)); CORRADE_VERIFY(!(std::is_convertible::value)); } void BezierTest::data() { QuadraticBezier2D a{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}}; a[0] = {}; a[2] = {0.7f, 20.3f}; CORRADE_COMPARE(a[0], (Vector2{0.0f, 0.0f})); CORRADE_COMPARE(a[2], (Vector2{0.7f, 20.3f})); CORRADE_COMPARE(a, (QuadraticBezier2D{Vector2{0.0f, 0.0f}, Vector2{1.1f, 0.3f}, Vector2{0.7f, 20.3f}})); constexpr QuadraticBezier2D b{Vector2{3.5f, 0.1f}, Vector2{1.3f, 10.3f}, Vector2{0.0f, -1.2f}}; #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Why? */ constexpr #endif Vector2 c = b[2]; CORRADE_COMPARE(c, (Vector2{0.0f, -1.2f})); #ifndef CORRADE_MSVC2015_COMPATIBILITY /* Why? */ constexpr #endif Vector2 d = *b.data(); Vector2 e = a.data()[2]; CORRADE_COMPARE(d, (Vector2{3.5f, 0.1f})); CORRADE_COMPARE(e, (Vector2{0.7f, 20.3f})); } void BezierTest::compare() { CORRADE_VERIFY((QuadraticBezier2D{Vector2{0.5f, 1.0f + TypeTraits::epsilon()/2}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}} == QuadraticBezier2D{Vector2{0.5f, 1.0f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.2f}})); CORRADE_VERIFY((QuadraticBezier2D{Vector2{0.5f, 1.1f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.0f + TypeTraits::epsilon()*2}} != QuadraticBezier2D{Vector2{0.5f, 1.1f}, Vector2{1.1f, 0.3f}, Vector2{0.1f, 1.0f}})); } void BezierTest::valueLinear() { LinearBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{20.0f, 4.0f}}; CORRADE_COMPARE(bezier.value(0.0f), (Vector2{0.0f, 0.0f})); CORRADE_COMPARE(bezier.value(0.2f), (Vector2{4.0f, 0.8f})); CORRADE_COMPARE(bezier.value(0.5f), (Vector2{10.0f, 2.0f})); CORRADE_COMPARE(bezier.value(1.0f), (Vector2{20.0f, 4.0f})); CORRADE_COMPARE(bezier.value(0.2f), Math::lerp(bezier[0], bezier[1], 0.2f)); } void BezierTest::valueQuadratic() { QuadraticBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}}; CORRADE_COMPARE(bezier.value(0.0f), (Vector2{0.0f, 0.0f})); CORRADE_COMPARE(bezier.value(0.2f), (Vector2{4.0f, 4.96f})); CORRADE_COMPARE(bezier.value(0.5f), (Vector2{10.0f, 8.5f})); CORRADE_COMPARE(bezier.value(1.0f), (Vector2{20.0f, 4.0f})); CORRADE_VERIFY(bezier.value(0.2f) != Math::lerp(bezier[0], bezier[2], 0.2f)); } void BezierTest::valueCubic() { CubicBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}}; /* Values should be exactly the same as in CubicHermiterTest::splerpVectorFromBezier() */ CORRADE_COMPARE(bezier.value(0.0f), (Vector2{0.0f, 0.0f})); CORRADE_COMPARE(bezier.value(0.2f), (Vector2{5.8f, 5.984f})); CORRADE_COMPARE(bezier.value(0.5f), (Vector2{11.875f, 4.625f})); CORRADE_COMPARE(bezier.value(1.0f), (Vector2{5.0f, -20.0f})); CORRADE_VERIFY(bezier.value(0.2f) != Math::lerp(bezier[0], bezier[3], 0.2f)); } void BezierTest::subdivideLinear() { LinearBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{20.0f, 4.0f}}; std::pair subdivided = bezier.subdivide(0.25f); CORRADE_COMPARE(subdivided.first[0], bezier[0]); CORRADE_COMPARE(subdivided.first[1], subdivided.second[0]); CORRADE_COMPARE(subdivided.second[1], bezier[1]); CORRADE_COMPARE(subdivided.first.value(0.8f), bezier.value(0.2f)); CORRADE_COMPARE(subdivided.second.value(0.33333f), bezier.value(0.5f)); CORRADE_COMPARE(subdivided.first, (LinearBezier2D{Vector2{0.0f, 0.0f}, Vector2{5.0f, 1.0f}})); CORRADE_COMPARE(subdivided.second, (LinearBezier2D{Vector2{5.0f, 1.0f}, Vector2{20.0f, 4.0f}})); } void BezierTest::subdivideQuadratic() { QuadraticBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}}; std::pair subdivided = bezier.subdivide(0.25f); CORRADE_COMPARE(subdivided.first[0], bezier[0]); CORRADE_COMPARE(subdivided.first[2], subdivided.second[0]); CORRADE_COMPARE(subdivided.second[2], bezier[2]); CORRADE_COMPARE(subdivided.first.value(0.8f), bezier.value(0.2f)); CORRADE_COMPARE(subdivided.second.value(0.33333f), bezier.value(0.5f)); CORRADE_COMPARE(subdivided.first, (QuadraticBezier2D{Vector2{0.0f, 0.0f}, Vector2{2.5f, 3.75f}, Vector2{5.0f, 5.875f}})); CORRADE_COMPARE(subdivided.second, (QuadraticBezier2D{Vector2{5.0f, 5.875f}, Vector2{12.5f, 12.25f}, Vector2{20.0f, 4.0f}})); } void BezierTest::subdivideCubic() { CubicBezier2D bezier{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}}; std::pair subdivided = bezier.subdivide(0.25f); CORRADE_COMPARE(subdivided.first[0], bezier[0]); CORRADE_COMPARE(subdivided.first[3], subdivided.second[0]); CORRADE_COMPARE(subdivided.second[3], bezier[3]); CORRADE_COMPARE(subdivided.first.value(0.8f), bezier.value(0.2f)); CORRADE_COMPARE(subdivided.second.value(0.33333f), bezier.value(0.5f)); CORRADE_COMPARE(subdivided.first, (CubicBezier2D{Vector2{0.0f, 0.0f}, Vector2{2.5f, 3.75f}, Vector2{5.0f, 5.875f}, Vector2{7.10938f, 6.57812f}})); CORRADE_COMPARE(subdivided.second, (CubicBezier2D{Vector2{7.10938f, 6.57812f}, Vector2{13.4375f, 8.6875f}, Vector2{16.25f, -2.0f}, Vector2{5.0f, -20.0f}})); } void BezierTest::strictWeakOrdering() { StrictWeakOrdering o; CubicBezier2D a{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}}; CubicBezier2D b{Vector2{1.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, -20.0f}}; CubicBezier2D c{Vector2{0.0f, 0.0f}, Vector2{10.0f, 15.0f}, Vector2{20.0f, 4.0f}, Vector2{5.0f, 20.0f}}; CORRADE_VERIFY( o(a, b)); CORRADE_VERIFY(!o(b, a)); CORRADE_VERIFY( o(a, c)); CORRADE_VERIFY(!o(c, a)); CORRADE_VERIFY( o(c, b)); CORRADE_VERIFY(!o(a, a)); } void BezierTest::debug() { std::ostringstream out; Debug(&out) << CubicBezier2D{Vector2{0.0f, 1.0f}, Vector2{1.5f, -0.3f}, Vector2{2.1f, 0.5f}, Vector2{0.0f, 2.0f}}; CORRADE_COMPARE(out.str(), "Bezier({0, 1}, {1.5, -0.3}, {2.1, 0.5}, {0, 2})\n"); } }}}} CORRADE_TEST_MAIN(Magnum::Math::Test::BezierTest)