#ifndef Magnum_Math_Complex_h #define Magnum_Math_Complex_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Math::Complex */ #include #include #include #include "Math/Matrix.h" #include "Math/Vector2.h" namespace Magnum { namespace Math { /** @brief %Complex number @tparam T Data type Represents 2D rotation. @see Magnum::Complex, Matrix3 */ template class Complex { public: typedef T Type; /**< @brief Underlying data type */ /** * @brief Dot product * * @f[ * c_0 \cdot c_1 = a_0 a_1 + b_0 b_1 * @f] * @see dot() const */ inline static T dot(const Complex& a, const Complex& b) { return a._real*b._real + a._imaginary*b._imaginary; } /** * @brief Angle between normalized complex numbers * * Expects that both complex numbers are normalized. @f[ * \theta = acos \left( \frac{Re(c_0 \cdot c_1))}{|c_0| |c_1|} \right) = acos (a_0 a_1 + b_0 b_1) * @f] * @see Quaternion::angle(), Vector::angle() */ inline static Rad angle(const Complex& normalizedA, const Complex& normalizedB) { CORRADE_ASSERT(MathTypeTraits::equals(normalizedA.dot(), T(1)) && MathTypeTraits::equals(normalizedB.dot(), T(1)), "Math::Complex::angle(): complex numbers must be normalized", Rad(std::numeric_limits::quiet_NaN())); return Rad(std::acos(normalizedA._real*normalizedB._real + normalizedA._imaginary*normalizedB._imaginary)); } /** * @brief Rotation complex number * @param angle Rotation angle (counterclockwise) * * @f[ * c = cos \theta + i sin \theta * @f] * @see rotationAngle(), Matrix3::rotation(), Quaternion::rotation() */ inline static Complex rotation(Rad angle) { return {std::cos(T(angle)), std::sin(T(angle))}; } /** * @brief Default constructor * * Constructs unit complex number. @f[ * c = 1 + i0 * @f] */ inline constexpr /*implicit*/ Complex(): _real(T(1)), _imaginary(T(0)) {} /** * @brief Construct complex number from real and imaginary part * * @f[ * c = a + ib * @f] */ inline constexpr /*implicit*/ Complex(T real, T imaginary): _real(real), _imaginary(imaginary) {} /** * @brief Construct complex number from vector * * To be used in transformations later. @f[ * c = v_x + iv_y * @f] * @see operator Vector2(), transformVector(), transformVectorNormalized() */ inline constexpr explicit Complex(const Vector2& vector): _real(vector.x()), _imaginary(vector.y()) {} /** @brief Equality comparison */ inline bool operator==(const Complex& other) const { return MathTypeTraits::equals(_real, other._real) && MathTypeTraits::equals(_imaginary, other._imaginary); } /** @brief Non-equality comparison */ inline bool operator!=(const Complex& other) const { return !operator==(other); } /** @brief Real part */ inline constexpr T real() const { return _real; } /** @brief Imaginary part */ inline constexpr T imaginary() const { return _imaginary; } /** * @brief Convert complex number to vector * * @f[ * \boldsymbol v = \begin{pmatrix} a \\ b \end{pmatrix} * @f] */ inline constexpr explicit operator Vector2() const { return {_real, _imaginary}; } /** * @brief Rotation angle of complex number * * @f[ * \theta = atan2(b, a) * @f] */ inline Rad rotationAngle() const { return Rad(std::atan2(_imaginary, _real)); } /** * @brief Convert complex number to rotation matrix * * @f[ * M = \begin{pmatrix} * a & -b \\ * b & a * \end{pmatrix} * @f] * @see Matrix3::from(const Matrix<2, T>&, const Vector2&) */ Matrix<2, T> matrix() const { return {Vector<2, T>(_real, _imaginary), Vector<2, T>(-_imaginary, _real)}; } /** * @brief Add complex number and assign * * The computation is done in-place. @f[ * c_0 + c_1 = (a_0 + a_1) + i(b_0 + b_1) * @f] */ inline Complex& operator+=(const Complex& other) { _real += other._real; _imaginary += other._imaginary; return *this; } /** * @brief Add complex number * * @see operator+=() */ inline Complex operator+(const Complex& other) const { return Complex(*this) += other; } /** * @brief Negated complex number * * @f[ * -c = -a -ib * @f] */ inline Complex operator-() const { return {-_real, -_imaginary}; } /** * @brief Subtract complex number and assign * * The computation is done in-place. @f[ * c_0 - c_1 = (a_0 - a_1) + i(b_0 - b_1) * @f] */ inline Complex& operator-=(const Complex& other) { _real -= other._real; _imaginary -= other._imaginary; return *this; } /** * @brief Subtract complex number * * @see operator-=() */ inline Complex operator-(const Complex& other) const { return Complex(*this) -= other; } /** * @brief Multiply with scalar and assign * * The computation is done in-place. @f[ * c \cdot t = ta + itb * @f] */ inline Complex& operator*=(T scalar) { _real *= scalar; _imaginary *= scalar; return *this; } /** * @brief Multiply with scalar * * @see operator*=(T) */ inline Complex operator*(T scalar) const { return Complex(*this) *= scalar; } /** * @brief Divide with scalar and assign * * The computation is done in-place. @f[ * \frac c t = \frac a t + i \frac b t * @f] */ inline Complex& operator/=(T scalar) { _real /= scalar; _imaginary /= scalar; return *this; } /** * @brief Divide with scalar * * @see operator/=(T) */ inline Complex operator/(T scalar) const { return Complex(*this) /= scalar; } /** * @brief Multiply with complex number * * @f[ * c_0 c_1 = (a_0 + ib_0)(a_1 + ib_1) = (a_0 a_1 - b_0 b_1) + i(a_1 b_0 + a_0 b_1) * @f] */ inline Complex operator*(const Complex& other) const { return {_real*other._real - _imaginary*other._imaginary, _imaginary*other._real + _real*other._imaginary}; } /** * @brief Dot product of the complex number * * Should be used instead of length() for comparing complex number length * with other values, because it doesn't compute the square root. @f[ * c \cdot c = a^2 + b^2 * @f] * @see dot(const Complex&, const Complex&) */ inline T dot() const { return dot(*this, *this); } /** * @brief %Complex number length * * See also dot() const which is faster for comparing length with other * values. @f[ * |c| = \sqrt{c \cdot c} * @f] */ inline T length() const { return std::hypot(_real, _imaginary); } /** @brief Normalized complex number (of unit length) */ inline Complex normalized() const { return (*this)/length(); } /** * @brief Conjugated complex number * * @f[ * c^* = a - ib * @f] */ inline Complex conjugated() const { return {_real, -_imaginary}; } /** * @brief Inverted complex number * * See invertedNormalized() which is faster for normalized * complex numbers. @f[ * c^{-1} = \frac{c^*}{|c|^2} = \frac{c^*}{c \cdot c} * @f] */ inline Complex inverted() const { return conjugated()/dot(); } /** * @brief Inverted normalized complex number * * Equivalent to conjugated(). Expects that the complex number is * normalized. @f[ * c^{-1} = \frac{c^*}{c \cdot c} = c^* * @f] * @see inverted() */ inline Complex invertedNormalized() const { CORRADE_ASSERT(MathTypeTraits::equals(dot(), T(1)), "Math::Complex::invertedNormalized(): complex number must be normalized", Complex(std::numeric_limits::quiet_NaN(), {})); return conjugated(); } /** * @brief Rotate vector with complex number * * See transformVectorNormalized(), which is faster for normalized * complex numbers. @f[ * v' = \frac c {|c|} v = \frac c {|c|} (v_x + iv_y) * @f] * @see Complex(const Vector2&), operator Vector2(), Matrix3::transformVector() */ inline Vector2 transformVector(const Vector2& vector) const { return Vector2(normalized()*Complex(vector)); } /** * @brief Rotate vector with normalized complex number * * Faster alternative to transformVector(), expects that the complex * number is normalized. @f[ * v' = \frac c {|c|} v = cv = c(v_x + iv_y) * @f] * @see Complex(const Vector2&), operator Vector2(), Matrix3::transformVector() */ inline Vector2 transformVectorNormalized(const Vector2& vector) const { CORRADE_ASSERT(MathTypeTraits::equals(dot(), T(1)), "Math::Complex::transformVectorNormalized(): complex number must be normalized", Vector2(std::numeric_limits::quiet_NaN())); return Vector2((*this)*Complex(vector)); } private: T _real, _imaginary; }; /** @relates Complex @brief Multiply scalar with complex Same as Complex::operator*(T) const. */ template inline Complex operator*(T scalar, const Complex& complex) { return complex*scalar; } /** @relates Complex @brief Divide complex with number and invert @f[ \frac t c = \frac t a + i \frac t b @f] @see Complex::operator/() */ template inline Complex operator/(T scalar, const Complex& complex) { return {scalar/complex.real(), scalar/complex.imaginary()}; } /** @debugoperator{Magnum::Math::Complex} */ template Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Complex& value) { debug << "Complex("; debug.setFlag(Corrade::Utility::Debug::SpaceAfterEachValue, false); debug << value.real() << ", " << value.imaginary() << ")"; debug.setFlag(Corrade::Utility::Debug::SpaceAfterEachValue, true); return debug; } /* Explicit instantiation for commonly used types */ #ifndef DOXYGEN_GENERATING_OUTPUT extern template Corrade::Utility::Debug MAGNUM_EXPORT operator<<(Corrade::Utility::Debug, const Complex&); #ifndef MAGNUM_TARGET_GLES extern template Corrade::Utility::Debug MAGNUM_EXPORT operator<<(Corrade::Utility::Debug, const Complex&); #endif #endif }} #endif