/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Copyright © 2018, 2019, 2020 Jonathan Hale Copyright © 2020 Pablo Escobar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "EmscriptenApplication.h" #include #include #include #include #include #include #include #include "Magnum/Math/ConfigurationValue.h" #include "Magnum/Platform/ScreenedApplication.hpp" #include "Magnum/Platform/Implementation/DpiScaling.h" #ifdef MAGNUM_TARGET_GL #include "Magnum/GL/Version.h" #endif #ifdef CORRADE_TARGET_EMSCRIPTEN /* Implemented in Platform.js.in */ extern "C" { char* magnumPlatformCanvasId(); char* magnumPlatformKeyboardListeningElement(); void magnumPlatformSetWindowTitle(const char* string, std::size_t size); void magnumPlatformSetContainerCssClass(const char* string, std::size_t size); void magnumPlatformSetCursor(const char* string, std::size_t size); void magnumPlatformRequestAnimationFrame(int(*callback)(void*), void* state); } #endif namespace Magnum { namespace Platform { using namespace Containers::Literals; namespace { typedef EmscriptenApplication::KeyEvent::Key Key; /* Entry for key name to `Key` enum mapping */ struct Entry { const char* key; Key value; }; /* Key name to `Key` enum mapping. These need to be sorted for use with std::lower_bound in KeyEvent::toKey */ constexpr Entry KeyMapping[]{ {"AltLeft", Key::LeftAlt}, {"AltRight", Key::RightAlt}, {"ArrowDown", Key::Down}, {"ArrowLeft", Key::Left}, {"ArrowRight", Key::Right}, {"ArrowUp", Key::Up}, {"Backquote", Key::Backquote}, {"Backslash", Key::Backslash}, {"Backspace", Key::Backspace}, {"BracketLeft", Key::LeftBracket}, {"BracketRight", Key::RightBracket}, {"CapsLock", Key::CapsLock}, {"Comma", Key::Comma}, {"ContextMenu", Key::Menu}, {"ControlLeft", Key::LeftCtrl}, {"ControlRight", Key::RightCtrl}, {"Delete", Key::Delete}, {"End", Key::End}, {"Enter", Key::Enter}, {"Equal", Key::Equal}, {"Escape", Key::Esc}, {"Home", Key::Home}, {"Insert", Key::Insert}, {"MetaLeft", Key::LeftSuper}, {"MetaRight", Key::RightSuper}, {"Minus", Key::Minus}, {"NumLock", Key::NumLock}, {"PageDown", Key::PageDown}, {"PageUp", Key::PageUp}, {"Pause", Key::Pause}, {"Period", Key::Period}, {"Plus", Key::Plus}, {"PrintScreen", Key::PrintScreen}, {"Quote", Key::Quote}, {"ScrollLock", Key::ScrollLock}, {"Semicolon", Key::Semicolon}, {"ShiftLeft", Key::LeftShift}, {"ShiftRight", Key::RightShift}, {"Slash", Key::Slash}, {"Space", Key::Space}, {"Tab", Key::Tab}, }; /* Predicate for Entry "less than" to use with std::lower_bound */ struct EntryCompare { bool operator()(const Entry& a, const char* const b) { return std::strcmp(a.key, b) < 0; } bool operator()(const char* const a, const Entry& b) { return std::strcmp(a, b.key) < 0; } }; /* Translate emscripten key code (as defined by https://www.w3.org/TR/uievents-code/#key-code-attribute-value) to Key enum. `key` is a keyboard layout dependent key string, e.g. 'a', or '-'; `code` is a keyboard layout independent key string, e.g. 'KeyA' or 'Minus'. Note that the Y key on some layouts may result in 'KeyZ'. */ Key toKey(const EM_UTF8* const key, const EM_UTF8* const code) { const Containers::StringView keyView = key; if(keyView.isEmpty()) return Key::Unknown; /* We use key for a-z as it gives us a keyboard layout respecting representation of the key, i.e. we get `z` for z depending on layout where code may give us `y` independent of the layout. */ if(keyView.size() == 1) { if(key[0] >= 'a' && key[0] <= 'z') return Key(key[0]); else if(key[0] >= 'A' && key[0] <= 'Z') return Key(key[0] - 'A' + 'a'); } /* We use code for 0-9 as it allows us to differentiate towards Numpad digits. For digits independent of numpad or not, key is e.g. '0' for Zero */ const Containers::StringView codeView = code; using namespace Containers::Literals; constexpr Containers::StringView numpad = "Numpad"_s; if(codeView.hasPrefix("Digit"_s)) { return Key(code[5]); /* Numpad keys */ } else if(codeView.hasPrefix(numpad)) { const Containers::StringView numKey = codeView.exceptPrefix(numpad.size()); if(numKey == "Add"_s) return Key::NumAdd; if(numKey == "Decimal"_s) return Key::NumDecimal; if(numKey == "Divide"_s) return Key::NumDivide; if(numKey == "Enter"_s) return Key::NumEnter; if(numKey == "Equal"_s) return Key::NumEqual; if(numKey == "Multiply"_s) return Key::NumMultiply; if(numKey == "Subtract"_s) return Key::NumSubtract; /* Numpad0 - Numpad9 */ const Int num = numKey[0] - '0'; if(num >= 0 && num <= 9) return Key(num + Int(Key::NumZero)); return Key::Unknown; } const Containers::ArrayView mapping = KeyMapping; const Entry* found = std::lower_bound(mapping.begin(), mapping.end(), code, EntryCompare{}); if(found != mapping.end() && std::strcmp(found->key, code) == 0) return found->value; /* F1 - F12 */ if(code[0] == 'F') { /* F1-F9 */ if(code[2] != '\0') { const Int num = code[2] - '0'; return Key(Int(Key::F10) + num); } /* F10-F12 */ const Int num = code[1] - '1'; return Key(Int(Key::F1) + num); } return Key::Unknown; } Containers::String canvasId() { return Containers::String{magnumPlatformCanvasId(), [](char* data, std::size_t) { std::free(data); }}; } } EmscriptenApplication::EmscriptenApplication(const Arguments& arguments): EmscriptenApplication{arguments, Configuration{}} {} EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration): EmscriptenApplication{arguments, NoCreate} { create(configuration); } #ifdef MAGNUM_TARGET_GL EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): EmscriptenApplication{arguments, NoCreate} { create(configuration, glConfiguration); } #endif EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, NoCreateT): _flags{Flag::Redraw} { Utility::Arguments args{Implementation::windowScalingArguments()}; #ifdef MAGNUM_TARGET_GL _context.emplace(NoCreate, args, arguments.argc, arguments.argv); #else /** @todo this is duplicated here, in Sdl2Application and in GlfwApplication, figure out a nice non-duplicated way to handle this */ args.addOption("log", "default").setHelp("log", "console logging", "default|quiet|verbose") .setFromEnvironment("log") .parse(arguments.argc, arguments.argv); #endif /* Save command-line arguments */ if(args.value("log") == "verbose") _verboseLog = true; const Containers::StringView dpiScaling = args.value("dpi-scaling"); /* Use physical DPI scaling */ if(dpiScaling == "default"_s || dpiScaling == "physical"_s) { /* Use explicit dpi scaling vector */ } else if(dpiScaling.containsAny(" \t\n"_s)) _commandLineDpiScaling = args.value("dpi-scaling"_s); /* Use explicit dpi scaling scalar */ else _commandLineDpiScaling = Vector2{args.value("dpi-scaling"_s)}; } EmscriptenApplication::~EmscriptenApplication() { #ifdef MAGNUM_TARGET_GL /* Destroy Magnum context first to avoid it potentially accessing the now-destroyed GL context after */ _context = Containers::NullOpt; emscripten_webgl_destroy_context(_glContext); #endif } void EmscriptenApplication::create() { create(Configuration{}); } void EmscriptenApplication::create(const Configuration& configuration) { if(!tryCreate(configuration)) exit(1); } #ifdef MAGNUM_TARGET_GL void EmscriptenApplication::create(const Configuration& configuration, const GLConfiguration& glConfiguration) { if(!tryCreate(configuration, glConfiguration)) exit(32); } #endif Vector2 EmscriptenApplication::dpiScaling(const Configuration& configuration) const { std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; /* Use values from the configuration only if not overridden on command line. In any case explicit scaling has a precedence before the policy. */ if(!_commandLineDpiScaling.isZero()) { Debug{verbose} << "Platform::EmscriptenApplication: user-defined DPI scaling" << _commandLineDpiScaling; return _commandLineDpiScaling; } else if(!configuration.dpiScaling().isZero()) { Debug{verbose} << "Platform::EmscriptenApplication: app-defined DPI scaling" << configuration.dpiScaling(); return configuration.dpiScaling(); } /* Unlike Sdl2Application, not taking device pixel ratio into account because here we have window size different from framebuffer size. However, in order to actually calculate the framebuffer size we need to query the device pixel ratio. That's done in tryCreate() below, here it is returning 1.0 to be consistent with behavior on other platforms where it's either windowSize == framebufferSize and dpiScaling of any value, or windowSize != framebufferSize and dpiScaling == 1. */ return Vector2{1.0f}; } bool EmscriptenApplication::tryCreate(const Configuration& configuration) { #ifdef MAGNUM_TARGET_GL if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless)) { return tryCreate(configuration, GLConfiguration{}); } #endif std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; /* Fetch device pixel ratio. Together with DPI scaling (which is 1.0 by default) this will define framebuffer size. See class docs for why is it done like that. */ _devicePixelRatio = Vector2{Float(emscripten_get_device_pixel_ratio())}; Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _devicePixelRatio.x(); _canvasTarget = canvasId(); /* Get CSS canvas size and cache it. This is used later to detect canvas resizes in emscripten_set_resize_callback() and fire viewport events, because browsers are only required to fire resize events on the window and not on particular DOM elements. */ _lastKnownCanvasSize = windowSize(); /* By default Emscripten creates a 300x150 canvas. That's so freaking random I'm getting mad. Use the real (CSS pixels) canvas size instead, if the size is not hardcoded from the configuration. This is then multiplied by the DPI scaling. */ Vector2i canvasSize; if(!configuration.size().isZero()) { canvasSize = configuration.size(); /* Because hardcoding canvas size for WebGL is usually a wrong thing to do, notify about that in the verbose output */ Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): hardcoded canvas size" << canvasSize; } else { canvasSize = _lastKnownCanvasSize; Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize; } _dpiScaling = dpiScaling(configuration); const Vector2i scaledCanvasSize = canvasSize*_dpiScaling*_devicePixelRatio; emscripten_set_canvas_element_size(_canvasTarget.data(), scaledCanvasSize.x(), scaledCanvasSize.y()); setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable)); setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame)); return true; } #ifdef MAGNUM_TARGET_GL bool EmscriptenApplication::tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) { CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::EmscriptenApplication::tryCreate(): window with OpenGL context already created", false); /* Create emscripten WebGL context */ EmscriptenWebGLContextAttributes attrs; emscripten_webgl_init_context_attributes(&attrs); attrs.alpha = glConfiguration.colorBufferSize().a() > 0; attrs.depth = glConfiguration.depthBufferSize() > 0; attrs.stencil = glConfiguration.stencilBufferSize() > 0; attrs.antialias = glConfiguration.sampleCount() > 0; attrs.premultipliedAlpha = !!(glConfiguration.flags() & GLConfiguration::Flag::PremultipliedAlpha); attrs.preserveDrawingBuffer = !!(glConfiguration.flags() & GLConfiguration::Flag::PreserveDrawingBuffer); if(glConfiguration.flags() & GLConfiguration::Flag::PowerPreferenceLowPower) attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_LOW_POWER; else if(glConfiguration.flags() & GLConfiguration::Flag::PowerPreferenceHighPerformance) attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE; else attrs.powerPreference = EM_WEBGL_POWER_PREFERENCE_DEFAULT; attrs.explicitSwapControl = !!(glConfiguration.flags() & GLConfiguration::Flag::ExplicitSwapControl); attrs.failIfMajorPerformanceCaveat = !!(glConfiguration.flags() & GLConfiguration::Flag::FailIfMajorPerformanceCaveat); attrs.enableExtensionsByDefault = !!(glConfiguration.flags() & GLConfiguration::Flag::EnableExtensionsByDefault); #ifdef MAGNUM_TARGET_GLES3 /* WebGL 2 */ attrs.majorVersion = 2; #elif defined(MAGNUM_TARGET_GLES2) /* WebGL 1 */ attrs.minorVersion = 1; #else #error unsupported OpenGL ES version #endif std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; /* Fetch device pixel ratio. Together with DPI scaling (which is 1.0 by default) this will define framebuffer size. See class docs for why is it done like that. */ _devicePixelRatio = Vector2{Float(emscripten_get_device_pixel_ratio())}; Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _devicePixelRatio.x(); /* Get the canvas ID from Module.canvas, either set by EmscriptenApplication.js or overridden/manually set by the user. */ _canvasTarget = canvasId(); /* Get CSS canvas size and cache it. This is used later to detect canvas resizes in emscripten_set_resize_callback() and fire viewport events, because browsers are only required to fire resize events on the window and not on particular DOM elements. */ _lastKnownCanvasSize = windowSize(); /* By default Emscripten creates a 300x150 canvas. That's so freaking random I'm getting mad. Use the real (CSS pixels) canvas size instead, if the size is not hardcoded from the configuration. This is then multiplied by the DPI scaling. */ Vector2i canvasSize; if(!configuration.size().isZero()) { canvasSize = configuration.size(); /* Because hardcoding canvas size for WebGL is usually a wrong thing to do, notify about that in the verbose output */ Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): hardcoded canvas size" << canvasSize; } else { canvasSize = _lastKnownCanvasSize; Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize; } _dpiScaling = dpiScaling(configuration); const Vector2i scaledCanvasSize = canvasSize*_dpiScaling*_devicePixelRatio; emscripten_set_canvas_element_size(_canvasTarget.data(), scaledCanvasSize.x(), scaledCanvasSize.y()); /* Create WebGL context */ EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(_canvasTarget.data(), &attrs); if(!context) { /* When context creation fails, `context` is a negative integer matching EMSCRIPTEN_RESULT_* defines */ Error{} << "Platform::EmscriptenApplication::tryCreate(): cannot create WebGL context (EMSCRIPTEN_RESULT" << context << Debug::nospace << ")"; return false; } /* Make the context current */ CORRADE_INTERNAL_ASSERT_OUTPUT(emscripten_webgl_make_context_current(_glContext = context) == EMSCRIPTEN_RESULT_SUCCESS); setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable)); setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame)); /* Return true if the initialization succeeds */ return _context->tryCreate(glConfiguration); } #endif Vector2i EmscriptenApplication::windowSize() const { Vector2d size; emscripten_get_element_css_size(_canvasTarget.data(), &size.x(), &size.y()); return Vector2i{Math::round(size)}; } #ifdef MAGNUM_TARGET_GL Vector2i EmscriptenApplication::framebufferSize() const { Vector2i size; emscripten_get_canvas_element_size(_canvasTarget.data(), &size.x(), &size.y()); return size; } #endif void EmscriptenApplication::setWindowTitle(const Containers::StringView title) { magnumPlatformSetWindowTitle(title.data(), title.size()); } void EmscriptenApplication::setContainerCssClass(const Containers::StringView cssClass) { magnumPlatformSetContainerCssClass(cssClass.data(), cssClass.size()); /* Trigger a potential viewport event -- we don't poll the canvas size like Sdl2Application does, so it needs to be done explicitly */ handleCanvasResize(nullptr); } void EmscriptenApplication::swapBuffers() { emscripten_webgl_commit_frame(); } /* Called from window resize event but also explicitly from setContainerCssClass() */ void EmscriptenApplication::handleCanvasResize(const EmscriptenUiEvent* event) { const Vector2i canvasSize{windowSize()}; if(canvasSize != _lastKnownCanvasSize) { _lastKnownCanvasSize = canvasSize; const Vector2i size = canvasSize*_dpiScaling*_devicePixelRatio; emscripten_set_canvas_element_size(_canvasTarget.data(), size.x(), size.y()); ViewportEvent e{event, canvasSize, #ifdef MAGNUM_TARGET_GL framebufferSize(), #endif _dpiScaling, _devicePixelRatio}; viewportEvent(e); /* Can't say just _flags | Flag::Redraw because in case the requestAnimationFrame callback is not set up at the moment it would never up this change. */ redraw(); } } void EmscriptenApplication::setupCallbacks(bool resizable) { /* Since 1.38.17 all emscripten_set_*_callback() are macros. Play it safe and wrap all lambdas in () to avoid the preprocessor getting upset when seeing commas */ /* Set up the resize callback. Because browsers are only required to fire resize events on the window and not on particular DOM elements, we need to cache the last known canvas size and fire the event only if that changes. Better than polling for this change in every frame like Sdl2Application does, but still not ideal. */ if(resizable) { const char* target = EMSCRIPTEN_EVENT_TARGET_WINDOW; auto cb = [](int, const EmscriptenUiEvent* event, void* userData) -> Int { static_cast(userData)->handleCanvasResize(event); return false; /** @todo what does ignoring a resize event mean? */ }; emscripten_set_resize_callback(target, this, false, cb); } emscripten_set_mousedown_callback(_canvasTarget.data(), this, false, ([](int, const EmscriptenMouseEvent* event, void* userData) -> Int { MouseEvent e{*event}; static_cast(userData)->mousePressEvent(e); return e.isAccepted(); })); emscripten_set_mouseup_callback(_canvasTarget.data(), this, false, ([](int, const EmscriptenMouseEvent* event, void* userData) -> Int { MouseEvent e{*event}; static_cast(userData)->mouseReleaseEvent(e); return e.isAccepted(); })); emscripten_set_mousemove_callback(_canvasTarget.data(), this, false, ([](int, const EmscriptenMouseEvent* event, void* userData) -> Int { auto& app = *static_cast(userData); /* Relies on the target being the canvas, which should be always true for mouse events */ Vector2i position{Int(event->targetX), Int(event->targetY)}; MouseMoveEvent e{*event, /* Avoid bogus offset at first -- report 0 when the event is called for the first time. */ app._previousMouseMovePosition == Vector2i{-1} ? Vector2i{} : position - app._previousMouseMovePosition}; app._previousMouseMovePosition = position; static_cast(userData)->mouseMoveEvent(e); return e.isAccepted(); })); emscripten_set_wheel_callback(_canvasTarget.data(), this, false, ([](int, const EmscriptenWheelEvent* event, void* userData) -> Int { MouseScrollEvent e{*event}; static_cast(userData)->mouseScrollEvent(e); return e.isAccepted(); })); /* document and window are 'specialEventTargets' in emscripten, matching EMSCRIPTEN_EVENT_TARGET_DOCUMENT and EMSCRIPTEN_EVENT_TARGET_WINDOW. As the lookup happens with the passed parameter and arrays support element lookup via strings, we can unify the code by returning string of 1 or 2 if the target is document or window. */ char* const keyboardListeningElement = magnumPlatformKeyboardListeningElement(); /* If the element is a heap-allocated string, ensure it gets properly freed after */ Containers::ScopeGuard keyboardListeningElementStorage{NoCreate}; if(keyboardListeningElement && keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_DOCUMENT && keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_WINDOW) { keyboardListeningElementStorage = Containers::ScopeGuard{keyboardListeningElement, std::free}; } /* Happens only if keyboardListeningElement was set, but wasn't a document or a window and did not have an `id` attribute. */ CORRADE_ASSERT(keyboardListeningElement, "EmscriptenApplication::setupCallbacks(): invalid value for Module['keyboardListeningElement']", ); /* keypress_callback does not fire for most of the keys and the modifiers don't seem to work, keydown on the other hand works fine for all */ emscripten_set_keydown_callback(keyboardListeningElement, this, false, ([](int, const EmscriptenKeyboardEvent* event, void* userData) -> Int { EmscriptenApplication& app = *static_cast(userData); const Containers::StringView key = event->key; /* If the key name is a single letter or a start of an UTF-8 sequence, pass it to the text input event as well */ if(app.isTextInputActive() && key.size() == 1 || (key.size() >= 1 && UnsignedByte(key[0]) > 127)) { TextInputEvent e{*event, key}; app.textInputEvent(e); return e.isAccepted(); } KeyEvent e{*event}; app.keyPressEvent(e); return e.isAccepted(); })); emscripten_set_keyup_callback(keyboardListeningElement, this, false, ([](int, const EmscriptenKeyboardEvent* event, void* userData) -> Int { KeyEvent e{*event}; static_cast(userData)->keyReleaseEvent(e); return e.isAccepted(); })); } void EmscriptenApplication::setupAnimationFrame(bool forceAnimationFrame) { if(forceAnimationFrame) { _callback = [](void* userData) -> int { auto& app = *static_cast(userData); if(app._flags & Flag::ExitRequested) { app._flags &= ~Flag::LoopActive; return false; } if(app._flags & Flag::Redraw) { app._flags &= ~Flag::Redraw; app.drawEvent(); } return true; }; } else { _callback = [](void* userData) -> int { auto& app = *static_cast(userData); if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) { app._flags &= ~Flag::Redraw; app.drawEvent(); } /* If redraw is requested, we will not cancel the already requested animation frame. If ForceAnimationFrame is set, we will request an animation frame even if redraw is not requested. */ if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) { return true; } /* Cancel last requested animation frame and make redraw() requestAnimationFrame again next time */ app._flags &= ~Flag::LoopActive; return false; }; } } namespace { constexpr Containers::StringView CursorMap[]{ "auto"_s, "default"_s, "none"_s, "context-menu"_s, "help"_s, "pointer"_s, "progress"_s, "wait"_s, "cell"_s, "crosshair"_s, "text"_s, "vertical-text"_s, "alias"_s, "copy"_s, "move"_s, "no-drop"_s, "not-allowed"_s, "grab"_s, "grabbing"_s, "all-scroll"_s, "col-resize"_s, "row-resize"_s, "n-resize"_s, "e-resize"_s, "s-resize"_s, "w-resize"_s, "ne-resize"_s, "nw-resize"_s, "se-resize"_s, "sw-resize"_s, "ew-resize"_s, "ns-resize"_s, "nesw-resize"_s, "nwse-resize"_s, "zoom-in"_s, "zoom-out"_s }; } void EmscriptenApplication::setCursor(Cursor cursor) { _cursor = cursor; CORRADE_INTERNAL_ASSERT(UnsignedInt(cursor) < Containers::arraySize(CursorMap)); magnumPlatformSetCursor(CursorMap[UnsignedInt(cursor)].data(), CursorMap[UnsignedInt(cursor)].size()); } EmscriptenApplication::Cursor EmscriptenApplication::cursor() { return _cursor; } void EmscriptenApplication::startTextInput() { _flags |= Flag::TextInputActive; } void EmscriptenApplication::stopTextInput() { _flags &= ~Flag::TextInputActive; } void EmscriptenApplication::setTextInputRect(const Range2Di&) { /** @todo place a hidden input field at given rect */ } void EmscriptenApplication::viewportEvent(ViewportEvent&) {} void EmscriptenApplication::keyPressEvent(KeyEvent&) {} void EmscriptenApplication::keyReleaseEvent(KeyEvent&) {} void EmscriptenApplication::mousePressEvent(MouseEvent&) {} void EmscriptenApplication::mouseReleaseEvent(MouseEvent&) {} void EmscriptenApplication::mouseMoveEvent(MouseMoveEvent&) {} void EmscriptenApplication::mouseScrollEvent(MouseScrollEvent&) {} void EmscriptenApplication::textInputEvent(TextInputEvent&) {} #ifdef MAGNUM_TARGET_GL EmscriptenApplication::GLConfiguration::GLConfiguration(): _colorBufferSize{8, 8, 8, 8}, _depthBufferSize{24}, _stencilBufferSize{0}, _sampleCount{0} { addFlags(Flag::EnableExtensionsByDefault); } #endif int EmscriptenApplication::exec() { /* If exit was requested directly in the constructor, exit immediately without calling anything else */ if(_flags & Flag::ExitRequested) return 0; redraw(); return 0; } void EmscriptenApplication::redraw() { _flags |= Flag::Redraw; /* Loop already running, no need to start, Note that should javascript runtimes ever be multithreaded, we will have a reentrancy issue here. */ if(_flags & Flag::LoopActive) return; /* Start requestAnimationFrame loop */ _flags |= Flag::LoopActive; magnumPlatformRequestAnimationFrame(_callback, this); } void EmscriptenApplication::exit(int) { _flags |= Flag::ExitRequested; } EmscriptenApplication::MouseEvent::Button EmscriptenApplication::MouseEvent::button() const { return Button(_event.button); } Vector2i EmscriptenApplication::MouseEvent::position() const { /* Relies on the target being the canvas, which should be always true for mouse events */ return {Int(_event.targetX), Int(_event.targetY)}; } EmscriptenApplication::MouseEvent::Modifiers EmscriptenApplication::MouseEvent::modifiers() const { Modifiers m; if(_event.ctrlKey) m |= Modifier::Ctrl; if(_event.shiftKey) m |= Modifier::Shift; if(_event.altKey) m |= Modifier::Alt; if(_event.metaKey) m |= Modifier::Super; return m; } EmscriptenApplication::MouseMoveEvent::Buttons EmscriptenApplication::MouseMoveEvent::buttons() const { return EmscriptenApplication::MouseMoveEvent::Button(_event.buttons); } Vector2i EmscriptenApplication::MouseMoveEvent::position() const { /* Relies on the target being the canvas, which should be always true for mouse events */ return {Int(_event.targetX), Int(_event.targetY)}; } EmscriptenApplication::MouseMoveEvent::Modifiers EmscriptenApplication::MouseMoveEvent::modifiers() const { Modifiers m; if(_event.ctrlKey) m |= Modifier::Ctrl; if(_event.shiftKey) m |= Modifier::Shift; if(_event.altKey) m |= Modifier::Alt; if(_event.metaKey) m |= Modifier::Super; return m; } Vector2 EmscriptenApplication::MouseScrollEvent::offset() const { /* From emscripten's Browser.getMouseWheelDelta() function in library_browser.js: DOM_DELTA_PIXEL => 100 pixels = 1 step DOM_DELTA_LINE => 3 lines = 1 step DOM_DELTA_PAGE => 1 page = 80 steps */ const Float f = (_event.deltaMode == DOM_DELTA_PIXEL) ? -0.01f : ((_event.deltaMode == DOM_DELTA_LINE) ? -1.0f/3.0f : -80.0f); return {f*Float(_event.deltaX), f*Float(_event.deltaY)}; } Vector2i EmscriptenApplication::MouseScrollEvent::position() const { /* Relies on the target being the canvas, which should be always true for mouse events */ return {Int(_event.mouse.targetX), Int(_event.mouse.targetY)}; } EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::MouseScrollEvent::modifiers() const { Modifiers m; if(_event.mouse.ctrlKey) m |= Modifier::Ctrl; if(_event.mouse.shiftKey) m |= Modifier::Shift; if(_event.mouse.altKey) m |= Modifier::Alt; if(_event.mouse.metaKey) m |= Modifier::Super; return m; } Key EmscriptenApplication::KeyEvent::key() const { return toKey(_event.key, _event.code); } Containers::StringView EmscriptenApplication::KeyEvent::keyName() const { if((_event.key[0] >= 'a' && _event.key[0] <= 'z') || (_event.key[0] >= 'A' && _event.key[0] <= 'Z')) return _event.key; return _event.code; } EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::KeyEvent::modifiers() const { Modifiers m; if(_event.ctrlKey) m |= Modifier::Ctrl; if(_event.shiftKey) m |= Modifier::Shift; if(_event.altKey) m |= Modifier::Alt; if(_event.metaKey) m |= Modifier::Super; return m; } template class BasicScreen; template class BasicScreenedApplication; }}