/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "Magnum/FileCallback.h" #include "Magnum/ImageView.h" #include "Magnum/Mesh.h" #include "Magnum/PixelFormat.h" #include "Magnum/Animation/Player.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Swizzle.h" #include "Magnum/MeshTools/Interleave.h" #include "Magnum/MeshTools/Transform.h" #include "Magnum/Trade/AbstractImporter.h" #include "Magnum/Trade/AnimationData.h" #include "Magnum/Trade/ImageData.h" #include "Magnum/Trade/LightData.h" #include "Magnum/Trade/MaterialData.h" #include "Magnum/Trade/MeshData.h" #include "Magnum/Trade/ObjectData2D.h" #include "Magnum/Trade/MeshObjectData3D.h" #include "Magnum/Trade/PbrClearCoatMaterialData.h" #include "Magnum/Trade/PbrSpecularGlossinessMaterialData.h" #include "Magnum/Trade/PbrMetallicRoughnessMaterialData.h" #include "Magnum/Trade/PhongMaterialData.h" #ifdef MAGNUM_TARGET_GL #include "Magnum/GL/Texture.h" #include "Magnum/GL/TextureFormat.h" #include "Magnum/GL/Mesh.h" #include "Magnum/MeshTools/Compile.h" #include "Magnum/Shaders/Phong.h" #endif #ifdef MAGNUM_TARGET_VK #include "Magnum/Vk/Vulkan.h" #endif #ifdef MAGNUM_BUILD_DEPRECATED #define _MAGNUM_NO_DEPRECATED_MESHDATA /* So it doesn't yell here */ #include "Magnum/Trade/MeshData2D.h" #include "Magnum/Trade/MeshData3D.h" #endif #define DOXYGEN_IGNORE(...) __VA_ARGS__ using namespace Magnum; using namespace Magnum::Math::Literals; int main() { { /* [AbstractImporter-usage] */ PluginManager::Manager manager; Containers::Pointer importer = manager.loadAndInstantiate("AnyImageImporter"); if(!importer || !importer->openFile("image.png")) Fatal{} << "Can't open image.png with AnyImageImporter"; Containers::Optional image = importer->image2D(0); if(!image) Fatal{} << "Importing the image failed"; // use the image ... /* [AbstractImporter-usage] */ } #if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT)) { Containers::Pointer importer; /* [AbstractImporter-usage-callbacks] */ struct Data { std::unordered_map> files; } data; importer->setFileCallback([](const std::string& filename, InputFileCallbackPolicy policy, Data& data) -> Containers::Optional> { auto found = data.files.find(filename); /* Discard the memory mapping, if not needed anymore */ if(policy == InputFileCallbackPolicy::Close) { if(found != data.files.end()) data.files.erase(found); return {}; } /* Load if not there yet */ if(found == data.files.end()) found = data.files.emplace( filename, Utility::Directory::mapRead(filename)).first; return Containers::arrayView(found->second); }, data); importer->openFile("scene.gltf"); // memory-maps all files /* [AbstractImporter-usage-callbacks] */ } #endif { Containers::Pointer importer; Int materialIndex; /* [AbstractImporter-usage-cast] */ Containers::Pointer data = importer->object3D(12); if(data && data->instanceType() == Trade::ObjectInstanceType3D::Mesh) { auto& mesh = static_cast(*data); materialIndex = mesh.material(); // ... } /* [AbstractImporter-usage-cast] */ static_cast(materialIndex); } { Containers::Pointer importer; /* [AbstractImporter-setFileCallback] */ importer->setFileCallback([](const std::string& filename, InputFileCallbackPolicy, void*) { Utility::Resource rs("data"); return Containers::optional(rs.getRaw(filename)); }); /* [AbstractImporter-setFileCallback] */ } { Containers::Pointer importer; /* [AbstractImporter-setFileCallback-template] */ struct Data { std::unordered_map> files; } data; importer->setFileCallback([](const std::string& filename, InputFileCallbackPolicy, Data& data) -> Containers::Optional> { auto found = data.files.find(filename); if(found == data.files.end()) { if(!Utility::Directory::exists(filename)) return Containers::NullOpt; found = data.files.emplace(filename, Utility::Directory::read(filename)).first; } return Containers::ArrayView{found->second}; }, data); /* [AbstractImporter-setFileCallback-template] */ } { UnsignedInt id{}; Containers::Pointer importer; /* [AnimationData-usage] */ Containers::Optional data = importer->animation(id); Animation::Player player; Containers::Array positions; /* Translations for all objects */ for(UnsignedInt i = 0; i != data->trackCount(); ++i) { if(data->trackTargetType(i) == Trade::AnimationTrackTargetType::Translation3D) { CORRADE_INTERNAL_ASSERT(data->trackType(i) == Trade::AnimationTrackType::Vector3); player.add(data->track(i), positions[data->trackTarget(i)]); } // similarly for rotation / scaling ... } Containers::Array animationData = data->release(); /* Take ownership */ /* [AnimationData-usage] */ } { Trade::AnimationData data{nullptr, {}}; /* [AnimationData-usage-mutable] */ for(UnsignedInt i = 0; i != data.trackCount(); ++i) { if(data.trackTargetType(i) != Trade::AnimationTrackTargetType::Translation3D) continue; /* Check prerequisites */ if(!(data.dataFlags() & Trade::DataFlag::Mutable) || data.trackType(i) != Trade::AnimationTrackType::Vector2) Fatal{} << "Oops"; MeshTools::transformVectorsInPlace(Matrix4::scaling(Vector3::yScale(-1.0f)), data.mutableTrack(i).values()); } /* [AnimationData-usage-mutable] */ } { /* [ImageData-construction] */ Containers::Array data; Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)}; /* [ImageData-construction] */ } { /* [ImageData-construction-compressed] */ Containers::Array data; Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm, {32, 32}, std::move(data)}; /* [ImageData-construction-compressed] */ } #ifdef MAGNUM_TARGET_GL { /* [ImageData-usage] */ Containers::Pointer importer; Containers::Optional image = importer->image2D(0); if(!image) Fatal{} << "Oopsie!"; GL::Texture2D texture; DOXYGEN_IGNORE() texture.setStorage(1, GL::textureFormat(image->format()), image->size()); if(!image->isCompressed()) texture.setSubImage(0, {}, *image); else texture.setCompressedSubImage(0, {}, *image); /* [ImageData-usage] */ } #endif { Trade::ImageData2D data{PixelFormat::RGB8Unorm, {}, nullptr}; /* [ImageData-usage-mutable] */ if(data.isCompressed() || data.format() != PixelFormat::RGB8Unorm || !(data.dataFlags() & Trade::DataFlag::Mutable)) Fatal{} << ":("; for(auto&& row: data.mutablePixels()) for(Color3ub& pixel: row) pixel = Math::gather<'b', 'g', 'r'>(pixel); /* [ImageData-usage-mutable] */ } { /* [LightData-populating-range] */ Trade::LightData data{Trade::LightData::Type::Point, 0xfff3d6_srgbf, 1.0f, 15.0f}; /* [LightData-populating-range] */ } { /* [LightData-populating-attenuation] */ Trade::LightData data{Trade::LightData::Type::Spot, 0xf3d6ff_srgbf, 10.0f, {0.01f, 0.5f, 2.0f}, 25.0_degf, 55.0_degf}; /* [LightData-populating-attenuation] */ } { /* [LightData-populating-none] */ Trade::LightData data{Trade::LightData::Type::Directional, 0xd6fff3_srgbf, 0.25f}; /* [LightData-populating-none] */ } { /* [MaterialAttributeData-name] */ Trade::MaterialAttributeData a{ Trade::MaterialAttribute::DiffuseColor, 0x3bd267ff_srgbaf}; Trade::MaterialAttributeData b{"DiffuseColor", 0x3bd267ff_srgbaf}; /* [MaterialAttributeData-name] */ } { /* [MaterialData-usage] */ Trade::MaterialData data = DOXYGEN_IGNORE(Trade::MaterialData{{}, {}}); // Assumes the attribute exists Float roughness = data.attribute(Trade::MaterialAttribute::Roughness); // Optional access Color4 color = data.attributeOr(Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf); if(Containers::Optional texture = data.tryAttribute(Trade::MaterialAttribute::BaseColorTexture)) { // ... } /* [MaterialData-usage] */ static_cast(roughness); static_cast(color); } { Trade::MaterialData data{{}, {}}; /* [MaterialData-usage-types] */ /* Prefer a specular/roughness workflow, if present */ if(data.types() & Trade::MaterialType::PbrSpecularGlossiness) { const auto& pbr = data.as(); Color4 diffuse = pbr.diffuseColor(); Color4 specular = pbr.specularColor(); Float glossiness = pbr.glossiness(); DOXYGEN_IGNORE(static_cast(diffuse), static_cast(specular), static_cast(glossiness);) /* Otherwise use metallic/roughness (or defaults if no attributes present) */ } else { const auto& pbr = data.as(); Color4 base = pbr.baseColor(); Float metalness = pbr.metalness(); Float roughness = pbr.roughness(); DOXYGEN_IGNORE(static_cast(base), static_cast(metalness), static_cast(roughness);) } /* [MaterialData-usage-types] */ } { /* [MaterialData-usage-texture-complexity] */ Trade::PbrSpecularGlossinessMaterialData data = DOXYGEN_IGNORE(Trade::PbrSpecularGlossinessMaterialData{{}, {}}); /* Simple case for diffuse + packed specular/glossiness texture, the default coordinate set and a common coordinate transformation for all textures */ if(data.hasAttribute(Trade::MaterialAttribute::DiffuseTexture) && data.hasSpecularGlossinessTexture() && data.hasCommonTextureTransformation() && !data.hasTextureCoordinates()) { UnsignedInt diffuse = data.diffuseTexture(); UnsignedInt specularGlossiness = data.specularTexture(); Matrix3 textureMatrix = data.commonTextureMatrix(); DOXYGEN_IGNORE(static_cast(diffuse), static_cast(specularGlossiness), static_cast(textureMatrix);) /* Extra work needed when using a non-default texture coordinate set */ } else if(data.hasTextureCoordinates() && data.hasCommonTextureCoordinates()) { DOXYGEN_IGNORE() /* Etc... */ } else Fatal{} << "Material too complex, giving up"; /* [MaterialData-usage-texture-complexity] */ } { Trade::MaterialData data{{}, {}}; /* [MaterialData-usage-layers] */ if(data.hasLayer(Trade::MaterialLayer::ClearCoat)) { Float clearCoatFactor = data.attributeOr(Trade::MaterialLayer::ClearCoat, Trade::MaterialAttribute::LayerFactor, 1.0f); Float clearCoatRoughness = data.attributeOr(Trade::MaterialLayer::ClearCoat, Trade::MaterialAttribute::Roughness, 0.0f); DOXYGEN_IGNORE(static_cast(clearCoatFactor), static_cast(clearCoatRoughness);) } /* [MaterialData-usage-layers] */ } { Trade::MaterialData data{{}, {}}; /* [MaterialData-usage-layers-types] */ if(data.types() & Trade::MaterialType::PbrClearCoat) { const auto& clearCoat = data.as(); Float clearCoatFactor = clearCoat.layerFactor(); Float clearCoatRoughness = clearCoat.roughness(); DOXYGEN_IGNORE(static_cast(clearCoatFactor), static_cast(clearCoatRoughness);) } /* [MaterialData-usage-layers-types] */ } { /* [MaterialData-populating] */ Trade::MaterialData data{Trade::MaterialType::PbrMetallicRoughness, { {Trade::MaterialAttribute::DoubleSided, true}, {Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf}, {Trade::MaterialAttribute::BaseColorTexture, 17u}, {Trade::MaterialAttribute::TextureMatrix, Matrix3::scaling({0.5f, 1.0f})} }}; /* [MaterialData-populating] */ } { /* [MaterialData-populating-non-owned] */ using namespace Containers::Literals; constexpr Trade::MaterialAttributeData attributes[]{ {"BaseColor"_s, Color4{0.043735f, 0.64448f, 0.135633f, 1.0f}}, {"BaseColorTexture"_s, 5u}, {"DoubleSided"_s, true}, {"TextureMatrix"_s, Matrix3{{0.5f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}} }; Trade::MaterialData data{Trade::MaterialType::Phong, {}, attributes}; /* [MaterialData-populating-non-owned] */ } #ifdef MAGNUM_TARGET_GL { GL::Texture2D baseColorTexture; /* [MaterialData-populating-custom] */ Trade::MaterialData data{Trade::MaterialType::PbrMetallicRoughness, { {Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf}, {Trade::MaterialAttribute::TextureMatrix, Matrix3::scaling({0.5f, 1.0f})}, {"baseColorTexturePointer", &baseColorTexture}, {"highlightColor", 0x00ffff_srgbf}, {"name", "Canary Green Plastic, really ugly"} }}; // Retrieving the texture pointer GL::Texture2D* texture = data.attribute("baseColorTexturePointer"); /* [MaterialData-populating-custom] */ static_cast(texture); } #endif { /* [MaterialData-populating-layers] */ Trade::MaterialData data{ Trade::MaterialType::PbrMetallicRoughness|Trade::MaterialType::PbrClearCoat, { {Trade::MaterialAttribute::BaseColor, 0xffcc33_srgbf}, {Trade::MaterialAttribute::NoneRoughnessMetallicTexture, 0u}, {Trade::MaterialLayer::ClearCoat}, {Trade::MaterialAttribute::LayerFactorTexture, 1u}, {Trade::MaterialAttribute::RoughnessTexture, 1u}, {Trade::MaterialAttribute::RoughnessTextureSwizzle, Trade::MaterialTextureSwizzle::G} }, {2, 6} }; /* [MaterialData-populating-layers] */ } { UnsignedInt a, b, c, d, sandTile, grassTile, rockTile; /* [MaterialData-populating-layers-custom] */ Trade::MaterialData proceduralLandscape{ Trade::MaterialTypes{}, // Doesn't match any builtin material type { // Rock layer {Trade::MaterialAttribute::LayerFactorTexture, a}, {Trade::MaterialAttribute::BaseColorTexture, rockTile}, // Sand layer {Trade::MaterialAttribute::LayerFactorTexture, b}, {"blendType", "mix"}, {Trade::MaterialAttribute::BaseColorTexture, sandTile}, // Grass layer {Trade::MaterialAttribute::LayerFactorTexture, c}, {"blendType", "overlay"}, {"strandLengthTexture", d}, {Trade::MaterialAttribute::BaseColorTexture, grassTile}, }, // There's no base material, everything is in layers {0, 2, 5, 9} }; /* [MaterialData-populating-layers-custom] */ } { /* [MeshIndexData-usage] */ Containers::ArrayView indices; Trade::MeshIndexData data{indices}; /* [MeshIndexData-usage] */ } { Vector3 normal; Vector4 tangent; /* [MeshAttribute-bitangent-from-tangent] */ Vector3 bitangent = Math::cross(normal, tangent.xyz())*tangent.w(); /* [MeshAttribute-bitangent-from-tangent] */ static_cast(bitangent); } { /* [MeshAttributeData-usage] */ Containers::StridedArrayView1D positions; Trade::MeshAttributeData data{Trade::MeshAttribute::Position, positions}; /* [MeshAttributeData-usage] */ } { /* [MeshAttributeData-usage-offset-only] */ struct Vertex { Vector3 position; Vector4 color; }; /* Layout defined statically, 15 vertices in total */ constexpr Trade::MeshAttributeData positions{Trade::MeshAttribute::Position, VertexFormat::Vector3, offsetof(Vertex, position), 15, sizeof(Vertex)}; constexpr Trade::MeshAttributeData colors{Trade::MeshAttribute::Color, VertexFormat::Vector4, offsetof(Vertex, color), 15, sizeof(Vertex)}; /* Actual data populated later */ Containers::Array vertexData{15*sizeof(Vertex)}; // ... Trade::MeshData{MeshPrimitive::Triangles, std::move(vertexData), {positions, colors}}; /* [MeshAttributeData-usage-offset-only] */ } #ifdef MAGNUM_TARGET_VK { Containers::StridedArrayView1D data; /* [MeshAttributeData-custom-vertex-format] */ Trade::MeshAttributeData normals{Trade::MeshAttribute::Normal, vertexFormatWrap(VK_FORMAT_B10G11R11_UFLOAT_PACK32), data}; /* [MeshAttributeData-custom-vertex-format] */ } #endif #ifdef MAGNUM_TARGET_GL { Trade::MeshData data{MeshPrimitive::Points, 0}; /* [MeshData-usage] */ /* Check that we have at least positions and normals */ GL::Mesh mesh{data.primitive()}; if(!data.hasAttribute(Trade::MeshAttribute::Position) || !data.hasAttribute(Trade::MeshAttribute::Normal)) Fatal{} << "Oh well"; /* Interleave vertex data */ GL::Buffer vertices; vertices.setData(MeshTools::interleave(data.positions3DAsArray(), data.normalsAsArray())); mesh.addVertexBuffer(std::move(vertices), 0, Shaders::Phong::Position{}, Shaders::Phong::Normal{}); /* Set up an index buffer, if the mesh is indexed*/ if(data.isIndexed()) { GL::Buffer indices; indices.setData(data.indicesAsArray()); mesh.setIndexBuffer(std::move(indices), 0, MeshIndexType::UnsignedInt) .setCount(data.indexCount()); } else mesh.setCount(data.vertexCount()); /* [MeshData-usage] */ } { Trade::MeshData data{MeshPrimitive::Points, 0}; GL::Mesh mesh{data.primitive()}; /* [MeshData-usage-advanced] */ /* Upload the original packed vertex data */ GL::Buffer vertices; vertices.setData(data.vertexData()); /* Set up the position and normal attributes */ mesh.addVertexBuffer(vertices, data.attributeOffset(Trade::MeshAttribute::Position), data.attributeStride(Trade::MeshAttribute::Position), GL::DynamicAttribute{Shaders::Phong::Position{}, data.attributeFormat(Trade::MeshAttribute::Position)}); mesh.addVertexBuffer(vertices, data.attributeOffset(Trade::MeshAttribute::Normal), data.attributeStride(Trade::MeshAttribute::Normal), GL::DynamicAttribute{Shaders::Phong::Normal{}, data.attributeFormat(Trade::MeshAttribute::Normal)}); // Set up other attributes ... /* Upload the original packed index data */ if(data.isIndexed()) { GL::Buffer indices; indices.setData(data.indexData()); mesh.setIndexBuffer(std::move(indices), 0, data.indexType()) .setCount(data.indexCount()); } else mesh.setCount(data.vertexCount()); /* [MeshData-usage-advanced] */ } { Trade::MeshData data{MeshPrimitive::Points, 0}; /* [MeshData-usage-compile] */ GL::Mesh mesh = MeshTools::compile(data); /* [MeshData-usage-compile] */ } #endif { Trade::MeshData data{MeshPrimitive::Points, 0}; /* [MeshData-usage-mutable] */ /* Check prerequisites */ if(!(data.vertexDataFlags() & Trade::DataFlag::Mutable) || !data.hasAttribute(Trade::MeshAttribute::Position) || data.attributeFormat(Trade::MeshAttribute::Position) != VertexFormat::Vector3) Fatal{} << "Oh well"; /* Scale the mesh two times */ MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{2.0f}), data.mutableAttribute(Trade::MeshAttribute::Position)); /* [MeshData-usage-mutable] */ } { std::size_t vertexCount{}, indexCount{}; /* [MeshData-populating] */ struct Vertex { Vector3 position; Vector4 color; }; Containers::Array indexData{indexCount*sizeof(UnsignedShort)}; Containers::Array vertexData{vertexCount*sizeof(Vertex)}; // … auto vertices = Containers::arrayCast(vertexData); auto indices = Containers::arrayCast(indexData); Trade::MeshData data{MeshPrimitive::Triangles, std::move(indexData), Trade::MeshIndexData{indices}, std::move(vertexData), { Trade::MeshAttributeData{Trade::MeshAttribute::Position, Containers::StridedArrayView1D{vertices, &vertices[0].position, vertexCount, sizeof(Vertex)}}, Trade::MeshAttributeData{Trade::MeshAttribute::Color, Containers::StridedArrayView1D{vertices, &vertices[0].color, vertexCount, sizeof(Vertex)}} }}; /* [MeshData-populating] */ } { struct Vertex { Vector3 position; Vector4 color; }; /* [MeshData-populating-non-owned] */ const UnsignedShort indices[] { 0, 1, 2, 2, 1, 3, 3, 4, 5, 5, 4, 6 }; Vertex vertices[7]; Trade::MeshData data{MeshPrimitive::Triangles, Trade::DataFlags{}, indices, Trade::MeshIndexData{indices}, Trade::DataFlag::Mutable, vertices, { Trade::MeshAttributeData{Trade::MeshAttribute::Position, Containers::StridedArrayView1D{ Containers::arrayView(vertices), &vertices[0].position, Containers::arraySize(vertices), sizeof(Vertex)}}, Trade::MeshAttributeData{Trade::MeshAttribute::Color, Containers::StridedArrayView1D{ Containers::arrayView(vertices), &vertices[0].color, Containers::arraySize(vertices), sizeof(Vertex)}} }}; /* [MeshData-populating-non-owned] */ } { /* [MeshData-populating-custom] */ /* Each face can consist of 15 triangles at most, triangleCount says how many indices in triangleIds are valid */ struct Face { UnsignedShort triangleIds[15]; UnsignedByte triangleCount; }; constexpr Trade::MeshAttribute TriangleIds = Trade::meshAttributeCustom(0x01); constexpr Trade::MeshAttribute TriangleCount = Trade::meshAttributeCustom(0x02); Containers::Array vertexData; auto faces = Containers::arrayCast(vertexData); Trade::MeshData data{MeshPrimitive::Faces, std::move(vertexData), { Trade::MeshAttributeData{TriangleIds, Containers::StridedArrayView2D{faces, &faces[0].triangleIds[0], {faces.size(), 15}, {sizeof(Face), sizeof(UnsignedShort)}}}, Trade::MeshAttributeData{TriangleCount, Containers::StridedArrayView1D{faces, &faces[0].triangleCount, faces.size(), sizeof(Face)}} }}; /* [MeshData-populating-custom] */ /* [MeshData-populating-custom-retrieve] */ Containers::StridedArrayView2D triangleIds = data.attribute(TriangleIds); Containers::StridedArrayView1D triangleCounts = data.attribute(TriangleCount); /* [MeshData-populating-custom-retrieve] */ static_cast(triangleIds); static_cast(triangleCounts); } #ifdef MAGNUM_BUILD_DEPRECATED { CORRADE_IGNORE_DEPRECATED_PUSH Trade::MeshData2D& foo(); Trade::MeshData2D& data = foo(); /* [MeshData2D-transform] */ Matrix3 transformation = Matrix3::translation({3.0f, -2.0f})* Matrix3::scaling(Vector2{2.0f})* Matrix3::rotation(45.0_degf); MeshTools::transformPointsInPlace(transformation, data.positions(0)); /* [MeshData2D-transform] */ CORRADE_IGNORE_DEPRECATED_POP } #endif { Trade::ObjectData2D& baz(); Trade::ObjectData2D& data = baz(); /* [ObjectData2D-transformation] */ Matrix3 transformation = Matrix3::from(data.rotation().toMatrix(), data.translation())* Matrix3::scaling(data.scaling()); /* [ObjectData2D-transformation] */ static_cast(transformation); } #ifdef MAGNUM_BUILD_DEPRECATED { CORRADE_IGNORE_DEPRECATED_PUSH Trade::MeshData3D& bar(); Trade::MeshData3D& data = bar(); /* [MeshData3D-transform] */ Matrix4 transformation = Matrix4::translation({3.0f, 1.5f, -2.0f})* Matrix4::rotationX(45.0_degf); MeshTools::transformPointsInPlace(transformation, data.positions(0)); MeshTools::transformVectorsInPlace(transformation, data.normals(0)); /* [MeshData3D-transform] */ CORRADE_IGNORE_DEPRECATED_POP } #endif { Trade::ObjectData3D& fizz(); Trade::ObjectData3D& data = fizz(); /* [ObjectData3D-transformation] */ Matrix4 transformation = Matrix4::from(data.rotation().toMatrix(), data.translation())* Matrix4::scaling(data.scaling()); /* [ObjectData3D-transformation] */ static_cast(transformation); } }