/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Magnum/Context.h" #include #include "Magnum/Extensions.h" #include "Magnum/Math/Range.h" namespace Magnum { namespace { std::vector KnownWorkarounds{ #if !defined(MAGNUM_TARGET_GLES) && !defined(CORRADE_TARGET_APPLE) /* Creating core context with specific version on AMD and NV proprietary drivers on Linux/Windows and Intel drivers on Windows causes the context to be forced to given version instead of selecting latest available version */ "no-forward-compatible-core-context", #endif #if !defined(MAGNUM_TARGET_GLES) && defined(CORRADE_TARGET_WINDOWS) /* On Windows Intel drivers ARB_shading_language_420pack is exposed in GLSL even though the extension (e.g. binding keyword) is not supported */ "intel-windows-glsl-exposes-unsupported-shading-language-420pack", #endif #if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS) /* On Windows NVidia drivers the glTransformFeedbackVaryings() does not make a copy of its char* arguments so it fails at link time when the original char arrays are not in scope anymore. Enabling *synchronous* debug output circumvents this bug. Can be triggered by running TransformFeedbackGLTest with GL_KHR_debug extension disabled. */ "nv-windows-dangling-transform-feedback-varying-names", #endif #if !defined(MAGNUM_TARGET_GLES) /* Layout qualifier causes compiler error with GLSL 1.20 on Mesa, GLSL 1.30 on NVidia and 1.40 on Mac OS X. Everything is fine when using newer GLSL version. */ "no-layout-qualifiers-on-old-glsl", /* NVidia drivers (358.16) report compressed block size from internal format query in bits instead of bytes */ "nv-compressed-block-size-in-bits", /* NVidia drivers (358.16) report different compressed image size for cubemaps based on whether the texture is immutable or not and not based on whether I'm querying all faces (ARB_DSA) or a single face (non-DSA, EXT_DSA) */ "nv-cubemap-inconsistent-compressed-image-size", /* NVidia drivers (358.16) return only the first slice of compressed cube map image when querying all six slice using ARB_DSA API */ "nv-cubemap-broken-full-compressed-image-query", /* NVidia drivers return 0 when asked for GL_CONTEXT_PROFILE_MASK, so it needs to be worked around by asking for GL_ARB_compatibility */ "nv-zero-context-profile-mask", #endif #ifdef CORRADE_TARGET_NACL /* NaCl advertises some additional extensions but the GLESv2 library does not have any entrypoints for them and there is no GetProcAddress equivalent, thus marking them as unsupported. */ "nacl-missing-extension-entrypoints" #endif }; } namespace Implementation { /* Used in Shader.cpp (duh) */ bool isShaderCompilationLogEmpty(const std::string&); bool isShaderCompilationLogEmpty(const std::string& result) { #if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES) /* Intel Windows drivers are too chatty */ if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n") return true; #else static_cast(result); #endif return false; } /* Used in AbstractShaderProgram.cpp (duh) */ bool isProgramLinkLogEmpty(const std::string&); bool isProgramLinkLogEmpty(const std::string& result) { #if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES) /* Intel Windows drivers are too chatty */ if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n") return true; #else static_cast(result); #endif return false; } } auto Context::detectedDriver() -> DetectedDrivers { if(_detectedDrivers) return *_detectedDrivers; _detectedDrivers = DetectedDrivers{}; const std::string vendor = vendorString(); const std::string version = versionString(); /* Apple has its own drivers */ #if !defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_WEBGL) /* AMD binary desktop drivers */ if(vendor.find("ATI Technologies Inc.") != std::string::npos) return *_detectedDrivers |= DetectedDriver::AMD; #ifdef CORRADE_TARGET_WINDOWS /* Intel Windows drivers */ if(vendor.find("Intel") != std::string::npos) return *_detectedDrivers |= DetectedDriver::IntelWindows; #endif #ifdef CORRADE_TARGET_UNIX /* Mesa drivers */ if(version.find("Mesa") != std::string::npos) return *_detectedDrivers |= DetectedDriver::Mesa; #endif if(vendor.find("NVIDIA Corporation") != std::string::npos) return *_detectedDrivers |= DetectedDriver::NVidia; #endif /** @todo there is also D3D9/D3D11 distinction on webglreport.com, is it useful? */ #ifdef MAGNUM_TARGET_GLES /* OpenGL ES implementation using ANGLE. Taken from these sources: http://stackoverflow.com/a/20149090 http://webglreport.com */ { Range1Di range; glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, range.data()); if(range.min() == 1 && range.max() == 1 && vendor != "Internet Explorer") return *_detectedDrivers |= DetectedDriver::ProbablyAngle; } #endif return *_detectedDrivers; } void Context::disableDriverWorkaround(const std::string& workaround) { /* Ignore unknown workarounds */ if(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) == KnownWorkarounds.end()) { Warning() << "Unknown workaround" << workaround; return; } _driverWorkarounds.emplace_back(workaround, true); } bool Context::isDriverWorkaroundDisabled(const std::string& workaround) { CORRADE_INTERNAL_ASSERT(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) != KnownWorkarounds.end()); /* If the workaround was already asked for or disabled, return its state, otherwise add it to the list as used one */ for(const auto& i: _driverWorkarounds) if(i.first == workaround) return i.second; _driverWorkarounds.emplace_back(workaround, false); return false; } void Context::setupDriverWorkarounds() { #define _setRequiredVersion(extension, version) \ if(_extensionRequiredVersion[Extensions::extension::Index] < Version::version) \ _extensionRequiredVersion[Extensions::extension::Index] = Version::version #ifndef MAGNUM_TARGET_GLES #ifdef CORRADE_TARGET_WINDOWS if((detectedDriver() & DetectedDriver::IntelWindows) && !isExtensionSupported() && !isDriverWorkaroundDisabled("intel-windows-glsl-exposes-unsupported-shading-language-420pack")) _setRequiredVersion(GL::ARB::shading_language_420pack, None); #endif if(!isDriverWorkaroundDisabled("no-layout-qualifiers-on-old-glsl")) { _setRequiredVersion(GL::ARB::explicit_attrib_location, GL320); _setRequiredVersion(GL::ARB::explicit_uniform_location, GL320); _setRequiredVersion(GL::ARB::shading_language_420pack, GL320); } #endif #ifdef CORRADE_TARGET_NACL if(!isDriverWorkaroundDisabled("nacl-missing-extension-entrypoints")) { _setRequiredVersion(GL::EXT::multi_draw_arrays, None); _setRequiredVersion(GL::EXT::debug_label, None); _setRequiredVersion(GL::EXT::debug_marker, None); _setRequiredVersion(GL::EXT::disjoint_timer_query, None); _setRequiredVersion(GL::EXT::separate_shader_objects, None); _setRequiredVersion(GL::EXT::multisampled_render_to_texture, None); _setRequiredVersion(GL::EXT::robustness, None); _setRequiredVersion(GL::KHR::debug, None); _setRequiredVersion(GL::NV::read_buffer_front, None); _setRequiredVersion(GL::OES::mapbuffer, None); _setRequiredVersion(GL::ANGLE::framebuffer_blit, None); _setRequiredVersion(GL::ANGLE::framebuffer_multisample, None); _setRequiredVersion(GL::ANGLE::instanced_arrays, None); _setRequiredVersion(GL::APPLE::framebuffer_multisample, None); _setRequiredVersion(GL::EXT::discard_framebuffer, None); _setRequiredVersion(GL::EXT::blend_minmax, None); _setRequiredVersion(GL::EXT::texture_storage, None); _setRequiredVersion(GL::EXT::map_buffer_range, None); _setRequiredVersion(GL::EXT::instanced_arrays, None); _setRequiredVersion(GL::EXT::draw_instanced, None); _setRequiredVersion(GL::NV::draw_buffers, None); _setRequiredVersion(GL::NV::fbo_color_attachments, None); // ?? _setRequiredVersion(GL::NV::read_buffer, None); _setRequiredVersion(GL::NV::draw_instanced, None); _setRequiredVersion(GL::NV::framebuffer_blit, None); _setRequiredVersion(GL::NV::framebuffer_multisample, None); _setRequiredVersion(GL::NV::instanced_arrays, None); _setRequiredVersion(GL::OES::texture_3D, None); _setRequiredVersion(GL::OES::vertex_array_object, None); } #endif #undef _setRequiredVersion } }