/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Reference.h" #include #include "Magnum/Trade/MeshData.h" namespace Magnum { namespace MeshTools { Trade::MeshData reference(const Trade::MeshData& data) { return Trade::MeshData{data.primitive(), {}, data.indexData(), Trade::MeshIndexData{data.indices()}, {}, data.vertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()), data.vertexCount()}; } Trade::MeshData mutableReference(Trade::MeshData& data) { CORRADE_ASSERT((data.indexDataFlags() & Trade::DataFlag::Mutable) && (data.vertexDataFlags() & Trade::DataFlag::Mutable), "MeshTools::mutableReference(): data not mutable", (Trade::MeshData{MeshPrimitive::Points, 0})); return Trade::MeshData{data.primitive(), Trade::DataFlag::Mutable, data.mutableIndexData(), Trade::MeshIndexData{data.indices()}, Trade::DataFlag::Mutable, data.mutableVertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()), data.vertexCount()}; } Trade::MeshData owned(const Trade::MeshData& data) { return owned(reference(data)); } Trade::MeshData owned(Trade::MeshData&& data) { /** @todo copy only the actually used range instead of the whole thing? */ /* If index data are already owned, move them to the output. This works without any extra effort also for non-indexed meshes. */ Containers::Array indexData; Trade::MeshIndexData indices; if(data.indexDataFlags() & Trade::DataFlag::Owned) { indices = Trade::MeshIndexData{data.indices()}; indexData = data.releaseIndexData(); /* Otherwise copy them, if the mesh is indexed. If not, the default-constructed instances are fine. */ } else if(data.isIndexed()) { indexData = Containers::Array{Containers::NoInit, data.indexData().size()}; indices = Trade::MeshIndexData{data.indexType(), indexData.slice(data.indexOffset(), data.indexOffset() + data.indexCount()*meshIndexTypeSize(data.indexType()))}; Utility::copy(data.indexData(), indexData); } /* If vertex data are already owned, move them to the output. Because releasing them will clear vertex count, save that in advance, save also original vertex data view for attribute offset calculation */ const UnsignedInt vertexCount = data.vertexCount(); const Containers::ArrayView originalVertexData = data.vertexData(); Containers::Array vertexData; if(data.vertexDataFlags() & Trade::DataFlag::Owned) { vertexData = data.releaseVertexData(); /* Otherwise copy them */ } else { vertexData = Containers::Array{Containers::NoInit, originalVertexData.size()}; Utility::copy(originalVertexData, vertexData); } /* There's no way to know if attribute data are owned until we release them and check the deleter, but releasing them makes it impossible to use the convenience MeshData APIs, so we have to do the hard way. */ Containers::Array originalAttributeData = data.releaseAttributeData(); /* If the attribute data are owned *and* the vertex data weren't copied, we can reuse the original array in its entirety */ Containers::Array attributeData; if(!originalAttributeData.deleter() && (data.vertexDataFlags() & Trade::DataFlag::Owned)) { attributeData = std::move(originalAttributeData); /* Otherwise we have to allocate a new one and re-route the attributes to a potentially different vertex array */ } else { attributeData = Containers::Array{originalAttributeData.size()}; for(std::size_t i = 0; i != originalAttributeData.size(); ++i) { attributeData[i] = Trade::MeshAttributeData{ originalAttributeData[i].name(), originalAttributeData[i].format(), Containers::StridedArrayView1D{ vertexData, vertexData.data() + originalAttributeData[i].offset(originalVertexData), vertexCount, originalAttributeData[i].stride()}, originalAttributeData[i].arraySize()}; } } return Trade::MeshData{data.primitive(), std::move(indexData), indices, std::move(vertexData), std::move(attributeData), vertexCount}; } }}