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Vladimír Vondruš 1116c97124 doc: this TODO is done already. 6 years ago
..
.gitattributes Shaders: there's never enough documentation. 11 years ago
CMakeLists.txt Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
README.md doc: show how each primitive looks. 8 years ago
colormaps.cpp DebugTools: added a few preset colormaps. 6 years ago
easings.cpp Adapted to Corrade changes. 7 years ago
primitives.cpp doc: this TODO is done already. 6 years ago
shaders.cpp Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
vector-distancefield.png Shaders: there's never enough documentation. 11 years ago
vector.png Shaders: there's never enough documentation. 11 years ago
vector.svg doc: update source SVG for a newer Inkscape. 7 years ago

README.md

Source files for images in Magnum documentation

Compile and install Magnum with Sdl2Application, windowless application for your platform and magnum-distancefieldconverter utility and any PngImporter and PngImageConverter plugins from Magnum Plugins.

Create build dir, point CMake to this directory and compile the executables:

mkdir build-doc
cd build-doc
cmake ../doc/generated
cmake --build .

Primitive images

Generated by the primitives executable. Run it in this directory, the output is put into doc/ directory. Apply pngcrush to them for smaller file sizes:

for f in $(ls primitives-*.png); do pngcrush -ow $f; done

Shader images

Generated by the shaders executable. Must be run in this directory, the output is put into doc/ directory. The executable requires two textures:

  • vector.png, generated as full-page PNG output at 90 DPI from vector.svg, converted to pure grayscale using imagemagick:

    mogrify -flatten -background '#ffffff' -format grayscale vector.png
    
  • vector-distancefield.png, generated as full-page PNG output at 360 DPI (1024x1024) and then processed through magnum-distancefieldconverter

    magnum-distancefieldconverter --importer PngImporter --converter PngImageConverter --output-size "64 64" --radius 16 vector-src.png vector-distancefield.png
    

Apply pngcrush to the result for smaller file sizes:

for f in $(ls shaders-*.png); do pngcrush -ow $f; done