mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
781 lines
28 KiB
781 lines
28 KiB
#ifndef _flextgl_h_ |
|
#define _flextgl_h_ |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
|
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#include "Magnum/GL/GL.h" |
|
#include "MagnumExternal/OpenGL/KHR/khrplatform.h" |
|
|
|
/* Defensive include guards */ |
|
|
|
#if defined(__gl2_h_) |
|
#error Attempt to include auto-generated header after including gl2.h |
|
#endif |
|
#if defined(__gl2ext_h_) |
|
#error Attempt to include auto-generated header after including gl2ext.h |
|
#endif |
|
#if defined(__gl2platform_h_) |
|
#error Attempt to include auto-generated header after including gl2platform.h |
|
#endif |
|
|
|
#define __gl2_h_ |
|
#define __gl2ext_h_ |
|
#define __gl2platform_h_ |
|
|
|
#ifdef __cplusplus |
|
extern "C" { |
|
#endif |
|
|
|
void flextGLInit(Magnum::GL::Context& context); |
|
|
|
/* Function declaration macros */ |
|
#define APIENTRY |
|
#ifndef GLAPI |
|
#define GLAPI extern |
|
#endif |
|
|
|
/* GL version defines. Needs to be done to avoid conflicting definitions with |
|
other GL headers (such as qopengl.h in Qt, which has different definition |
|
for GLsizei and GLintptr on Windows) */ |
|
#define GL_ES_VERSION_2_0 1 |
|
|
|
/* Data types */ |
|
|
|
typedef unsigned int GLenum; |
|
typedef unsigned char GLboolean; |
|
typedef unsigned int GLbitfield; |
|
typedef void GLvoid; |
|
typedef khronos_uint8_t GLubyte; |
|
typedef int GLint; |
|
typedef unsigned int GLuint; |
|
typedef int GLsizei; |
|
typedef khronos_float_t GLfloat; |
|
typedef char GLchar; |
|
typedef khronos_intptr_t GLintptr; |
|
typedef khronos_ssize_t GLsizeiptr; |
|
typedef khronos_int64_t GLint64; |
|
typedef khronos_uint64_t GLuint64; |
|
|
|
/* Enums */ |
|
|
|
/* GL_ES_VERSION_2_0 */ |
|
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
|
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
|
#define GL_COLOR_BUFFER_BIT 0x00004000 |
|
#define GL_FALSE 0 |
|
#define GL_TRUE 1 |
|
#define GL_POINTS 0x0000 |
|
#define GL_LINES 0x0001 |
|
#define GL_LINE_LOOP 0x0002 |
|
#define GL_LINE_STRIP 0x0003 |
|
#define GL_TRIANGLES 0x0004 |
|
#define GL_TRIANGLE_STRIP 0x0005 |
|
#define GL_TRIANGLE_FAN 0x0006 |
|
#define GL_ZERO 0 |
|
#define GL_ONE 1 |
|
#define GL_SRC_COLOR 0x0300 |
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
|
#define GL_SRC_ALPHA 0x0302 |
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
|
#define GL_DST_ALPHA 0x0304 |
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
|
#define GL_DST_COLOR 0x0306 |
|
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
|
#define GL_SRC_ALPHA_SATURATE 0x0308 |
|
#define GL_FUNC_ADD 0x8006 |
|
#define GL_BLEND_EQUATION 0x8009 |
|
#define GL_BLEND_EQUATION_RGB 0x8009 |
|
#define GL_BLEND_EQUATION_ALPHA 0x883D |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_BLEND_DST_RGB 0x80C8 |
|
#define GL_BLEND_SRC_RGB 0x80C9 |
|
#define GL_BLEND_DST_ALPHA 0x80CA |
|
#define GL_BLEND_SRC_ALPHA 0x80CB |
|
#define GL_CONSTANT_COLOR 0x8001 |
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define GL_BLEND_COLOR 0x8005 |
|
#define GL_ARRAY_BUFFER 0x8892 |
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
|
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define GL_STREAM_DRAW 0x88E0 |
|
#define GL_STATIC_DRAW 0x88E4 |
|
#define GL_DYNAMIC_DRAW 0x88E8 |
|
#define GL_BUFFER_SIZE 0x8764 |
|
#define GL_BUFFER_USAGE 0x8765 |
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
|
#define GL_FRONT 0x0404 |
|
#define GL_BACK 0x0405 |
|
#define GL_FRONT_AND_BACK 0x0408 |
|
#define GL_TEXTURE_2D 0x0DE1 |
|
#define GL_CULL_FACE 0x0B44 |
|
#define GL_BLEND 0x0BE2 |
|
#define GL_DITHER 0x0BD0 |
|
#define GL_STENCIL_TEST 0x0B90 |
|
#define GL_DEPTH_TEST 0x0B71 |
|
#define GL_SCISSOR_TEST 0x0C11 |
|
#define GL_POLYGON_OFFSET_FILL 0x8037 |
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
|
#define GL_SAMPLE_COVERAGE 0x80A0 |
|
#define GL_NO_ERROR 0 |
|
#define GL_INVALID_ENUM 0x0500 |
|
#define GL_INVALID_VALUE 0x0501 |
|
#define GL_INVALID_OPERATION 0x0502 |
|
#define GL_OUT_OF_MEMORY 0x0505 |
|
#define GL_CW 0x0900 |
|
#define GL_CCW 0x0901 |
|
#define GL_LINE_WIDTH 0x0B21 |
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
|
#define GL_CULL_FACE_MODE 0x0B45 |
|
#define GL_FRONT_FACE 0x0B46 |
|
#define GL_DEPTH_RANGE 0x0B70 |
|
#define GL_DEPTH_WRITEMASK 0x0B72 |
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
|
#define GL_DEPTH_FUNC 0x0B74 |
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
|
#define GL_STENCIL_FUNC 0x0B92 |
|
#define GL_STENCIL_FAIL 0x0B94 |
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
|
#define GL_STENCIL_REF 0x0B97 |
|
#define GL_STENCIL_VALUE_MASK 0x0B93 |
|
#define GL_STENCIL_WRITEMASK 0x0B98 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_FAIL 0x8801 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define GL_STENCIL_BACK_REF 0x8CA3 |
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
|
#define GL_VIEWPORT 0x0BA2 |
|
#define GL_SCISSOR_BOX 0x0C10 |
|
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
|
#define GL_COLOR_WRITEMASK 0x0C23 |
|
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
|
#define GL_PACK_ALIGNMENT 0x0D05 |
|
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
|
#define GL_SUBPIXEL_BITS 0x0D50 |
|
#define GL_RED_BITS 0x0D52 |
|
#define GL_GREEN_BITS 0x0D53 |
|
#define GL_BLUE_BITS 0x0D54 |
|
#define GL_ALPHA_BITS 0x0D55 |
|
#define GL_DEPTH_BITS 0x0D56 |
|
#define GL_STENCIL_BITS 0x0D57 |
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
|
#define GL_TEXTURE_BINDING_2D 0x8069 |
|
#define GL_SAMPLE_BUFFERS 0x80A8 |
|
#define GL_SAMPLES 0x80A9 |
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
|
#define GL_DONT_CARE 0x1100 |
|
#define GL_FASTEST 0x1101 |
|
#define GL_NICEST 0x1102 |
|
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
|
#define GL_BYTE 0x1400 |
|
#define GL_UNSIGNED_BYTE 0x1401 |
|
#define GL_SHORT 0x1402 |
|
#define GL_UNSIGNED_SHORT 0x1403 |
|
#define GL_INT 0x1404 |
|
#define GL_UNSIGNED_INT 0x1405 |
|
#define GL_FLOAT 0x1406 |
|
#define GL_FIXED 0x140C |
|
#define GL_DEPTH_COMPONENT 0x1902 |
|
#define GL_ALPHA 0x1906 |
|
#define GL_RGB 0x1907 |
|
#define GL_RGBA 0x1908 |
|
#define GL_LUMINANCE 0x1909 |
|
#define GL_LUMINANCE_ALPHA 0x190A |
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
|
#define GL_FRAGMENT_SHADER 0x8B30 |
|
#define GL_VERTEX_SHADER 0x8B31 |
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
|
#define GL_MAX_VARYING_VECTORS 0x8DFC |
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
|
#define GL_SHADER_TYPE 0x8B4F |
|
#define GL_DELETE_STATUS 0x8B80 |
|
#define GL_LINK_STATUS 0x8B82 |
|
#define GL_VALIDATE_STATUS 0x8B83 |
|
#define GL_ATTACHED_SHADERS 0x8B85 |
|
#define GL_ACTIVE_UNIFORMS 0x8B86 |
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
|
#define GL_CURRENT_PROGRAM 0x8B8D |
|
#define GL_NEVER 0x0200 |
|
#define GL_LESS 0x0201 |
|
#define GL_EQUAL 0x0202 |
|
#define GL_LEQUAL 0x0203 |
|
#define GL_GREATER 0x0204 |
|
#define GL_NOTEQUAL 0x0205 |
|
#define GL_GEQUAL 0x0206 |
|
#define GL_ALWAYS 0x0207 |
|
#define GL_KEEP 0x1E00 |
|
#define GL_REPLACE 0x1E01 |
|
#define GL_INCR 0x1E02 |
|
#define GL_DECR 0x1E03 |
|
#define GL_INVERT 0x150A |
|
#define GL_INCR_WRAP 0x8507 |
|
#define GL_DECR_WRAP 0x8508 |
|
#define GL_VENDOR 0x1F00 |
|
#define GL_RENDERER 0x1F01 |
|
#define GL_VERSION 0x1F02 |
|
#define GL_EXTENSIONS 0x1F03 |
|
#define GL_NEAREST 0x2600 |
|
#define GL_LINEAR 0x2601 |
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
|
#define GL_TEXTURE_MAG_FILTER 0x2800 |
|
#define GL_TEXTURE_MIN_FILTER 0x2801 |
|
#define GL_TEXTURE_WRAP_S 0x2802 |
|
#define GL_TEXTURE_WRAP_T 0x2803 |
|
#define GL_TEXTURE 0x1702 |
|
#define GL_TEXTURE_CUBE_MAP 0x8513 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
|
#define GL_TEXTURE0 0x84C0 |
|
#define GL_TEXTURE1 0x84C1 |
|
#define GL_TEXTURE2 0x84C2 |
|
#define GL_TEXTURE3 0x84C3 |
|
#define GL_TEXTURE4 0x84C4 |
|
#define GL_TEXTURE5 0x84C5 |
|
#define GL_TEXTURE6 0x84C6 |
|
#define GL_TEXTURE7 0x84C7 |
|
#define GL_TEXTURE8 0x84C8 |
|
#define GL_TEXTURE9 0x84C9 |
|
#define GL_TEXTURE10 0x84CA |
|
#define GL_TEXTURE11 0x84CB |
|
#define GL_TEXTURE12 0x84CC |
|
#define GL_TEXTURE13 0x84CD |
|
#define GL_TEXTURE14 0x84CE |
|
#define GL_TEXTURE15 0x84CF |
|
#define GL_TEXTURE16 0x84D0 |
|
#define GL_TEXTURE17 0x84D1 |
|
#define GL_TEXTURE18 0x84D2 |
|
#define GL_TEXTURE19 0x84D3 |
|
#define GL_TEXTURE20 0x84D4 |
|
#define GL_TEXTURE21 0x84D5 |
|
#define GL_TEXTURE22 0x84D6 |
|
#define GL_TEXTURE23 0x84D7 |
|
#define GL_TEXTURE24 0x84D8 |
|
#define GL_TEXTURE25 0x84D9 |
|
#define GL_TEXTURE26 0x84DA |
|
#define GL_TEXTURE27 0x84DB |
|
#define GL_TEXTURE28 0x84DC |
|
#define GL_TEXTURE29 0x84DD |
|
#define GL_TEXTURE30 0x84DE |
|
#define GL_TEXTURE31 0x84DF |
|
#define GL_ACTIVE_TEXTURE 0x84E0 |
|
#define GL_REPEAT 0x2901 |
|
#define GL_CLAMP_TO_EDGE 0x812F |
|
#define GL_MIRRORED_REPEAT 0x8370 |
|
#define GL_FLOAT_VEC2 0x8B50 |
|
#define GL_FLOAT_VEC3 0x8B51 |
|
#define GL_FLOAT_VEC4 0x8B52 |
|
#define GL_INT_VEC2 0x8B53 |
|
#define GL_INT_VEC3 0x8B54 |
|
#define GL_INT_VEC4 0x8B55 |
|
#define GL_BOOL 0x8B56 |
|
#define GL_BOOL_VEC2 0x8B57 |
|
#define GL_BOOL_VEC3 0x8B58 |
|
#define GL_BOOL_VEC4 0x8B59 |
|
#define GL_FLOAT_MAT2 0x8B5A |
|
#define GL_FLOAT_MAT3 0x8B5B |
|
#define GL_FLOAT_MAT4 0x8B5C |
|
#define GL_SAMPLER_2D 0x8B5E |
|
#define GL_SAMPLER_CUBE 0x8B60 |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
|
#define GL_COMPILE_STATUS 0x8B81 |
|
#define GL_INFO_LOG_LENGTH 0x8B84 |
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
#define GL_SHADER_COMPILER 0x8DFA |
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
|
#define GL_LOW_FLOAT 0x8DF0 |
|
#define GL_MEDIUM_FLOAT 0x8DF1 |
|
#define GL_HIGH_FLOAT 0x8DF2 |
|
#define GL_LOW_INT 0x8DF3 |
|
#define GL_MEDIUM_INT 0x8DF4 |
|
#define GL_HIGH_INT 0x8DF5 |
|
#define GL_FRAMEBUFFER 0x8D40 |
|
#define GL_RENDERBUFFER 0x8D41 |
|
#define GL_RGBA4 0x8056 |
|
#define GL_RGB5_A1 0x8057 |
|
#define GL_RGB565 0x8D62 |
|
#define GL_DEPTH_COMPONENT16 0x81A5 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
|
#define GL_DEPTH_ATTACHMENT 0x8D00 |
|
#define GL_STENCIL_ATTACHMENT 0x8D20 |
|
#define GL_NONE 0 |
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
|
|
/* GL_ANGLE_instanced_arrays */ |
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE |
|
|
|
/* GL_EXT_color_buffer_half_float */ |
|
|
|
#define GL_RGBA16F_EXT 0x881A |
|
#define GL_RGB16F_EXT 0x881B |
|
#define GL_RG16F_EXT 0x822F |
|
#define GL_R16F_EXT 0x822D |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 |
|
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 |
|
|
|
/* GL_EXT_sRGB */ |
|
|
|
#define GL_SRGB_EXT 0x8C40 |
|
#define GL_SRGB_ALPHA_EXT 0x8C42 |
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 |
|
|
|
/* GL_EXT_blend_minmax */ |
|
|
|
#define GL_MIN_EXT 0x8007 |
|
#define GL_MAX_EXT 0x8008 |
|
|
|
/* GL_OES_texture_float */ |
|
|
|
#define GL_FLOAT 0x1406 |
|
|
|
/* GL_OES_texture_half_float */ |
|
|
|
#define GL_HALF_FLOAT_OES 0x8D61 |
|
|
|
/* GL_OES_standard_derivatives */ |
|
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
|
|
|
/* GL_OES_vertex_array_object */ |
|
|
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 |
|
|
|
/* GL_OES_element_index_uint */ |
|
|
|
#define GL_UNSIGNED_INT 0x1405 |
|
|
|
/* GL_ANGLE_depth_texture */ |
|
|
|
#define GL_DEPTH_COMPONENT 0x1902 |
|
#define GL_DEPTH_STENCIL_OES 0x84F9 |
|
#define GL_UNSIGNED_SHORT 0x1403 |
|
#define GL_UNSIGNED_INT 0x1405 |
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA |
|
#define GL_DEPTH_COMPONENT16 0x81A5 |
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0 |
|
|
|
/* GL_EXT_draw_buffers */ |
|
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 |
|
#define GL_DRAW_BUFFER0_EXT 0x8825 |
|
#define GL_DRAW_BUFFER1_EXT 0x8826 |
|
#define GL_DRAW_BUFFER2_EXT 0x8827 |
|
#define GL_DRAW_BUFFER3_EXT 0x8828 |
|
#define GL_DRAW_BUFFER4_EXT 0x8829 |
|
#define GL_DRAW_BUFFER5_EXT 0x882A |
|
#define GL_DRAW_BUFFER6_EXT 0x882B |
|
#define GL_DRAW_BUFFER7_EXT 0x882C |
|
#define GL_DRAW_BUFFER8_EXT 0x882D |
|
#define GL_DRAW_BUFFER9_EXT 0x882E |
|
#define GL_DRAW_BUFFER10_EXT 0x882F |
|
#define GL_DRAW_BUFFER11_EXT 0x8830 |
|
#define GL_DRAW_BUFFER12_EXT 0x8831 |
|
#define GL_DRAW_BUFFER13_EXT 0x8832 |
|
#define GL_DRAW_BUFFER14_EXT 0x8833 |
|
#define GL_DRAW_BUFFER15_EXT 0x8834 |
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
|
|
|
/* GL_EXT_texture_filter_anisotropic */ |
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
|
|
|
/* GL_EXT_disjoint_timer_query */ |
|
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
|
#define GL_CURRENT_QUERY_EXT 0x8865 |
|
#define GL_QUERY_RESULT_EXT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
|
#define GL_TIME_ELAPSED_EXT 0x88BF |
|
#define GL_TIMESTAMP_EXT 0x8E28 |
|
#define GL_GPU_DISJOINT_EXT 0x8FBB |
|
|
|
/* GL_EXT_texture_compression_rgtc */ |
|
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
|
|
|
/* GL_EXT_texture_compression_bptc */ |
|
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C |
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D |
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E |
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F |
|
|
|
/* GL_EXT_texture_compression_s3tc */ |
|
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
|
|
|
/* GL_EXT_texture_compression_s3tc_srgb */ |
|
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
|
|
|
/* GL_IMG_texture_compression_pvrtc */ |
|
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
|
|
|
/* GL_KHR_texture_compression_astc_ldr */ |
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
#define GL_MULTIPLY_KHR 0x9294 |
|
#define GL_SCREEN_KHR 0x9295 |
|
#define GL_OVERLAY_KHR 0x9296 |
|
#define GL_DARKEN_KHR 0x9297 |
|
#define GL_LIGHTEN_KHR 0x9298 |
|
#define GL_COLORDODGE_KHR 0x9299 |
|
#define GL_COLORBURN_KHR 0x929A |
|
#define GL_HARDLIGHT_KHR 0x929B |
|
#define GL_SOFTLIGHT_KHR 0x929C |
|
#define GL_DIFFERENCE_KHR 0x929E |
|
#define GL_EXCLUSION_KHR 0x92A0 |
|
#define GL_HSL_HUE_KHR 0x92AD |
|
#define GL_HSL_SATURATION_KHR 0x92AE |
|
#define GL_HSL_COLOR_KHR 0x92AF |
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
|
|
|
/* GL_KHR_parallel_shader_compile */ |
|
|
|
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 |
|
#define GL_COMPLETION_STATUS_KHR 0x91B1 |
|
|
|
/* Function prototypes */ |
|
|
|
/* GL_ANGLE_base_vertex_base_instance */ |
|
|
|
GLAPI void glDrawArraysInstancedBaseInstanceANGLE(GLenum, GLint, GLsizei, GLsizei, GLuint); |
|
GLAPI void glDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); |
|
GLAPI void glMultiDrawArraysInstancedBaseInstanceANGLE(GLenum, const GLint *, const GLsizei *, const GLsizei *, const GLuint *, GLsizei); |
|
GLAPI void glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum, const GLsizei *, GLenum, const void *const*, const GLsizei *, const GLint *, const GLuint *, GLsizei); |
|
|
|
/* GL_ANGLE_instanced_arrays */ |
|
|
|
GLAPI void glDrawArraysInstancedANGLE(GLenum, GLint, GLsizei, GLsizei); |
|
GLAPI void glDrawElementsInstancedANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei); |
|
GLAPI void glVertexAttribDivisorANGLE(GLuint, GLuint); |
|
|
|
/* GL_ANGLE_multi_draw */ |
|
|
|
GLAPI void glMultiDrawArraysANGLE(GLenum, const GLint *, const GLsizei *, GLsizei); |
|
GLAPI void glMultiDrawArraysInstancedANGLE(GLenum, const GLint *, const GLsizei *, const GLsizei *, GLsizei); |
|
GLAPI void glMultiDrawElementsANGLE(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
|
GLAPI void glMultiDrawElementsInstancedANGLE(GLenum, const GLsizei *, GLenum, const void *const*, const GLsizei*, GLsizei); |
|
|
|
/* GL_ES_VERSION_2_0 */ |
|
|
|
GLAPI void glActiveTexture(GLenum); |
|
GLAPI void glAttachShader(GLuint, GLuint); |
|
GLAPI void glBindAttribLocation(GLuint, GLuint, const GLchar *); |
|
GLAPI void glBindBuffer(GLenum, GLuint); |
|
GLAPI void glBindFramebuffer(GLenum, GLuint); |
|
GLAPI void glBindRenderbuffer(GLenum, GLuint); |
|
GLAPI void glBindTexture(GLenum, GLuint); |
|
GLAPI void glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glBlendEquation(GLenum); |
|
GLAPI void glBlendEquationSeparate(GLenum, GLenum); |
|
GLAPI void glBlendFunc(GLenum, GLenum); |
|
GLAPI void glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI void glBufferData(GLenum, GLsizeiptr, const void *, GLenum); |
|
GLAPI void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); |
|
GLAPI GLenum glCheckFramebufferStatus(GLenum); |
|
GLAPI void glClear(GLbitfield); |
|
GLAPI void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glClearDepthf(GLfloat); |
|
GLAPI void glClearStencil(GLint); |
|
GLAPI void glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); |
|
GLAPI void glCompileShader(GLuint); |
|
GLAPI void glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
GLAPI void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
|
GLAPI void glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
|
GLAPI void glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI GLuint glCreateProgram(void); |
|
GLAPI GLuint glCreateShader(GLenum); |
|
GLAPI void glCullFace(GLenum); |
|
GLAPI void glDeleteBuffers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteFramebuffers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteProgram(GLuint); |
|
GLAPI void glDeleteRenderbuffers(GLsizei, const GLuint *); |
|
GLAPI void glDeleteShader(GLuint); |
|
GLAPI void glDeleteTextures(GLsizei, const GLuint *); |
|
GLAPI void glDepthFunc(GLenum); |
|
GLAPI void glDepthMask(GLboolean); |
|
GLAPI void glDepthRangef(GLfloat, GLfloat); |
|
GLAPI void glDetachShader(GLuint, GLuint); |
|
GLAPI void glDisable(GLenum); |
|
GLAPI void glDisableVertexAttribArray(GLuint); |
|
GLAPI void glDrawArrays(GLenum, GLint, GLsizei); |
|
GLAPI void glDrawElements(GLenum, GLsizei, GLenum, const void *); |
|
GLAPI void glEnable(GLenum); |
|
GLAPI void glEnableVertexAttribArray(GLuint); |
|
GLAPI void glFinish(void); |
|
GLAPI void glFlush(void); |
|
GLAPI void glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); |
|
GLAPI void glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); |
|
GLAPI void glFrontFace(GLenum); |
|
GLAPI void glGenBuffers(GLsizei, GLuint *); |
|
GLAPI void glGenFramebuffers(GLsizei, GLuint *); |
|
GLAPI void glGenRenderbuffers(GLsizei, GLuint *); |
|
GLAPI void glGenTextures(GLsizei, GLuint *); |
|
GLAPI void glGenerateMipmap(GLenum); |
|
GLAPI void glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI void glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
|
GLAPI void glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); |
|
GLAPI GLint glGetAttribLocation(GLuint, const GLchar *); |
|
GLAPI void glGetBooleanv(GLenum, GLboolean *); |
|
GLAPI void glGetBufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI GLenum glGetError(void); |
|
GLAPI void glGetFloatv(GLenum, GLfloat *); |
|
GLAPI void glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); |
|
GLAPI void glGetIntegerv(GLenum, GLint *); |
|
GLAPI void glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetProgramiv(GLuint, GLenum, GLint *); |
|
GLAPI void glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI void glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); |
|
GLAPI void glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); |
|
GLAPI void glGetShaderiv(GLuint, GLenum, GLint *); |
|
GLAPI const GLubyte * glGetString(GLenum); |
|
GLAPI void glGetTexParameterfv(GLenum, GLenum, GLfloat *); |
|
GLAPI void glGetTexParameteriv(GLenum, GLenum, GLint *); |
|
GLAPI GLint glGetUniformLocation(GLuint, const GLchar *); |
|
GLAPI void glGetUniformfv(GLuint, GLint, GLfloat *); |
|
GLAPI void glGetUniformiv(GLuint, GLint, GLint *); |
|
GLAPI void glGetVertexAttribPointerv(GLuint, GLenum, void **); |
|
GLAPI void glGetVertexAttribfv(GLuint, GLenum, GLfloat *); |
|
GLAPI void glGetVertexAttribiv(GLuint, GLenum, GLint *); |
|
GLAPI void glHint(GLenum, GLenum); |
|
GLAPI GLboolean glIsBuffer(GLuint); |
|
GLAPI GLboolean glIsEnabled(GLenum); |
|
GLAPI GLboolean glIsFramebuffer(GLuint); |
|
GLAPI GLboolean glIsProgram(GLuint); |
|
GLAPI GLboolean glIsRenderbuffer(GLuint); |
|
GLAPI GLboolean glIsShader(GLuint); |
|
GLAPI GLboolean glIsTexture(GLuint); |
|
GLAPI void glLineWidth(GLfloat); |
|
GLAPI void glLinkProgram(GLuint); |
|
GLAPI void glPixelStorei(GLenum, GLint); |
|
GLAPI void glPolygonOffset(GLfloat, GLfloat); |
|
GLAPI void glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
|
GLAPI void glReleaseShaderCompiler(void); |
|
GLAPI void glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); |
|
GLAPI void glSampleCoverage(GLfloat, GLboolean); |
|
GLAPI void glScissor(GLint, GLint, GLsizei, GLsizei); |
|
GLAPI void glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
|
GLAPI void glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); |
|
GLAPI void glStencilFunc(GLenum, GLint, GLuint); |
|
GLAPI void glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); |
|
GLAPI void glStencilMask(GLuint); |
|
GLAPI void glStencilMaskSeparate(GLenum, GLuint); |
|
GLAPI void glStencilOp(GLenum, GLenum, GLenum); |
|
GLAPI void glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); |
|
GLAPI void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
|
GLAPI void glTexParameterf(GLenum, GLenum, GLfloat); |
|
GLAPI void glTexParameterfv(GLenum, GLenum, const GLfloat *); |
|
GLAPI void glTexParameteri(GLenum, GLenum, GLint); |
|
GLAPI void glTexParameteriv(GLenum, GLenum, const GLint *); |
|
GLAPI void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
|
GLAPI void glUniform1f(GLint, GLfloat); |
|
GLAPI void glUniform1fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform1i(GLint, GLint); |
|
GLAPI void glUniform1iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniform2f(GLint, GLfloat, GLfloat); |
|
GLAPI void glUniform2fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform2i(GLint, GLint, GLint); |
|
GLAPI void glUniform2iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniform3f(GLint, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glUniform3fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform3i(GLint, GLint, GLint, GLint); |
|
GLAPI void glUniform3iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glUniform4fv(GLint, GLsizei, const GLfloat *); |
|
GLAPI void glUniform4i(GLint, GLint, GLint, GLint, GLint); |
|
GLAPI void glUniform4iv(GLint, GLsizei, const GLint *); |
|
GLAPI void glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI void glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI void glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
|
GLAPI void glUseProgram(GLuint); |
|
GLAPI void glValidateProgram(GLuint); |
|
GLAPI void glVertexAttrib1f(GLuint, GLfloat); |
|
GLAPI void glVertexAttrib1fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttrib2f(GLuint, GLfloat, GLfloat); |
|
GLAPI void glVertexAttrib2fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glVertexAttrib3fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI void glVertexAttrib4fv(GLuint, const GLfloat *); |
|
GLAPI void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
|
GLAPI void glViewport(GLint, GLint, GLsizei, GLsizei); |
|
|
|
/* GL_EXT_disjoint_timer_query */ |
|
|
|
GLAPI void glBeginQueryEXT(GLenum, GLuint); |
|
GLAPI void glDeleteQueriesEXT(GLsizei, const GLuint *); |
|
GLAPI void glEndQueryEXT(GLenum); |
|
GLAPI void glGenQueriesEXT(GLsizei, GLuint *); |
|
GLAPI void glGetInteger64vEXT(GLenum, GLint64 *); |
|
GLAPI void glGetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *); |
|
GLAPI void glGetQueryObjectivEXT(GLuint, GLenum, GLint *); |
|
GLAPI void glGetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *); |
|
GLAPI void glGetQueryObjectuivEXT(GLuint, GLenum, GLuint *); |
|
GLAPI void glGetQueryivEXT(GLenum, GLenum, GLint *); |
|
GLAPI GLboolean glIsQueryEXT(GLuint); |
|
GLAPI void glQueryCounterEXT(GLuint, GLenum); |
|
|
|
/* GL_EXT_draw_buffers */ |
|
|
|
GLAPI void glDrawBuffersEXT(GLsizei, const GLenum *); |
|
|
|
/* GL_OES_vertex_array_object */ |
|
|
|
GLAPI void glBindVertexArrayOES(GLuint); |
|
GLAPI void glDeleteVertexArraysOES(GLsizei, const GLuint *); |
|
GLAPI void glGenVertexArraysOES(GLsizei, GLuint *); |
|
GLAPI GLboolean glIsVertexArrayOES(GLuint); |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif
|
|
|