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825 lines
27 KiB
825 lines
27 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <unordered_map> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Utility/Directory.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/FileCallback.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Animation/Player.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Swizzle.h" |
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#include "Magnum/MeshTools/Interleave.h" |
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#include "Magnum/MeshTools/Transform.h" |
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#include "Magnum/Trade/AbstractImageConverter.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/AbstractSceneConverter.h" |
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#include "Magnum/Trade/AnimationData.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "Magnum/Trade/LightData.h" |
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#include "Magnum/Trade/MaterialData.h" |
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#include "Magnum/Trade/MeshData.h" |
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#include "Magnum/Trade/ObjectData2D.h" |
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#include "Magnum/Trade/MeshObjectData3D.h" |
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#include "Magnum/Trade/PbrClearCoatMaterialData.h" |
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#include "Magnum/Trade/PbrSpecularGlossinessMaterialData.h" |
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#include "Magnum/Trade/PbrMetallicRoughnessMaterialData.h" |
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#include "Magnum/Trade/PhongMaterialData.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/Shaders/PhongGL.h" |
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#endif |
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#ifdef MAGNUM_TARGET_VK |
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#include "Magnum/Vk/Vulkan.h" |
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#endif |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#define _MAGNUM_NO_DEPRECATED_MESHDATA /* So it doesn't yell here */ |
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#include "Magnum/Trade/MeshData2D.h" |
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#include "Magnum/Trade/MeshData3D.h" |
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#endif |
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#define DOXYGEN_IGNORE(...) __VA_ARGS__ |
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using namespace Magnum; |
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using namespace Magnum::Math::Literals; |
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int main() { |
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{ |
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Vector2i size; |
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/* [AbstractImageConverter-usage-file] */ |
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PluginManager::Manager<Trade::AbstractImageConverter> manager; |
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Containers::Pointer<Trade::AbstractImageConverter> converter = |
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manager.loadAndInstantiate("AnyImageConverter"); |
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Image2D image{PixelFormat::RGBA8Unorm, size, DOXYGEN_IGNORE({})}; |
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if(!converter || !converter->convertToFile(image, "image.png")) |
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Fatal{} << "Can't save image.png with AnyImageConverter"; |
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/* [AbstractImageConverter-usage-file] */ |
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} |
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{ |
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Image2D image{{}, {}, {}}; |
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/* [AbstractImageConverter-usage-image] */ |
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PluginManager::Manager<Trade::AbstractImageConverter> manager; |
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Containers::Pointer<Trade::AbstractImageConverter> converter = |
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manager.loadAndInstantiate("StbDxtImageConverter"); |
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Containers::Optional<Trade::ImageData2D> compressed; |
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if(!converter || !(compressed = converter->convert(image))) |
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Fatal{} << "Can't convert the image with StbDxtImageConverter"; |
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CORRADE_INTERNAL_ASSERT(compressed->isCompressed()); |
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/* [AbstractImageConverter-usage-image] */ |
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} |
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{ |
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/* [AbstractImporter-usage] */ |
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PluginManager::Manager<Trade::AbstractImporter> manager; |
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Containers::Pointer<Trade::AbstractImporter> importer = |
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manager.loadAndInstantiate("AnyImageImporter"); |
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if(!importer || !importer->openFile("image.png")) |
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Fatal{} << "Can't open image.png with AnyImageImporter"; |
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0); |
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if(!image) Fatal{} << "Importing the image failed"; |
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// use the image ... |
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/* [AbstractImporter-usage] */ |
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} |
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#if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT)) |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AbstractImporter-usage-callbacks] */ |
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struct Data { |
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std::unordered_map<std::string, |
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Containers::Array<const char, Utility::Directory::MapDeleter>> files; |
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} data; |
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importer->setFileCallback([](const std::string& filename, |
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InputFileCallbackPolicy policy, Data& data) |
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-> Containers::Optional<Containers::ArrayView<const char>> |
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{ |
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auto found = data.files.find(filename); |
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/* Discard the memory mapping, if not needed anymore */ |
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if(policy == InputFileCallbackPolicy::Close) { |
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if(found != data.files.end()) data.files.erase(found); |
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return {}; |
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} |
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/* Load if not there yet */ |
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if(found == data.files.end()) found = data.files.emplace( |
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filename, Utility::Directory::mapRead(filename)).first; |
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return Containers::arrayView(found->second); |
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}, data); |
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importer->openFile("scene.gltf"); // memory-maps all files |
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/* [AbstractImporter-usage-callbacks] */ |
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} |
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#endif |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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Int materialIndex; |
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/* [AbstractImporter-usage-cast] */ |
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Containers::Pointer<Trade::ObjectData3D> data = importer->object3D(12); |
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if(data && data->instanceType() == Trade::ObjectInstanceType3D::Mesh) { |
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auto& mesh = static_cast<Trade::MeshObjectData3D&>(*data); |
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materialIndex = mesh.material(); |
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// ... |
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} |
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/* [AbstractImporter-usage-cast] */ |
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static_cast<void>(materialIndex); |
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} |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AbstractImporter-setFileCallback] */ |
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importer->setFileCallback([](const std::string& filename, |
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InputFileCallbackPolicy, void*) { |
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Utility::Resource rs{"data"}; |
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return Containers::optional(rs.getRaw(filename)); |
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}); |
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/* [AbstractImporter-setFileCallback] */ |
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} |
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{ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AbstractImporter-setFileCallback-template] */ |
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const Utility::Resource rs{"data"}; |
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importer->setFileCallback([](const std::string& filename, |
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InputFileCallbackPolicy, const Utility::Resource& rs) { |
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return Containers::optional(rs.getRaw(filename)); |
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}, rs); |
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/* [AbstractImporter-setFileCallback-template] */ |
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} |
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{ |
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/* [AbstractSceneConverter-usage-file] */ |
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PluginManager::Manager<Trade::AbstractSceneConverter> manager; |
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Containers::Pointer<Trade::AbstractSceneConverter> converter = |
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manager.loadAndInstantiate("AnySceneConverter"); |
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Trade::MeshData mesh = DOXYGEN_IGNORE(Trade::MeshData{{}, {}}); |
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if(!converter || !converter->convertToFile(mesh, "mesh.ply")) |
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Fatal{} << "Can't save mesh.ply with AnySceneConverter"; |
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/* [AbstractSceneConverter-usage-file] */ |
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} |
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{ |
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Trade::MeshData mesh{{}, {}}; |
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/* [AbstractSceneConverter-usage-mesh] */ |
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PluginManager::Manager<Trade::AbstractSceneConverter> manager; |
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Containers::Pointer<Trade::AbstractSceneConverter> converter = |
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manager.loadAndInstantiate("MeshOptimizerSceneConverter"); |
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Containers::Optional<Trade::MeshData> optimized; |
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if(!converter || !(optimized = converter->convert(mesh))) |
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Fatal{} << "Can't optimize the mesh with MeshOptimizerSceneConverter"; |
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/* [AbstractSceneConverter-usage-mesh] */ |
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} |
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{ |
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Trade::MeshData mesh{{}, {}}; |
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Containers::Pointer<Trade::AbstractSceneConverter> converter; |
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/* [AbstractSceneConverter-usage-mesh-in-place] */ |
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if(!converter || !converter->convertInPlace(mesh)) |
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Fatal{} << "Can't optimize the mesh with MeshOptimizerSceneConverter"; |
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/* [AbstractSceneConverter-usage-mesh-in-place] */ |
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} |
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{ |
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UnsignedInt id{}; |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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/* [AnimationData-usage] */ |
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Containers::Optional<Trade::AnimationData> data = importer->animation(id); |
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Animation::Player<Float> player; |
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Containers::Array<Vector3> positions; /* Translations for all objects */ |
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for(UnsignedInt i = 0; i != data->trackCount(); ++i) { |
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if(data->trackTargetType(i) == Trade::AnimationTrackTargetType::Translation3D) { |
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CORRADE_INTERNAL_ASSERT(data->trackType(i) == |
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Trade::AnimationTrackType::Vector3); |
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player.add(data->track<Vector3>(i), positions[data->trackTarget(i)]); |
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} |
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// similarly for rotation / scaling ... |
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} |
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Containers::Array<char> animationData = data->release(); /* Take ownership */ |
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/* [AnimationData-usage] */ |
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} |
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{ |
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Trade::AnimationData data{nullptr, {}}; |
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/* [AnimationData-usage-mutable] */ |
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for(UnsignedInt i = 0; i != data.trackCount(); ++i) { |
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if(data.trackTargetType(i) != Trade::AnimationTrackTargetType::Translation3D) |
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continue; |
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/* Check prerequisites */ |
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if(!(data.dataFlags() & Trade::DataFlag::Mutable) || |
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data.trackType(i) != Trade::AnimationTrackType::Vector2) |
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Fatal{} << "Oops"; |
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MeshTools::transformVectorsInPlace(Matrix4::scaling(Vector3::yScale(-1.0f)), |
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data.mutableTrack<Vector3>(i).values()); |
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} |
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/* [AnimationData-usage-mutable] */ |
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} |
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{ |
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/* [ImageData-construction] */ |
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Containers::Array<char> data; |
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Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)}; |
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/* [ImageData-construction] */ |
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} |
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{ |
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/* [ImageData-construction-compressed] */ |
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Containers::Array<char> data; |
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Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm, |
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{32, 32}, std::move(data)}; |
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/* [ImageData-construction-compressed] */ |
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} |
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#ifdef MAGNUM_TARGET_GL |
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{ |
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/* [ImageData-usage] */ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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Containers::Optional<Trade::ImageData2D> image = importer->image2D(0); |
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if(!image) Fatal{} << "Oopsie!"; |
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GL::Texture2D texture; |
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DOXYGEN_IGNORE() |
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texture.setStorage(1, GL::textureFormat(image->format()), image->size()); |
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if(!image->isCompressed()) |
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texture.setSubImage(0, {}, *image); |
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else |
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texture.setCompressedSubImage(0, {}, *image); |
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/* [ImageData-usage] */ |
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} |
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#endif |
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{ |
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Trade::ImageData2D data{PixelFormat::RGB8Unorm, {}, nullptr}; |
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/* [ImageData-usage-mutable] */ |
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if(data.isCompressed() || |
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data.format() != PixelFormat::RGB8Unorm || |
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!(data.dataFlags() & Trade::DataFlag::Mutable)) |
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Fatal{} << ":("; |
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for(auto&& row: data.mutablePixels<Color3ub>()) |
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for(Color3ub& pixel: row) |
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pixel = Math::gather<'b', 'g', 'r'>(pixel); |
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/* [ImageData-usage-mutable] */ |
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} |
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{ |
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/* [LightData-populating-range] */ |
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Trade::LightData data{Trade::LightData::Type::Point, |
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0xfff3d6_srgbf, 1.0f, |
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15.0f}; |
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/* [LightData-populating-range] */ |
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} |
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{ |
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/* [LightData-populating-attenuation] */ |
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Trade::LightData data{Trade::LightData::Type::Spot, |
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0xf3d6ff_srgbf, 10.0f, |
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{0.01f, 0.5f, 2.0f}, |
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25.0_degf, 55.0_degf}; |
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/* [LightData-populating-attenuation] */ |
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} |
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{ |
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/* [LightData-populating-none] */ |
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Trade::LightData data{Trade::LightData::Type::Directional, |
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0xd6fff3_srgbf, 0.25f}; |
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/* [LightData-populating-none] */ |
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} |
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{ |
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/* [MaterialAttributeData-name] */ |
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Trade::MaterialAttributeData a{ |
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Trade::MaterialAttribute::DiffuseColor, 0x3bd267ff_srgbaf}; |
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Trade::MaterialAttributeData b{"DiffuseColor", 0x3bd267ff_srgbaf}; |
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/* [MaterialAttributeData-name] */ |
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} |
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{ |
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/* [MaterialData-usage] */ |
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Trade::MaterialData data = DOXYGEN_IGNORE(Trade::MaterialData{{}, {}}); |
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// Assumes the attribute exists |
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Float roughness = data.attribute<Float>(Trade::MaterialAttribute::Roughness); |
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// Optional access |
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Color4 color = data.attributeOr(Trade::MaterialAttribute::BaseColor, |
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0x3bd267ff_srgbaf); |
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if(Containers::Optional<UnsignedInt> texture = |
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data.tryAttribute<UnsignedInt>(Trade::MaterialAttribute::BaseColorTexture)) |
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{ |
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// ... |
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} |
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/* [MaterialData-usage] */ |
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static_cast<void>(roughness); |
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static_cast<void>(color); |
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} |
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{ |
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Trade::MaterialData data{{}, {}}; |
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/* [MaterialData-usage-types] */ |
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/* Prefer a specular/roughness workflow, if present */ |
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if(data.types() & Trade::MaterialType::PbrSpecularGlossiness) { |
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const auto& pbr = data.as<Trade::PbrSpecularGlossinessMaterialData>(); |
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Color4 diffuse = pbr.diffuseColor(); |
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Color4 specular = pbr.specularColor(); |
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Float glossiness = pbr.glossiness(); |
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DOXYGEN_IGNORE(static_cast<void>(diffuse), static_cast<void>(specular), static_cast<void>(glossiness);) |
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/* Otherwise use metallic/roughness (or defaults if no attributes present) */ |
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} else { |
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const auto& pbr = data.as<Trade::PbrMetallicRoughnessMaterialData>(); |
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Color4 base = pbr.baseColor(); |
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Float metalness = pbr.metalness(); |
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Float roughness = pbr.roughness(); |
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DOXYGEN_IGNORE(static_cast<void>(base), static_cast<void>(metalness), static_cast<void>(roughness);) |
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} |
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/* [MaterialData-usage-types] */ |
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} |
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{ |
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/* [MaterialData-usage-texture-complexity] */ |
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Trade::PbrSpecularGlossinessMaterialData data = DOXYGEN_IGNORE(Trade::PbrSpecularGlossinessMaterialData{{}, {}}); |
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/* Simple case for diffuse + packed specular/glossiness texture, the default |
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coordinate set and a common coordinate transformation for all textures */ |
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if(data.hasAttribute(Trade::MaterialAttribute::DiffuseTexture) && |
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data.hasSpecularGlossinessTexture() && |
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data.hasCommonTextureTransformation() && !data.hasTextureCoordinates()) |
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{ |
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UnsignedInt diffuse = data.diffuseTexture(); |
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UnsignedInt specularGlossiness = data.specularTexture(); |
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Matrix3 textureMatrix = data.commonTextureMatrix(); |
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DOXYGEN_IGNORE(static_cast<void>(diffuse), static_cast<void>(specularGlossiness), static_cast<void>(textureMatrix);) |
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/* Extra work needed when using a non-default texture coordinate set */ |
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} else if(data.hasTextureCoordinates() && data.hasCommonTextureCoordinates()) { |
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DOXYGEN_IGNORE() |
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/* Etc... */ |
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} else Fatal{} << "Material too complex, giving up"; |
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/* [MaterialData-usage-texture-complexity] */ |
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} |
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{ |
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Trade::MaterialData data{{}, {}}; |
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/* [MaterialData-usage-layers] */ |
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if(data.hasLayer(Trade::MaterialLayer::ClearCoat)) { |
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Float clearCoatFactor = data.attributeOr(Trade::MaterialLayer::ClearCoat, |
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Trade::MaterialAttribute::LayerFactor, 1.0f); |
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Float clearCoatRoughness = data.attributeOr(Trade::MaterialLayer::ClearCoat, |
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Trade::MaterialAttribute::Roughness, 0.0f); |
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DOXYGEN_IGNORE(static_cast<void>(clearCoatFactor), static_cast<void>(clearCoatRoughness);) |
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} |
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/* [MaterialData-usage-layers] */ |
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} |
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{ |
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Trade::MaterialData data{{}, {}}; |
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/* [MaterialData-usage-layers-types] */ |
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if(data.types() & Trade::MaterialType::PbrClearCoat) { |
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const auto& clearCoat = data.as<Trade::PbrClearCoatMaterialData>(); |
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Float clearCoatFactor = clearCoat.layerFactor(); |
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Float clearCoatRoughness = clearCoat.roughness(); |
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DOXYGEN_IGNORE(static_cast<void>(clearCoatFactor), static_cast<void>(clearCoatRoughness);) |
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} |
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/* [MaterialData-usage-layers-types] */ |
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} |
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{ |
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/* [MaterialData-populating] */ |
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Trade::MaterialData data{Trade::MaterialType::PbrMetallicRoughness, { |
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{Trade::MaterialAttribute::DoubleSided, true}, |
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{Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf}, |
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{Trade::MaterialAttribute::BaseColorTexture, 17u}, |
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{Trade::MaterialAttribute::TextureMatrix, Matrix3::scaling({0.5f, 1.0f})} |
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}}; |
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/* [MaterialData-populating] */ |
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} |
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{ |
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/* [MaterialData-populating-non-owned] */ |
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using namespace Containers::Literals; |
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constexpr Trade::MaterialAttributeData attributes[]{ |
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{"BaseColor"_s, Color4{0.043735f, 0.64448f, 0.135633f, 1.0f}}, |
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{"BaseColorTexture"_s, 5u}, |
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{"DoubleSided"_s, true}, |
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{"TextureMatrix"_s, Matrix3{{0.5f, 0.0f, 0.0f}, |
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{0.0f, 1.0f, 0.0f}, |
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{0.0f, 0.0f, 1.0f}}} |
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}; |
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Trade::MaterialData data{Trade::MaterialType::Phong, {}, attributes}; |
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/* [MaterialData-populating-non-owned] */ |
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} |
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#ifdef MAGNUM_TARGET_GL |
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{ |
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GL::Texture2D baseColorTexture; |
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/* [MaterialData-populating-custom] */ |
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Trade::MaterialData data{Trade::MaterialType::PbrMetallicRoughness, { |
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{Trade::MaterialAttribute::BaseColor, 0x3bd267ff_srgbaf}, |
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{Trade::MaterialAttribute::TextureMatrix, Matrix3::scaling({0.5f, 1.0f})}, |
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{"baseColorTexturePointer", &baseColorTexture}, |
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{"highlightColor", 0x00ffff_srgbf}, |
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{"name", "Canary Green Plastic, really ugly"} |
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}}; |
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// Retrieving the texture pointer |
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GL::Texture2D* texture = data.attribute<GL::Texture2D*>("baseColorTexturePointer"); |
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/* [MaterialData-populating-custom] */ |
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static_cast<void>(texture); |
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} |
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#endif |
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{ |
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/* [MaterialData-populating-layers] */ |
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Trade::MaterialData data{ |
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Trade::MaterialType::PbrMetallicRoughness|Trade::MaterialType::PbrClearCoat, |
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{ |
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{Trade::MaterialAttribute::BaseColor, 0xffcc33_srgbf}, |
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{Trade::MaterialAttribute::NoneRoughnessMetallicTexture, 0u}, |
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|
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{Trade::MaterialLayer::ClearCoat}, |
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{Trade::MaterialAttribute::LayerFactorTexture, 1u}, |
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{Trade::MaterialAttribute::RoughnessTexture, 1u}, |
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{Trade::MaterialAttribute::RoughnessTextureSwizzle, |
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Trade::MaterialTextureSwizzle::G} |
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}, |
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{2, 6} |
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}; |
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/* [MaterialData-populating-layers] */ |
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} |
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{ |
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UnsignedInt a, b, c, d, sandTile, grassTile, rockTile; |
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/* [MaterialData-populating-layers-custom] */ |
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Trade::MaterialData proceduralLandscape{ |
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Trade::MaterialTypes{}, // Doesn't match any builtin material type |
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{ |
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// Rock layer |
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{Trade::MaterialAttribute::LayerFactorTexture, a}, |
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{Trade::MaterialAttribute::BaseColorTexture, rockTile}, |
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|
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// Sand layer |
|
{Trade::MaterialAttribute::LayerFactorTexture, b}, |
|
{"blendType", "mix"}, |
|
{Trade::MaterialAttribute::BaseColorTexture, sandTile}, |
|
|
|
// Grass layer |
|
{Trade::MaterialAttribute::LayerFactorTexture, c}, |
|
{"blendType", "overlay"}, |
|
{"strandLengthTexture", d}, |
|
{Trade::MaterialAttribute::BaseColorTexture, grassTile}, |
|
}, |
|
|
|
// There's no base material, everything is in layers |
|
{0, 2, 5, 9} |
|
}; |
|
/* [MaterialData-populating-layers-custom] */ |
|
} |
|
|
|
{ |
|
/* [MeshIndexData-usage] */ |
|
Containers::ArrayView<const UnsignedShort> indices; |
|
|
|
Trade::MeshIndexData data{indices}; |
|
/* [MeshIndexData-usage] */ |
|
} |
|
|
|
{ |
|
Vector3 normal; |
|
Vector4 tangent; |
|
/* [MeshAttribute-bitangent-from-tangent] */ |
|
Vector3 bitangent = Math::cross(normal, tangent.xyz())*tangent.w(); |
|
/* [MeshAttribute-bitangent-from-tangent] */ |
|
static_cast<void>(bitangent); |
|
} |
|
|
|
{ |
|
/* [MeshAttributeData-usage] */ |
|
Containers::StridedArrayView1D<const Vector3> positions; |
|
|
|
Trade::MeshAttributeData data{Trade::MeshAttribute::Position, positions}; |
|
/* [MeshAttributeData-usage] */ |
|
} |
|
|
|
{ |
|
/* [MeshAttributeData-usage-offset-only] */ |
|
struct Vertex { |
|
Vector3 position; |
|
Vector4 color; |
|
}; |
|
|
|
/* Layout defined statically, 15 vertices in total */ |
|
constexpr Trade::MeshAttributeData positions{Trade::MeshAttribute::Position, |
|
VertexFormat::Vector3, offsetof(Vertex, position), 15, sizeof(Vertex)}; |
|
constexpr Trade::MeshAttributeData colors{Trade::MeshAttribute::Color, |
|
VertexFormat::Vector4, offsetof(Vertex, color), 15, sizeof(Vertex)}; |
|
|
|
/* Actual data populated later */ |
|
Containers::Array<char> vertexData{15*sizeof(Vertex)}; |
|
// ... |
|
Trade::MeshData{MeshPrimitive::Triangles, std::move(vertexData), |
|
{positions, colors}}; |
|
/* [MeshAttributeData-usage-offset-only] */ |
|
} |
|
|
|
#ifdef MAGNUM_TARGET_VK |
|
{ |
|
Containers::StridedArrayView1D<const void> data; |
|
/* [MeshAttributeData-custom-vertex-format] */ |
|
Trade::MeshAttributeData normals{Trade::MeshAttribute::Normal, |
|
vertexFormatWrap(VK_FORMAT_B10G11R11_UFLOAT_PACK32), |
|
data}; |
|
/* [MeshAttributeData-custom-vertex-format] */ |
|
} |
|
#endif |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
{ |
|
Trade::MeshData data{MeshPrimitive::Points, 0}; |
|
/* [MeshData-usage] */ |
|
/* Check that we have at least positions and normals */ |
|
GL::Mesh mesh{data.primitive()}; |
|
if(!data.hasAttribute(Trade::MeshAttribute::Position) || |
|
!data.hasAttribute(Trade::MeshAttribute::Normal)) |
|
Fatal{} << "Oh well"; |
|
|
|
/* Interleave vertex data */ |
|
GL::Buffer vertices; |
|
vertices.setData(MeshTools::interleave(data.positions3DAsArray(), |
|
data.normalsAsArray())); |
|
mesh.addVertexBuffer(std::move(vertices), 0, |
|
Shaders::PhongGL::Position{}, Shaders::PhongGL::Normal{}); |
|
|
|
/* Set up an index buffer, if the mesh is indexed*/ |
|
if(data.isIndexed()) { |
|
GL::Buffer indices; |
|
indices.setData(data.indicesAsArray()); |
|
mesh.setIndexBuffer(std::move(indices), 0, MeshIndexType::UnsignedInt) |
|
.setCount(data.indexCount()); |
|
} else mesh.setCount(data.vertexCount()); |
|
/* [MeshData-usage] */ |
|
} |
|
|
|
{ |
|
Trade::MeshData data{MeshPrimitive::Points, 0}; |
|
GL::Mesh mesh{data.primitive()}; |
|
/* [MeshData-usage-advanced] */ |
|
/* Upload the original packed vertex data */ |
|
GL::Buffer vertices; |
|
vertices.setData(data.vertexData()); |
|
|
|
/* Set up the position and normal attributes */ |
|
mesh.addVertexBuffer(vertices, |
|
data.attributeOffset(Trade::MeshAttribute::Position), |
|
data.attributeStride(Trade::MeshAttribute::Position), |
|
GL::DynamicAttribute{Shaders::PhongGL::Position{}, |
|
data.attributeFormat(Trade::MeshAttribute::Position)}); |
|
mesh.addVertexBuffer(vertices, |
|
data.attributeOffset(Trade::MeshAttribute::Normal), |
|
data.attributeStride(Trade::MeshAttribute::Normal), |
|
GL::DynamicAttribute{Shaders::PhongGL::Normal{}, |
|
data.attributeFormat(Trade::MeshAttribute::Normal)}); |
|
|
|
// Set up other attributes ... |
|
|
|
/* Upload the original packed index data */ |
|
if(data.isIndexed()) { |
|
GL::Buffer indices; |
|
indices.setData(data.indexData()); |
|
mesh.setIndexBuffer(std::move(indices), 0, data.indexType()) |
|
.setCount(data.indexCount()); |
|
} else mesh.setCount(data.vertexCount()); |
|
/* [MeshData-usage-advanced] */ |
|
} |
|
|
|
{ |
|
Trade::MeshData data{MeshPrimitive::Points, 0}; |
|
/* [MeshData-usage-compile] */ |
|
GL::Mesh mesh = MeshTools::compile(data); |
|
/* [MeshData-usage-compile] */ |
|
} |
|
#endif |
|
|
|
{ |
|
Trade::MeshData data{MeshPrimitive::Points, 0}; |
|
/* [MeshData-usage-mutable] */ |
|
/* Check prerequisites */ |
|
if(!(data.vertexDataFlags() & Trade::DataFlag::Mutable) || |
|
!data.hasAttribute(Trade::MeshAttribute::Position) || |
|
data.attributeFormat(Trade::MeshAttribute::Position) != VertexFormat::Vector3) |
|
Fatal{} << "Oh well"; |
|
|
|
/* Scale the mesh two times */ |
|
MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{2.0f}), |
|
data.mutableAttribute<Vector3>(Trade::MeshAttribute::Position)); |
|
/* [MeshData-usage-mutable] */ |
|
} |
|
|
|
{ |
|
std::size_t vertexCount{}, indexCount{}; |
|
/* [MeshData-populating] */ |
|
struct Vertex { |
|
Vector3 position; |
|
Vector4 color; |
|
}; |
|
|
|
Containers::Array<char> indexData{indexCount*sizeof(UnsignedShort)}; |
|
Containers::Array<char> vertexData{vertexCount*sizeof(Vertex)}; |
|
// … |
|
auto vertices = Containers::arrayCast<const Vertex>(vertexData); |
|
auto indices = Containers::arrayCast<const UnsignedShort>(indexData); |
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles, |
|
std::move(indexData), Trade::MeshIndexData{indices}, |
|
std::move(vertexData), { |
|
Trade::MeshAttributeData{Trade::MeshAttribute::Position, |
|
Containers::StridedArrayView1D<const Vector3>{vertices, |
|
&vertices[0].position, vertexCount, sizeof(Vertex)}}, |
|
Trade::MeshAttributeData{Trade::MeshAttribute::Color, |
|
Containers::StridedArrayView1D<const Vector4>{vertices, |
|
&vertices[0].color, vertexCount, sizeof(Vertex)}} |
|
}}; |
|
/* [MeshData-populating] */ |
|
} |
|
|
|
{ |
|
struct Vertex { |
|
Vector3 position; |
|
Vector4 color; |
|
}; |
|
/* [MeshData-populating-non-owned] */ |
|
const UnsignedShort indices[] { |
|
0, 1, 2, |
|
2, 1, 3, |
|
3, 4, 5, |
|
5, 4, 6 |
|
}; |
|
Vertex vertices[7]; |
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles, |
|
Trade::DataFlags{}, indices, Trade::MeshIndexData{indices}, |
|
Trade::DataFlag::Mutable, vertices, { |
|
Trade::MeshAttributeData{Trade::MeshAttribute::Position, |
|
Containers::StridedArrayView1D<const Vector3>{ |
|
Containers::arrayView(vertices), &vertices[0].position, |
|
Containers::arraySize(vertices), sizeof(Vertex)}}, |
|
Trade::MeshAttributeData{Trade::MeshAttribute::Color, |
|
Containers::StridedArrayView1D<const Vector4>{ |
|
Containers::arrayView(vertices), &vertices[0].color, |
|
Containers::arraySize(vertices), sizeof(Vertex)}} |
|
}}; |
|
/* [MeshData-populating-non-owned] */ |
|
} |
|
|
|
{ |
|
/* [MeshData-populating-custom] */ |
|
/* Each face can consist of 15 triangles at most, triangleCount says how many |
|
indices in triangleIds are valid */ |
|
struct Face { |
|
UnsignedShort triangleIds[15]; |
|
UnsignedByte triangleCount; |
|
}; |
|
|
|
constexpr Trade::MeshAttribute TriangleIds = Trade::meshAttributeCustom(0x01); |
|
constexpr Trade::MeshAttribute TriangleCount = Trade::meshAttributeCustom(0x02); |
|
|
|
Containers::Array<char> vertexData; |
|
auto faces = Containers::arrayCast<const Face>(vertexData); |
|
|
|
Trade::MeshData data{MeshPrimitive::Faces, std::move(vertexData), { |
|
Trade::MeshAttributeData{TriangleIds, |
|
Containers::StridedArrayView2D<const UnsignedShort>{faces, |
|
&faces[0].triangleIds[0], |
|
{faces.size(), 15}, |
|
{sizeof(Face), sizeof(UnsignedShort)}}}, |
|
Trade::MeshAttributeData{TriangleCount, |
|
Containers::StridedArrayView1D<const UnsignedByte>{faces, |
|
&faces[0].triangleCount, faces.size(), sizeof(Face)}} |
|
}}; |
|
/* [MeshData-populating-custom] */ |
|
|
|
/* [MeshData-populating-custom-retrieve] */ |
|
Containers::StridedArrayView2D<const UnsignedShort> triangleIds = |
|
data.attribute<UnsignedShort[]>(TriangleIds); |
|
Containers::StridedArrayView1D<const UnsignedByte> triangleCounts = |
|
data.attribute<UnsignedByte>(TriangleCount); |
|
/* [MeshData-populating-custom-retrieve] */ |
|
static_cast<void>(triangleIds); |
|
static_cast<void>(triangleCounts); |
|
} |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
{ |
|
CORRADE_IGNORE_DEPRECATED_PUSH |
|
Trade::MeshData2D& foo(); |
|
Trade::MeshData2D& data = foo(); |
|
/* [MeshData2D-transform] */ |
|
Matrix3 transformation = |
|
Matrix3::translation({3.0f, -2.0f})* |
|
Matrix3::scaling(Vector2{2.0f})* |
|
Matrix3::rotation(45.0_degf); |
|
MeshTools::transformPointsInPlace(transformation, data.positions(0)); |
|
/* [MeshData2D-transform] */ |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
} |
|
#endif |
|
|
|
{ |
|
Trade::ObjectData2D& baz(); |
|
Trade::ObjectData2D& data = baz(); |
|
/* [ObjectData2D-transformation] */ |
|
Matrix3 transformation = |
|
Matrix3::from(data.rotation().toMatrix(), data.translation())* |
|
Matrix3::scaling(data.scaling()); |
|
/* [ObjectData2D-transformation] */ |
|
static_cast<void>(transformation); |
|
} |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
{ |
|
CORRADE_IGNORE_DEPRECATED_PUSH |
|
Trade::MeshData3D& bar(); |
|
Trade::MeshData3D& data = bar(); |
|
/* [MeshData3D-transform] */ |
|
Matrix4 transformation = |
|
Matrix4::translation({3.0f, 1.5f, -2.0f})* |
|
Matrix4::rotationX(45.0_degf); |
|
MeshTools::transformPointsInPlace(transformation, data.positions(0)); |
|
MeshTools::transformVectorsInPlace(transformation, data.normals(0)); |
|
/* [MeshData3D-transform] */ |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
} |
|
#endif |
|
|
|
{ |
|
Trade::ObjectData3D& fizz(); |
|
Trade::ObjectData3D& data = fizz(); |
|
/* [ObjectData3D-transformation] */ |
|
Matrix4 transformation = |
|
Matrix4::from(data.rotation().toMatrix(), data.translation())* |
|
Matrix4::scaling(data.scaling()); |
|
/* [ObjectData3D-transformation] */ |
|
static_cast<void>(transformation); |
|
} |
|
|
|
}
|
|
|