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114 lines
4.0 KiB
114 lines
4.0 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "WindowlessIosApplication.h" |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/GL/Version.h" |
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#include "Magnum/Platform/GLContext.h" |
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#import "EAGL.h" |
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#if __has_feature(objc_arc) |
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#error no, we want to use manual memory management |
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#endif |
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namespace Magnum { namespace Platform { |
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WindowlessIosContext::WindowlessIosContext(const Configuration&, GLContext*) { |
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if(!(_context = [[EAGLContext alloc] |
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#ifdef MAGNUM_TARGET_GLES2 |
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initWithAPI:kEAGLRenderingAPIOpenGLES2 |
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#else |
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initWithAPI:kEAGLRenderingAPIOpenGLES3 |
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#endif |
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])) |
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{ |
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Error() << "Platform::WindowlessIosContext(): cannot create EAGL context"; |
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} |
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} |
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WindowlessIosContext::WindowlessIosContext(WindowlessIosContext&& other): _context{other._context} { |
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other._context = {}; |
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} |
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WindowlessIosContext::~WindowlessIosContext() { |
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if(_context) [_context dealloc]; |
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} |
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WindowlessIosContext& WindowlessIosContext::operator=(WindowlessIosContext&& other) { |
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using std::swap; |
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swap(other._context, _context); |
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return *this; |
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} |
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bool WindowlessIosContext::makeCurrent() { |
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if([EAGLContext setCurrentContext:_context]) |
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return true; |
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Error() << "Platform::WindowlessIosContext::makeCurrent(): cannot make context current"; |
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return false; |
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} |
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bool WindowlessIosContext::release() { |
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if([EAGLContext setCurrentContext:nil]) |
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return true; |
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Error() << "Platform::WindowlessIosContext::release(): cannot release current context"; |
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return false; |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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WindowlessIosApplication::WindowlessIosApplication(const Arguments& arguments): WindowlessIosApplication{arguments, Configuration{}} {} |
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#endif |
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WindowlessIosApplication::WindowlessIosApplication(const Arguments& arguments, const Configuration& configuration): WindowlessIosApplication{arguments, NoCreate} { |
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createContext(configuration); |
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} |
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WindowlessIosApplication::WindowlessIosApplication(const Arguments& arguments, NoCreateT): _glContext{NoCreate}, _context{new GLContext{NoCreate, arguments.argc, arguments.argv}} {} |
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void WindowlessIosApplication::createContext() { createContext({}); } |
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void WindowlessIosApplication::createContext(const Configuration& configuration) { |
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if(!tryCreateContext(configuration)) std::exit(1); |
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} |
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bool WindowlessIosApplication::tryCreateContext(const Configuration& configuration) { |
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CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::WindowlessIosApplication::tryCreateContext(): context already created", false); |
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WindowlessIosContext glContext{configuration, _context.get()}; |
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if(!glContext.isCreated() || !glContext.makeCurrent() || !_context->tryCreate()) |
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return false; |
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_glContext = std::move(glContext); |
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return true; |
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} |
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WindowlessIosApplication::~WindowlessIosApplication() = default; |
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}}
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