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134 lines
5.6 KiB
134 lines
5.6 KiB
#ifndef Magnum_Swizzle_h |
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#define Magnum_Swizzle_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Function Magnum::Math::swizzle() |
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*/ |
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#include "Color.h" |
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namespace Magnum { |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Implementation { |
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using Math::Implementation::Sequence; |
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using Math::Implementation::GenerateSequence; |
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template<size_t size, size_t position> struct GetPosition { |
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static_assert(size > position, "Swizzle parameter out of range of base vector"); |
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inline constexpr static size_t value() { return position; } |
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}; |
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template<size_t size, char component> struct GetComponent {}; |
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template<size_t size> struct GetComponent<size, 'x'>: public GetPosition<size, 0> {}; |
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template<size_t size> struct GetComponent<size, 'y'>: public GetPosition<size, 1> {}; |
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template<size_t size> struct GetComponent<size, 'z'>: public GetPosition<size, 2> {}; |
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template<size_t size> struct GetComponent<size, 'w'>: public GetPosition<size, 3> {}; |
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template<size_t size> struct GetComponent<size, 'r'>: public GetPosition<size, 0> {}; |
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template<size_t size> struct GetComponent<size, 'g'>: public GetPosition<size, 1> {}; |
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template<size_t size> struct GetComponent<size, 'b'>: public GetPosition<size, 2> {}; |
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template<size_t size> struct GetComponent<size, 'a'>: public GetPosition<size, 3> {}; |
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template<size_t size, class T> struct TypeForSize { |
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typedef Math::Vector<size, typename T::Type> Type; |
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}; |
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template<class T> struct TypeForSize<2, T> { typedef Math::Vector2<typename T::Type> Type; }; |
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template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; }; |
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template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; }; |
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template<class T> struct TypeForSize<3, Color3<T>> { typedef Color3<T> Type; }; |
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template<class T> struct TypeForSize<3, Color4<T>> { typedef Color3<T> Type; }; |
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template<class T> struct TypeForSize<4, Color3<T>> { typedef Color4<T> Type; }; |
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template<class T> struct TypeForSize<4, Color4<T>> { typedef Color4<T> Type; }; |
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inline constexpr size_t getPosition(size_t size, size_t position) { |
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return size > position ? position : throw; |
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} |
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template<size_t size> inline constexpr size_t getComponent(char component) { |
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return component == 'x' ? getPosition(size, 0) : |
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component == 'y' ? getPosition(size, 1) : |
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component == 'z' ? getPosition(size, 2) : |
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component == 'w' ? getPosition(size, 3) : |
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component == 'r' ? getPosition(size, 0) : |
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component == 'g' ? getPosition(size, 1) : |
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component == 'b' ? getPosition(size, 2) : |
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component == 'a' ? getPosition(size, 3) : |
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throw; |
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} |
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template<size_t size, class T, size_t ...sequence> inline constexpr Math::Vector<sizeof...(sequence), T> swizzleFrom(Sequence<sequence...>, const Math::Vector<size, T>& vector, const char(&components)[sizeof...(sequence)+1]) { |
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return {vector[getComponent<size>(components[sequence])]...}; |
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} |
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} |
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#endif |
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/** |
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@brief Swizzle Vector components |
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Creates new vector from given components. Example: |
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@code |
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Vector4<int> original(1, 2, 3, 4); |
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auto vec = swizzle<'a', 'b', 'b', 'g', 'r', 'r'>(original); |
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// vec == { 4, 3, 3, 2, 1, 1 } |
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@endcode |
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of |
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elements is unlimited, but must be at least one. If the resulting vector is |
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two, three or four-component, corresponding Vector2, Vector3 or Vector4 |
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specialization is returned. |
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@attention This function is less convenient to write than |
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swizzle(const Vector<size, T>&, const char(&)[newSize]), but the evaluation of |
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the swizzling operation is guaranteed to be always done at compile time |
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instead of at runtime. |
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@see Vector4::xyz(), Vector4::rgb(), Vector4::xy(), Vector3::xy() |
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*/ |
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template<char ...components, class T> inline constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) { |
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return {vector[Implementation::GetComponent<T::Size, components>::value()]...}; |
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} |
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/** |
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@brief Swizzle Vector components |
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Creates new vector from given components. Example: |
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@code |
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Vector4<int> original(1, 2, 3, 4); |
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auto vec = swizzle(original, "abbgrr"); |
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// vec == { 4, 3, 3, 2, 1, 1 } |
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@endcode |
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of |
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elements is unlimited, but must be at least one. If the resulting vector is |
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two, three or four-component, corresponding Vector2, Vector3 or Vector4 |
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specialization is returned. |
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@attention This function is more convenient to write than |
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swizzle(const Vector<size, T>&), but unless the result is marked with |
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`constexpr`, the evaluation of the swizzling operation probably won't be |
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evaluated at compile time, but at runtime. |
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@see Vector4::xyz(), Vector4::rgb(), Vector4::xy(), Vector3::xy() |
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*/ |
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template<class T, size_t newSize> inline constexpr typename Implementation::TypeForSize<newSize-1, T>::Type swizzle(const T& vector, const char(&components)[newSize]) { |
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return Implementation::swizzleFrom(typename Implementation::GenerateSequence<newSize-1>::Type(), vector, components); |
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} |
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} |
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#endif
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