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412 lines
15 KiB
412 lines
15 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Sdl2Application.h" |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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#include <tuple> |
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#else |
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#include <emscripten/emscripten.h> |
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#endif |
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#include "Magnum/Platform/Context.h" |
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#include "Magnum/Version.h" |
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#include "Magnum/Platform/ScreenedApplication.hpp" |
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namespace Magnum { namespace Platform { |
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namespace { |
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/* |
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* Fix up the modifiers -- we want >= operator to work properly on Shift, |
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* Ctrl, Alt, but SDL generates different event for left / right keys, thus |
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* (modifiers >= Shift) would pass only if both left and right were pressed, |
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* which is usually not what the developers wants. |
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*/ |
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Sdl2Application::InputEvent::Modifiers fixedModifiers(Uint16 mod) { |
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Sdl2Application::InputEvent::Modifiers modifiers(static_cast<Sdl2Application::InputEvent::Modifier>(mod)); |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Shift) modifiers |= Sdl2Application::InputEvent::Modifier::Shift; |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Ctrl) modifiers |= Sdl2Application::InputEvent::Modifier::Ctrl; |
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if(modifiers & Sdl2Application::InputEvent::Modifier::Alt) modifiers |= Sdl2Application::InputEvent::Modifier::Alt; |
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return modifiers; |
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} |
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} |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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Sdl2Application* Sdl2Application::_instance = nullptr; |
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void Sdl2Application::staticMainLoop() { |
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_instance->mainLoop(); |
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} |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Sdl2Application::Sdl2Application(const Arguments& arguments): Sdl2Application{arguments, Configuration{}} {} |
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#endif |
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Sdl2Application::Sdl2Application(const Arguments& arguments, const Configuration& configuration): Sdl2Application{arguments, nullptr} { |
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createContext(configuration); |
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} |
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Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t): _glContext{nullptr}, |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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_minimalLoopPeriod{0}, |
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#endif |
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_flags{Flag::Redraw} { |
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#ifdef CORRADE_TARGET_EMSCRIPTEN |
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CORRADE_ASSERT(!_instance, "Platform::Sdl2Application::Sdl2Application(): the instance is already created", ); |
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_instance = this; |
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#endif |
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if(SDL_Init(SDL_INIT_VIDEO) < 0) { |
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Error() << "Cannot initialize SDL."; |
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std::exit(1); |
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} |
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} |
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void Sdl2Application::createContext() { createContext({}); } |
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void Sdl2Application::createContext(const Configuration& configuration) { |
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if(!tryCreateContext(configuration)) std::exit(1); |
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} |
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bool Sdl2Application::tryCreateContext(const Configuration& configuration) { |
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CORRADE_ASSERT(!_glContext, "Platform::Sdl2Application::tryCreateContext(): context already created", false); |
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/* Enable double buffering and 24bt depth buffer */ |
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
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/* Multisampling */ |
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, configuration.sampleCount() > 1 ? 1 : 0); |
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, configuration.sampleCount()); |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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/* Context flags */ |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(configuration.flags())); |
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#endif |
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/* Flags: if not hidden, set as shown */ |
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Uint32 windowFlags(configuration.windowFlags()); |
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if(!(configuration.windowFlags() & Configuration::WindowFlag::Hidden)) |
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windowFlags |= SDL_WINDOW_SHOWN; |
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/** @todo Remove when Emscripten has proper SDL2 support */ |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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/* Set context version, if user-specified */ |
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if(configuration.version() != Version::None) { |
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Int major, minor; |
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std::tie(major, minor) = version(configuration.version()); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
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#ifndef MAGNUM_TARGET_GLES |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, configuration.version() >= Version::GL310 ? |
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SDL_GL_CONTEXT_PROFILE_CORE : SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
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#else |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
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#endif |
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/* Request usable version otherwise */ |
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} else { |
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#ifndef MAGNUM_TARGET_GLES |
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/* First try to create core context. This is needed mainly on OS X and |
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Mesa, as support for recent OpenGL versions isn't implemented in |
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compatibility contexts (which are the default). At least GL 3.2 is |
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needed on OSX, at least GL 3.0 is needed on Mesa. Bite the bullet |
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and try 3.0 also elsewhere. */ |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
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#ifdef CORRADE_TARGET_APPLE |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); |
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#else |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
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#endif |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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#else |
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/* For ES the major context version is compile-time constant */ |
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#ifdef MAGNUM_TARGET_GLES3 |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
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#else |
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#error unsupported OpenGL ES version |
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#endif |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
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#endif |
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} |
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/* Create window */ |
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if(!(_window = SDL_CreateWindow(configuration.title().data(), |
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
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configuration.size().x(), configuration.size().y(), |
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SDL_WINDOW_OPENGL|windowFlags))) |
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{ |
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Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create window:" << SDL_GetError(); |
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return false; |
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} |
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/* Create context */ |
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_glContext = SDL_GL_CreateContext(_window); |
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#ifndef MAGNUM_TARGET_GLES |
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/* Fall back to (forward compatible) GL 2.1, if core context creation fails |
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and if version is not user-specified */ |
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if(configuration.version() == Version::None && !_glContext) { |
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Warning() << "Platform::Sdl2Application::tryCreateContext(): cannot create core context:" << SDL_GetError() << "(falling back to compatibility context)"; |
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SDL_DestroyWindow(_window); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
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if(!(_window = SDL_CreateWindow(configuration.title().data(), |
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
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configuration.size().x(), configuration.size().y(), |
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SDL_WINDOW_OPENGL|windowFlags))) |
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{ |
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Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create window:" << SDL_GetError(); |
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return false; |
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} |
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} |
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#endif |
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/* Cannot create context (or fallback compatibility context on desktop) */ |
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if(!_glContext) { |
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Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create context:" << SDL_GetError(); |
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SDL_DestroyWindow(_window); |
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_window = nullptr; |
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return false; |
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} |
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#else |
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/* Emscripten-specific initialization */ |
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_glContext = SDL_SetVideoMode(configuration.size().x(), configuration.size().y(), 24, SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF); |
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#endif |
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_context.reset(new Platform::Context); |
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return true; |
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} |
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void Sdl2Application::swapBuffers() { |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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SDL_GL_SwapWindow(_window); |
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#else |
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SDL_Flip(_glContext); |
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#endif |
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} |
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Int Sdl2Application::swapInterval() const { |
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return SDL_GL_GetSwapInterval(); |
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} |
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bool Sdl2Application::setSwapInterval(const Int interval) { |
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if(SDL_GL_SetSwapInterval(interval) == -1) { |
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Error() << "Platform::Sdl2Application::setSwapInterval(): cannot set swap interval:" << SDL_GetError(); |
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_flags &= ~Flag::VSyncEnabled; |
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return false; |
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} |
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if(SDL_GL_GetSwapInterval() != interval) { |
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Error() << "Platform::Sdl2Application::setSwapInterval(): swap interval setting ignored by the driver"; |
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_flags &= ~Flag::VSyncEnabled; |
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return false; |
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} |
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_flags |= Flag::VSyncEnabled; |
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return true; |
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} |
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Sdl2Application::~Sdl2Application() { |
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_context.reset(); |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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SDL_GL_DeleteContext(_glContext); |
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SDL_DestroyWindow(_window); |
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#else |
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SDL_FreeSurface(_glContext); |
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CORRADE_INTERNAL_ASSERT(_instance == this); |
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_instance = nullptr; |
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#endif |
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SDL_Quit(); |
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} |
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int Sdl2Application::exec() { |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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while(!(_flags & Flag::Exit)) mainLoop(); |
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#else |
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emscripten_set_main_loop(staticMainLoop, 0, true); |
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#endif |
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return 0; |
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} |
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void Sdl2Application::exit() { |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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_flags |= Flag::Exit; |
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#else |
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emscripten_cancel_main_loop(); |
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#endif |
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} |
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void Sdl2Application::mainLoop() { |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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const UnsignedInt timeBefore = _minimalLoopPeriod ? SDL_GetTicks() : 0; |
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#endif |
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SDL_Event event; |
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while(SDL_PollEvent(&event)) { |
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switch(event.type) { |
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case SDL_WINDOWEVENT: |
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switch(event.window.event) { |
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case SDL_WINDOWEVENT_RESIZED: |
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viewportEvent({event.window.data1, event.window.data2}); |
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_flags |= Flag::Redraw; |
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break; |
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case SDL_WINDOWEVENT_EXPOSED: |
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_flags |= Flag::Redraw; |
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break; |
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} break; |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: { |
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KeyEvent e(static_cast<KeyEvent::Key>(event.key.keysym.sym), fixedModifiers(event.key.keysym.mod)); |
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event.type == SDL_KEYDOWN ? keyPressEvent(e) : keyReleaseEvent(e); |
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} break; |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: { |
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MouseEvent e(static_cast<MouseEvent::Button>(event.button.button), {event.button.x, event.button.y}); |
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event.type == SDL_MOUSEBUTTONDOWN ? mousePressEvent(e) : mouseReleaseEvent(e); |
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} break; |
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case SDL_MOUSEWHEEL: |
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if(event.wheel.y != 0) { |
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MouseEvent e(event.wheel.y > 0 ? MouseEvent::Button::WheelUp : MouseEvent::Button::WheelDown, {event.wheel.x, event.wheel.y}); |
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mousePressEvent(e); |
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} break; |
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case SDL_MOUSEMOTION: { |
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MouseMoveEvent e({event.motion.x, event.motion.y}, {event.motion.xrel, event.motion.yrel}, static_cast<MouseMoveEvent::Button>(event.motion.state)); |
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mouseMoveEvent(e); |
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break; |
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} |
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case SDL_QUIT: |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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_flags |= Flag::Exit; |
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#else |
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emscripten_cancel_main_loop(); |
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#endif |
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return; |
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} |
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} |
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/* Tick event */ |
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if(!(_flags & Flag::NoTickEvent)) tickEvent(); |
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/* Draw event */ |
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if(_flags & Flag::Redraw) { |
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_flags &= ~Flag::Redraw; |
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drawEvent(); |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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/* If VSync is not enabled, delay to prevent CPU hogging (if set) */ |
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if(!(_flags & Flag::VSyncEnabled) && _minimalLoopPeriod) { |
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const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; |
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if(loopTime < _minimalLoopPeriod) |
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SDL_Delay(_minimalLoopPeriod - loopTime); |
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} |
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#endif |
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return; |
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} |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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/* If not drawing anything, delay to prevent CPU hogging (if set) */ |
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if(_minimalLoopPeriod) { |
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const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; |
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if(loopTime < _minimalLoopPeriod) |
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SDL_Delay(_minimalLoopPeriod - loopTime); |
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} |
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/* Then, if the tick event doesn't need to be called periodically, wait |
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indefinitely for next input event */ |
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if(_flags & Flag::NoTickEvent) SDL_WaitEvent(nullptr); |
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#endif |
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} |
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void Sdl2Application::setMouseLocked(bool enabled) { |
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/** @todo Implement this in Emscripten */ |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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SDL_SetWindowGrab(_window, enabled ? SDL_TRUE : SDL_FALSE); |
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SDL_SetRelativeMouseMode(enabled ? SDL_TRUE : SDL_FALSE); |
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#else |
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CORRADE_ASSERT(false, "Sdl2Application::setMouseLocked(): not implemented", ); |
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static_cast<void>(enabled); |
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#endif |
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} |
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void Sdl2Application::tickEvent() { |
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/* If this got called, the tick event is not implemented by user and thus |
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we don't need to call it ever again */ |
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_flags |= Flag::NoTickEvent; |
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} |
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void Sdl2Application::viewportEvent(const Vector2i&) {} |
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void Sdl2Application::keyPressEvent(KeyEvent&) {} |
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void Sdl2Application::keyReleaseEvent(KeyEvent&) {} |
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void Sdl2Application::mousePressEvent(MouseEvent&) {} |
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void Sdl2Application::mouseReleaseEvent(MouseEvent&) {} |
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void Sdl2Application::mouseMoveEvent(MouseMoveEvent&) {} |
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Sdl2Application::Configuration::Configuration(): |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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_title("Magnum SDL2 Application"), |
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#endif |
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_size(800, 600), _windowFlags{}, _sampleCount(0) |
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#ifndef CORRADE_TARGET_EMSCRIPTEN |
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, _version(Version::None) |
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#endif |
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{} |
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Sdl2Application::Configuration::~Configuration() = default; |
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Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseEvent::modifiers() { |
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if(modifiersLoaded) return _modifiers; |
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modifiersLoaded = true; |
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return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); |
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} |
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Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseMoveEvent::modifiers() { |
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if(modifiersLoaded) return _modifiers; |
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modifiersLoaded = true; |
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return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); |
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} |
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template class BasicScreen<Sdl2Application>; |
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template class BasicScreenedApplication<Sdl2Application>; |
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}}
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