mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
303 lines
12 KiB
303 lines
12 KiB
#ifndef Magnum_AbstractFramebuffer_h |
|
#define Magnum_AbstractFramebuffer_h |
|
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class Magnum::AbstractFramebuffer |
|
*/ |
|
|
|
#include <Containers/EnumSet.h> |
|
|
|
#include "Math/Geometry/Rectangle.h" |
|
#include "AbstractImage.h" |
|
#include "Buffer.h" |
|
|
|
namespace Magnum { |
|
|
|
/** |
|
@brief Base for default and named framebuffers |
|
|
|
See DefaultFramebuffer and Framebuffer for more information. |
|
|
|
@section AbstractFramebuffer-performance-optimization Performance optimizations |
|
|
|
The engine tracks currently bound framebuffer and current viewport to avoid |
|
unnecessary calls to @fn_gl{BindFramebuffer} and @fn_gl{Viewport} when |
|
switching framebuffers. |
|
|
|
@todo @extension{ARB,viewport_array} |
|
*/ |
|
class MAGNUM_EXPORT AbstractFramebuffer { |
|
friend class Context; |
|
|
|
AbstractFramebuffer(const AbstractFramebuffer& other) = delete; |
|
AbstractFramebuffer(AbstractFramebuffer&& other) = delete; |
|
AbstractFramebuffer& operator=(const AbstractFramebuffer& other) = delete; |
|
AbstractFramebuffer& operator=(AbstractFramebuffer&& other) = delete; |
|
|
|
public: |
|
/** |
|
* @brief Mask for clearing |
|
* |
|
* @see ClearMask |
|
*/ |
|
enum class Clear: GLbitfield { |
|
Color = GL_COLOR_BUFFER_BIT, /**< Color */ |
|
Depth = GL_DEPTH_BUFFER_BIT, /**< Depth value */ |
|
Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil value */ |
|
}; |
|
|
|
/** |
|
* @brief Mask for clearing |
|
* |
|
* @see clear() |
|
*/ |
|
typedef Corrade::Containers::EnumSet<Clear, GLbitfield, |
|
GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> ClearMask; |
|
|
|
/** |
|
* @brief Mask for blitting |
|
* |
|
* @see BlitMask |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_object} |
|
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} |
|
*/ |
|
enum class Blit: GLbitfield { |
|
ColorBuffer = GL_COLOR_BUFFER_BIT, /**< Color buffer */ |
|
DepthBuffer = GL_DEPTH_BUFFER_BIT, /**< Depth buffer */ |
|
StencilBuffer = GL_STENCIL_BUFFER_BIT /**< Stencil buffer */ |
|
}; |
|
|
|
/** |
|
* @brief Mask for blitting |
|
* |
|
* @see blit() |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_object} |
|
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} |
|
*/ |
|
typedef Corrade::Containers::EnumSet<Blit, GLbitfield, |
|
GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> BlitMask; |
|
|
|
/** |
|
* @brief Blit filtering |
|
* |
|
* @see blit() |
|
*/ |
|
enum class BlitFilter: GLenum { |
|
NearestNeighbor = GL_NEAREST, /**< Nearest neighbor filtering */ |
|
LinearInterpolation = GL_LINEAR /**< Linear interpolation filtering */ |
|
}; |
|
|
|
/** |
|
* @brief Target for binding framebuffer |
|
* |
|
* @see DefaultFramebuffer::bind(), Framebuffer::bind() |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
enum class Target: GLenum { |
|
/** |
|
* For reading only. |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit} |
|
* @requires_gles30 %Extension @es_extension{APPLE,framebuffer_multisample} |
|
* or @es_extension{ANGLE,framebuffer_blit} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Read = GL_READ_FRAMEBUFFER, |
|
#else |
|
Read = GL_READ_FRAMEBUFFER_APPLE, |
|
#endif |
|
|
|
/** |
|
* For drawing only. |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit} |
|
* @requires_gles30 %Extension @es_extension{APPLE,framebuffer_multisample} |
|
* or @es_extension{ANGLE,framebuffer_blit} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Draw = GL_DRAW_FRAMEBUFFER, |
|
#else |
|
Draw = GL_DRAW_FRAMEBUFFER_APPLE, |
|
#endif |
|
|
|
ReadDraw = GL_FRAMEBUFFER /**< For both reading and drawing. */ |
|
}; |
|
|
|
/** |
|
* @brief Copy block of pixels |
|
* @param source Source framebuffer |
|
* @param destination Destination framebuffer |
|
* @param sourceRectangle Source rectangle |
|
* @param destinationRectangle Destination rectangle |
|
* @param mask Which buffers to perform blit operation on |
|
* @param filter Interpolation filter |
|
* |
|
* Binds @p source framebuffer to @ref Target "Target::Read" and |
|
* @p destination framebuffer to @ref Target "Target::Draw" and |
|
* performs blitting operation. See DefaultFramebuffer::mapForRead(), |
|
* Framebuffer::mapForRead(), DefaultFramebuffer::mapForDraw() and |
|
* Framebuffer::mapForDraw() for specifying particular buffers for |
|
* blitting operation. |
|
* @see @fn_gl{BlitFramebuffer} |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit} |
|
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} |
|
*/ |
|
static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Rectanglei& sourceRectangle, const Rectanglei& destinationRectangle, BlitMask mask, BlitFilter filter); |
|
|
|
/** |
|
* @brief Copy block of pixels |
|
* @param source Source framebuffer |
|
* @param destination Destination framebuffer |
|
* @param rectangle Source and destination rectangle |
|
* @param mask Which buffers to perform blit operation on |
|
* |
|
* Convenience alternative to above function when source rectangle is |
|
* the same as destination rectangle. As the image is copied |
|
* pixel-by-pixel, no interpolation is needed and thus |
|
* @ref BlitFilter "BlitFilter::NearestNeighbor" filtering is used by |
|
* default. |
|
* @see @fn_gl{BlitFramebuffer} |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit} |
|
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit} |
|
*/ |
|
inline static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Rectanglei& rectangle, BlitMask mask) { |
|
blit(source, destination, rectangle, rectangle, mask, BlitFilter::NearestNeighbor); |
|
} |
|
|
|
explicit AbstractFramebuffer() = default; |
|
virtual ~AbstractFramebuffer() = 0; |
|
|
|
/** |
|
* @brief Bind framebuffer for rendering |
|
* |
|
* Binds the framebuffer and updates viewport to saved dimensions. |
|
* @see setViewport(), DefaultFramebuffer::mapForRead(), |
|
* Framebuffer::mapForRead(), DefaultFramebuffer::mapForDraw(), |
|
* Framebuffer::mapForDraw(), @fn_gl{BindFramebuffer}, |
|
* @fn_gl{Viewport} |
|
*/ |
|
void bind(Target target); |
|
|
|
/** @brief Viewport rectangle */ |
|
inline Rectanglei viewport() const { return _viewport; } |
|
|
|
/** |
|
* @brief Set viewport |
|
* |
|
* Saves the viewport to be used at later time in bind(). If the |
|
* framebuffer is currently bound, updates the viewport to given |
|
* rectangle. |
|
* @see @fn_gl{Viewport} |
|
*/ |
|
void setViewport(const Rectanglei& rectangle); |
|
|
|
/** |
|
* @brief Clear specified buffers in framebuffer |
|
* @param mask Which buffers to clear |
|
* |
|
* To improve performance you can also use |
|
* DefaultFramebuffer::invalidate() / Framebuffer::invalidate() instead |
|
* of clearing given buffer if you will not use it anymore or fully |
|
* overwrite it later. |
|
* @see Renderer::setClearColor(), Renderer::setClearDepth(), |
|
* Renderer::setClearStencil(), @fn_gl{BindFramebuffer}, |
|
* @fn_gl{Clear} |
|
*/ |
|
void clear(ClearMask mask); |
|
|
|
/** |
|
* @brief Read block of pixels from framebuffer to image |
|
* @param offset Offset in the framebuffer |
|
* @param size %Image size |
|
* @param format Format of pixel data |
|
* @param type Data type of pixel data |
|
* @param image %Image where to put the data |
|
* |
|
* @see @fn_gl{BindFramebuffer}, @fn_gl{ReadPixels} |
|
* @todo Read size, format & type from image? |
|
*/ |
|
void read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, Image2D* image); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Read block of pixels from framebuffer to buffer image |
|
* @param offset Offset in the framebuffer |
|
* @param size %Image size |
|
* @param format Format of pixel data |
|
* @param type Data type of pixel data |
|
* @param image %Buffer image where to put the data |
|
* @param usage %Buffer usage |
|
* |
|
* @see @fn_gl{BindFramebuffer}, @fn_gl{ReadPixels} |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0. |
|
* @todo Read size, format & type from image? |
|
*/ |
|
void read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, BufferImage2D* image, Buffer::Usage usage); |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
protected: |
|
void MAGNUM_LOCAL bindInternal(Target target); |
|
Target MAGNUM_LOCAL bindInternal(); |
|
void MAGNUM_LOCAL setViewportInternal(); |
|
|
|
static MAGNUM_LOCAL Target readTarget; |
|
static MAGNUM_LOCAL Target drawTarget; |
|
|
|
typedef void(AbstractFramebuffer::*DrawBuffersImplementation)(GLsizei, const GLenum*); |
|
static MAGNUM_LOCAL DrawBuffersImplementation drawBuffersImplementation; |
|
|
|
typedef void(AbstractFramebuffer::*DrawBufferImplementation)(GLenum); |
|
static DrawBufferImplementation drawBufferImplementation; |
|
|
|
typedef void(AbstractFramebuffer::*ReadBufferImplementation)(GLenum); |
|
static ReadBufferImplementation readBufferImplementation; |
|
|
|
void MAGNUM_LOCAL invalidateImplementation(GLsizei count, GLenum* attachments); |
|
void MAGNUM_LOCAL invalidateImplementation(GLsizei count, GLenum* attachments, const Rectanglei& rectangle); |
|
|
|
GLuint _id; |
|
Rectanglei _viewport; |
|
#endif |
|
|
|
private: |
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
|
|
|
void MAGNUM_LOCAL drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers); |
|
#endif |
|
|
|
void MAGNUM_LOCAL drawBufferImplementationDefault(GLenum buffer); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL drawBufferImplementationDSA(GLenum buffer); |
|
#endif |
|
|
|
void MAGNUM_LOCAL readBufferImplementationDefault(GLenum buffer); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL readBufferImplementationDSA(GLenum buffer); |
|
#endif |
|
}; |
|
|
|
inline AbstractFramebuffer::~AbstractFramebuffer() {} |
|
|
|
CORRADE_ENUMSET_OPERATORS(AbstractFramebuffer::ClearMask) |
|
#ifndef MAGNUM_TARGET_GLES |
|
CORRADE_ENUMSET_OPERATORS(AbstractFramebuffer::BlitMask) |
|
#endif |
|
|
|
} |
|
|
|
#endif
|
|
|