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#ifndef Magnum_Shaders_AbstractTextShader_h
#define Magnum_Shaders_AbstractTextShader_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Shaders::AbstractTextShader
*/
#include "AbstractShaderProgram.h"
#include "Color.h"
#include "DimensionTraits.h"
namespace Magnum { namespace Shaders {
/**
@brief Base for text shaders
@see AbstractTextShader2D, AbstractTextShader3D
*/
template<std::uint8_t dimensions> class AbstractTextShader: public AbstractShaderProgram {
public:
/** @brief Vertex position */
typedef Attribute<0, typename DimensionTraits<dimensions>::PointType> Position;
/** @brief Texture coordinates */
typedef Attribute<1, Vector2> TextureCoordinates;
enum: GLint {
FontTextureLayer = 16 /**< Layer for font texture */
};
~AbstractTextShader() = 0;
};
template<std::uint8_t dimensions> inline AbstractTextShader<dimensions>::~AbstractTextShader() {}
/** @brief Base for two-dimensional text shaders */
typedef AbstractTextShader<2> AbstractTextShader2D;
/** @brief Base for three-dimensional text shader */
typedef AbstractTextShader<3> AbstractTextShader3D;
}}
#endif