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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <sstream>
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/StridedArrayView.h>
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/DebugStl.h>
#include <Corrade/Utility/Directory.h>
#include <Corrade/Utility/FormatStl.h>
#include "Magnum/Image.h"
#include "Magnum/ImageView.h"
#include "Magnum/PixelFormat.h"
#include "Magnum/DebugTools/CompareImage.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/Mesh.h"
#include "Magnum/GL/Framebuffer.h"
#include "Magnum/GL/Renderer.h"
#include "Magnum/GL/Renderbuffer.h"
#include "Magnum/GL/RenderbufferFormat.h"
#include "Magnum/GL/Texture.h"
#include "Magnum/GL/TextureFormat.h"
#include "Magnum/GL/OpenGLTester.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/Matrix3.h"
#include "Magnum/Math/Matrix4.h"
#include "Magnum/MeshTools/Compile.h"
#include "Magnum/Primitives/Circle.h"
#include "Magnum/Primitives/UVSphere.h"
#include "Magnum/Shaders/FlatGL.h"
#include "Magnum/Trade/AbstractImporter.h"
#include "Magnum/Trade/ImageData.h"
#include "Magnum/Trade/MeshData.h"
#ifndef MAGNUM_TARGET_GLES2
#include "Magnum/GL/MeshView.h"
#include "Magnum/MeshTools/Concatenate.h"
#include "Magnum/MeshTools/GenerateIndices.h"
#include "Magnum/Primitives/Cone.h"
#include "Magnum/Primitives/Plane.h"
#include "Magnum/Primitives/Square.h"
#include "Magnum/Shaders/Generic.h"
#include "Magnum/Shaders/Flat.h"
#endif
#include "configure.h"
namespace Magnum { namespace Shaders { namespace Test { namespace {
struct FlatGLTest: GL::OpenGLTester {
explicit FlatGLTest();
template<UnsignedInt dimensions> void construct();
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void constructUniformBuffers();
#endif
template<UnsignedInt dimensions> void constructMove();
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void constructMoveUniformBuffers();
#endif
template<UnsignedInt dimensions> void constructTextureTransformationNotTextured();
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void constructUniformBuffersZeroDraws();
#endif
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void setUniformUniformBuffersEnabled();
template<UnsignedInt dimensions> void bindBufferUniformBuffersNotEnabled();
#endif
template<UnsignedInt dimensions> void bindTextureNotEnabled();
template<UnsignedInt dimensions> void setAlphaMaskNotEnabled();
template<UnsignedInt dimensions> void setTextureMatrixNotEnabled();
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void bindTextureTransformBufferNotEnabled();
#endif
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void setObjectIdNotEnabled();
#endif
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void setWrongDrawOffset();
#endif
void renderSetup();
void renderTeardown();
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderDefaults2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderDefaults3D();
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderColored2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderColored3D();
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderSinglePixelTextured2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderSinglePixelTextured3D();
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderTextured2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderTextured3D();
template<class T, FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderVertexColor2D();
template<class T, FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderVertexColor3D();
void renderAlphaSetup();
void renderAlphaTeardown();
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderAlpha2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderAlpha3D();
#ifndef MAGNUM_TARGET_GLES2
void renderObjectIdSetup();
void renderObjectIdTeardown();
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderObjectId2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderObjectId3D();
#endif
template<FlatGL2D::Flag flag = FlatGL2D::Flag{}> void renderInstanced2D();
template<FlatGL3D::Flag flag = FlatGL3D::Flag{}> void renderInstanced3D();
#ifndef MAGNUM_TARGET_GLES2
void renderMulti2D();
void renderMulti3D();
#endif
private:
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
std::string _testDir;
GL::Renderbuffer _color{NoCreate};
#ifndef MAGNUM_TARGET_GLES2
GL::Renderbuffer _objectId{NoCreate};
#endif
GL::Framebuffer _framebuffer{NoCreate};
};
/*
Rendering tests done on:
- Mesa Intel
- Mesa AMD
- Mesa llvmpipe
- SwiftShader ES2/ES3
- ARM Mali (Huawei P10) ES2/ES3 (except instancing)
- WebGL 1 / 2 (on Mesa Intel) (except instancing)
- NVidia Windows (except instancing)
- Intel Windows (except instancing)
- AMD on macOS (except instancing)
- iPhone 6 w/ iOS 12.4 (except instancing)
*/
using namespace Math::Literals;
constexpr struct {
const char* name;
FlatGL2D::Flags flags;
} ConstructData[]{
{"", {}},
{"textured", FlatGL2D::Flag::Textured},
{"textured + texture transformation", FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation},
{"alpha mask", FlatGL2D::Flag::AlphaMask},
{"alpha mask + textured", FlatGL2D::Flag::AlphaMask|FlatGL2D::Flag::Textured},
{"vertex colors", FlatGL2D::Flag::VertexColor},
{"vertex colors + textured", FlatGL2D::Flag::VertexColor|FlatGL2D::Flag::Textured},
#ifndef MAGNUM_TARGET_GLES2
{"object ID", FlatGL2D::Flag::ObjectId},
{"instanced object ID", FlatGL2D::Flag::InstancedObjectId},
{"object ID + alpha mask + textured", FlatGL2D::Flag::ObjectId|FlatGL2D::Flag::AlphaMask|FlatGL2D::Flag::Textured},
#endif
{"instanced transformation", FlatGL2D::Flag::InstancedTransformation},
{"instanced texture offset", FlatGL2D::Flag::Textured|FlatGL2D::Flag::InstancedTextureOffset}
};
#ifndef MAGNUM_TARGET_GLES2
constexpr struct {
const char* name;
FlatGL2D::Flags flags;
UnsignedInt drawCount;
} ConstructUniformBuffersData[]{
{"classic fallback", {}, 1},
{"", FlatGL2D::Flag::UniformBuffers, 1},
{"multiple draws", FlatGL2D::Flag::UniformBuffers, 128},
{"texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation, 1},
{"alpha mask", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::AlphaMask, 1},
{"object ID", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectId, 1}
};
#endif
const struct {
const char* name;
FlatGL2D::Flags flags;
Matrix3 textureTransformation;
bool flip;
} RenderTexturedData[]{
{"", FlatGL2D::Flag::Textured, {}, false},
{"texture transformation",
FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation,
Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}),
true},
};
const struct {
const char* name;
const char* expected2D;
const char* expected3D;
bool blending;
FlatGL2D::Flags flags;
Float threshold;
} RenderAlphaData[] {
/* All those deliberately have a non-white diffuse in order to match the
expected data from textured() */
{"none", "FlatTestFiles/textured2D.tga", "FlatTestFiles/textured3D.tga", false,
FlatGL2D::Flag::Textured, 0.0f},
{"blending", "FlatTestFiles/textured2D-alpha.tga", "FlatTestFiles/textured3D-alpha.tga", true,
FlatGL2D::Flag::Textured, 0.0f},
{"masking 0.0", "FlatTestFiles/textured2D.tga", "FlatTestFiles/textured3D.tga", false,
FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask, 0.0f},
{"masking 0.5", "FlatTestFiles/textured2D-alpha-mask0.5.tga", "FlatTestFiles/textured3D-alpha-mask0.5.tga", false,
FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask, 0.5f},
{"masking 1.0", "TestFiles/alpha-mask1.0.tga", "TestFiles/alpha-mask1.0.tga", false,
FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask, 1.0f}
};
#ifndef MAGNUM_TARGET_GLES2
constexpr struct {
const char* name;
FlatGL2D::Flags flags;
UnsignedInt uniformId;
UnsignedInt instanceCount;
UnsignedInt expected;
} RenderObjectIdData[] {
{"", /* Verify that it can hold 16 bits at least */
FlatGL2D::Flag::ObjectId, 48526, 0, 48526},
{"instanced, first instance",
FlatGL2D::Flag::InstancedObjectId, 13524, 1, 24526},
{"instanced, second instance",
FlatGL2D::Flag::InstancedObjectId, 13524, 2, 62347}
};
#endif
#ifndef MAGNUM_TARGET_GLES2
constexpr struct {
const char* name;
const char* expected2D;
const char* expected3D;
FlatGL2D::Flags flags;
UnsignedInt drawCount;
UnsignedInt uniformIncrement;
Float maxThreshold, meanThreshold;
} RenderMultiData[] {
{"bind with offset, colored", "multidraw2D.tga", "multidraw3D.tga",
{}, 1, 16, 0.0f, 0.0f},
{"bind with offset, textured", "multidraw-textured2D.tga", "multidraw-textured3D.tga",
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured,
1, 16, 0.0f, 0.0f},
{"draw offset, colored", "multidraw2D.tga", "multidraw3D.tga",
{}, 3, 1, 0.0f, 0.0f},
{"draw offset, textured", "multidraw-textured2D.tga", "multidraw-textured3D.tga",
FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured,
3, 1, 0.0f, 0.0f}
};
#endif
FlatGLTest::FlatGLTest() {
addInstancedTests<FlatGLTest>({
&FlatGLTest::construct<2>,
&FlatGLTest::construct<3>},
Containers::arraySize(ConstructData));
#ifndef MAGNUM_TARGET_GLES2
addInstancedTests<FlatGLTest>({
&FlatGLTest::constructUniformBuffers<2>,
&FlatGLTest::constructUniformBuffers<3>},
Containers::arraySize(ConstructUniformBuffersData));
#endif
addTests<FlatGLTest>({
&FlatGLTest::constructMove<2>,
&FlatGLTest::constructMove<3>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::constructMoveUniformBuffers<2>,
&FlatGLTest::constructMoveUniformBuffers<3>,
#endif
&FlatGLTest::constructTextureTransformationNotTextured<2>,
&FlatGLTest::constructTextureTransformationNotTextured<3>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::constructUniformBuffersZeroDraws<2>,
&FlatGLTest::constructUniformBuffersZeroDraws<3>,
#endif
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::setUniformUniformBuffersEnabled<2>,
&FlatGLTest::setUniformUniformBuffersEnabled<3>,
&FlatGLTest::bindBufferUniformBuffersNotEnabled<2>,
&FlatGLTest::bindBufferUniformBuffersNotEnabled<3>,
#endif
&FlatGLTest::bindTextureNotEnabled<2>,
&FlatGLTest::bindTextureNotEnabled<3>,
&FlatGLTest::setAlphaMaskNotEnabled<2>,
&FlatGLTest::setAlphaMaskNotEnabled<3>,
&FlatGLTest::setTextureMatrixNotEnabled<2>,
&FlatGLTest::setTextureMatrixNotEnabled<3>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::bindTextureTransformBufferNotEnabled<2>,
&FlatGLTest::bindTextureTransformBufferNotEnabled<3>,
#endif
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::setObjectIdNotEnabled<2>,
&FlatGLTest::setObjectIdNotEnabled<3>,
#endif
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::setWrongDrawOffset<2>,
&FlatGLTest::setWrongDrawOffset<3>,
#endif
});
addTests({
&FlatGLTest::renderDefaults2D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderDefaults2D<FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderDefaults3D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderDefaults3D<FlatGL3D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderColored2D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderColored2D<FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderColored3D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderColored3D<FlatGL3D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderSinglePixelTextured2D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderSinglePixelTextured2D<FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderSinglePixelTextured3D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderSinglePixelTextured3D<FlatGL2D::Flag::UniformBuffers>
#endif
},
&FlatGLTest::renderSetup,
&FlatGLTest::renderTeardown);
addInstancedTests({
&FlatGLTest::renderTextured2D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderTextured2D<FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderTextured3D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderTextured3D<FlatGL3D::Flag::UniformBuffers>
#endif
},
Containers::arraySize(RenderTexturedData),
&FlatGLTest::renderSetup,
&FlatGLTest::renderTeardown);
addTests({
&FlatGLTest::renderVertexColor2D<Color3>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderVertexColor2D<Color3, FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderVertexColor2D<Color4>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderVertexColor2D<Color4, FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderVertexColor3D<Color3>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderVertexColor3D<Color3, FlatGL3D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderVertexColor3D<Color4>,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderVertexColor3D<Color4, FlatGL3D::Flag::UniformBuffers>
#endif
},
&FlatGLTest::renderSetup,
&FlatGLTest::renderTeardown);
addInstancedTests({
&FlatGLTest::renderAlpha2D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderAlpha2D<FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderAlpha3D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderAlpha3D<FlatGL3D::Flag::UniformBuffers>
#endif
},
Containers::arraySize(RenderAlphaData),
&FlatGLTest::renderAlphaSetup,
&FlatGLTest::renderAlphaTeardown);
#ifndef MAGNUM_TARGET_GLES2
addInstancedTests({
&FlatGLTest::renderObjectId2D,
&FlatGLTest::renderObjectId2D<FlatGL2D::Flag::UniformBuffers>,
&FlatGLTest::renderObjectId3D,
&FlatGLTest::renderObjectId3D<FlatGL3D::Flag::UniformBuffers>},
Containers::arraySize(RenderObjectIdData),
&FlatGLTest::renderObjectIdSetup,
&FlatGLTest::renderObjectIdTeardown);
#endif
addTests({
&FlatGLTest::renderInstanced2D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderInstanced2D<FlatGL2D::Flag::UniformBuffers>,
#endif
&FlatGLTest::renderInstanced3D,
#ifndef MAGNUM_TARGET_GLES2
&FlatGLTest::renderInstanced3D<FlatGL3D::Flag::UniformBuffers>
#endif
},
&FlatGLTest::renderSetup,
&FlatGLTest::renderTeardown);
#ifndef MAGNUM_TARGET_GLES2
addInstancedTests({&FlatGLTest::renderMulti2D,
&FlatGLTest::renderMulti3D},
Containers::arraySize(RenderMultiData),
&FlatGLTest::renderObjectIdSetup,
&FlatGLTest::renderObjectIdTeardown);
#endif
/* Load the plugins directly from the build tree. Otherwise they're either
static and already loaded or not present in the build tree */
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
#ifdef TGAIMPORTER_PLUGIN_FILENAME
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
#ifdef CORRADE_TARGET_APPLE
if(Utility::Directory::isSandboxed()
#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
/** @todo Fix this once I persuade CMake to run XCTest tests properly */
&& std::getenv("SIMULATOR_UDID")
#endif
) {
_testDir = Utility::Directory::path(Utility::Directory::executableLocation());
} else
#endif
{
_testDir = SHADERS_TEST_DIR;
}
}
template<UnsignedInt dimensions> void FlatGLTest::construct() {
setTestCaseTemplateName(std::to_string(dimensions));
auto&& data = ConstructData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES
if((data.flags & FlatGL2D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
#endif
FlatGL<dimensions> shader{data.flags};
CORRADE_COMPARE(shader.flags(), data.flags);
CORRADE_VERIFY(shader.id());
{
#ifdef CORRADE_TARGET_APPLE
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
#endif
CORRADE_VERIFY(shader.validate().first);
}
MAGNUM_VERIFY_NO_GL_ERROR();
}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::constructUniformBuffers() {
setTestCaseTemplateName(std::to_string(dimensions));
auto&& data = ConstructUniformBuffersData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES
if((data.flags & FlatGL2D::Flag::UniformBuffers) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
if((data.flags & FlatGL2D::Flag::ObjectId) && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
#endif
FlatGL<dimensions> shader{data.flags, data.drawCount};
CORRADE_COMPARE(shader.flags(), data.flags);
CORRADE_COMPARE(shader.drawCount(), data.drawCount);
CORRADE_VERIFY(shader.id());
{
#ifdef CORRADE_TARGET_APPLE
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
#endif
CORRADE_VERIFY(shader.validate().first);
}
MAGNUM_VERIFY_NO_GL_ERROR();
}
#endif
template<UnsignedInt dimensions> void FlatGLTest::constructMove() {
setTestCaseTemplateName(std::to_string(dimensions));
FlatGL<dimensions> a{FlatGL<dimensions>::Flag::Textured};
const GLuint id = a.id();
CORRADE_VERIFY(id);
MAGNUM_VERIFY_NO_GL_ERROR();
FlatGL<dimensions> b{std::move(a)};
CORRADE_COMPARE(b.id(), id);
CORRADE_COMPARE(b.flags(), FlatGL<dimensions>::Flag::Textured);
CORRADE_VERIFY(!a.id());
FlatGL<dimensions> c{NoCreate};
c = std::move(b);
CORRADE_COMPARE(c.id(), id);
CORRADE_COMPARE(c.flags(), FlatGL<dimensions>::Flag::Textured);
CORRADE_VERIFY(!b.id());
}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::constructMoveUniformBuffers() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
FlatGL<dimensions> a{FlatGL<dimensions>::Flag::UniformBuffers, 5};
const GLuint id = a.id();
CORRADE_VERIFY(id);
MAGNUM_VERIFY_NO_GL_ERROR();
FlatGL<dimensions> b{std::move(a)};
CORRADE_COMPARE(b.id(), id);
CORRADE_COMPARE(b.flags(), FlatGL<dimensions>::Flag::UniformBuffers);
CORRADE_COMPARE(b.drawCount(), 5);
CORRADE_VERIFY(!a.id());
FlatGL<dimensions> c{NoCreate};
c = std::move(b);
CORRADE_COMPARE(c.id(), id);
CORRADE_COMPARE(c.flags(), FlatGL<dimensions>::Flag::UniformBuffers);
CORRADE_COMPARE(c.drawCount(), 5);
CORRADE_VERIFY(!b.id());
}
#endif
template<UnsignedInt dimensions> void FlatGLTest::constructTextureTransformationNotTextured() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions>{FlatGL<dimensions>::Flag::TextureTransformation};
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL: texture transformation enabled but the shader is not textured\n");
}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::constructUniformBuffersZeroDraws() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions>{FlatGL<dimensions>::Flag::UniformBuffers, 0};
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL: draw count can't be zero\n");
}
#endif
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::setUniformUniformBuffersEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions> shader{FlatGL<dimensions>::Flag::UniformBuffers};
shader.setTransformationProjectionMatrix({})
.setTextureMatrix({})
.setColor({})
.setAlphaMask({})
.setObjectId({});
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::setTransformationProjectionMatrix(): the shader was created with uniform buffers enabled\n"
"Shaders::FlatGL::setTextureMatrix(): the shader was created with uniform buffers enabled\n"
"Shaders::FlatGL::setColor(): the shader was created with uniform buffers enabled\n"
"Shaders::FlatGL::setAlphaMask(): the shader was created with uniform buffers enabled\n"
"Shaders::FlatGL::setObjectId(): the shader was created with uniform buffers enabled\n");
}
template<UnsignedInt dimensions> void FlatGLTest::bindBufferUniformBuffersNotEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
std::ostringstream out;
Error redirectError{&out};
GL::Buffer buffer;
FlatGL<dimensions> shader;
shader.bindTransformationProjectionBuffer(buffer)
.bindTransformationProjectionBuffer(buffer, 0, 16)
.bindDrawBuffer(buffer)
.bindDrawBuffer(buffer, 0, 16)
.bindTextureTransformationBuffer(buffer)
.bindTextureTransformationBuffer(buffer, 0, 16)
.setDrawOffset(0);
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n"
"Shaders::FlatGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n"
"Shaders::FlatGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n"
"Shaders::FlatGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n"
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n"
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n"
"Shaders::FlatGL::setDrawOffset(): the shader was not created with uniform buffers enabled\n");
}
#endif
template<UnsignedInt dimensions> void FlatGLTest::bindTextureNotEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
std::ostringstream out;
Error redirectError{&out};
GL::Texture2D texture;
FlatGL<dimensions> shader;
shader.bindTexture(texture);
CORRADE_COMPARE(out.str(), "Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled\n");
}
template<UnsignedInt dimensions> void FlatGLTest::setAlphaMaskNotEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions> shader;
shader.setAlphaMask(0.75f);
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::setAlphaMask(): the shader was not created with alpha mask enabled\n");
}
template<UnsignedInt dimensions> void FlatGLTest::setTextureMatrixNotEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions> shader;
shader.setTextureMatrix({});
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::setTextureMatrix(): the shader was not created with texture transformation enabled\n");
}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::bindTextureTransformBufferNotEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
std::ostringstream out;
Error redirectError{&out};
GL::Buffer buffer{GL::Buffer::TargetHint::Uniform};
FlatGL<dimensions> shader{FlatGL<dimensions>::Flag::UniformBuffers};
shader.bindTextureTransformationBuffer(buffer)
.bindTextureTransformationBuffer(buffer, 0, 16);
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n"
"Shaders::FlatGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n");
}
#endif
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::setObjectIdNotEnabled() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions> shader;
shader.setObjectId(33376);
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::setObjectId(): the shader was not created with object ID enabled\n");
}
#endif
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> void FlatGLTest::setWrongDrawOffset() {
setTestCaseTemplateName(std::to_string(dimensions));
#ifdef CORRADE_NO_ASSERT
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
std::ostringstream out;
Error redirectError{&out};
FlatGL<dimensions>{FlatGL<dimensions>::Flag::UniformBuffers, 5}
.setDrawOffset(5);
CORRADE_COMPARE(out.str(),
"Shaders::FlatGL::setDrawOffset(): draw offset 5 is out of bounds for 5 draws\n");
}
#endif
constexpr Vector2i RenderSize{80, 80};
void FlatGLTest::renderSetup() {
/* Pick a color that's directly representable on RGBA4 as well to reduce
artifacts */
GL::Renderer::setClearColor(0x111111_rgbf);
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
_color = GL::Renderbuffer{};
_color.setStorage(
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
GL::RenderbufferFormat::RGBA8,
#else
GL::RenderbufferFormat::RGBA4,
#endif
RenderSize);
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
.clear(GL::FramebufferClear::Color)
.bind();
}
void FlatGLTest::renderTeardown() {
_framebuffer = GL::Framebuffer{NoCreate};
_color = GL::Renderbuffer{NoCreate};
}
template<FlatGL2D::Flag flag> void FlatGLTest::renderDefaults2D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32));
FlatGL2D shader{flag};
if(flag == FlatGL2D::Flag{}) {
shader.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
}};
shader
.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/defaults.tga"),
/* SwiftShader has 8 different pixels on the edges */
(DebugTools::CompareImageToFile{_manager, 238.0f, 0.2975f}));
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderDefaults3D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL3D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
FlatGL3D shader{flag};
if(flag == FlatGL3D::Flag{}) {
shader.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL3D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
}};
shader
.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/defaults.tga"),
/* SwiftShader has 8 different pixels on the edges */
(DebugTools::CompareImageToFile{_manager, 238.0f, 0.2975f}));
}
template<FlatGL2D::Flag flag> void FlatGLTest::renderColored2D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32));
FlatGL2D shader{flag};
if(flag == FlatGL2D::Flag{}) {
shader
.setColor(0x9999ff_rgbf)
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
}};
shader
.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
const Float maxThreshold = 0.0f, meanThreshold = 0.0f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 11.34f, meanThreshold = 0.51f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderColored3D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL3D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
FlatGL3D shader{flag};
if(flag == FlatGL3D::Flag{}) {
shader
.setColor(0x9999ff_rgbf)
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf))
.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL3D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf)
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
}};
shader
.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has 5 different pixels on the edges */
const Float maxThreshold = 170.0f, meanThreshold = 0.133f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 0.456f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
constexpr GL::TextureFormat TextureFormatRGB =
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
GL::TextureFormat::RGB8
#else
GL::TextureFormat::RGB
#endif
;
constexpr GL::TextureFormat TextureFormatRGBA =
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
GL::TextureFormat::RGBA8
#else
GL::TextureFormat::RGBA
#endif
;
template<FlatGL2D::Flag flag> void FlatGLTest::renderSinglePixelTextured2D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32,
Primitives::Circle2DFlag::TextureCoordinates));
const Color4ub diffuseData[]{ 0x9999ff_rgb };
ImageView2D diffuseImage{PixelFormat::RGBA8Unorm, Vector2i{1}, diffuseData};
GL::Texture2D texture;
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGBA, Vector2i{1})
.setSubImage(0, {}, diffuseImage);
FlatGL2D shader{FlatGL2D::Flag::Textured|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has 5 different pixels on the edges */
const Float maxThreshold = 170.0f, meanThreshold = 0.133f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 11.34f, meanThreshold = 0.51f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderSinglePixelTextured3D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL3D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates));
const Color4ub diffuseData[]{ 0x9999ff_rgb };
ImageView2D diffuseImage{PixelFormat::RGBA8Unorm, Vector2i{1}, diffuseData};
GL::Texture2D texture;
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGBA, Vector2i{1})
.setSubImage(0, {}, diffuseImage);
FlatGL3D shader{FlatGL3D::Flag::Textured|flag};
shader.bindTexture(texture);
if(flag == FlatGL3D::Flag{}) {
shader.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf)
)
.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL3D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf)
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has 5 different pixels on the edges */
const Float maxThreshold = 170.0f, meanThreshold = 0.133f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 0.456f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<FlatGL2D::Flag flag> void FlatGLTest::renderTextured2D() {
auto&& data = RenderTexturedData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32,
Primitives::Circle2DFlag::TextureCoordinates));
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGB, image->size())
.setSubImage(0, {}, *image);
FlatGL2D shader{data.flags|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
if(data.textureTransformation != Matrix3{})
shader.setTextureMatrix(data.textureTransformation);
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
/* Colorized. Case without a color (where it should be white) is
tested in renderSinglePixelTextured2D() */
.setColor(0x9999ff_rgbf)
.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
}};
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, {
TextureTransformationUniform{}
.setTextureMatrix(data.textureTransformation)
}};
if(data.flags & FlatGL2D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform);
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
/* Dropping the alpha channel, as it's always 1.0 */
Containers::StridedArrayView2D<Color3ub> pixels =
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>());
if(data.flip) pixels = pixels.flipped<0>().flipped<1>();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has minor rounding errors, Apple A8 & llvmpipe a bit more */
const Float maxThreshold = 2.334f, meanThreshold = 0.032f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 15.667f, meanThreshold = 3.254f;
#endif
CORRADE_COMPARE_WITH(pixels,
Utility::Directory::join(_testDir, "FlatTestFiles/textured2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderTextured3D() {
auto&& data = RenderTexturedData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL3D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates));
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGB, image->size())
.setSubImage(0, {}, *image);
FlatGL3D shader{data.flags|flag};
shader.bindTexture(texture);
if(flag == FlatGL3D::Flag{}) {
if(data.textureTransformation != Matrix3{})
shader.setTextureMatrix(data.textureTransformation);
shader
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(data.flip ? 15.0_degf : -15.0_degf)*
Matrix4::rotationX(data.flip ? -15.0_degf : 15.0_degf))
/* Colorized. Case without a color (where it should be white) is
tested in renderSinglePixelTextured3D() */
.setColor(0x9999ff_rgbf)
.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL3D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(data.flip ? 15.0_degf : -15.0_degf)*
Matrix4::rotationX(data.flip ? -15.0_degf : 15.0_degf)
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
}};
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, {
TextureTransformationUniform{}
.setTextureMatrix(data.textureTransformation)
}};
if(data.flags & FlatGL3D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform);
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
/* Dropping the alpha channel, as it's always 1.0 */
Containers::StridedArrayView2D<Color3ub> pixels =
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>());
if(data.flip) pixels = pixels.flipped<0>().flipped<1>();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has 5 different pixels on the edges */
const Float maxThreshold = 139.0f, meanThreshold = 0.087f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 139.0f, meanThreshold = 2.896f;
#endif
CORRADE_COMPARE_WITH(pixels,
Utility::Directory::join(_testDir, "FlatTestFiles/textured3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<class T, FlatGL2D::Flag flag> void FlatGLTest::renderVertexColor2D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName({T::Size == 3 ? "Color3" : "Color4", "Flag::UniformBuffers"});
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
} else
#endif
{
setTestCaseTemplateName(T::Size == 3 ? "Color3" : "Color4");
}
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Trade::MeshData circleData = Primitives::circle2DSolid(32,
Primitives::Circle2DFlag::TextureCoordinates);
/* Highlight a quarter */
Containers::Array<T> colorData{DirectInit, circleData.vertexCount(), 0x999999_rgbf};
for(std::size_t i = 8; i != 16; ++i)
colorData[i + 1] = 0xffff99_rgbf*1.5f;
GL::Buffer colors;
colors.setData(colorData);
GL::Mesh circle = MeshTools::compile(circleData);
circle.addVertexBuffer(colors, 0, GL::Attribute<Shaders::FlatGL2D::Color3::Location, T>{});
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGB, image->size())
.setSubImage(0, {}, *image);
FlatGL2D shader{FlatGL2D::Flag::Textured|FlatGL2D::Flag::VertexColor|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.setColor(0x9999ff_rgbf)
.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has minor rounding errors. ARM Mali / Apple A8 a bit more */
const Float maxThreshold = 3.334f, meanThreshold = 0.064f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */
const Float maxThreshold = 15.334f, meanThreshold = 4.355f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/vertexColor2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<class T, FlatGL2D::Flag flag> void FlatGLTest::renderVertexColor3D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL3D::Flag::UniformBuffers) {
setTestCaseTemplateName({T::Size == 3 ? "Color3" : "Color4", "Flag::UniformBuffers"});
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
} else
#endif
{
setTestCaseTemplateName(T::Size == 3 ? "Color3" : "Color4");
}
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates);
/* Highlight the middle rings */
Containers::Array<T> colorData{DirectInit, sphereData.vertexCount(), 0x999999_rgbf};
for(std::size_t i = 6*33; i != 9*33; ++i)
colorData[i + 1] = 0xffff99_rgbf*1.5f;
GL::Buffer colors;
colors.setData(colorData);
GL::Mesh sphere = MeshTools::compile(sphereData);
sphere.addVertexBuffer(colors, 0, GL::Attribute<Shaders::FlatGL3D::Color4::Location, T>{});
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGB, image->size())
.setSubImage(0, {}, *image);
FlatGL3D shader{FlatGL3D::Flag::Textured|FlatGL3D::Flag::VertexColor|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
shader.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf))
.setColor(0x9999ff_rgbf)
.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf)
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has some minor differences on the edges, Apple A8 more */
const Float maxThreshold = 76.67f, meanThreshold = 0.138f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */
const Float maxThreshold = 76.67f, meanThreshold = 3.908f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/vertexColor3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
void FlatGLTest::renderAlphaSetup() {
renderSetup();
if(RenderAlphaData[testCaseInstanceId()].blending)
GL::Renderer::enable(GL::Renderer::Feature::Blending);
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha, GL::Renderer::BlendFunction::OneMinusSourceAlpha);
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add);
}
void FlatGLTest::renderAlphaTeardown() {
if(RenderAlphaData[testCaseInstanceId()].blending)
GL::Renderer::disable(GL::Renderer::Feature::Blending);
renderTeardown();
}
template<FlatGL2D::Flag flag> void FlatGLTest::renderAlpha2D() {
auto&& data = RenderAlphaData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Containers::Optional<Trade::ImageData2D> image;
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({_testDir, "TestFiles", "diffuse-alpha-texture.tga"})) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGBA, image->size())
.setSubImage(0, {}, *image);
MAGNUM_VERIFY_NO_GL_ERROR();
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32,
Primitives::Circle2DFlag::TextureCoordinates));
FlatGL2D shader{data.flags|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
/* Test that the default is correct by not setting the threshold if
it's equal to the default */
if(data.flags & FlatGL2D::Flag::AlphaMask && data.threshold != 0.5f)
shader.setAlphaMask(data.threshold);
shader.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.setColor(0x9999ff_rgbf)
.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
.setAlphaMask(data.threshold)
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* Minor differences between opaque and diffuse, not sure why */
const Float maxThreshold = 24.34f, meanThreshold = 0.305f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 31.34f, meanThreshold = 3.945f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, data.expected2D),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderAlpha3D() {
auto&& data = RenderAlphaData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Containers::Optional<Trade::ImageData2D> image;
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join({_testDir, "TestFiles", "diffuse-alpha-texture.tga"})) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGBA, image->size())
.setSubImage(0, {}, *image);
MAGNUM_VERIFY_NO_GL_ERROR();
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates));
FlatGL3D shader{data.flags|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
shader.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf))
.setColor(0x9999ff_rgbf);
/* Test that the default is correct by not setting the threshold if
it's equal to the default */
if(data.flags & FlatGL3D::Flag::AlphaMask && data.threshold != 0.5f)
shader.setAlphaMask(data.threshold);
/* For proper Z order draw back faces first and then front faces */
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front);
shader.draw(sphere);
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back);
shader.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL3D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf)
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
.setAlphaMask(data.threshold)
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform);
/* For proper Z order draw back faces first and then front faces */
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front);
shader.draw(sphere);
GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back);
shader.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* Minor differences between opaque and diffuse, not sure why. SwiftShader
has 5 different pixels on the edges, llvmpipe some off-by-one errors */
const Float maxThreshold = 139.0f, meanThreshold = 0.421f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 139.0f, meanThreshold = 4.587f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, data.expected3D}),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
#ifndef MAGNUM_TARGET_GLES2
void FlatGLTest::renderObjectIdSetup() {
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
_color = GL::Renderbuffer{};
_color.setStorage(GL::RenderbufferFormat::RGBA8, RenderSize);
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
/* Pick a color that's directly representable on RGBA4 as well to
reduce artifacts (well, and this needs to be consistent with other
tests that *need* to run on WebGL 1) */
.clearColor(0, 0x111111_rgbf)
.bind();
/* If we don't have EXT_gpu_shader4, we likely don't have integer
framebuffers either (Mesa's Zink), so skip setting up integer
attachments to avoid GL errors */
#ifndef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
#endif
{
_objectId = GL::Renderbuffer{};
_objectId.setStorage(GL::RenderbufferFormat::R32UI, RenderSize);
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{1}, _objectId)
.mapForDraw({
{FlatGL2D::ColorOutput, GL::Framebuffer::ColorAttachment{0}},
{FlatGL2D::ObjectIdOutput, GL::Framebuffer::ColorAttachment{1}}
})
.clearColor(1, Vector4ui{27});
}
}
void FlatGLTest::renderObjectIdTeardown() {
_color = GL::Renderbuffer{NoCreate};
_objectId = GL::Renderbuffer{NoCreate};
_framebuffer = GL::Framebuffer{NoCreate};
}
template<FlatGL2D::Flag flag> void FlatGLTest::renderObjectId2D() {
auto&& data = RenderObjectIdData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
#endif
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Draw), GL::Framebuffer::Status::Complete);
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32));
if(data.instanceCount) circle
.setInstanceCount(data.instanceCount)
.addVertexBufferInstanced(
GL::Buffer{Containers::arrayView({11002u, 48823u})},
1, 0, FlatGL2D::ObjectId{});
FlatGL2D shader{data.flags|flag};
if(flag == FlatGL2D::Flag{}) {
shader.setColor(0x9999ff_rgbf)
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
.setObjectId(data.uniformId)
.draw(circle);
} else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(Matrix3::projection({2.1f, 2.1f}))
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
.setObjectId(data.uniformId)
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(circle);
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
/* Color output should have no difference -- same as in colored2D() */
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
const Float maxThreshold = 0.0f, meanThreshold = 0.0f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 11.34f, meanThreshold = 0.51f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
/* Object ID -- no need to verify the whole image, just check that pixels
on known places have expected values. SwiftShader insists that the read
format has to be 32bit, so the renderbuffer format is that too to make
it the same (ES3 Mesa complains if these don't match). */
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
MAGNUM_VERIFY_NO_GL_ERROR();
/* Outside of the object, cleared to 27 */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[10][10], 27);
/* Inside of the object */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[40][46], data.expected);
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderObjectId3D() {
auto&& data = RenderObjectIdData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL3D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
#endif
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Draw), GL::Framebuffer::Status::Complete);
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32));
if(data.instanceCount) sphere
.setInstanceCount(data.instanceCount)
.addVertexBufferInstanced(
GL::Buffer{Containers::arrayView({11002u, 48823u})},
1, 0, FlatGL2D::ObjectId{});
FlatGL3D shader{data.flags|flag};
if(flag == FlatGL3D::Flag{}) {
shader.setColor(0x9999ff_rgbf)
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf))
.setObjectId(data.uniformId)
.draw(sphere);
} else if(flag == FlatGL3D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::rotationY(-15.0_degf)*
Matrix4::rotationX(15.0_degf)
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0x9999ff_rgbf)
.setObjectId(data.uniformId)
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.draw(sphere);
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
/* Color output should have no difference -- same as in colored3D() */
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* SwiftShader has 5 different pixels on the edges */
const Float maxThreshold = 170.0f, meanThreshold = 0.133f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
const Float maxThreshold = 170.0f, meanThreshold = 0.456f;
#endif
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{0});
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/colored3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
/* Object ID -- no need to verify the whole image, just check that pixels
on known places have expected values. SwiftShader insists that the read
format has to be 32bit, so the renderbuffer format is that too to make
it the same (ES3 Mesa complains if these don't match). */
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
MAGNUM_VERIFY_NO_GL_ERROR();
/* Outside of the object, cleared to 27 */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[10][10], 27);
/* Inside of the object */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[40][46], data.expected);
}
#endif
template<FlatGL2D::Flag flag> void FlatGLTest::renderInstanced2D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::instanced_arrays>())
CORRADE_SKIP(GL::Extensions::ARB::instanced_arrays::string() << "is not supported.");
#elif defined(MAGNUM_TARGET_GLES2)
#ifndef MAGNUM_TARGET_WEBGL
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>() &&
!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::instanced_arrays>() &&
!GL::Context::current().isExtensionSupported<GL::Extensions::NV::instanced_arrays>())
CORRADE_SKIP("GL_{ANGLE,EXT,NV}_instanced_arrays is not supported");
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>())
CORRADE_SKIP(GL::Extensions::ANGLE::instanced_arrays::string() << "is not supported.");
#endif
#endif
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
GL::Mesh circle = MeshTools::compile(Primitives::circle2DSolid(32,
Primitives::Circle2DFlag::TextureCoordinates));
/* Three circles, each in a different location */
struct {
Matrix3 transformation;
Color3 color;
Vector2 textureOffset;
} instanceData[] {
{Matrix3::translation({-1.25f, -1.25f}), 0xff3333_rgbf,
{0.0f, 0.0f}},
{Matrix3::translation({ 1.25f, -1.25f}), 0x33ff33_rgbf,
{1.0f, 0.0f}},
{Matrix3::translation({ 0.00f, 1.25f}), 0x9999ff_rgbf,
{0.5f, 1.0f}}
};
circle
.addVertexBufferInstanced(GL::Buffer{instanceData}, 1, 0,
FlatGL2D::TransformationMatrix{},
FlatGL2D::Color3{},
FlatGL2D::TextureOffset{})
.setInstanceCount(3);
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGB, image->size())
.setSubImage(0, {}, *image);
FlatGL2D shader{FlatGL2D::Flag::Textured|
FlatGL2D::Flag::VertexColor|
FlatGL2D::Flag::InstancedTransformation|
FlatGL2D::Flag::InstancedTextureOffset|flag};
shader.bindTexture(texture);
if(flag == FlatGL2D::Flag{}) {
shader.setColor(0xffff99_rgbf)
.setTransformationProjectionMatrix(
Matrix3::projection({2.1f, 2.1f})*
Matrix3::scaling(Vector2{0.4f}))
.setTextureMatrix(Matrix3::scaling(Vector2{0.5f}))
.draw(circle);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(
Matrix3::projection({2.1f, 2.1f})*
Matrix3::scaling(Vector2{0.4f})
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0xffff99_rgbf)
}};
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, {
TextureTransformationUniform{}
.setTextureMatrix(Matrix3::scaling(Vector2{0.5f}))
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.bindTextureTransformationBuffer(textureTransformationUniform)
.draw(circle);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* Minor differences on AMD, SwiftShader a bit more */
const Float maxThreshold = 3.0f, meanThreshold = 0.018f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage */
const Float maxThreshold = 3.0f, meanThreshold = 0.018f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/instanced2D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
template<FlatGL3D::Flag flag> void FlatGLTest::renderInstanced3D() {
#ifndef MAGNUM_TARGET_GLES2
if(flag == FlatGL2D::Flag::UniformBuffers) {
setTestCaseTemplateName("Flag::UniformBuffers");
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
}
#endif
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::instanced_arrays>())
CORRADE_SKIP(GL::Extensions::ARB::instanced_arrays::string() << "is not supported.");
#elif defined(MAGNUM_TARGET_GLES2)
#ifndef MAGNUM_TARGET_WEBGL
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>() &&
!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::instanced_arrays>() &&
!GL::Context::current().isExtensionSupported<GL::Extensions::NV::instanced_arrays>())
CORRADE_SKIP("GL_{ANGLE,EXT,NV}_instanced_arrays is not supported");
#else
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::instanced_arrays>())
CORRADE_SKIP(GL::Extensions::ANGLE::instanced_arrays::string() << "is not supported.");
#endif
#endif
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates));
/* Three spheres, each in a different location */
struct {
Matrix4 transformation;
Color3 color;
Vector2 textureOffset;
} instanceData[] {
{Matrix4::translation({-1.25f, -1.25f, 0.0f}), 0xff3333_rgbf,
{0.0f, 0.0f}},
{Matrix4::translation({ 1.25f, -1.25f, 0.0f}), 0x33ff33_rgbf,
{1.0f, 0.0f}},
{Matrix4::translation({ 0.0f, 1.0f, 1.0f}), 0x9999ff_rgbf,
{0.5f, 1.0f}}
};
sphere
.addVertexBufferInstanced(GL::Buffer{instanceData}, 1, 0,
FlatGL3D::TransformationMatrix{},
FlatGL3D::Color3{},
FlatGL3D::TextureOffset{})
.setInstanceCount(3);
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
GL::Texture2D texture;
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, TextureFormatRGB, image->size())
.setSubImage(0, {}, *image);
FlatGL3D shader{FlatGL3D::Flag::Textured|
FlatGL3D::Flag::VertexColor|
FlatGL3D::Flag::InstancedTransformation|
FlatGL3D::Flag::InstancedTextureOffset|flag};
shader.bindTexture(texture);
if(flag == FlatGL3D::Flag{}) {
shader.setColor(0xffff99_rgbf)
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::scaling(Vector3{0.4f}))
.setTextureMatrix(Matrix3::scaling(Vector2{0.5f}))
.draw(sphere);
}
#ifndef MAGNUM_TARGET_GLES2
else if(flag == FlatGL2D::Flag::UniformBuffers) {
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::scaling(Vector3{0.4f})
)
}};
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
FlatDrawUniform{}
.setColor(0xffff99_rgbf)
}};
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, {
TextureTransformationUniform{}
.setTextureMatrix(Matrix3::scaling(Vector2{0.5f}))
}};
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform)
.bindTextureTransformationBuffer(textureTransformationUniform)
.draw(sphere);
}
#endif
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
MAGNUM_VERIFY_NO_GL_ERROR();
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* Minor differences on AMD, SwiftShader a bit more */
const Float maxThreshold = 67.67f, meanThreshold = 0.062f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage */
const Float maxThreshold = 67.67f, meanThreshold = 0.062f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "FlatTestFiles/instanced3D.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
#ifndef MAGNUM_TARGET_GLES2
void FlatGLTest::renderMulti2D() {
auto&& data = RenderMultiData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
GL::Texture2D texture;
if(data.flags & FlatGL2D::Flag::Textured) {
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, GL::TextureFormat::RGB8, image->size())
.setSubImage(0, {}, *image);
}
/* Circle is a fan, plane is a strip, make it indexed first */
Trade::MeshData circleData = MeshTools::generateIndices(Primitives::circle2DSolid(32,
Primitives::Circle2DFlag::TextureCoordinates));
Trade::MeshData squareData = MeshTools::generateIndices(Primitives::squareSolid(
Primitives::SquareFlag::TextureCoordinates));
Trade::MeshData triangleData = MeshTools::generateIndices(Primitives::circle2DSolid(3,
Primitives::Circle2DFlag::TextureCoordinates));
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({circleData, squareData, triangleData}));
GL::MeshView circle{mesh};
circle.setCount(circleData.indexCount());
GL::MeshView square{mesh};
square.setCount(squareData.indexCount())
.setIndexRange(circleData.indexCount());
GL::MeshView triangle{mesh};
triangle.setCount(triangleData.indexCount())
.setIndexRange(circleData.indexCount() + squareData.indexCount());
/* Some drivers have uniform offset alignment as high as 256, which means
the subsequent sets of uniforms have to be aligned to a multiply of it.
The data.uniformIncrement is set high enough to ensure that, in the
non-offset-bind case this value is 1. */
Containers::Array<TransformationProjectionUniform2D> transformationProjectionData{2*data.uniformIncrement + 1};
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(
Matrix3::projection({2.1f, 2.1f})*
Matrix3::scaling(Vector2{0.4f})*
Matrix3::translation({-1.25f, -1.25f})
);
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(
Matrix3::projection({2.1f, 2.1f})*
Matrix3::scaling(Vector2{0.4f})*
Matrix3::translation({ 1.25f, -1.25f})
);
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform2D{}
.setTransformationProjectionMatrix(
Matrix3::projection({2.1f, 2.1f})*
Matrix3::scaling(Vector2{0.4f})*
Matrix3::translation({ 0.00f, 1.25f})
);
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData};
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1};
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{}
.setTextureMatrix(
Matrix3::scaling(Vector2{0.5f})*
Matrix3::translation({0.0f, 0.0f})
);
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{}
.setTextureMatrix(
Matrix3::scaling(Vector2{0.5f})*
Matrix3::translation({1.0f, 0.0f})
);
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{}
.setTextureMatrix(
Matrix3::scaling(Vector2{0.5f})*
Matrix3::translation({0.5f, 1.0f})
);
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData};
Containers::Array<FlatDrawUniform> drawData{2*data.uniformIncrement + 1};
drawData[0*data.uniformIncrement] = FlatDrawUniform{}
.setColor(data.flags & FlatGL2D::Flag::Textured ?
0xffffff_rgbf : 0xff0000_rgbf)
.setObjectId(1211);
drawData[1*data.uniformIncrement] = FlatDrawUniform{}
.setColor(data.flags & FlatGL2D::Flag::Textured ?
0xffffff_rgbf : 0x0000ff_rgbf)
.setObjectId(5627);
drawData[2*data.uniformIncrement] = FlatDrawUniform{}
.setColor(data.flags & FlatGL2D::Flag::Textured ?
0xffffff_rgbf : 0xff0000_rgbf)
.setObjectId(36363);
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData};
FlatGL2D shader{FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectId|data.flags, data.drawCount};
if(data.flags & FlatGL2D::Flag::Textured)
shader.bindTexture(texture);
/* Just one draw, rebinding UBOs each time */
if(data.drawCount == 1) {
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
0*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
sizeof(TransformationProjectionUniform2D));
shader.bindDrawBuffer(drawUniform,
0*data.uniformIncrement*sizeof(FlatDrawUniform),
sizeof(FlatDrawUniform));
if(data.flags & FlatGL2D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform,
0*data.uniformIncrement*sizeof(TextureTransformationUniform),
sizeof(TextureTransformationUniform));
shader.draw(circle);
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
1*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
sizeof(TransformationProjectionUniform2D));
shader.bindDrawBuffer(drawUniform,
1*data.uniformIncrement*sizeof(FlatDrawUniform),
sizeof(FlatDrawUniform));
if(data.flags & FlatGL2D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform,
1*data.uniformIncrement*sizeof(TextureTransformationUniform),
sizeof(TextureTransformationUniform));
shader.draw(square);
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
2*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
sizeof(TransformationProjectionUniform2D));
shader.bindDrawBuffer(drawUniform,
2*data.uniformIncrement*sizeof(FlatDrawUniform),
sizeof(FlatDrawUniform));
if(data.flags & FlatGL2D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform,
2*data.uniformIncrement*sizeof(TextureTransformationUniform),
sizeof(TextureTransformationUniform));
shader.draw(triangle);
/* Otherwise using the draw offset */
} else {
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform);
if(data.flags & FlatGL2D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform);
shader.setDrawOffset(0)
.draw(circle);
shader.setDrawOffset(1)
.draw(square);
shader.setDrawOffset(2)
.draw(triangle);
}
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
/*
Colored case:
- Circle should be lower left, red
- Square lower right, blue
- Triangle up center, red
Textured case:
- Circle should have bottom left numbers, so light 7881
- Square bottom right, 1223
- Triangle 6778
*/
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "FlatTestFiles", data.expected2D}),
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold}));
/* Object ID -- no need to verify the whole image, just check that pixels
on known places have expected values. SwiftShader insists that the read
format has to be 32bit, so the renderbuffer format is that too to make
it the same (ES3 Mesa complains if these don't match). */
#ifndef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
#endif
{
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_COMPARE(image.pixels<UnsignedInt>()[5][5], 27); /* Outside */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][24], 1211); /* Circle */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][56], 5627); /* Square */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[56][40], 36363); /* Triangle */
}
}
void FlatGLTest::renderMulti3D() {
auto&& data = RenderMultiData[testCaseInstanceId()];
setTestCaseDescription(data.name);
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
#endif
GL::Texture2D texture;
if(data.flags & FlatGL3D::Flag::Textured) {
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
CORRADE_VERIFY(importer);
Containers::Optional<Trade::ImageData2D> image;
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0)));
texture.setMinificationFilter(GL::SamplerFilter::Linear)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setStorage(1, GL::TextureFormat::RGB8, image->size())
.setSubImage(0, {}, *image);
}
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates);
/* Plane is a strip, make it indexed first */
Trade::MeshData planeData = MeshTools::generateIndices(Primitives::planeSolid(
Primitives::PlaneFlag::TextureCoordinates));
Trade::MeshData coneData = Primitives::coneSolid(1, 32, 1.0f,
Primitives::ConeFlag::TextureCoordinates);
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({sphereData, planeData, coneData}));
GL::MeshView sphere{mesh};
sphere.setCount(sphereData.indexCount());
GL::MeshView plane{mesh};
plane.setCount(planeData.indexCount())
.setIndexRange(sphereData.indexCount());
GL::MeshView cone{mesh};
cone.setCount(coneData.indexCount())
.setIndexRange(sphereData.indexCount() + planeData.indexCount());
/* Some drivers have uniform offset alignment as high as 256, which means
the subsequent sets of uniforms have to be aligned to a multiply of it.
The data.uniformIncrement is set high enough to ensure that, in the
non-offset-bind case this value is 1. */
Containers::Array<TransformationProjectionUniform3D> transformationProjectionData{2*data.uniformIncrement + 1};
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::scaling(Vector3{0.4f})*
Matrix4::translation({-1.25f, -1.25f, 0.0f})*
/* To be consistent with Phong's output where it tests that the
normal matrix is applied properly */
Matrix4::rotationX(90.0_degf)
);
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::scaling(Vector3{0.4f})*
Matrix4::translation({ 1.25f, -1.25f, 0.0f})
);
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform3D{}
.setTransformationProjectionMatrix(
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
Matrix4::translation(Vector3::zAxis(-2.15f))*
Matrix4::scaling(Vector3{0.4f})*
Matrix4::translation({ 0.0f, 1.0f, 1.0f})
);
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData};
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1};
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{}
.setTextureMatrix(
Matrix3::scaling(Vector2{0.5f})*
Matrix3::translation({0.0f, 0.0f})
);
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{}
.setTextureMatrix(
Matrix3::scaling(Vector2{0.5f})*
Matrix3::translation({1.0f, 0.0f})
);
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{}
.setTextureMatrix(
Matrix3::scaling(Vector2{0.5f})*
Matrix3::translation({0.5f, 1.0f})
);
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData};
Containers::Array<FlatDrawUniform> drawData{2*data.uniformIncrement + 1};
drawData[0*data.uniformIncrement] = FlatDrawUniform{}
.setColor(data.flags & FlatGL3D::Flag::Textured ?
0xffffff_rgbf : 0xff0000_rgbf)
.setObjectId(1211);
drawData[1*data.uniformIncrement] = FlatDrawUniform{}
.setColor(data.flags & FlatGL3D::Flag::Textured ?
0xffffff_rgbf : 0x0000ff_rgbf)
.setObjectId(5627);
drawData[2*data.uniformIncrement] = FlatDrawUniform{}
.setColor(data.flags & FlatGL3D::Flag::Textured ?
0xffffff_rgbf : 0xff0000_rgbf)
.setObjectId(36363);
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData};
FlatGL3D shader{FlatGL3D::Flag::UniformBuffers|FlatGL3D::Flag::ObjectId|data.flags, data.drawCount};
if(data.flags & FlatGL3D::Flag::Textured)
shader.bindTexture(texture);
/* Just one draw, rebinding UBOs each time */
if(data.drawCount == 1) {
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
0*data.uniformIncrement*sizeof(TransformationProjectionUniform3D),
sizeof(TransformationProjectionUniform3D));
shader.bindDrawBuffer(drawUniform,
0*data.uniformIncrement*sizeof(FlatDrawUniform),
sizeof(FlatDrawUniform));
if(data.flags & FlatGL3D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform,
0*data.uniformIncrement*sizeof(TextureTransformationUniform),
sizeof(TextureTransformationUniform));
shader.draw(sphere);
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
1*data.uniformIncrement*sizeof(TransformationProjectionUniform3D),
sizeof(TransformationProjectionUniform3D));
shader.bindDrawBuffer(drawUniform,
1*data.uniformIncrement*sizeof(FlatDrawUniform),
sizeof(FlatDrawUniform));
if(data.flags & FlatGL3D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform,
1*data.uniformIncrement*sizeof(TextureTransformationUniform),
sizeof(TextureTransformationUniform));
shader.draw(plane);
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
2*data.uniformIncrement*sizeof(TransformationProjectionUniform3D),
sizeof(TransformationProjectionUniform3D));
shader.bindDrawBuffer(drawUniform,
2*data.uniformIncrement*sizeof(FlatDrawUniform),
sizeof(FlatDrawUniform));
if(data.flags & FlatGL3D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform,
2*data.uniformIncrement*sizeof(TextureTransformationUniform),
sizeof(TextureTransformationUniform));
shader.draw(cone);
/* Otherwise using the draw offset */
} else {
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
.bindDrawBuffer(drawUniform);
if(data.flags & FlatGL3D::Flag::TextureTransformation)
shader.bindTextureTransformationBuffer(textureTransformationUniform);
shader.setDrawOffset(0)
.draw(sphere);
shader.setDrawOffset(1)
.draw(plane);
shader.setDrawOffset(2)
.draw(cone);
}
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
/*
Colored case:
- Sphere should be lower left, red
- Plane lower right, blue
- Cone up center, red
Textured case:
- Sphere should have bottom left numbers, so light 7881, rotated (78
visible)
- Plane bottom right, 1223
- Cone 6778
*/
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join({_testDir, "FlatTestFiles", data.expected3D}),
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold}));
/* Object ID -- no need to verify the whole image, just check that pixels
on known places have expected values. SwiftShader insists that the read
format has to be 32bit, so the renderbuffer format is that too to make
it the same (ES3 Mesa complains if these don't match). */
#ifndef MAGNUM_TARGET_GLES
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
#endif
{
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_COMPARE(image.pixels<UnsignedInt>()[5][5], 27); /* Outside */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][24], 1211); /* Sphere */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[24][56], 5627); /* Plane */
CORRADE_COMPARE(image.pixels<UnsignedInt>()[56][40], 36363); /* Circle */
}
}
#endif
}}}}
CORRADE_TEST_MAIN(Magnum::Shaders::Test::FlatGLTest)