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1449 lines
64 KiB
1449 lines
64 KiB
#ifndef Magnum_AbstractTexture_h |
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#define Magnum_AbstractTexture_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::AbstractTexture |
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*/ |
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#include "Array.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Buffer.h" |
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#endif |
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#include "Color.h" |
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#include "AbstractImage.h" |
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namespace Magnum { |
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|
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/** |
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@brief Base for textures |
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|
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See Texture, CubeMapTexture and CubeMapTextureArray documentation for more |
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information and usage examples. |
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@section AbstractTexture-performance-optimization Performance optimizations and security |
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The engine tracks currently bound textures in all available layers to avoid |
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. %Texture |
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configuration functions use dedicated highest available texture layer to not |
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affect active bindings in user layers. %Texture limits (such as |
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maxSupportedLayerCount()) are cached, so repeated queries don't result in |
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repeated @fn_gl{Get} calls. |
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If extension @extension{EXT,direct_state_access} is available, bind() uses DSA |
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function to avoid unnecessary calls to @fn_gl{ActiveTexture}. Also all texture |
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configuration and data updating functions use DSA functions to avoid |
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unnecessary calls to @fn_gl{ActiveTexture} and @fn_gl{BindTexture}. See |
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respective function documentation for more information. |
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If extension @extension{ARB,robustness} is available, image reading operations |
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(such as Texture::image()) are protected from buffer overflow. However, if both |
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@extension{EXT,direct_state_access} and @extension{ARB,robustness} are |
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available, the DSA version is used, because it is better for performance and |
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there isn't any function combining both features. |
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To achieve least state changes, fully configure each texture in one run -- |
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method chaining comes in handy -- and try to have often used textures in |
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dedicated layers, not occupied by other textures. First configure the texture |
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and *then* set the data, so OpenGL can optimize them to match the settings. To |
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avoid redundant consistency checks and memory reallocations when updating |
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texture data, set texture storage at once using @ref Texture::setStorage() "setStorage()" |
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and then set data using @ref Texture::setSubImage() "setSubImage()". |
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You can use functions invalidateImage() and @ref Texture::invalidateSubImage() "invalidateSubImage()" |
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if you don't need texture data anymore to avoid unnecessary memory operations |
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performed by OpenGL in order to preserve the data. If running on OpenGL ES or |
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extension @extension{ARB,invalidate_subdata} is not available, these functions |
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do nothing. |
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@todo all texture [level] parameters, global texture parameters |
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@todo Add glPixelStore encapsulation |
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@todo Texture copying |
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@todo Move constructor/assignment - how to avoid creation of empty texture and |
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then deleting it immediately? |
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@todo ES2 - proper support for pixel unpack buffer when extension is in headers |
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*/ |
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class MAGNUM_EXPORT AbstractTexture { |
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friend class Context; |
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AbstractTexture(const AbstractTexture&) = delete; |
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AbstractTexture& operator=(const AbstractTexture&) = delete; |
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public: |
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/** |
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* @brief %Texture filtering |
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* |
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* @see setMagnificationFilter() and setMinificationFilter() |
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*/ |
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enum class Filter: GLint { |
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */ |
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/** |
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* Linear interpolation filtering. |
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* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} / |
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* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear} |
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* for linear interpolation of textures with |
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* @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::HalfFloat" |
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* / @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Float" |
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* in OpenGL ES 2.0. |
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*/ |
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Linear = GL_LINEAR |
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}; |
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/** |
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* @brief Mip level selection |
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* |
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* @see setMinificationFilter() |
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*/ |
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enum class Mipmap: GLint { |
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Base = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */ |
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/** |
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* Select nearest mip level. **Unavailable on rectangle textures.** |
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*/ |
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Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST, |
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/** |
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* Linear interpolation of nearest mip levels. **Unavailable on |
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* rectangle textures.** |
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* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} / |
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* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear} |
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* for linear interpolation of textures with |
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* @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::HalfFloat" |
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* / @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Float" |
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* in OpenGL ES 2.0. |
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*/ |
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Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST |
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}; |
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/** |
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* @brief %Texture wrapping |
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* |
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* @see @ref Texture::setWrapping() "setWrapping()" |
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*/ |
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enum class Wrapping: GLint { |
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/** Repeat texture. **Unavailable on rectangle textures.** */ |
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Repeat = GL_REPEAT, |
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/** |
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* Repeat mirrored texture. **Unavailable on rectangle textures.** |
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*/ |
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MirroredRepeat = GL_MIRRORED_REPEAT, |
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/** |
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* Clamp to edge. Coordinates out of the range will be clamped to |
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* first / last column / row in given direction. |
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*/ |
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ClampToEdge = GL_CLAMP_TO_EDGE, |
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#ifndef MAGNUM_TARGET_GLES3 |
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/** |
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* Clamp to border color. Coordinates out of range will be clamped |
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* to border color (set with setBorderColor()). |
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* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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ClampToBorder = GL_CLAMP_TO_BORDER |
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#else |
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ClampToBorder = GL_CLAMP_TO_BORDER_NV |
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#endif |
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#endif |
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}; |
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/** |
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* @brief Internal format |
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* |
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* @see @ref Texture::setImage() "setImage()" |
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*/ |
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enum class InternalFormat: GLint { |
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/** |
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* Red component, normalized unsigned, size implementation-dependent. |
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* @deprecated Prefer to use the exactly specified version of this |
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* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::R8". |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} |
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* @requires_gles30 %Extension @es_extension{EXT,texture_rg} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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Red = GL_RED, |
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#else |
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Red = GL_RED_EXT, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Red component, normalized unsigned byte. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} |
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* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Red" |
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* in OpenGL ES 2.0 instead. |
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*/ |
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R8 = GL_R8, |
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#endif |
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/** |
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* Red and green component, normalized unsigned, size |
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* implementation-dependent. |
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* @deprecated Prefer to use the exactly specified version of this |
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* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RG8". |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} |
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* @requires_gles30 %Extension @es_extension{EXT,texture_rg} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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RG = GL_RG, |
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#else |
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RG = GL_RG_EXT, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Red and green component, each normalized unsigned byte. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} |
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* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RG" |
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* in OpenGL ES 2.0 instead. |
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*/ |
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RG8 = GL_RG8, |
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#endif |
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/** |
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* RGB, normalized unsigned, size implementation-dependent. |
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* @deprecated Prefer to use the exactly specified version of this |
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* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB8". |
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*/ |
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RGB = GL_RGB, |
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/** |
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* RGB, each component normalized unsigned byte. |
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* @requires_gles30 %Extension @es_extension{OES,required_internalformat} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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RGB8 = GL_RGB8, |
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#else |
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RGB8 = GL_RGB8_OES, |
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#endif |
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/** |
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* RGBA, normalized unsigned, size implementation-dependent. |
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* @deprecated Prefer to use the exactly specified version of this |
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* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGBA8". |
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*/ |
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RGBA = GL_RGBA, |
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/** |
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* RGBA, each component normalized unsigned byte. |
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* @requires_gles30 %Extension @es_extension{OES,required_internalformat} |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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RGBA8 = GL_RGBA8, |
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#else |
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RGBA8 = GL_RGBA8_OES, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Red component, normalized signed byte. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned formats are available in OpenGL |
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* ES 2.0. |
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*/ |
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R8Snorm = GL_R8_SNORM, |
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/** |
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* Red and green component, each normalized signed byte. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned formats are available in OpenGL |
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* ES 2.0. |
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*/ |
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RG8Snorm = GL_RG8_SNORM, |
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|
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/** |
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* RGB, each component normalized signed byte. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned formats are available in OpenGL |
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* ES 2.0. |
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*/ |
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RGB8Snorm = GL_RGB8_SNORM, |
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/** |
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* RGBA, each component normalized signed byte. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned formats are available in OpenGL |
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* ES 2.0. |
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*/ |
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RGBA8Snorm = GL_RGBA8_SNORM, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Red component, normalized unsigned short. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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R16 = GL_R16, |
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|
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/** |
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* Red and green component, each normalized unsigned short. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RG16 = GL_RG16, |
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/** |
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* RGB, each component normalized unsigned short. |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RGB16 = GL_RGB16, |
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/** |
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* RGBA, each component normalized unsigned short. |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RGBA16 = GL_RGBA16, |
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/** |
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* Red component, normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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R16Snorm = GL_R16_SNORM, |
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|
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/** |
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* Red and green component, each normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RG16Snorm = GL_RG16_SNORM, |
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|
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/** |
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* RGB, each component normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RGB16Snorm = GL_RGB16_SNORM, |
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|
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/** |
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* RGBA, each component normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RGBA16Snorm = GL_RGBA16_SNORM, |
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#endif |
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/** |
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* Red component, non-normalized unsigned byte. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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R8UI = GL_R8UI, |
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|
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/** |
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* Red and green component, each non-normalized unsigned byte. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RG8UI = GL_RG8UI, |
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/** |
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* RGB, each component non-normalized unsigned byte. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGB8UI = GL_RGB8UI, |
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/** |
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* RGBA, each component non-normalized unsigned byte. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGBA8UI = GL_RGBA8UI, |
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/** |
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* Red component, non-normalized signed byte. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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R8I = GL_R8I, |
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/** |
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* Red and green component, each non-normalized signed byte. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RG8I = GL_RG8I, |
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/** |
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* RGB, each component non-normalized signed byte. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGB8I = GL_RGB8I, |
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/** |
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* RGBA, each component non-normalized signed byte. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGBA8I = GL_RGBA8I, |
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/** |
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* Red component, non-normalized unsigned short. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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R16UI = GL_R16UI, |
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/** |
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* Red and green component, each non-normalized unsigned short. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RG16UI = GL_RG16UI, |
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|
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/** |
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* RGB, each component non-normalized unsigned short. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGB16UI = GL_RGB16UI, |
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|
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/** |
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* RGBA, each component non-normalized unsigned short. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGBA16UI = GL_RGBA16UI, |
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|
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/** |
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* Red component, non-normalized signed short. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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R16I = GL_R16I, |
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|
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/** |
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* Red and green component, each non-normalized signed short. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RG16I = GL_RG16I, |
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|
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/** |
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* RGB, each component non-normalized signed short. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGB16I = GL_RGB16I, |
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|
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/** |
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* RGBA, each component non-normalized signed short. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RGBA16I = GL_RGBA16I, |
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|
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/** |
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* Red component, non-normalized unsigned int. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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R32UI = GL_R32UI, |
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|
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/** |
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* Red and green component, each non-normalized unsigned int. |
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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RG32UI = GL_RG32UI, |
|
|
|
/** |
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* RGB, each component non-normalized unsigned int. |
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* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
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*/ |
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RGB32UI = GL_RGB32UI, |
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|
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/** |
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* RGBA, each component non-normalized unsigned int. |
|
* @requires_gl30 %Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
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*/ |
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RGBA32UI = GL_RGBA32UI, |
|
|
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/** |
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* Red component, non-normalized signed int. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
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* @extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available |
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* in OpenGL ES 2.0. |
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*/ |
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R32I = GL_R32I, |
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|
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/** |
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* Red and green component, each non-normalized signed int. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
|
* @extension{EXT,texture_integer} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
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*/ |
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RG32I = GL_RG32I, |
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|
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/** |
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* RGB, each component non-normalized signed int. |
|
* @requires_gl30 %Extension @extension{EXT,texture_integer} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
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RGB32I = GL_RGB32I, |
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|
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/** |
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* RGBA, each component non-normalized signed int. |
|
* @requires_gl30 %Extension @extension{EXT,texture_integer} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
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*/ |
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RGBA32I = GL_RGBA32I, |
|
|
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/** |
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* Red component, half float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
|
* @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
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*/ |
|
R16F = GL_R16F, |
|
|
|
/** |
|
* Red and green component, each half float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
|
* @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RG16F = GL_RG16F, |
|
|
|
/** |
|
* RGB, each component half float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RGB16F = GL_RGB16F, |
|
|
|
/** |
|
* RGBA, each component half float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RGBA16F = GL_RGBA16F, |
|
|
|
/** |
|
* Red component, float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
|
* @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
R32F = GL_R32F, |
|
|
|
/** |
|
* Red and green component, each float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} and |
|
* @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RG32F = GL_RG32F, |
|
|
|
/** |
|
* RGB, each component float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RGB32F = GL_RGB32F, |
|
|
|
/** |
|
* RGBA, each component float. |
|
* @requires_gl30 %Extension @extension{ARB,texture_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RGBA32F = GL_RGBA32F, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* RGB, normalized unsigned, red and green component 3bit, blue |
|
* 2bit. |
|
* @requires_gl Packed 8bit types are not available in OpenGL ES. |
|
*/ |
|
R3B3G2 = GL_R3_G3_B2, |
|
|
|
/** |
|
* RGB, each component normalized unsigned 4bit. |
|
* @requires_gl Packed 12bit types are not available in OpenGL ES. |
|
*/ |
|
RGB4 = GL_RGB4, |
|
|
|
/** |
|
* RGB, each component normalized unsigned 5bit. |
|
* @requires_gl Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB5A1" |
|
* or @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB565" in OpenGL ES. |
|
*/ |
|
RGB5 = GL_RGB5, |
|
#endif |
|
|
|
/* 1.5.6 <= GLEW < 1.8.0 doesn't have this, even if there is |
|
GL_ARB_ES2_compatibility */ |
|
#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* RGB, normalized unsigned, red and blue component 5bit, green 6bit. |
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat} |
|
*/ |
|
RGB565 = GL_RGB565, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES3 |
|
/** |
|
* RGB, each component normalized unsigned 10bit. |
|
* @requires_es_extension %Extension @es_extension{OES,required_internalformat} |
|
* and @es_extension{EXT,texture_type_2_10_10_10_REV} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES |
|
RGB10 = GL_RGB10, |
|
#else |
|
RGB10 = GL_RGB10_EXT, |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* RGB, each component normalized unsigned 12bit. |
|
* @requires_gl Packed 36bit types are not available in OpenGL ES. |
|
*/ |
|
RGB12 = GL_RGB12, |
|
|
|
/** |
|
* RGBA, normalized unsigned, each component 2bit. |
|
* @requires_gl Packed 8bit types are not available in OpenGL ES. |
|
*/ |
|
RGBA2 = GL_RGBA2, |
|
#endif |
|
|
|
/** |
|
* RGBA, normalized unsigned, each component 4bit. |
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat} |
|
*/ |
|
RGBA4 = GL_RGBA4, |
|
|
|
/** |
|
* RGBA, normalized unsigned, each RGB component 5bit, alpha 1bit. |
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat} |
|
*/ |
|
RGB5A1 = GL_RGB5_A1, |
|
|
|
/** |
|
* RGBA, normalized unsigned, each RGB component 10bit, alpha 2bit. |
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat} |
|
* and @es_extension{EXT,texture_type_2_10_10_10_REV} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
RGB10A2 = GL_RGB10_A2, |
|
#else |
|
RGB10A2 = GL_RGB10_A2_EXT, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* RGBA, non-normalized unsigned, each RGB component 10bit, alpha |
|
* 2bit. |
|
* @requires_gl33 %Extension @extension{ARB,texture_rgb10_a2ui} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
RGB10A2UI = GL_RGB10_A2UI, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* RGBA, each component normalized unsigned 12bit. |
|
* @requires_gl Packed 48bit types are not available in OpenGL ES. |
|
*/ |
|
RGBA12 = GL_RGBA12, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* RGB, float, red and green component 11bit, blue 10bit. |
|
* @requires_gl30 %Extension @extension{EXT,packed_float} |
|
* @requires_gles30 Only normalized integral formats are available |
|
* in OpenGL ES 2.0. |
|
*/ |
|
R11FG11FB10F = GL_R11F_G11F_B10F, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* RGB, unsigned with exponent, each RGB component 9bit, exponent 5bit. |
|
* @requires_gl30 %Extension @extension{EXT,texture_shared_exponent} |
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::RGB" |
|
* in OpenGL ES 2.0 instead. |
|
*/ |
|
RGB9E5 = GL_RGB9_E5, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES3 |
|
/** |
|
* sRGB, normalized unsigned, size implementation-dependent. |
|
* @todo is this allowed in core? |
|
* @deprecated Prefer to use the exactly specified version of this |
|
* format, i.e. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8". |
|
* @requires_es_extension %Extension @es_extension{EXT,sRGB} in |
|
* OpenGL ES 2.0, use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8" |
|
* in OpenGL ES 3.0 instead. |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES |
|
SRGB = GL_SRGB, |
|
#else |
|
SRGB = GL_SRGB_EXT, |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* sRGB, each component normalized unsigned byte. |
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB" |
|
* in OpenGL ES 2.0 instead. |
|
*/ |
|
SRGB8 = GL_SRGB8, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES3 |
|
/** |
|
* sRGBA, normalized unsigned, size implementation-dependent. |
|
* @todo is this allowed in core? |
|
* @deprecated Prefer to use the exactly specified version of this |
|
* format, i.e. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8Alpha8". |
|
* @requires_es_extension %Extension @es_extension{EXT,sRGB} in |
|
* OpenGL ES 2.0, use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGB8Alpha8" |
|
* in OpenGL ES 3.0 instead. |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES |
|
SRGBAlpha = GL_SRGB_ALPHA, |
|
#else |
|
SRGBAlpha = GL_SRGB_ALPHA_EXT, |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* sRGBA, each component normalized unsigned byte. |
|
* @requires_gles30 Use @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::SRGBAlpha" |
|
* in OpenGL ES 2.0 instead. |
|
*/ |
|
SRGB8Alpha8 = GL_SRGB8_ALPHA8, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Compressed red channel, normalized unsigned. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} |
|
* @requires_gl Generic texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRed = GL_COMPRESSED_RED, |
|
|
|
/** |
|
* Compressed red and green channel, normalized unsigned. |
|
* @requires_gl30 %Extension @extension{ARB,texture_rg} |
|
* @requires_gl Generic texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRG = GL_COMPRESSED_RG, |
|
|
|
/** |
|
* Compressed RGB, normalized unsigned. |
|
* @requires_gl Generic texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRGB = GL_COMPRESSED_RGB, |
|
|
|
/** |
|
* Compressed RGBA, normalized unsigned. |
|
* @requires_gl Generic texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRGBA = GL_COMPRESSED_RGBA, |
|
|
|
/** |
|
* RTGC compressed red channel, normalized unsigned. |
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRedRtgc1 = GL_COMPRESSED_RED_RGTC1, |
|
|
|
/** |
|
* RTGC compressed red and green channel, normalized unsigned. |
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRGRgtc2 = GL_COMPRESSED_RG_RGTC2, |
|
|
|
/** |
|
* RTGC compressed red channel, normalized signed. |
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedSignedRedRgtc1 = GL_COMPRESSED_SIGNED_RED_RGTC1, |
|
|
|
/** |
|
* RTGC compressed red and green channel, normalized signed. |
|
* @requires_gl30 %Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedSignedRGRgtc2 = GL_COMPRESSED_SIGNED_RG_RGTC2, |
|
|
|
/* These are named with _ARB suffix, because glcorearb.h doesn't |
|
have suffixless version (?!) and GLEW has it without suffix as |
|
late as of 1.8.0 { */ |
|
|
|
/** |
|
* BPTC compressed RGBA, normalized unsigned. |
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRGBABtpcUnorm = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, |
|
|
|
/** |
|
* BPTC compressed sRGBA, normalized unsigned. |
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedSRGBAlphaBtpcUnorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, |
|
|
|
/** |
|
* BPTC compressed RGB, unsigned float. |
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRGBBptcUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, |
|
|
|
/** |
|
* BPTC compressed RGB, signed float. |
|
* @requires_gl42 %Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in |
|
* OpenGL ES. |
|
*/ |
|
CompressedRGBBptcSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, |
|
|
|
/*}*/ |
|
#endif |
|
|
|
/** |
|
* Depth component, size implementation-dependent. |
|
* @deprecated Prefer to use exactly specified version of this |
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::DepthComponent16". |
|
* @requires_gles30 %Extension @es_extension{OES,depth_texture} or |
|
* @es_extension{ANGLE,depth_texture} |
|
*/ |
|
DepthComponent = GL_DEPTH_COMPONENT, |
|
|
|
/** |
|
* Depth and stencil component, size implementation-dependent. |
|
* @deprecated Prefer to use exactly specified version of this |
|
* format, e.g. @ref Magnum::AbstractTexture::InternalFormat "InternalFormat::Depth24Stencil8". |
|
* @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
DepthStencil = GL_DEPTH_STENCIL, |
|
#else |
|
DepthStencil = GL_DEPTH_STENCIL_OES, |
|
#endif |
|
|
|
/** |
|
* Depth component, 16bit. |
|
* @requires_gles30 %Extension (@es_extension{OES,required_internalformat} |
|
* and @es_extension{OES,depth_texture}) or (@es_extension{EXT,texture_storage} |
|
* and @es_extension{ANGLE,depth_texture}) |
|
*/ |
|
DepthComponent16 = GL_DEPTH_COMPONENT16, |
|
|
|
/** |
|
* Depth component, 24bit. |
|
* @requires_gles30 %Extension @es_extension{OES,required_internalformat}, |
|
* @es_extension{OES,depth_texture} and @es_extension{OES,depth24} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
DepthComponent24 = GL_DEPTH_COMPONENT24, |
|
#else |
|
DepthComponent24 = GL_DEPTH_COMPONENT24_OES, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES3 |
|
/** |
|
* Depth component, 32bit. |
|
* @requires_es_extension %Extension (@es_extension{OES,required_internalformat}, |
|
* @es_extension{OES,depth_texture} and @es_extension{OES,depth32}) |
|
* or (@es_extension{EXT,texture_storage} and @es_extension{ANGLE,depth_texture}) |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
DepthComponent32 = GL_DEPTH_COMPONENT32, |
|
#else |
|
DepthComponent32 = GL_DEPTH_COMPONENT32_OES, |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* Depth component, 32bit float. |
|
* @requires_gl30 %Extension @extension{ARB,depth_buffer_float} |
|
* @requires_gles30 Only integral depth textures are available in |
|
* OpenGL ES 2.0. |
|
*/ |
|
DepthComponent32F = GL_DEPTH_COMPONENT32F, |
|
#endif |
|
|
|
/** |
|
* 24bit depth and 8bit stencil component. |
|
* @requires_gl30 %Extension @extension{EXT,packed_depth_stencil} |
|
* @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil} |
|
* and (@es_extension{OES,required_internalformat} or |
|
* (@es_extension{EXT,texture_storage} and @es_extension{ANGLE,depth_texture})) |
|
*/ |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8_OES |
|
#else |
|
Depth24Stencil8 = GL_DEPTH24_STENCIL8, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* 32bit float depth component and 8bit stencil component. |
|
* @requires_gl30 %Extension @extension{ARB,depth_buffer_float} |
|
* @requires_gles30 Only integral depth textures are available in |
|
* OpenGL ES 2.0. |
|
*/ |
|
Depth32FStencil8 = GL_DEPTH32F_STENCIL8 |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Max supported layer count |
|
* |
|
* The result is cached, repeated queries don't result in repeated |
|
* OpenGL calls. |
|
* @see @ref AbstractShaderProgram-subclassing, bind(Int), |
|
* @fn_gl{Get} with @def_gl{MAX_COMBINED_TEXTURE_IMAGE_UNITS}, |
|
* @fn_gl{ActiveTexture} |
|
*/ |
|
static Int maxSupportedLayerCount(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES3 |
|
/** |
|
* @brief Max supported anisotropy |
|
* |
|
* The result is cached, repeated queries don't result in repeated |
|
* OpenGL calls. |
|
* @see setMaxAnisotropy(), @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT} |
|
* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic} |
|
* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic} |
|
*/ |
|
static Float maxSupportedAnisotropy(); |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
inline explicit AbstractTexture(GLenum target): _target(target) { |
|
glGenTextures(1, &_id); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Destructor |
|
* |
|
* Deletes assigned OpenGL texture. |
|
* @see @fn_gl{DeleteTextures} |
|
*/ |
|
virtual ~AbstractTexture() = 0; |
|
|
|
/** @brief Move constructor */ |
|
AbstractTexture(AbstractTexture&& other); |
|
|
|
/** @brief Move assignment */ |
|
AbstractTexture& operator=(AbstractTexture&& other); |
|
|
|
/** @brief OpenGL texture ID */ |
|
inline GLuint id() const { return _id; } |
|
|
|
/** |
|
* @brief Bind texture for rendering |
|
* |
|
* Sets current texture as active in given layer. The layer must be |
|
* between 0 and maxSupportedLayerCount(). Note that only one texture |
|
* can be bound to given layer. If @extension{EXT,direct_state_access} |
|
* is not available, the layer is made active before binding the |
|
* texture. |
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} or |
|
* @fn_gl_extension{BindMultiTexture,EXT,direct_state_access} |
|
*/ |
|
void bind(Int layer); |
|
|
|
/** |
|
* @brief Set minification filter |
|
* @param filter Filter |
|
* @param mipmap Mipmap filtering. If set to anything else than |
|
* BaseMipLevel, make sure textures for all mip levels are set or |
|
* call generateMipmap(). |
|
* @return Pointer to self (for method chaining) |
|
* |
|
* Sets filter used when the object pixel size is smaller than the |
|
* texture size. If @extension{EXT,direct_state_access} is not |
|
* available, the texture is bound to some layer before the operation. |
|
* Initial value is (@ref AbstractTexture::Filter "Filter::Nearest", |
|
* @ref AbstractTexture::Mipmap "Mipmap::Linear"). |
|
* @attention For rectangle textures only some modes are supported, |
|
* see @ref AbstractTexture::Filter "Filter" and |
|
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more |
|
* information. |
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
|
* with @def_gl{TEXTURE_MIN_FILTER} |
|
*/ |
|
AbstractTexture* setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::Base); |
|
|
|
/** |
|
* @brief Set magnification filter |
|
* @param filter Filter |
|
* @return Pointer to self (for method chaining) |
|
* |
|
* Sets filter used when the object pixel size is larger than largest |
|
* texture size. If @extension{EXT,direct_state_access} is not |
|
* available, the texture is bound to some layer before the operation. |
|
* Initial value is @ref AbstractTexture::Filter "Filter::Linear". |
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
|
* with @def_gl{TEXTURE_MAG_FILTER} |
|
*/ |
|
inline AbstractTexture* setMagnificationFilter(Filter filter) { |
|
(this->*parameteriImplementation)(GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter)); |
|
return this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES3 |
|
/** |
|
* @brief Set border color |
|
* @return Pointer to self (for method chaining) |
|
* |
|
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set |
|
* to `ClampToBorder`. If @extension{EXT,direct_state_access} is not |
|
* available, the texture is bound to some layer before the operation. |
|
* Initial value is `{0.0f, 0.0f, 0.0f, 0.0f}`. |
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexParameter} |
|
* or @fn_gl_extension{TextureParameter,EXT,direct_state_access} |
|
* with @def_gl{TEXTURE_BORDER_COLOR} |
|
* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp} |
|
*/ |
|
inline AbstractTexture* setBorderColor(const Color4<>& color) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data()); |
|
#else |
|
(this->*parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR_NV, color.data()); |
|
#endif |
|
return this; |
|
} |
|
|
|
/** |
|
* @brief Set max anisotropy |
|
* @return Pointer to self (for method chaining) |
|
* |
|
* Default value is `1.0f`, which means no anisotropy. Set to value |
|
* greater than `1.0f` for anisotropic filtering. If |
|
* @extension{EXT,direct_state_access} is not available, the texture |
|
* is bound to some layer before the operation. |
|
* @see maxSupportedAnisotropy(), @fn_gl{ActiveTexture}, |
|
* @fn_gl{BindTexture} and @fn_gl{TexParameter} or |
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access} with |
|
* @def_gl{TEXTURE_MAX_ANISOTROPY_EXT} |
|
* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic} |
|
* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic} |
|
*/ |
|
inline AbstractTexture* setMaxAnisotropy(Float anisotropy) { |
|
(this->*parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); |
|
return this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Invalidate texture image |
|
* @param level Mip level |
|
* |
|
* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata} |
|
* is not available, this function does nothing. |
|
* @see @ref Texture::invalidateSubImage() "invalidateSubImage()", |
|
* @fn_gl{InvalidateTexImage} |
|
*/ |
|
inline void invalidateImage(Int level) { |
|
(this->*invalidateImageImplementation)(level); |
|
} |
|
|
|
/** |
|
* @brief Generate mipmap |
|
* @return Pointer to self (for method chaining) |
|
* |
|
* Can not be used for rectangle textures. If |
|
* @extension{EXT,direct_state_access} is not available, the texture |
|
* is bound to some layer before the operation. |
|
* @see setMinificationFilter(), @fn_gl{ActiveTexture}, |
|
* @fn_gl{BindTexture} and @fn_gl{GenerateMipmap} or |
|
* @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access} |
|
* @requires_gl30 %Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
AbstractTexture* generateMipmap(); |
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
private: |
|
#else |
|
protected: |
|
#endif |
|
template<UnsignedInt textureDimensions> struct DataHelper {}; |
|
|
|
/* Unlike bind() this also sets the binding layer as active */ |
|
void MAGNUM_LOCAL bindInternal(); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
template<UnsignedInt dimensions> void MAGNUM_LOCAL image(GLenum target, GLint level, Image<dimensions>* image); |
|
template<UnsignedInt dimensions> void MAGNUM_LOCAL image(GLenum target, GLint level, BufferImage<dimensions>* image, Buffer::Usage usage); |
|
#endif |
|
|
|
GLenum _target; |
|
|
|
private: |
|
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
|
|
|
typedef void(AbstractTexture::*BindImplementation)(GLint); |
|
void MAGNUM_LOCAL bindImplementationDefault(GLint layer); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL bindImplementationDSA(GLint layer); |
|
#endif |
|
static MAGNUM_LOCAL BindImplementation bindImplementation; |
|
|
|
typedef void(AbstractTexture::*ParameteriImplementation)(GLenum, GLint); |
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLint value); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLint value); |
|
#endif |
|
static ParameteriImplementation parameteriImplementation; |
|
|
|
typedef void(AbstractTexture::*ParameterfImplementation)(GLenum, GLfloat); |
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, GLfloat value); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, GLfloat value); |
|
#endif |
|
static ParameterfImplementation parameterfImplementation; |
|
|
|
typedef void(AbstractTexture::*ParameterfvImplementation)(GLenum, const GLfloat*); |
|
void MAGNUM_LOCAL parameterImplementationDefault(GLenum parameter, const GLfloat* values); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL parameterImplementationDSA(GLenum parameter, const GLfloat* values); |
|
#endif |
|
static ParameterfvImplementation parameterfvImplementation; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
typedef void(AbstractTexture::*GetLevelParameterivImplementation)(GLenum, GLint, GLenum, GLint*); |
|
void MAGNUM_LOCAL getLevelParameterImplementationDefault(GLenum target, GLint level, GLenum parameter, GLint* values); |
|
void MAGNUM_LOCAL getLevelParameterImplementationDSA(GLenum target, GLint level, GLenum parameter, GLint* values); |
|
static MAGNUM_LOCAL GetLevelParameterivImplementation getLevelParameterivImplementation; |
|
#endif |
|
|
|
typedef void(AbstractTexture::*MipmapImplementation)(); |
|
void MAGNUM_LOCAL mipmapImplementationDefault(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL mipmapImplementationDSA(); |
|
#endif |
|
static MAGNUM_LOCAL MipmapImplementation mipmapImplementation; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
typedef void(AbstractTexture::*Storage1DImplementation)(GLenum, GLsizei, InternalFormat, const Math::Vector<1, GLsizei>&); |
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size); |
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size); |
|
static Storage1DImplementation storage1DImplementation; |
|
#endif |
|
|
|
typedef void(AbstractTexture::*Storage2DImplementation)(GLenum, GLsizei, InternalFormat, const Vector2i&); |
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector2i& size); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector2i& size); |
|
#endif |
|
static Storage2DImplementation storage2DImplementation; |
|
|
|
typedef void(AbstractTexture::*Storage3DImplementation)(GLenum, GLsizei, InternalFormat, const Vector3i&); |
|
void MAGNUM_LOCAL storageImplementationDefault(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector3i& size); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL storageImplementationDSA(GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector3i& size); |
|
#endif |
|
static Storage3DImplementation storage3DImplementation; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
typedef void(AbstractTexture::*GetImageImplementation)(GLenum, GLint, AbstractImage::Format, AbstractImage::Type, std::size_t, GLvoid*); |
|
void MAGNUM_LOCAL getImageImplementationDefault(GLenum target, GLint level, AbstractImage::Format format, AbstractImage::Type type, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_LOCAL getImageImplementationDSA(GLenum target, GLint level, AbstractImage::Format format, AbstractImage::Type type, std::size_t dataSize, GLvoid* data); |
|
void MAGNUM_LOCAL getImageImplementationRobustness(GLenum target, GLint level, AbstractImage::Format format, AbstractImage::Type type, std::size_t dataSize, GLvoid* data); |
|
static MAGNUM_LOCAL GetImageImplementation getImageImplementation; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
typedef void(AbstractTexture::*Image1DImplementation)(GLenum, GLint, InternalFormat, const Math::Vector<1, GLsizei>&, AbstractImage::Format, AbstractImage::Type, const GLvoid*); |
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
static Image1DImplementation image1DImplementation; |
|
#endif |
|
|
|
typedef void(AbstractTexture::*Image2DImplementation)(GLenum, GLint, InternalFormat, const Vector2i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*); |
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, InternalFormat internalFormat, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, InternalFormat internalFormat, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#endif |
|
static Image2DImplementation image2DImplementation; |
|
|
|
typedef void(AbstractTexture::*Image3DImplementation)(GLenum, GLint, InternalFormat, const Vector3i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*); |
|
void MAGNUM_LOCAL imageImplementationDefault(GLenum target, GLint level, InternalFormat internalFormat, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL imageImplementationDSA(GLenum target, GLint level, InternalFormat internalFormat, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#endif |
|
static Image3DImplementation image3DImplementation; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
typedef void(AbstractTexture::*SubImage1DImplementation)(GLenum, GLint, const Math::Vector<1, GLint>&, const Math::Vector<1, GLsizei>&, AbstractImage::Format, AbstractImage::Type, const GLvoid*); |
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
static SubImage1DImplementation subImage1DImplementation; |
|
#endif |
|
|
|
typedef void(AbstractTexture::*SubImage2DImplementation)(GLenum, GLint, const Vector2i&, const Vector2i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*); |
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#endif |
|
static SubImage2DImplementation subImage2DImplementation; |
|
|
|
typedef void(AbstractTexture::*SubImage3DImplementation)(GLenum, GLint, const Vector3i&, const Vector3i&, AbstractImage::Format, AbstractImage::Type, const GLvoid*); |
|
void MAGNUM_LOCAL subImageImplementationDefault(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL subImageImplementationDSA(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, AbstractImage::Format format, AbstractImage::Type type, const GLvoid* data); |
|
#endif |
|
static SubImage3DImplementation subImage3DImplementation; |
|
|
|
typedef void(AbstractTexture::*InvalidateImageImplementation)(GLint); |
|
void MAGNUM_LOCAL invalidateImageImplementationNoOp(GLint level); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL invalidateImageImplementationARB(GLint level); |
|
#endif |
|
static InvalidateImageImplementation invalidateImageImplementation; |
|
|
|
typedef void(AbstractTexture::*InvalidateSubImageImplementation)(GLint, const Vector3i&, const Vector3i&); |
|
void MAGNUM_LOCAL invalidateSubImageImplementationNoOp(GLint level, const Vector3i& offset, const Vector3i& size); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_LOCAL invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size); |
|
#endif |
|
static InvalidateSubImageImplementation invalidateSubImageImplementation; |
|
|
|
void MAGNUM_LOCAL destroy(); |
|
void MAGNUM_LOCAL move(); |
|
|
|
GLuint _id; |
|
}; |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
namespace Implementation { |
|
template<class Image> struct ImageHelper { |
|
inline static const GLvoid* dataOrPixelUnpackBuffer(Image* image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbind(Buffer::Target::PixelUnpack); |
|
#endif |
|
return image->data(); |
|
} |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<UnsignedInt dimensions> struct MAGNUM_EXPORT ImageHelper<BufferImage<dimensions>> { |
|
static const GLvoid* dataOrPixelUnpackBuffer(BufferImage<dimensions>* image); |
|
}; |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
template<> struct AbstractTexture::DataHelper<1> { |
|
enum class Target: GLenum { |
|
Texture1D = GL_TEXTURE_1D |
|
}; |
|
|
|
inline constexpr static Target target() { return Target::Texture1D; } |
|
|
|
static Math::Vector<1, GLint> imageSize(AbstractTexture* texture, GLenum target, GLint level); |
|
|
|
inline static void setWrapping(AbstractTexture* texture, const Array1D<Wrapping>& wrapping) { |
|
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.x())); |
|
} |
|
|
|
inline static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
(texture->*storage1DImplementation)(target, levels, internalFormat, size); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setImage(AbstractTexture* texture, GLenum target, GLint level, InternalFormat internalFormat, Image* image) { |
|
(texture->*image1DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Math::Vector<1, GLint>& offset, Image* image) { |
|
(texture->*subImage1DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
inline static void invalidateSubImage(AbstractTexture* texture, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) { |
|
(texture->*invalidateSubImageImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1}); |
|
} |
|
}; |
|
#endif |
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<2> { |
|
enum class Target: GLenum { |
|
Texture2D = GL_TEXTURE_2D |
|
#ifndef MAGNUM_TARGET_GLES |
|
, |
|
Texture1DArray = GL_TEXTURE_1D_ARRAY, |
|
Rectangle = GL_TEXTURE_RECTANGLE |
|
#endif |
|
}; |
|
|
|
inline constexpr static Target target() { return Target::Texture2D; } |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
static Vector2i imageSize(AbstractTexture* texture, GLenum target, GLint level); |
|
#endif |
|
|
|
static void setWrapping(AbstractTexture* texture, const Array2D<Wrapping>& wrapping); |
|
|
|
inline static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector2i& size) { |
|
(texture->*storage2DImplementation)(target, levels, internalFormat, size); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setImage(AbstractTexture* texture, GLenum target, GLint level, InternalFormat internalFormat, Image* image) { |
|
(texture->*image2DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, Image* image) { |
|
(texture->*subImage2DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 1, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector2i& offset, Image* image) { |
|
(texture->*subImage2DImplementation)(target, level, offset, Vector2i(image->size(), 1), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
inline static void invalidateSubImage(AbstractTexture* texture, GLint level, const Vector2i& offset, const Vector2i& size) { |
|
(texture->*invalidateSubImageImplementation)(level, {offset, 0}, {size, 1}); |
|
} |
|
}; |
|
template<> struct MAGNUM_EXPORT AbstractTexture::DataHelper<3> { |
|
enum class Target: GLenum { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Texture3D = GL_TEXTURE_3D, |
|
Texture2DArray = GL_TEXTURE_2D_ARRAY |
|
#else |
|
Texture3D = GL_TEXTURE_3D_OES |
|
#endif |
|
}; |
|
|
|
inline constexpr static Target target() { return Target::Texture3D; } |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
static Vector3i imageSize(AbstractTexture* texture, GLenum target, GLint level); |
|
#endif |
|
|
|
static void setWrapping(AbstractTexture* texture, const Array3D<Wrapping>& wrapping); |
|
|
|
inline static void setStorage(AbstractTexture* texture, GLenum target, GLsizei levels, InternalFormat internalFormat, const Vector3i& size) { |
|
(texture->*storage3DImplementation)(target, levels, internalFormat, size); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 3, void>::type setImage(AbstractTexture* texture, GLenum target, GLint level, InternalFormat internalFormat, Image* image) { |
|
(texture->*image3DImplementation)(target, level, internalFormat, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 3, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, Image* image) { |
|
(texture->*subImage3DImplementation)(target, level, offset, image->size(), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
template<class Image> inline static typename std::enable_if<Image::Dimensions == 2, void>::type setSubImage(AbstractTexture* texture, GLenum target, GLint level, const Vector3i& offset, Image* image) { |
|
(texture->*subImage3DImplementation)(target, level, offset, Vector3i(image->size(), 1), image->format(), image->type(), Implementation::ImageHelper<Image>::dataOrPixelUnpackBuffer(image)); |
|
} |
|
|
|
inline static void invalidateSubImage(AbstractTexture* texture, GLint level, const Vector3i& offset, const Vector3i& size) { |
|
(texture->*invalidateSubImageImplementation)(level, offset, size); |
|
} |
|
}; |
|
#endif |
|
|
|
} |
|
|
|
#endif
|
|
|