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690 lines
31 KiB
690 lines
31 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "MeshVisualizer.h" |
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#include <Corrade/Containers/EnumSet.hpp> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/Reference.h> |
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#include <Corrade/Utility/FormatStl.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Shader.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h" |
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namespace Magnum { namespace Shaders { |
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namespace { |
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enum: Int { |
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/* First four taken by Phong (A/D/S/N) */ |
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ColorMapTextureUnit = 4 |
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}; |
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} |
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namespace Implementation { |
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MeshVisualizerBase::MeshVisualizerBase(FlagsBase flags): _flags{flags} { |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef CORRADE_NO_ASSERT |
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Int countMutuallyExclusive = 0; |
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if(flags & FlagBase::InstancedObjectId) ++countMutuallyExclusive; |
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if(flags & FlagBase::VertexId) ++countMutuallyExclusive; |
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if(flags & FlagBase::PrimitiveIdFromVertexId) ++countMutuallyExclusive; |
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#endif |
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CORRADE_ASSERT(countMutuallyExclusive <= 1, |
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"Shaders::MeshVisualizer: Flag::InstancedObjectId, Flag::VertexId and Flag::PrimitiveId are mutually exclusive", ); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(_flags & FlagBase::Wireframe && !(_flags & FlagBase::NoGeometryShader)) { |
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#ifndef MAGNUM_TARGET_GLES |
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MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL320); |
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::ARB::geometry_shader4); |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::EXT::geometry_shader); |
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#endif |
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} |
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#else |
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if(_flags & FlagBase::Wireframe) |
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MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(GL::Extensions::OES::standard_derivatives); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(_flags & FlagBase::PrimitiveId && !(_flags >= FlagBase::PrimitiveIdFromVertexId)) { |
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#ifndef MAGNUM_TARGET_GLES |
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MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL320); |
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#else |
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MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GLES320); |
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#endif |
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} |
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#endif |
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#ifdef MAGNUM_BUILD_STATIC |
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/* Import resources on static build, if not already */ |
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if(!Utility::Resource::hasGroup("MagnumShaders")) |
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importShaderResources(); |
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#endif |
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} |
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GL::Version MeshVisualizerBase::setupShaders(GL::Shader& vert, GL::Shader& frag, const Utility::Resource& rs) const { |
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#ifndef MAGNUM_TARGET_GLES |
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const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210}); |
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/* Extended in MeshVisualizer3D for TBN visualization */ |
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CORRADE_INTERNAL_ASSERT(!(_flags & FlagBase::Wireframe) || _flags & FlagBase::NoGeometryShader || version >= GL::Version::GL320); |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GLES310, GL::Version::GLES300, GL::Version::GLES200}); |
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/* Extended in MeshVisualizer3D for TBN visualization */ |
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CORRADE_INTERNAL_ASSERT(!(_flags & FlagBase::Wireframe) || _flags & FlagBase::NoGeometryShader || version >= GL::Version::GLES310); |
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#else |
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const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GLES300, GL::Version::GLES200}); |
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#endif |
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vert = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex); |
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frag = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment); |
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vert.addSource(_flags & FlagBase::Wireframe ? "#define WIREFRAME_RENDERING\n" : "") |
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#ifndef MAGNUM_TARGET_GLES2 |
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.addSource(_flags & FlagBase::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "") |
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.addSource(_flags & FlagBase::VertexId ? "#define VERTEX_ID\n" : "") |
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.addSource(_flags >= FlagBase::PrimitiveIdFromVertexId ? "#define PRIMITIVE_ID_FROM_VERTEX_ID\n" : "") |
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#endif |
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#ifdef MAGNUM_TARGET_WEBGL |
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.addSource("#define SUBSCRIPTING_WORKAROUND\n") |
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#elif defined(MAGNUM_TARGET_GLES2) |
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.addSource(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::Angle ? |
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"#define SUBSCRIPTING_WORKAROUND\n" : "") |
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#endif |
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; |
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frag.addSource(_flags & FlagBase::Wireframe ? "#define WIREFRAME_RENDERING\n" : "") |
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.addSource(_flags & FlagBase::NoGeometryShader ? "#define NO_GEOMETRY_SHADER\n" : "") |
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#ifndef MAGNUM_TARGET_GLES2 |
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.addSource(_flags & FlagBase::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "") |
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.addSource(_flags & FlagBase::VertexId ? "#define VERTEX_ID\n" : "") |
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.addSource(_flags & FlagBase::PrimitiveId ? |
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(_flags >= FlagBase::PrimitiveIdFromVertexId ? |
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"#define PRIMITIVE_ID_FROM_VERTEX_ID\n" : |
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"#define PRIMITIVE_ID\n") : "") |
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#endif |
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; |
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return version; |
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} |
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MeshVisualizerBase& MeshVisualizerBase::setColor(const Color4& color) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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CORRADE_ASSERT(_flags & (FlagBase::Wireframe|FlagBase::InstancedObjectId|FlagBase::VertexId|FlagBase::PrimitiveId), |
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"Shaders::MeshVisualizer::setColor(): the shader was not created with wireframe or object/vertex/primitive ID enabled", *this); |
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#else |
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CORRADE_ASSERT(_flags & FlagBase::Wireframe, |
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"Shaders::MeshVisualizer::setColor(): the shader was not created with wireframe enabled", *this); |
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#endif |
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setUniform(_colorUniform, color); |
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return *this; |
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} |
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MeshVisualizerBase& MeshVisualizerBase::setWireframeColor(const Color4& color) { |
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CORRADE_ASSERT(_flags & FlagBase::Wireframe, |
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"Shaders::MeshVisualizer::setWireframeColor(): the shader was not created with wireframe enabled", *this); |
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setUniform(_wireframeColorUniform, color); |
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return *this; |
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} |
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MeshVisualizerBase& MeshVisualizerBase::setWireframeWidth(const Float width) { |
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CORRADE_ASSERT(_flags & FlagBase::Wireframe, |
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"Shaders::MeshVisualizer::setWireframeWidth(): the shader was not created with wireframe enabled", *this); |
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setUniform(_wireframeWidthUniform, width); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizerBase& MeshVisualizerBase::setColorMapTransformation(const Float offset, const Float scale) { |
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CORRADE_ASSERT(_flags & (FlagBase::InstancedObjectId|FlagBase::VertexId|FlagBase::PrimitiveId), |
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"Shaders::MeshVisualizer::setColorMapTransformation(): the shader was not created with object/vertex/primitive ID enabled", *this); |
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setUniform(_colorMapOffsetScaleUniform, Vector2{offset, scale}); |
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return *this; |
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} |
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MeshVisualizerBase& MeshVisualizerBase::bindColorMapTexture(GL::Texture2D& texture) { |
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CORRADE_ASSERT(_flags & (FlagBase::InstancedObjectId|FlagBase::VertexId|FlagBase::PrimitiveId), |
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"Shaders::MeshVisualizer::bindColorMapTexture(): the shader was not created with object/vertex/primitive ID enabled", *this); |
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texture.bind(ColorMapTextureUnit); |
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return *this; |
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} |
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#endif |
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} |
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MeshVisualizer2D::MeshVisualizer2D(const Flags flags): Implementation::MeshVisualizerBase{Implementation::MeshVisualizerBase::FlagBase(UnsignedShort(flags))} { |
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#ifndef MAGNUM_TARGET_GLES2 |
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CORRADE_ASSERT(flags & ((Flag::Wireframe|Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId) & ~Flag::NoGeometryShader), |
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"Shaders::MeshVisualizer2D: at least one visualization feature has to be enabled", ); |
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#else |
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CORRADE_ASSERT(flags & (Flag::Wireframe & ~Flag::NoGeometryShader), |
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"Shaders::MeshVisualizer2D: at least Flag::Wireframe has to be enabled", ); |
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#endif |
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Utility::Resource rs{"MagnumShaders"}; |
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GL::Shader vert{NoCreate}; |
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GL::Shader frag{NoCreate}; |
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const GL::Version version = setupShaders(vert, frag, rs); |
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vert.addSource("#define TWO_DIMENSIONS\n") |
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/* Pass NO_GEOMETRY_SHADER not only when NoGeometryShader but also when |
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nothing actually needs it, as that makes checks much simpler in |
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the vertex shader code */ |
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.addSource((flags & Flag::NoGeometryShader) || !(flags & Flag::Wireframe) ? |
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"#define NO_GEOMETRY_SHADER\n" : "") |
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.addSource(rs.get("generic.glsl")) |
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.addSource(rs.get("MeshVisualizer.vert")); |
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frag.addSource(rs.get("generic.glsl")) |
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.addSource(rs.get("MeshVisualizer.frag")); |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Containers::Optional<GL::Shader> geom; |
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if(flags & Flag::Wireframe && !(flags & Flag::NoGeometryShader)) { |
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geom = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Geometry); |
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(*geom) |
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.addSource("#define WIREFRAME_RENDERING\n#define MAX_VERTICES 3\n") |
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.addSource(_flags & FlagBase::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "") |
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.addSource(_flags & FlagBase::VertexId ? "#define VERTEX_ID\n" : "") |
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.addSource(_flags & FlagBase::PrimitiveId ? |
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(_flags >= FlagBase::PrimitiveIdFromVertexId ? |
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"#define PRIMITIVE_ID_FROM_VERTEX_ID\n" : |
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"#define PRIMITIVE_ID\n") : "") |
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.addSource(rs.get("MeshVisualizer.geom")); |
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} |
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#else |
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static_cast<void>(version); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(geom) CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, *geom, frag})); |
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else |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag})); |
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attachShaders({vert, frag}); |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(geom) attachShader(*geom); |
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#endif |
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/* ES3 has this done in the shader directly */ |
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
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#ifndef MAGNUM_TARGET_GLES |
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_attrib_location>(version)) |
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#endif |
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{ |
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bindAttributeLocation(Position::Location, "position"); |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags >= Flag::InstancedObjectId) |
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bindAttributeLocation(ObjectId::Location, "instanceObjectId"); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
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#ifndef MAGNUM_TARGET_GLES |
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if(!GL::Context::current().isVersionSupported(GL::Version::GL310)) |
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#endif |
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{ |
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bindAttributeLocation(VertexIndex::Location, "vertexIndex"); |
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} |
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#endif |
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} |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>(version)) |
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#endif |
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{ |
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_transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"); |
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if(flags & (Flag::Wireframe |
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#ifndef MAGNUM_TARGET_GLES2 |
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|Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId |
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#endif |
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)) |
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_colorUniform = uniformLocation("color"); |
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if(flags & Flag::Wireframe) { |
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_wireframeColorUniform = uniformLocation("wireframeColor"); |
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_wireframeWidthUniform = uniformLocation("wireframeWidth"); |
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_smoothnessUniform = uniformLocation("smoothness"); |
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if(!(flags & Flag::NoGeometryShader)) |
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_viewportSizeUniform = uniformLocation("viewportSize"); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags & (Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId)) { |
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_colorMapOffsetScaleUniform = uniformLocation("colorMapOffsetScale"); |
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setUniform(uniformLocation("colorMapTexture"), ColorMapTextureUnit); |
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} |
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#endif |
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} |
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/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */ |
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#ifdef MAGNUM_TARGET_GLES |
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setTransformationProjectionMatrix({}); |
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if(flags & (Flag::Wireframe |
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#ifndef MAGNUM_TARGET_GLES2 |
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|Flag::InstancedObjectId|Flag::PrimitiveIdFromVertexId |
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#endif |
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)) |
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setColor(Color3(1.0f)); |
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if(flags & Flag::Wireframe) { |
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/* Viewport size is zero by default */ |
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setWireframeColor(Color3{0.0f}); |
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setWireframeWidth(1.0f); |
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setSmoothness(2.0f); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags & (Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId)) |
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setColorMapTransformation(1.0f/512.0f, 1.0f/256.0f); |
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#endif |
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#endif |
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} |
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MeshVisualizer2D& MeshVisualizer2D::setViewportSize(const Vector2& size) { |
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/* Not asserting here, since the relation to wireframe is a bit vague. |
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Also it's an ugly hack that should be removed, ideally. */ |
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if(flags() & Flag::Wireframe && !(flags() & Flag::NoGeometryShader)) |
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setUniform(_viewportSizeUniform, size); |
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return *this; |
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} |
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MeshVisualizer2D& MeshVisualizer2D::setTransformationProjectionMatrix(const Matrix3& matrix) { |
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setUniform(_transformationProjectionMatrixUniform, matrix); |
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return *this; |
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} |
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MeshVisualizer2D& MeshVisualizer2D::setSmoothness(const Float smoothness) { |
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/* This is a bit vaguely related but less vague than setViewportSize() so |
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asserting in this case. */ |
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CORRADE_ASSERT(flags() & Flag::Wireframe, |
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"Shaders::MeshVisualizer2D::setSmoothness(): the shader was not created with wireframe enabled", *this); |
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setUniform(_smoothnessUniform, smoothness); |
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return *this; |
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} |
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MeshVisualizer3D::MeshVisualizer3D(const Flags flags): Implementation::MeshVisualizerBase{Implementation::MeshVisualizerBase::FlagBase(UnsignedShort(flags))} { |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_ASSERT(flags & ((Flag::Wireframe|Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection|Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId) & ~Flag::NoGeometryShader), |
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"Shaders::MeshVisualizer3D: at least one visualization feature has to be enabled", ); |
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CORRADE_ASSERT(!(flags & Flag::NoGeometryShader && flags & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection)), |
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"Shaders::MeshVisualizer3D: geometry shader has to be enabled when rendering TBN direction", ); |
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CORRADE_ASSERT(!(flags & Flag::BitangentDirection && flags & Flag::BitangentFromTangentDirection), |
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"Shaders::MeshVisualizer3D: Flag::BitangentDirection and Flag::BitangentFromTangentDirection are mutually exclusive", ); |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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CORRADE_ASSERT(flags & ((Flag::Wireframe|Flag::InstancedObjectId|Flag::PrimitiveIdFromVertexId) & ~Flag::NoGeometryShader), |
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"Shaders::MeshVisualizer3D: at least one visualization feature has to be enabled", ); |
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#else |
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CORRADE_ASSERT(flags & (Flag::Wireframe & ~Flag::NoGeometryShader), |
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"Shaders::MeshVisualizer3D: at least Flag::Wireframe has to be enabled", ); |
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#endif |
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Utility::Resource rs{"MagnumShaders"}; |
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GL::Shader vert{NoCreate}; |
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GL::Shader frag{NoCreate}; |
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const GL::Version version = setupShaders(vert, frag, rs); |
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/* Expands the check done for wireframe in MeshVisualizerBase with TBN */ |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_INTERNAL_ASSERT(!(flags & (Flag::NormalDirection|Flag::TangentDirection|Flag::BitangentDirection|Flag::BitangentFromTangentDirection)) || version >= GL::Version::GL320); |
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#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_INTERNAL_ASSERT(!(flags & (Flag::NormalDirection|Flag::TangentDirection|Flag::BitangentDirection|Flag::BitangentFromTangentDirection)) || version >= GL::Version::GLES310); |
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#endif |
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vert.addSource("#define THREE_DIMENSIONS\n") |
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/* Pass NO_GEOMETRY_SHADER not only when NoGeometryShader but also when |
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nothing actually needs it, as that makes checks much simpler in |
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the vertex shader code */ |
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.addSource((flags & Flag::NoGeometryShader) || !(flags & (Flag::Wireframe |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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|Flag::TangentDirection|Flag::BitangentDirection|Flag::BitangentFromTangentDirection|Flag::NormalDirection |
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#endif |
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)) ? "#define NO_GEOMETRY_SHADER\n" : "") |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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.addSource(flags & Flag::TangentDirection ? "#define TANGENT_DIRECTION\n" : "") |
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.addSource(flags & Flag::BitangentFromTangentDirection ? "#define BITANGENT_FROM_TANGENT_DIRECTION\n" : "") |
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.addSource(flags & Flag::BitangentDirection ? "#define BITANGENT_DIRECTION\n" : "") |
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.addSource(flags & Flag::NormalDirection ? "#define NORMAL_DIRECTION\n" : "") |
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#endif |
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.addSource(rs.get("generic.glsl")) |
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.addSource(rs.get("MeshVisualizer.vert")); |
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frag |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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.addSource(flags & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection) ? "#define TBN_DIRECTION\n" : "") |
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#endif |
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.addSource(rs.get("generic.glsl")) |
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.addSource(rs.get("MeshVisualizer.frag")); |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Containers::Optional<GL::Shader> geom; |
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if(flags & (Flag::Wireframe|Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection) && !(flags & Flag::NoGeometryShader)) { |
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Int maxVertices = 0; |
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if(flags & Flag::Wireframe) maxVertices += 3; |
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if(flags & Flag::TangentDirection) maxVertices += 3*6; |
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if(flags & (Flag::BitangentDirection|Flag::BitangentFromTangentDirection)) |
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maxVertices += 3*6; |
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if(flags & Flag::NormalDirection) maxVertices += 3*6; |
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geom = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Geometry); |
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(*geom) |
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.addSource(Utility::formatString("#define MAX_VERTICES {}\n", maxVertices)) |
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.addSource(flags & Flag::Wireframe ? "#define WIREFRAME_RENDERING\n" : "") |
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.addSource(_flags & FlagBase::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "") |
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.addSource(_flags & FlagBase::VertexId ? "#define VERTEX_ID\n" : "") |
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.addSource(_flags & FlagBase::PrimitiveId ? |
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(_flags >= FlagBase::PrimitiveIdFromVertexId ? |
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"#define PRIMITIVE_ID_FROM_VERTEX_ID\n" : |
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"#define PRIMITIVE_ID\n") : "") |
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.addSource(flags & Flag::TangentDirection ? "#define TANGENT_DIRECTION\n" : "") |
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.addSource(flags & (Flag::BitangentDirection|Flag::BitangentFromTangentDirection) ? "#define BITANGENT_DIRECTION\n" : "") |
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.addSource(flags & Flag::NormalDirection ? "#define NORMAL_DIRECTION\n" : "") |
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.addSource(rs.get("MeshVisualizer.geom")); |
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} |
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#else |
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static_cast<void>(version); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(geom) CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, *geom, frag})); |
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else |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag})); |
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attachShaders({vert, frag}); |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(geom) attachShader(*geom); |
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#endif |
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|
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/* ES3 has this done in the shader directly */ |
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
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#ifndef MAGNUM_TARGET_GLES |
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_attrib_location>(version)) |
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#endif |
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{ |
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bindAttributeLocation(Position::Location, "position"); |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags >= Flag::InstancedObjectId) |
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bindAttributeLocation(ObjectId::Location, "instanceObjectId"); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(flags & Flag::TangentDirection || |
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flags & Flag::BitangentFromTangentDirection) |
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bindAttributeLocation(Tangent4::Location, "tangent"); |
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if(flags & Flag::BitangentDirection) |
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bindAttributeLocation(Bitangent::Location, "bitangent"); |
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if(flags & Flag::NormalDirection || |
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flags & Flag::BitangentFromTangentDirection) |
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bindAttributeLocation(Normal::Location, "normal"); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
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#ifndef MAGNUM_TARGET_GLES |
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if(!GL::Context::current().isVersionSupported(GL::Version::GL310)) |
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#endif |
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{ |
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bindAttributeLocation(VertexIndex::Location, "vertexIndex"); |
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} |
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#endif |
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} |
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#endif |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>(version)) |
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#endif |
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{ |
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_transformationMatrixUniform = uniformLocation("transformationMatrix"); |
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_projectionMatrixUniform = uniformLocation("projectionMatrix"); |
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if(flags & (Flag::Wireframe |
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#ifndef MAGNUM_TARGET_GLES2 |
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|Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId |
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#endif |
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)) |
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_colorUniform = uniformLocation("color"); |
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if(flags & Flag::Wireframe) { |
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_wireframeColorUniform = uniformLocation("wireframeColor"); |
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_wireframeWidthUniform = uniformLocation("wireframeWidth"); |
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} |
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if(flags & (Flag::Wireframe |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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|Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection |
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#endif |
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)) { |
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_smoothnessUniform = uniformLocation("smoothness"); |
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if(!(flags & Flag::NoGeometryShader)) |
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_viewportSizeUniform = uniformLocation("viewportSize"); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags & (Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId)) { |
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_colorMapOffsetScaleUniform = uniformLocation("colorMapOffsetScale"); |
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setUniform(uniformLocation("colorMapTexture"), ColorMapTextureUnit); |
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} |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(flags & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection)) { |
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_normalMatrixUniform = uniformLocation("normalMatrix"); |
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_lineWidthUniform = uniformLocation("lineWidth"); |
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_lineLengthUniform = uniformLocation("lineLength"); |
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} |
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#endif |
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} |
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/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */ |
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#ifdef MAGNUM_TARGET_GLES |
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setTransformationMatrix({}); |
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setProjectionMatrix({}); |
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if(flags & (Flag::Wireframe |
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#ifndef MAGNUM_TARGET_GLES2 |
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|Flag::InstancedObjectId|Flag::PrimitiveIdFromVertexId |
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#endif |
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)) |
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setColor(Color3(1.0f)); |
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if(flags & Flag::Wireframe) { |
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/* Viewport size is zero by default */ |
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setWireframeColor(Color3{0.0f}); |
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setWireframeWidth(1.0f); |
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} |
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if(flags & (Flag::Wireframe |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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|Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection |
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#endif |
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)) { |
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setSmoothness(2.0f); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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if(flags & (Flag::InstancedObjectId|Flag::VertexId|Flag::PrimitiveIdFromVertexId)) |
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setColorMapTransformation(1.0f/512.0f, 1.0f/256.0f); |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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if(flags & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection)) { |
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setNormalMatrix({}); |
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setLineWidth(1.0f); |
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setLineLength(1.0f); |
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} |
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#endif |
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#endif |
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} |
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|
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MeshVisualizer3D& MeshVisualizer3D::setTransformationMatrix(const Matrix4& matrix) { |
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setUniform(_transformationMatrixUniform, matrix); |
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return *this; |
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} |
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|
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MeshVisualizer3D& MeshVisualizer3D::setProjectionMatrix(const Matrix4& matrix) { |
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setUniform(_projectionMatrixUniform, matrix); |
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return *this; |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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MeshVisualizer3D& MeshVisualizer3D::setNormalMatrix(const Matrix3x3& matrix) { |
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CORRADE_ASSERT(flags() & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection), |
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"Shaders::MeshVisualizer3D::setNormalMatrix(): the shader was not created with TBN direction enabled", *this); |
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setUniform(_normalMatrixUniform, matrix); |
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return *this; |
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} |
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#endif |
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|
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MeshVisualizer3D& MeshVisualizer3D::setViewportSize(const Vector2& size) { |
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/* Not asserting here, since the relation to wireframe is a bit vague. |
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Also it's an ugly hack that should be removed, ideally. */ |
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if((flags() & Flag::Wireframe && !(flags() & Flag::NoGeometryShader)) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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|| flags() & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection) |
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#endif |
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) |
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setUniform(_viewportSizeUniform, size); |
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return *this; |
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} |
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|
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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MeshVisualizer3D& MeshVisualizer3D::setLineWidth(const Float width) { |
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CORRADE_ASSERT(flags() & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection), |
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"Shaders::MeshVisualizer3D::setLineWidth(): the shader was not created with TBN direction enabled", *this); |
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setUniform(_lineWidthUniform, width); |
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return *this; |
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} |
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MeshVisualizer3D& MeshVisualizer3D::setLineLength(const Float length) { |
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CORRADE_ASSERT(flags() & (Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection), |
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"Shaders::MeshVisualizer3D::setLineLength(): the shader was not created with TBN direction enabled", *this); |
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setUniform(_lineLengthUniform, length); |
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return *this; |
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} |
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#endif |
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MeshVisualizer3D& MeshVisualizer3D::setSmoothness(const Float smoothness) { |
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#ifndef CORRADE_NO_ASSERT |
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/* This is a bit vaguely related but less vague than setViewportSize() so |
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asserting in this case. */ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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constexpr Flags allowed = Flag::Wireframe|Flag::TangentDirection|Flag::BitangentFromTangentDirection|Flag::BitangentDirection|Flag::NormalDirection; |
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#else |
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constexpr Flags allowed = Flag::Wireframe; |
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#endif |
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CORRADE_ASSERT(flags() & allowed, |
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"Shaders::MeshVisualizer3D::setSmoothness(): the shader was not created with wireframe or TBN direction enabled", *this); |
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#endif |
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setUniform(_smoothnessUniform, smoothness); |
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return *this; |
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} |
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|
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Debug& operator<<(Debug& debug, const MeshVisualizer2D::Flag value) { |
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debug << "Shaders::MeshVisualizer2D::Flag" << Debug::nospace; |
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|
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(v) case MeshVisualizer2D::Flag::v: return debug << "::" #v; |
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_c(NoGeometryShader) |
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_c(Wireframe) |
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#ifndef MAGNUM_TARGET_GLES2 |
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_c(InstancedObjectId) |
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_c(VertexId) |
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#ifndef MAGNUM_TARGET_WEBGL |
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_c(PrimitiveId) |
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#endif |
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_c(PrimitiveIdFromVertexId) |
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#endif |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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|
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return debug << "(" << Debug::nospace << reinterpret_cast<void*>(UnsignedByte(value)) << Debug::nospace << ")"; |
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} |
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|
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Debug& operator<<(Debug& debug, const MeshVisualizer3D::Flag value) { |
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debug << "Shaders::MeshVisualizer3D::Flag" << Debug::nospace; |
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|
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(v) case MeshVisualizer3D::Flag::v: return debug << "::" #v; |
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_c(NoGeometryShader) |
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_c(Wireframe) |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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_c(TangentDirection) |
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_c(BitangentFromTangentDirection) |
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_c(BitangentDirection) |
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_c(NormalDirection) |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_c(InstancedObjectId) |
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_c(VertexId) |
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#ifndef MAGNUM_TARGET_WEBGL |
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_c(PrimitiveId) |
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#endif |
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_c(PrimitiveIdFromVertexId) |
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#endif |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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|
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return debug << "(" << Debug::nospace << reinterpret_cast<void*>(UnsignedByte(value)) << Debug::nospace << ")"; |
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} |
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|
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Debug& operator<<(Debug& debug, const MeshVisualizer2D::Flags value) { |
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return Containers::enumSetDebugOutput(debug, value, "Shaders::MeshVisualizer2D::Flags{}", { |
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MeshVisualizer2D::Flag::Wireframe, |
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/* Wireframe contains this on ES2 so it's not reported there */ |
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MeshVisualizer2D::Flag::NoGeometryShader, |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizer2D::Flag::InstancedObjectId, |
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MeshVisualizer2D::Flag::VertexId, |
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MeshVisualizer2D::Flag::PrimitiveIdFromVertexId, /* Superset of PrimitiveId */ |
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#ifndef MAGNUM_TARGET_WEBGL |
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MeshVisualizer2D::Flag::PrimitiveId |
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#endif |
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#endif |
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}); |
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} |
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|
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Debug& operator<<(Debug& debug, const MeshVisualizer3D::Flags value) { |
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return Containers::enumSetDebugOutput(debug, value, "Shaders::MeshVisualizer3D::Flags{}", { |
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MeshVisualizer3D::Flag::Wireframe, |
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/* Wireframe contains this on ES2 so it's not reported there */ |
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MeshVisualizer3D::Flag::NoGeometryShader, |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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MeshVisualizer3D::Flag::TangentDirection, |
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MeshVisualizer3D::Flag::BitangentFromTangentDirection, |
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MeshVisualizer3D::Flag::BitangentDirection, |
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MeshVisualizer3D::Flag::NormalDirection, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizer3D::Flag::InstancedObjectId, |
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MeshVisualizer3D::Flag::VertexId, |
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MeshVisualizer3D::Flag::PrimitiveIdFromVertexId, /* Superset of PrimitiveId */ |
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#ifndef MAGNUM_TARGET_WEBGL |
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MeshVisualizer3D::Flag::PrimitiveId |
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#endif |
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#endif |
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}); |
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} |
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|
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}}
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