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214 lines
6.6 KiB
214 lines
6.6 KiB
#ifndef Magnum_Audio_PlayableGroup_h |
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#define Magnum_Audio_PlayableGroup_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2015 Jonathan Hale <squareys@googlemail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Audio::PlayableGroup, typedef @ref Magnum::Audio::PlayableGroup2D, @ref Magnum::Audio::PlayableGroup3D |
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*/ |
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#include <functional> |
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#include <string> |
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#include <vector> |
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#include <Magnum/SceneGraph/AbstractObject.h> |
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#include <Magnum/SceneGraph/SceneGraph.h> |
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#include <Magnum/SceneGraph/FeatureGroup.h> |
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#include "Magnum/Audio/Audio.h" |
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#include "Magnum/Audio/Playable.h" |
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#include "Magnum/Audio/Source.h" |
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#include "Magnum/Audio/visibility.h" |
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namespace Magnum { namespace Audio { |
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/** |
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@brief PlayableGroup |
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Manages @ref Audio::Playable features and provides means of setting gain or |
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transformation of a group of Playables, aswell as the ability of playing, |
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pausing, stopping or cleaning all sources of all Playables. |
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@section Audio-PlayableGroup-usage Usage |
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@code{.cpp} |
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Object3D object; |
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Source source; |
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PlayableGroup3D group; |
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Playable3D playable{object, source, &group}; |
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// ... |
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object.translate(offset); |
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// ... and every frame, update the sources positions: |
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group.setClean(); |
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@endcode |
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For two dimensional scenes simply replace `3D` with `2D`. When using a |
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@ref Listener, prefer @ref Listener::update() over |
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@ref PlayableGroup::setClean(). |
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- @ref PlayableGroup2D |
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- @ref PlayableGroup3D |
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@see @ref Playable, @ref SceneGraph::FeatureGroup, @ref Listener |
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*/ |
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template<UnsignedInt dimensions> class PlayableGroup: public SceneGraph::FeatureGroup<dimensions, Playable<dimensions>, Float> { |
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friend Playable<dimensions>; |
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public: |
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/** @brief Constructor */ |
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explicit PlayableGroup(): |
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SceneGraph::FeatureGroup<dimensions, Playable<dimensions>, Float>(), |
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_gain{1.0f} |
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{} |
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/** |
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* @brief Play all sound sources in this group |
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* @return Reference to self (for method chaining) |
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* @see @ref Source::play() |
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*/ |
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PlayableGroup<dimensions>& play() { |
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Source::play(sources()); |
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return *this; |
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} |
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/** |
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* @brief Pause all sound sources in this group |
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* @return Reference to self (for method chaining) |
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* @see @ref Source::pause() |
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*/ |
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PlayableGroup& pause() { |
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Source::stop(sources()); |
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return *this; |
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} |
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/** |
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* @brief Stop all sound sources in this group |
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* @return Reference to self (for method chaining) |
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* @see @ref Source::stop() |
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*/ |
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PlayableGroup& stop() { |
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Source::stop(sources()); |
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return *this; |
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} |
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/** @brief Gain */ |
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Float gain() const { |
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return _gain; |
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} |
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/** |
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* @brief Set gain for all sound sources of Playables in this group |
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* @param gain Gain |
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* |
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* Will calculate the sound sources gain relative to the gain of the |
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* Playable and this playable group. The sources gain is computed as |
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* `sourceGain = playableGain*groupGain`. Default of the groups gain |
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* is `1.0f`. |
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* @return Reference to self (for method chaining) |
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*/ |
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PlayableGroup& setGain(const Float gain) { |
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_gain = gain; |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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(*this)[i].cleanGain(); |
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return *this; |
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} |
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/** @brief Sound transformation */ |
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const Matrix4& soundTransformation() const { |
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return _soundTransform; |
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} |
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/** |
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* @brief Set transformation of the sounds in this group |
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* @return Reference to self (for method chaining) |
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*/ |
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PlayableGroup& setSoundTransformation(const Matrix4& matrix); |
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/** |
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* @brief Set all contained Playables clean |
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* @see @ref AbstractObject::setClean() |
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*/ |
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void setClean(); |
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private: |
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/* @brief Sources of all Playables in this group */ |
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std::vector<std::reference_wrapper<Source>> sources() { |
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std::vector<std::reference_wrapper<Source>> srcs; |
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srcs.reserve(this->size()); |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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srcs.push_back((*this)[i].source()); |
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return srcs; |
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} |
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Matrix4 _soundTransform; |
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Float _gain; |
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}; |
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template<UnsignedInt dimensions> inline PlayableGroup<dimensions>& PlayableGroup<dimensions>::setSoundTransformation(const Matrix4& matrix) { |
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_soundTransform = matrix; |
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/* I cannot come up with a use case for which the sound |
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transformation would be set frequently, so we are setting |
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objects dirty whether the matrix changed or not. */ |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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(*this)[i].object().setDirty(); |
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return *this; |
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} |
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template<UnsignedInt dimensions> inline void PlayableGroup<dimensions>::setClean() { |
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std::vector<std::reference_wrapper<SceneGraph::AbstractObject<dimensions, Float>>> objects; |
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objects.reserve(this->size()); |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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objects.push_back((*this)[i].object()); |
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SceneGraph::AbstractObject<dimensions, Float>::setClean(objects); |
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} |
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/** |
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* @brief Playable group for two dimensional float scenes |
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* |
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* @see @ref PlayableGroup3D |
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*/ |
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typedef PlayableGroup<2> PlayableGroup2D; |
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/** |
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* @brief Playable group for three dimensional float scenes |
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* |
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* @see @ref PlayableGroup2D |
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*/ |
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typedef PlayableGroup<3> PlayableGroup3D; |
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}} |
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#endif
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