mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
295 lines
11 KiB
295 lines
11 KiB
#ifndef Magnum_SampleQuery_h |
|
#define Magnum_SampleQuery_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** @file |
|
* @brief Class @ref Magnum::SampleQuery |
|
*/ |
|
#endif |
|
|
|
#include "Magnum/AbstractQuery.h" |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
#include <Corrade/Utility/Macros.h> |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
namespace Magnum { |
|
|
|
/** |
|
@brief Query for samples |
|
|
|
Queries count of samples passed from fragment shader or boolean value |
|
indicating whether any samples passed. Can be used for example for conditional |
|
rendering: |
|
@code |
|
SampleQuery q; |
|
|
|
q.begin(SampleQuery::Target::AnySamplesPassed); |
|
// render simplified object to test whether it is visible at all... |
|
q.end(); |
|
|
|
// render full version of the object only if it is visible |
|
if(q.result<bool>()) { |
|
// ... |
|
} |
|
@endcode |
|
This approach has some drawbacks, as the rendering is blocked until result is |
|
available for the CPU to decide. This can be improved by using conditional |
|
rendering on GPU itself. The drawing commands will be sent to the GPU and |
|
processed or discarded later, so CPU can continue executing the code without |
|
waiting for the result. |
|
@code |
|
SampleQuery q; |
|
|
|
q.begin(SampleQuery::Target::AnySamplesPassed); |
|
// render simplified object to test whether it is visible at all... |
|
q.end(); |
|
|
|
q.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait); |
|
// render full version of the object only if the query returns nonzero result |
|
q.endConditionalRender(); |
|
@endcode |
|
|
|
@see @ref PrimitiveQuery, @ref TimeQuery |
|
@requires_gles30 Extension @extension{EXT,occlusion_query_boolean} in |
|
OpenGL ES 2.0. |
|
@requires_webgl20 Queries are not available in WebGL 1.0. |
|
*/ |
|
class SampleQuery: public AbstractQuery { |
|
public: |
|
/** @brief Query target */ |
|
enum class Target: GLenum { |
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Count of samples passed from fragment shader. Use |
|
* @ref result<UnsignedInt>() or @ref result<Int>() to retrieve the |
|
* result. |
|
* @requires_gl Only boolean query is available in OpenGL ES and |
|
* WebGL. |
|
*/ |
|
SamplesPassed = GL_SAMPLES_PASSED, |
|
#endif |
|
|
|
/** |
|
* Whether any samples passed from fragment shader. Use |
|
* @ref result<bool>() to retrieve the result. |
|
* @requires_gl33 Extension @extension{ARB,occlusion_query2} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
AnySamplesPassed = GL_ANY_SAMPLES_PASSED, |
|
#else |
|
AnySamplesPassed = GL_ANY_SAMPLES_PASSED_EXT, |
|
#endif |
|
|
|
/** |
|
* Whether any samples passed from fragment shader (conservative). |
|
* An implementation may choose a less precise version of the test |
|
* at the expense of some false positives. Use @ref result<bool>() |
|
* to retrieve the result. |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
AnySamplesPassedConservative = GL_ANY_SAMPLES_PASSED_CONSERVATIVE |
|
#else |
|
AnySamplesPassedConservative = GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT |
|
#endif |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Conditional render mode |
|
* |
|
* @requires_gl30 Extension @extension{NV,conditional_render} |
|
* @requires_gl Conditional rendering is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
enum class ConditionalRenderMode: GLenum { |
|
/** |
|
* If query result is not yet available, waits for it and then |
|
* begins rendering only if result is nonzero. |
|
*/ |
|
Wait = GL_QUERY_WAIT, |
|
|
|
/** |
|
* If query result is not yet available, waits for it and then |
|
* begins rendering only if result is zero. |
|
* @requires_gl45 Extension @extension{ARB,conditional_render_inverted} |
|
*/ |
|
WaitInverted = GL_QUERY_WAIT_INVERTED, |
|
|
|
/** |
|
* If query result is not yet available, begins rendering like if |
|
* the result was nonzero. |
|
*/ |
|
NoWait = GL_QUERY_NO_WAIT, |
|
|
|
/** |
|
* If query result is not yet available, begins rendering like if |
|
* the result was zero. |
|
* @requires_gl45 Extension @extension{ARB,conditional_render_inverted} |
|
*/ |
|
NoWaitInverted = GL_QUERY_NO_WAIT_INVERTED, |
|
|
|
/** |
|
* The same as @ref ConditionalRenderMode::Wait, but regions |
|
* untouched by the sample query may not be rendered at all. |
|
*/ |
|
ByRegionWait = GL_QUERY_BY_REGION_WAIT, |
|
|
|
/** |
|
* The same as @ref ConditionalRenderMode::WaitInverted, but |
|
* regions untouched by the sample query may not be rendered at |
|
* all. |
|
* @requires_gl45 Extension @extension{ARB,conditional_render_inverted} |
|
*/ |
|
ByRegionWaitInverted = GL_QUERY_BY_REGION_WAIT_INVERTED, |
|
|
|
/** |
|
* The same as @ref ConditionalRenderMode::NoWait, but regions |
|
* untouched by the sample query may not be rendered at all. |
|
*/ |
|
ByRegionNoWait = GL_QUERY_BY_REGION_NO_WAIT, |
|
|
|
/** |
|
* The same as @ref ConditionalRenderMode::NoWaitInverted, but |
|
* regions untouched by the sample query may not be rendered at |
|
* all. |
|
* @requires_gl45 Extension @extension{ARB,conditional_render_inverted} |
|
*/ |
|
ByRegionNoWaitInverted = GL_QUERY_BY_REGION_NO_WAIT_INVERTED |
|
}; |
|
#endif |
|
|
|
/** |
|
* @brief Wrap existing OpenGL sample query object |
|
* @param id OpenGL sample query ID |
|
* @param target Query target |
|
* @param flags Object creation flags |
|
* |
|
* The @p id is expected to be of an existing OpenGL query object. |
|
* Unlike query created using constructor, the OpenGL object is by |
|
* default not deleted on destruction, use @p flags for different |
|
* behavior. |
|
* @see @ref release(), @fn_gl{IsQuery} |
|
*/ |
|
static SampleQuery wrap(GLuint id, Target target, ObjectFlags flags = {}) { |
|
return SampleQuery{id, target, flags}; |
|
} |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* @copybrief SampleQuery(Target) |
|
* @deprecated Use @ref SampleQuery(Target) instead. |
|
*/ |
|
CORRADE_DEPRECATED("use SampleQuery(Target) instead") explicit SampleQuery() {} |
|
#endif |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* Creates new OpenGL query object. If @extension{ARB,direct_state_access} |
|
* (part of OpenGL 4.5) is not available, the query is created on first |
|
* use. |
|
* @see @ref SampleQuery(NoCreateT), @ref wrap(), @fn_gl{CreateQueries}, |
|
* eventually @fn_gl{GenQueries} |
|
*/ |
|
explicit SampleQuery(Target target): AbstractQuery(GLenum(target)) {} |
|
|
|
/** |
|
* @brief Construct without creating the underlying OpenGL object |
|
* |
|
* The constructed instance is equivalent to moved-from state. Useful |
|
* in cases where you will overwrite the instance later anyway. Move |
|
* another object over it to make it useful. |
|
* |
|
* This function can be safely used for constructing (and later |
|
* destructing) objects even without any OpenGL context being active. |
|
* @see @ref SampleQuery(Target), @ref wrap() |
|
*/ |
|
explicit SampleQuery(NoCreateT) noexcept: AbstractQuery{NoCreate, GLenum(Target::AnySamplesPassed)} {} |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* @copybrief AbstractQuery::begin() |
|
* @deprecated Use @ref begin() instead. |
|
*/ |
|
CORRADE_DEPRECATED("use begin() instead") void begin(Target target) { |
|
AbstractQuery::begin(GLenum(target)); |
|
} |
|
|
|
using AbstractQuery::begin; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Begin conditional rendering based on result value |
|
* |
|
* @see @fn_gl{BeginConditionalRender} |
|
* @requires_gl30 Extension @extension{NV,conditional_render} |
|
* @requires_gl Conditional rendering is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
void beginConditionalRender(ConditionalRenderMode mode) { |
|
glBeginConditionalRender(id(), GLenum(mode)); |
|
} |
|
|
|
/** |
|
* @brief End conditional render |
|
* |
|
* @see @fn_gl{EndConditionalRender} |
|
* @requires_gl30 Extension @extension{NV,conditional_render} |
|
* @requires_gl Conditional rendering is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
void endConditionalRender() { |
|
glEndConditionalRender(); |
|
} |
|
#endif |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#if !defined(DOXYGEN_GENERATING_OUTPUT) && !defined(MAGNUM_TARGET_WEBGL) |
|
SampleQuery& setLabel(const std::string& label) { |
|
AbstractQuery::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> SampleQuery& setLabel(const char(&label)[size]) { |
|
AbstractQuery::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
|
|
private: |
|
explicit SampleQuery(GLuint id, Target target, ObjectFlags flags) noexcept: AbstractQuery{id, GLenum(target), flags} {} |
|
}; |
|
|
|
} |
|
#else |
|
#error this header is not available in WebGL 1.0 build |
|
#endif |
|
|
|
#endif
|
|
|