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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <algorithm>
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/Math/Range.h"
namespace Magnum { namespace GL {
namespace {
/* Search the code for the following strings to see where they are implemented. */
std::vector<std::string> KnownWorkarounds{
/* [workarounds] */
#if !defined(MAGNUM_TARGET_GLES) && !defined(CORRADE_TARGET_APPLE)
/* Creating core context with specific version on AMD and NV
proprietary drivers on Linux/Windows and Intel drivers on Windows
causes the context to be forced to given version instead of
selecting latest available version */
"no-forward-compatible-core-context",
#endif
#if !defined(MAGNUM_TARGET_GLES) && defined(CORRADE_TARGET_WINDOWS)
/* On Windows Intel drivers ARB_shading_language_420pack is exposed in
GLSL even though the extension (e.g. binding keyword) is not
supported */
"intel-windows-glsl-exposes-unsupported-shading-language-420pack",
#endif
#ifndef MAGNUM_TARGET_GLES
/* Forward-compatible GL contexts on Mesa still report line width range
as [1, 7], but setting wide line width fails. According to the specs
the max value on forward compatible contexts should be 1.0, so
patching it. */
"mesa-forward-compatible-line-width-range",
#endif
#if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS)
/* On Windows NVidia drivers the glTransformFeedbackVaryings() does not
make a copy of its char* arguments so it fails at link time when the
original char arrays are not in scope anymore. Enabling
*synchronous* debug output circumvents this bug. Can be triggered by
running TransformFeedbackGLTest with GL_KHR_debug extension
disabled. */
"nv-windows-dangling-transform-feedback-varying-names",
#endif
#ifndef MAGNUM_TARGET_GLES
/* Layout qualifier causes compiler error with GLSL 1.20 on Mesa, GLSL
1.30 on NVidia and 1.40 on macOS. Everything is fine when using
newer GLSL version. */
"no-layout-qualifiers-on-old-glsl",
/* NVidia drivers (358.16) report compressed block size from internal
format query in bits instead of bytes */
"nv-compressed-block-size-in-bits",
/* NVidia drivers (358.16) report different compressed image size for
cubemaps based on whether the texture is immutable or not and not
based on whether I'm querying all faces (ARB_DSA) or a single face
(non-DSA, EXT_DSA) */
"nv-cubemap-inconsistent-compressed-image-size",
/* NVidia drivers (358.16) return only the first slice of compressed
cube map image when querying all six slice using ARB_DSA API */
"nv-cubemap-broken-full-compressed-image-query",
/* NVidia drivers return 0 when asked for GL_CONTEXT_PROFILE_MASK,
so it needs to be worked around by asking for GL_ARB_compatibility */
"nv-zero-context-profile-mask",
/* (Headless) EGL contexts for desktop GL on NVidia 384 and 390 drivers
don't have correct statically linked GL 1.0 and 1.1 functions (such
as glGetString()) and one has to retrieve them explicitly using
eglGetProcAddress(). Doesn't seem to happen on pre-384 and 396, but
it's not possible to get driver version through EGL, so enabling
this unconditionally on all EGL NV contexts. */
"nv-egl-incorrect-gl11-function-pointers",
#endif
#ifndef MAGNUM_TARGET_GLES
/* SVGA3D (VMware host GL driver) glDrawArrays() draws nothing when the
vertex buffer memory is initialized using glNamedBufferData() from
ARB_DSA. Using the non-DSA glBufferData() works. */
"svga3d-broken-dsa-bufferdata",
/* SVGA3D does out-of-bound writes in some cases of glGetTexSubImage(),
leading to memory corruption on client machines. That's nasty, so the
whole ARB_get_texture_sub_image is disabled. */
"svga3d-gettexsubimage-oob-write",
#endif
/* SVGA3D has broken handling of glTex[ture][Sub]Image*D() for 1D
arrays, 2D arrays, 3D textures and cube map textures where it
uploads just the first slice in the last dimension. This is only
with copies from host memory, not with buffer images. Seems to be
fixed in Mesa 13, but I have no such system to verify that on.
https://github.com/mesa3d/mesa/commit/2aa9ff0cda1f6ad97c83d5583fab7a84efabe19e */
"svga3d-texture-upload-slice-by-slice",
#if defined(CORRADE_TARGET_EMSCRIPTEN) && defined(__EMSCRIPTEN_PTHREADS__)
/* Shader sources containing UTF-8 characters are converted to empty
strings when running on Emscripten with -s USE_PTHREADS=1. Working
around that by replacing all chars > 127 with spaces. Relevant code:
https://github.com/kripken/emscripten/blob/7f89560101843198787530731f40a65288f6f15f/src/fetch-worker.js#L54-L58 */
"emscripten-pthreads-broken-unicode-shader-sources",
#endif
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
/* Empty EGL_CONTEXT_FLAGS_KHR cause SwiftShader 3.3.0.1 to fail
context creation with EGL_BAD_ATTRIBUTE. Not sending the flags then.
Relevant code: https://github.com/google/swiftshader/blob/5fb5e817a20d3e60f29f7338493f922b5ac9d7c4/src/OpenGL/libEGL/libEGL.cpp#L794-L810 */
"swiftshader-no-empty-egl-context-flags",
/* SwiftShader 3.3.0.1 crashes deep inside eglMakeCurrent() when using
EGL_NO_SURFACE. Supplying a 32x32 PBuffer to work around that. */
"swiftshader-egl-context-needs-pbuffer",
#endif
/* [workarounds] */
};
}
namespace Implementation {
/* Used in Shader.cpp (duh) */
bool isShaderCompilationLogEmpty(const std::string&);
bool isShaderCompilationLogEmpty(const std::string& result) {
#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES)
/* Intel Windows drivers are too chatty */
if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n")
return true;
#else
static_cast<void>(result);
#endif
return false;
}
/* Used in AbstractShaderProgram.cpp (duh) */
bool isProgramLinkLogEmpty(const std::string&);
bool isProgramLinkLogEmpty(const std::string& result) {
#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES)
/* Intel Windows drivers are too chatty */
if((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && result == "No errors.\n")
return true;
#else
static_cast<void>(result);
#endif
return false;
}
}
auto Context::detectedDriver() -> DetectedDrivers {
if(_detectedDrivers) return *_detectedDrivers;
_detectedDrivers = DetectedDrivers{};
const std::string renderer = rendererString();
const std::string vendor = vendorString();
const std::string version = versionString();
/* Apple has its own drivers */
#if !defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_WEBGL)
/* AMD binary desktop drivers */
if(vendor.find("ATI Technologies Inc.") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::Amd;
#ifdef CORRADE_TARGET_WINDOWS
/* Intel Windows drivers */
if(vendor.find("Intel") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::IntelWindows;
#endif
/* Mesa drivers */
if(version.find("Mesa") != std::string::npos) {
*_detectedDrivers |= DetectedDriver::Mesa;
if(renderer.find("SVGA3D") != std::string::npos)
*_detectedDrivers |= DetectedDriver::Svga3D;
return *_detectedDrivers;
}
if(vendor.find("NVIDIA Corporation") != std::string::npos)
return *_detectedDrivers |= DetectedDriver::NVidia;
#endif
/** @todo there is also D3D9/D3D11 distinction on webglreport.com, is it useful? */
#ifdef MAGNUM_TARGET_GLES
/* OpenGL ES implementation using ANGLE. Taken from these sources:
http://stackoverflow.com/a/20149090
http://webglreport.com
*/
{
Range1Di range;
glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, range.data());
if(range.min() == 1 && range.max() == 1 && vendor != "Internet Explorer")
return *_detectedDrivers |= DetectedDriver::Angle;
}
#endif
return *_detectedDrivers;
}
void Context::disableDriverWorkaround(const std::string& workaround) {
/* Ignore unknown workarounds */
if(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) == KnownWorkarounds.end()) {
Warning() << "Unknown workaround" << workaround;
return;
}
_driverWorkarounds.emplace_back(workaround, true);
}
bool Context::isDriverWorkaroundDisabled(const std::string& workaround) {
CORRADE_INTERNAL_ASSERT(std::find(KnownWorkarounds.begin(), KnownWorkarounds.end(), workaround) != KnownWorkarounds.end());
/* If the workaround was already asked for or disabled, return its state,
otherwise add it to the list as used one */
for(const auto& i: _driverWorkarounds)
if(i.first == workaround) return i.second;
_driverWorkarounds.emplace_back(workaround, false);
return false;
}
void Context::setupDriverWorkarounds() {
#define _setRequiredVersion(extension, version) \
if(_extensionRequiredVersion[Extensions::extension::Index] < Version::version) \
_extensionRequiredVersion[Extensions::extension::Index] = Version::version
#ifndef MAGNUM_TARGET_GLES
#ifdef CORRADE_TARGET_WINDOWS
if((detectedDriver() & DetectedDriver::IntelWindows) && !isExtensionSupported<Extensions::ARB::shading_language_420pack>() && !isDriverWorkaroundDisabled("intel-windows-glsl-exposes-unsupported-shading-language-420pack"))
_setRequiredVersion(ARB::shading_language_420pack, None);
#endif
if(!isDriverWorkaroundDisabled("no-layout-qualifiers-on-old-glsl")) {
_setRequiredVersion(ARB::explicit_attrib_location, GL320);
_setRequiredVersion(ARB::explicit_uniform_location, GL320);
_setRequiredVersion(ARB::shading_language_420pack, GL320);
}
#endif
#ifndef MAGNUM_TARGET_GLES
if((detectedDriver() & DetectedDriver::Svga3D) &&
isExtensionSupported<Extensions::ARB::get_texture_sub_image>() &&
!isDriverWorkaroundDisabled("svga3d-gettexsubimage-oob-write"))
_setRequiredVersion(ARB::get_texture_sub_image, None);
#endif
#undef _setRequiredVersion
}
}}