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304 lines
9.6 KiB
304 lines
9.6 KiB
#ifndef Magnum_Platform_GlutApplication_h |
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#define Magnum_Platform_GlutApplication_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Platform::GlutApplication |
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*/ |
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#include <string> |
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#include "Math/Vector2.h" |
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#include "Magnum.h" |
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#include <GL/freeglut.h> |
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#include "magnumCompatibility.h" |
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namespace Magnum { |
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class Context; |
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namespace Platform { |
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/** @nosubgrouping |
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@brief GLUT application |
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Supports keyboard handling for limited subset of keys, mouse handling with |
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support for changing cursor and mouse tracking and warping. |
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@section GlutApplication-usage Usage |
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You need to implement at least drawEvent() and viewportEvent() to be able to |
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draw on the screen. The subclass can be then used directly in `main()` - see |
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convenience macro MAGNUM_GLUTAPPLICATION_MAIN(). |
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@code |
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class MyApplication: public Magnum::Platform::GlutApplication { |
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// implement required methods... |
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}; |
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MAGNUM_GLUTAPPLICATION_MAIN(MyApplication) |
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@endcode |
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*/ |
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class GlutApplication { |
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public: |
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/** |
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* @brief Constructor |
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* @param argc Count of arguments of `main()` function |
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* @param argv Arguments of `main()` function |
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* @param title Window title |
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* @param size Window size |
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* |
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* Creates double-buffered RGBA window with depth and stencil buffers. |
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*/ |
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GlutApplication(int& argc, char** argv, const std::string& title = "Magnum GLUT application", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)); |
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virtual ~GlutApplication(); |
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/** |
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* @brief Execute main loop |
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* @return Value for returning from `main()`. |
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*/ |
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inline int exec() { |
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glutMainLoop(); |
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return 0; |
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} |
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/** @{ @name Drawing functions */ |
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protected: |
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/** |
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* @brief Viewport event |
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* |
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* Called when viewport size changes. You should pass the new size to |
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* Framebuffer::setViewport() (and SceneGraph::AbstractCamera::setViewport(), |
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* if using scene graph). |
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*/ |
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virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0; |
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/** |
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* @brief Draw event |
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* |
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* Here implement your drawing functions, such as calling |
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* SceneGraph::AbstractCamera::draw(). After drawing is finished, call |
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* swapBuffers(). If you want to draw immediately again, call also |
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* redraw(). |
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*/ |
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virtual void drawEvent() = 0; |
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/** |
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* @brief Swap buffers |
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* |
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* Paints currently rendered framebuffer on screen. |
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*/ |
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inline void swapBuffers() { |
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glutSwapBuffers(); |
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} |
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/** |
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* @brief Redraw immediately |
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* |
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* Marks the window for redrawing, resulting in call to drawEvent() |
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* in the next iteration. |
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*/ |
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virtual inline void redraw() { |
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glutPostRedisplay(); |
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} |
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/*@}*/ |
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/** @{ @name Keyboard handling */ |
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public: |
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/** |
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* @brief Key |
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* |
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* @see keyPressEvent() |
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*/ |
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enum class Key: int { |
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Up = GLUT_KEY_UP, /**< Up arrow */ |
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Down = GLUT_KEY_DOWN, /**< Down arrow */ |
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Left = GLUT_KEY_LEFT, /**< Left arrow */ |
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Right = GLUT_KEY_RIGHT, /**< Right arrow */ |
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F1 = GLUT_KEY_F1, /**< F1 */ |
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F2 = GLUT_KEY_F2, /**< F2 */ |
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F3 = GLUT_KEY_F3, /**< F3 */ |
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F4 = GLUT_KEY_F4, /**< F4 */ |
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F5 = GLUT_KEY_F5, /**< F5 */ |
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F6 = GLUT_KEY_F6, /**< F6 */ |
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F7 = GLUT_KEY_F7, /**< F7 */ |
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F8 = GLUT_KEY_F8, /**< F8 */ |
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F9 = GLUT_KEY_F9, /**< F9 */ |
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F10 = GLUT_KEY_F10, /**< F10 */ |
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F11 = GLUT_KEY_F11, /**< F11 */ |
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F12 = GLUT_KEY_F12, /**< F12 */ |
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Home = GLUT_KEY_HOME, /**< Home */ |
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End = GLUT_KEY_END, /**< End */ |
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PageUp = GLUT_KEY_PAGE_UP, /**< Page up */ |
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PageDown = GLUT_KEY_PAGE_DOWN /**< Page down */ |
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}; |
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protected: |
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/** |
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* @brief Key press event |
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* @param key Key pressed |
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* @param position Cursor position |
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* |
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* Called when an key is pressed. Default implementation does nothing. |
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*/ |
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virtual void keyPressEvent(Key key, const Math::Vector2<int>& position); |
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/*@}*/ |
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/** @{ @name Mouse handling */ |
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public: |
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/** |
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* @brief Mouse button |
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* |
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* @see mousePressEvent(), mouseReleaseEvent() |
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*/ |
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enum class MouseButton: int { |
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Left = GLUT_LEFT_BUTTON, /**< Left button */ |
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Middle = GLUT_MIDDLE_BUTTON, /**< Middle button */ |
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Right = GLUT_RIGHT_BUTTON, /**< Right button */ |
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WheelUp = 3, /**< Wheel up */ |
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WheelDown = 4 /**< Wheel down */ |
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}; |
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/** |
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* @brief Mouse cursor |
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* |
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* @see setMouseCursor() |
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*/ |
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enum class MouseCursor: int { |
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Default = GLUT_CURSOR_INHERIT, /**< Default cursor provided by parent window */ |
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None = GLUT_CURSOR_NONE /**< No cursor */ |
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}; |
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/** |
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* @brief Enable or disable mouse tracking |
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* |
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* When mouse tracking is enabled, mouseMoveEvent() is called even |
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* when no button is pressed. Mouse tracking is disabled by default. |
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*/ |
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inline void setMouseTracking(bool enabled) { |
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glutPassiveMotionFunc(enabled ? staticMouseMotionEvent : nullptr); |
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} |
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/** @brief Set mouse cursor */ |
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inline void setMouseCursor(MouseCursor cursor) { |
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glutSetCursor(static_cast<int>(cursor)); |
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} |
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/** @brief Warp mouse cursor to given coordinates */ |
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inline void warpMouseCursor(const Math::Vector2<GLsizei>& position) { |
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glutWarpPointer(position.x(), position.y()); |
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} |
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protected: |
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/** |
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* @brief Mouse press event |
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* |
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* Called when mouse button is pressed. Default implementation does |
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* nothing. |
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*/ |
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virtual void mousePressEvent(MouseButton button, const Math::Vector2<int>& position); |
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/** |
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* @brief Mouse release event |
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* |
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* Called when mouse button is released. Default implementation does |
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* nothing. |
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*/ |
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virtual void mouseReleaseEvent(MouseButton button, const Math::Vector2<int>& position); |
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/** |
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* @brief Mouse motion event |
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* |
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* Called when any mouse button is pressed and mouse is moved. Default |
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* implementation does nothing. |
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* @see setMouseTracking() |
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*/ |
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virtual void mouseMotionEvent(const Math::Vector2<int>& position); |
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/*@}*/ |
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private: |
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inline static void staticViewportEvent(int x, int y) { |
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instance->viewportEvent({x, y}); |
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} |
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inline static void staticKeyEvent(int key, int x, int y) { |
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instance->keyPressEvent(static_cast<Key>(key), {x, y}); |
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} |
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inline static void staticMouseEvent(int button, int state, int x, int y) { |
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if(state == GLUT_DOWN) |
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instance->mousePressEvent(static_cast<MouseButton>(button), {x, y}); |
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else |
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instance->mouseReleaseEvent(static_cast<MouseButton>(button), {x, y}); |
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} |
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inline static void staticMouseMotionEvent(int x, int y) { |
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instance->mouseMotionEvent({x, y}); |
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} |
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inline static void staticDrawEvent() { |
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instance->drawEvent(); |
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} |
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static GlutApplication* instance; |
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Context* c; |
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}; |
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/** @hideinitializer |
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@param className Class name |
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Can be used as equivalent to the following code to achieve better portability, |
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see @ref portability-applications for more information. |
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@code |
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int main(int argc, char** argv) { |
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className app(argc, argv); |
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return app.exec(); |
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} |
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@endcode |
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When no other application header is included this macro is also aliased to |
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`MAGNUM_APPLICATION_MAIN()`. |
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*/ |
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#define MAGNUM_GLUTAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app(argc, argv); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_APPLICATION_MAIN |
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLUTAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_APPLICATION_MAIN |
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#endif |
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#endif |
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/* Implementations for inline functions with unused parameters */ |
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inline void GlutApplication::keyPressEvent(Key, const Math::Vector2<int>&) {} |
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inline void GlutApplication::mousePressEvent(MouseButton, const Math::Vector2<int>&) {} |
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inline void GlutApplication::mouseReleaseEvent(MouseButton, const Math::Vector2<int>&) {} |
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inline void GlutApplication::mouseMotionEvent(const Math::Vector2<int>&) {} |
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}} |
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#endif
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