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54 lines
2.3 KiB
54 lines
2.3 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "ObjectData2D.h" |
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namespace Magnum { namespace Trade { |
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ObjectData2D::ObjectData2D(std::vector<UnsignedInt> children, const Matrix3& transformation, ObjectInstanceType2D instanceType, UnsignedInt instance): _children(std::move(children)), _transformation(transformation), _instanceType(instanceType), _instance(instance) {} |
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ObjectData2D::ObjectData2D(std::vector<UnsignedInt> children, const Matrix3& transformation): _children(std::move(children)), _transformation(transformation), _instanceType(ObjectInstanceType2D::Empty), _instance(-1) {} |
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ObjectData2D::ObjectData2D(ObjectData2D&&) = default; |
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ObjectData2D::~ObjectData2D() = default; |
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ObjectData2D& ObjectData2D::operator=(ObjectData2D&&) = default; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Debug& operator<<(Debug& debug, ObjectInstanceType2D value) { |
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switch(value) { |
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#define _c(value) case ObjectInstanceType2D::value: return debug << "Trade::ObjectInstanceType2D::" #value; |
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_c(Camera) |
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_c(Mesh) |
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_c(Empty) |
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#undef _c |
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} |
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return debug << "Trade::ObjectInstanceType2D::(invalid)"; |
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} |
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#endif |
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}}
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