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1137 lines
46 KiB
1137 lines
46 KiB
#ifndef Magnum_Framebuffer_h |
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#define Magnum_Framebuffer_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Framebuffer |
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*/ |
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#include <Containers/EnumSet.h> |
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#include "AbstractImage.h" |
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#include "Buffer.h" |
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#include "CubeMapTexture.h" |
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#include "Color.h" |
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#include "Renderbuffer.h" |
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namespace Magnum { |
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template<size_t> class BufferedImage; |
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template<size_t> class Image; |
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typedef BufferedImage<1> BufferedImage1D; |
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typedef BufferedImage<2> BufferedImage2D; |
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typedef BufferedImage<3> BufferedImage3D; |
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typedef Image<1> Image1D; |
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typedef Image<2> Image2D; |
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typedef Image<3> Image3D; |
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/** @nosubgrouping |
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@brief %Framebuffer |
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Provides operations with framebuffers (configuring, clearing, blitting...) and |
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creation and attaching of named framebuffers. |
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@todo @extension{ARB,viewport_array} |
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*/ |
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class MAGNUM_EXPORT Framebuffer { |
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Framebuffer(const Framebuffer& other) = delete; |
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Framebuffer(Framebuffer&& other) = delete; |
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Framebuffer& operator=(const Framebuffer& other) = delete; |
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Framebuffer& operator=(Framebuffer&& other) = delete; |
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public: |
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/** |
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* @brief Affected polygon facing for culling, stencil operations and masks |
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* |
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* @see setFaceCullingMode(), |
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* setStencilFunction(PolygonFacing, StencilFunction, GLint, GLuint), |
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* setStencilOperation(PolygonFacing, StencilOperation, StencilOperation, StencilOperation), |
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* setStencilMask(PolygonFacing, GLuint) |
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*/ |
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enum class PolygonFacing: GLenum { |
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Front = GL_FRONT, /**< Front-facing polygons */ |
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Back = GL_BACK, /**< Back-facing polygons */ |
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FrontAndBack = GL_FRONT_AND_BACK /**< Front- and back-facing polygons */ |
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}; |
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/** @{ @name Framebuffer features */ |
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/** |
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* @brief Features |
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* |
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* If not specified otherwise, all features are disabled by default. |
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* @see setFeature() |
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*/ |
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enum class Feature: GLenum { |
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/** |
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* Blending |
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* @see setBlendEquation(), setBlendFunction(), setBlendColor() |
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*/ |
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Blending = GL_BLEND, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Logical operation |
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* @see setLogicOperation() |
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* @requires_gl Logic operations on framebuffer are in desktop OpenGL only. |
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*/ |
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LogicOperation = GL_COLOR_LOGIC_OP, |
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/** |
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* Depth clamping. If enabled, ignores near and far clipping plane. |
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* @requires_gl |
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* @requires_gl32 Extension @extension{ARB,depth_clamp} |
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*/ |
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DepthClamp = GL_DEPTH_CLAMP, |
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#endif |
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/** |
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* Scissor test |
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* @see setScissor() |
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*/ |
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ScissorTest = GL_SCISSOR_TEST, |
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DepthTest = GL_DEPTH_TEST, /**< Depth test */ |
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StencilTest = GL_STENCIL_TEST, /**< Stencil test */ |
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Dithering = GL_DITHER, /**< Dithering (enabled by default) */ |
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FaceCulling = GL_CULL_FACE /**< Back face culling */ |
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}; |
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/** @brief Set feature */ |
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inline static void setFeature(Feature feature, bool enabled) { |
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enabled ? glEnable(static_cast<GLenum>(feature)) : glDisable(static_cast<GLenum>(feature)); |
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} |
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/** |
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* @brief Which polygon facing to cull |
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* |
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* Initial value is `PolygonFacing::Back`. If set to both front and |
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* back, only points and lines are drawn. |
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* @attention You have to also enable face culling with setFeature(). |
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*/ |
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inline static void setFaceCullingMode(PolygonFacing mode) { |
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glCullFace(static_cast<GLenum>(mode)); |
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} |
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/** |
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* @brief Set viewport size |
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* |
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* Call when window size changes. |
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* @see Camera::setViewport() |
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*/ |
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inline static void setViewport(const Math::Vector2<GLint>& position, const Math::Vector2<GLsizei>& size) { |
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glViewport(position.x(), position.y(), size.x(), size.y()); |
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} |
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/*@}*/ |
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/** @{ @name Clearing the framebuffer */ |
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/** |
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* @brief Mask for clearing |
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* |
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* @see ClearMask, clear(), clear(ClearMask) |
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*/ |
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enum class Clear: GLbitfield { |
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Color = GL_COLOR_BUFFER_BIT, /**< Color */ |
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Depth = GL_DEPTH_BUFFER_BIT, /**< Depth value */ |
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Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil value */ |
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}; |
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/** @brief Mask for clearing */ |
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typedef Corrade::Containers::EnumSet<Clear, GLbitfield, |
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GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> ClearMask; |
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/** |
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* @brief Clear specified buffers in framebuffer |
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* |
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* @see clear(), setClearColor(), setClearDepth(), setClearStencil() |
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* @todo Clearing only given draw buffer |
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*/ |
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inline static void clear(ClearMask mask) { glClear(static_cast<GLbitfield>(mask)); } |
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/** |
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* @brief Set clear color |
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* |
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* Initial value is `{0.0f, 0.0f, 0.0f, 1.0f}`. |
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*/ |
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inline static void setClearColor(const Color4<GLfloat>& color) { |
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glClearColor(color.r(), color.g(), color.b(), color.a()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Set clear depth |
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* |
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* Initial value is `1.0`. |
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* @requires_gl See setClearDepth(GLfloat), which is supported in OpenGL ES. |
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*/ |
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inline static void setClearDepth(GLdouble depth) { glClearDepth(depth); } |
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#endif |
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/** |
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* @overload |
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* |
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* @requires_gl41 Extension @extension{ARB,ES2_compatibility} |
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*/ |
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inline static void setClearDepth(GLfloat depth) { glClearDepthf(depth); } |
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/** |
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* @brief Set clear stencil |
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* |
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* Initial value is `0`. |
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*/ |
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inline static void setClearStencil(GLint stencil) { glClearStencil(stencil); } |
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/*@}*/ |
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/** @{ @name Scissor operations */ |
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/** |
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* @brief Set scissor rectangle |
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* @param bottomLeft Bottom left corner. Initial value is `(0, 0)`. |
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* @param size Scissor rectangle size. Initial value is |
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* size of the window when the context is first attached to a |
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* window. |
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* @attention You have to enable scissoring with setFeature() first. |
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*/ |
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inline static void setScissor(const Math::Vector2<GLint>& bottomLeft, const Math::Vector2<GLsizei>& size) { |
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glScissor(bottomLeft.x(), bottomLeft.y(), size.x(), size.y()); |
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} |
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/*@}*/ |
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/** @{ @name Stencil operations */ |
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/** |
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* @brief Stencil function |
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* |
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* @see setStencilFunction() |
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*/ |
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enum class StencilFunction: GLenum { |
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Never = GL_NEVER, /**< Never pass the test. */ |
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Always = GL_ALWAYS, /**< Always pass the test. */ |
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Less = GL_LESS, /**< Pass when reference value is less than buffer value. */ |
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LessOrEqual = GL_LEQUAL, /**< Pass when reference value is less than or equal to buffer value. */ |
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Equal = GL_EQUAL, /**< Pass when reference value is equal to buffer value. */ |
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NotEqual = GL_NOTEQUAL, /**< Pass when reference value is not equal to buffer value. */ |
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GreaterOrEqual = GL_GEQUAL, /**< Pass when reference value is greater than or equal to buffer value. */ |
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Greater = GL_GREATER /**< Pass when reference value is greater than buffer value. */ |
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}; |
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/** |
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* @brief Stencil operation |
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* |
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* @see setStencilOperation() |
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*/ |
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enum class StencilOperation: GLenum { |
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Keep = GL_KEEP, /**< Keep the current value. */ |
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Zero = GL_ZERO, /**< Set the stencil buffer value to `0`. */ |
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/** |
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* Set the stencil value to reference value specified by |
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* setStencilFunction(). |
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*/ |
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Replace = GL_REPLACE, |
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/** |
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* Increment the current stencil buffer value, clamp to maximum |
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* possible value on overflow. |
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*/ |
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Increment = GL_INCR, |
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/** |
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* Increment the current stencil buffer value, wrap to zero on |
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* overflow. |
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*/ |
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IncrementWrap = GL_INCR_WRAP, |
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/** |
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* Increment the current stencil buffer value, clamp to minimum |
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* possible value on underflow. |
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*/ |
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Decrement = GL_DECR, |
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/** |
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* Decrement the current stencil buffer value, wrap to maximum |
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* possible value on underflow. |
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*/ |
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DecrementWrap = GL_DECR_WRAP, |
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/** |
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* Bitwise invert the current stencil buffer value. |
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*/ |
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Invert = GL_INVERT |
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}; |
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/** |
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* @brief Set stencil function |
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* @param facing Affected polygon facing |
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* @param function Stencil function. Initial value is |
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* `StencilFunction::Always`. |
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* @param referenceValue Reference value. Initial value is `0`. |
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* @param mask Mask for both reference and buffer value. |
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* Initial value is all `1`s. |
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* |
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* @attention You have to enable stencil test with setFeature() first. |
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* @see setStencilFunction(StencilFunction, GLint, GLuint) |
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*/ |
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inline static void setStencilFunction(PolygonFacing facing, StencilFunction function, GLint referenceValue, GLuint mask) { |
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glStencilFuncSeparate(static_cast<GLenum>(facing), static_cast<GLenum>(function), referenceValue, mask); |
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} |
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/** |
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* @brief Set stencil function |
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* |
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* The same as setStencilFunction(PolygonFacing, StencilFunction, GLint, GLuint) |
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* with `facing` set to `PolygonFacing::FrontAndBack`. |
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*/ |
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inline static void setStencilFunction(StencilFunction function, GLint referenceValue, GLuint mask) { |
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glStencilFunc(static_cast<GLenum>(function), referenceValue, mask); |
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} |
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/** |
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* @brief Set stencil operation |
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* @param facing Affected polygon facing |
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* @param stencilFail Action when stencil test fails |
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* @param depthFail Action when stencil test passes, but depth |
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* test fails |
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* @param depthPass Action when both stencil and depth test |
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* pass |
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* |
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* Initial value for all fields is `StencilOperation::Keep`. |
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* @attention You have to enable stencil test with setFeature() first. |
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* @see setStencilOperation(StencilOperation, StencilOperation, StencilOperation) |
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*/ |
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inline static void setStencilOperation(PolygonFacing facing, StencilOperation stencilFail, StencilOperation depthFail, StencilOperation depthPass) { |
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glStencilOpSeparate(static_cast<GLenum>(facing), static_cast<GLenum>(stencilFail), static_cast<GLenum>(depthFail), static_cast<GLenum>(depthPass)); |
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} |
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/** |
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* @brief Set stencil operation |
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* |
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* The same as setStencilOperation(PolygonFacing, StencilOperation, StencilOperation, StencilOperation) |
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* with `facing` set to `PolygonFacing::FrontAndBack`. |
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*/ |
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inline static void setStencilOperation(StencilOperation stencilFail, StencilOperation depthFail, StencilOperation depthPass) { |
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glStencilOp(static_cast<GLenum>(stencilFail), static_cast<GLenum>(depthFail), static_cast<GLenum>(depthPass)); |
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} |
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/*@}*/ |
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/** @{ @name Depth testing */ |
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/** |
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* @brief Depth function |
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* |
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* @see setDepthFunction() |
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*/ |
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typedef StencilFunction DepthFunction; |
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/** |
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* @brief Set depth function |
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* |
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* Initial value is `DepthFunction::Less`. |
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* @attention You have to enable depth test with setFeature() first. |
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*/ |
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inline static void setDepthFunction(DepthFunction function) { |
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glDepthFunc(static_cast<GLenum>(function)); |
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} |
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/*@}*/ |
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/** @{ @name Masking writes */ |
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/** |
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* @brief Mask color writes |
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* |
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* Set to `false` to disallow writing to given color channel. Initial |
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* values are all `true`. |
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* @todo Masking only given draw buffer |
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*/ |
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inline static void setColorMask(GLboolean allowRed, GLboolean allowGreen, GLboolean allowBlue, GLboolean allowAlpha) { |
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glColorMask(allowRed, allowGreen, allowBlue, allowAlpha); |
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} |
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/** |
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* @brief Mask depth writes |
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* |
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* Set to `false` to disallow writing to depth buffer. Initial value |
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* is `true`. |
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*/ |
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inline static void setDepthMask(GLboolean allow) { |
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glDepthMask(allow); |
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} |
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/** |
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* @brief Mask stencil writes |
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* |
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* Set given bit to `0` to disallow writing stencil value for given |
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* faces to it. Initial value is all `1`s. |
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* @see setStencilMask(GLuint) |
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*/ |
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inline static void setStencilMask(PolygonFacing facing, GLuint allowBits) { |
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glStencilMaskSeparate(static_cast<GLenum>(facing), allowBits); |
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} |
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/** |
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* @brief Mask stencil writes |
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* |
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* The same as setStencilMask(PolygonFacing, GLuint) with `facing` set |
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* to `PolygonFacing::FrontAndBack`. |
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*/ |
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inline static void setStencilMask(GLuint allowBits) { |
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glStencilMask(allowBits); |
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} |
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/*@}*/ |
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/** @{ @name Blending |
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* You have to enable blending with setFeature() first. |
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* @todo Blending for given draw buffer |
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*/ |
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/** |
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* @brief Blend equation |
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* |
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* @see setBlendEquation() |
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*/ |
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enum class BlendEquation: GLenum { |
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Add = GL_FUNC_ADD, /**< `source + destination` */ |
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Subtract = GL_FUNC_SUBTRACT, /**< `source - destination` */ |
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ReverseSubtract = GL_FUNC_REVERSE_SUBTRACT /**< `destination - source` */ |
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#ifndef MAGNUM_TARGET_GLES |
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/** @todo Enable for ES3 when the headers are available */ |
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, |
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/** |
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* `min(source, destination)` |
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* @requires_gles30 Extension @es_extension{EXT,blend_minmax} |
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*/ |
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Min = GL_MIN, |
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/** |
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* `max(source, destination)` |
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* @requires_gles30 Extension @es_extension{EXT,blend_minmax} |
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*/ |
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Max = GL_MAX |
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#endif |
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}; |
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/** |
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* @brief Blend function |
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* |
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* @see setBlendFunction() |
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*/ |
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enum class BlendFunction: GLenum { |
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/** Zero (@f$ RGB = (0.0, 0.0, 0.0); A = 0.0 @f$) */ |
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Zero = GL_ZERO, |
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/** One (@f$ RGB = (1.0, 1.0, 1.0); A = 1.0 @f$) */ |
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One = GL_ONE, |
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/** |
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* Constant color (@f$ RGB = (R_c, G_c, B_c); A = A_c @f$) |
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* |
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* @see setBlendColor() |
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*/ |
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ConstantColor = GL_CONSTANT_COLOR, |
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/** |
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* One minus constant color (@f$ RGB = (1.0 - R_c, 1.0 - G_c, 1.0 - B_c); A = 1.0 - A_c @f$) |
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* |
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* @see setBlendColor() |
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*/ |
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OneMinusConstantColor = GL_ONE_MINUS_CONSTANT_COLOR, |
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/** |
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* Constant alpha (@f$ RGB = (A_c, A_c, A_c); A = A_c @f$) |
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* |
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* @see setBlendColor() |
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*/ |
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ConstantAlpha = GL_CONSTANT_ALPHA, |
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/** |
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* One minus constant alpha (@f$ RGB = (1.0 - A_c, 1.0 - A_c, 1.0 - A_c); A = 1.0 - A_c @f$) |
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* |
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* @see setBlendColor() |
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*/ |
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OneMinusConstantAlpha = GL_ONE_MINUS_CONSTANT_ALPHA, |
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/** Source color (@f$ RGB = (R_{s0}, G_{s0}, B_{s0}); A = A_{s0} @f$) */ |
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SourceColor = GL_SRC_COLOR, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Second source color (@f$ RGB = (R_{s1}, G_{s1}, B_{s1}); A = A_{s1} @f$) |
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* |
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* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
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* @requires_gl |
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* @requires_gl33 Extension @extension{ARB,blend_func_extended} |
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*/ |
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SecondSourceColor = GL_SRC1_COLOR, |
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#endif |
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/** |
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* One minus source color (@f$ RGB = (1.0 - R_{s0}, 1.0 - G_{s0}, 1.0 - B_{s0}); A = 1.0 - A_{s0} @f$) |
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*/ |
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OneMinusSourceColor = GL_ONE_MINUS_SRC_COLOR, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* One minus second source color (@f$ RGB = (1.0 - R_{s1}, 1.0 - G_{s1}, 1.0 - B_{s1}); A = 1.0 - A_{s1} @f$) |
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* |
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* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
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* @requires_gl |
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* @requires_gl33 Extension @extension{ARB,blend_func_extended} |
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*/ |
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OneMinusSecondSourceColor = GL_ONE_MINUS_SRC1_COLOR, |
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#endif |
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/** Source alpha (@f$ RGB = (A_{s0}, A_{s0}, A_{s0}); A = A_{s0} @f$) */ |
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SourceAlpha = GL_SRC_ALPHA, |
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/** |
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* Saturate source alpha (@f$ RGB = (f, f, f); A = 1.0; f = min(A_s, 1.0 - A_d) @f$) |
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* |
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* Can be used only in source parameter of setBlendFunction(). |
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*/ |
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SourceAlphaSaturate = GL_SRC_ALPHA_SATURATE, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Second source alpha (@f$ RGB = (A_{s1}, A_{s1}, A_{s1}); A = A_{s1} @f$) |
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* |
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* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
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* @requires_gl |
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* @requires_gl33 Extension @extension{ARB,blend_func_extended} |
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*/ |
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SecondSourceAlpha = GL_SRC1_ALPHA, |
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#endif |
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/** |
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* One minus source alpha (@f$ RGB = (1.0 - A_{s0}, 1.0 - A_{s0}, 1.0 - A_{s0}); A = 1.0 - A_{s0} @f$) |
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*/ |
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OneMinusSourceAlpha = GL_ONE_MINUS_SRC_ALPHA, |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* One minus second source alpha (@f$ RGB = (1.0 - A_{s1}, 1.0 - A_{s1}, 1.0 - A_{s1}); A = 1.0 - A_{s1} @f$) |
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* |
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* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
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* @requires_gl |
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* @requires_gl33 Extension @extension{ARB,blend_func_extended} |
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*/ |
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OneMinusSecondSourceAlpha = GL_ONE_MINUS_SRC1_ALPHA, |
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#endif |
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|
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/** Destination color (@f$ RGB = (R_d, G_d, B_d); A = A_d @f$) */ |
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DestinationColor = GL_DST_COLOR, |
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/** |
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* One minus source color (@f$ RGB = (1.0 - R_d, 1.0 - G_d, 1.0 - B_d); A = 1.0 - A_d @f$) |
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*/ |
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OneMinusDestinationColor = GL_ONE_MINUS_DST_COLOR, |
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|
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/** Destination alpha (@f$ RGB = (A_d, A_d, A_d); A = A_d @f$) */ |
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DestinationAlpha = GL_DST_ALPHA, |
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/** |
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* One minus source alpha (@f$ RGB = (1.0 - A_d, 1.0 - A_d, 1.0 - A_d); A = 1.0 - A_d @f$) |
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*/ |
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OneMinusDestinationAlpha = GL_ONE_MINUS_DST_ALPHA |
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}; |
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/** |
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* @brief Set blend equation |
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* |
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* How to combine source color (pixel value) with destination color |
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* (framebuffer). Initial value is `BlendEquation::Add`. |
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* @attention You have to enable blending with setFeature() first. |
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* @see setBlendEquation(BlendEquation, BlendEquation) |
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*/ |
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inline static void setBlendEquation(BlendEquation equation) { |
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glBlendEquation(static_cast<GLenum>(equation)); |
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} |
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/** |
|
* @brief Set blend equation separately for RGB and alpha components |
|
* |
|
* See setBlendEquation(BlendEquation) for more information. |
|
* @attention You have to enable blending with setFeature() first. |
|
*/ |
|
inline static void setBlendEquation(BlendEquation rgb, BlendEquation alpha) { |
|
glBlendEquationSeparate(static_cast<GLenum>(rgb), static_cast<GLenum>(alpha)); |
|
} |
|
|
|
/** |
|
* @brief Set blend function |
|
* @param source How the source blending factor is computed |
|
* from pixel value. Initial value is `BlendFunction::One`. |
|
* @param destination How the destination blending factor is |
|
* computed from framebuffer. Initial value is |
|
* `BlendFunction::Zero`. |
|
* |
|
* @attention You have to enable blending with setFeature() first. |
|
* @see setBlendFunction(BlendFunction, BlendFunction, BlendFunction, BlendFunction) |
|
*/ |
|
inline static void setBlendFunction(BlendFunction source, BlendFunction destination) { |
|
glBlendFunc(static_cast<GLenum>(source), static_cast<GLenum>(destination)); |
|
} |
|
|
|
/** |
|
* @brief Set blend function separately for RGB and alpha components |
|
* |
|
* See setBlendFunction(BlendFunction, BlendFunction) for more information. |
|
* @attention You have to enable blending with setFeature() first. |
|
*/ |
|
inline static void setBlendFunction(BlendFunction sourceRgb, BlendFunction destinationRgb, BlendFunction sourceAlpha, BlendFunction destinationAlpha) { |
|
glBlendFuncSeparate(static_cast<GLenum>(sourceRgb), static_cast<GLenum>(destinationRgb), static_cast<GLenum>(sourceAlpha), static_cast<GLenum>(destinationAlpha)); |
|
} |
|
|
|
/** |
|
* @brief Set blend color |
|
* |
|
* Sets constant color used in setBlendFunction() by |
|
* `BlendFunction::ConstantColor`, |
|
* `BlendFunction::OneMinusConstantColor`, |
|
* `BlendFunction::ConstantAlpha` and |
|
* `BlendFunction::OneMinusConstantAlpha`. |
|
* @attention You have to enable blending with setFeature() first. |
|
*/ |
|
inline static void setBlendColor(const Color4<GLfloat>& color) { |
|
glBlendColor(color.r(), color.g(), color.b(), color.a()); |
|
} |
|
|
|
/*@}*/ |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @{ @name Logical operation */ |
|
|
|
/** |
|
* @brief Logical operation |
|
* |
|
* @see setLogicOperation() |
|
* @requires_gl |
|
*/ |
|
enum class LogicOperation: GLenum { |
|
Clear = GL_CLEAR, /**< `0` */ |
|
Set = GL_SET, /**< `1` */ |
|
Copy = GL_COPY, /**< `source` */ |
|
CopyInverted = GL_COPY_INVERTED,/**< `~source` */ |
|
Noop = GL_NOOP, /**< `destination` */ |
|
Invert = GL_INVERT, /**< `~destination` */ |
|
And = GL_AND, /**< `source & destination` */ |
|
AndReverse = GL_AND_REVERSE, /**< `source & ~destination` */ |
|
AndInverted = GL_AND_INVERTED, /**< `~source & destination` */ |
|
Nand = GL_NAND, /**< `~(source & destination)` */ |
|
Or = GL_OR, /**< `source | destination` */ |
|
OrReverse = GL_OR_REVERSE, /**< `source | ~destination` */ |
|
OrInverted = GL_OR_INVERTED, /**< `~source | destination` */ |
|
Nor = GL_NOR, /**< `~(source | destination)` */ |
|
Xor = GL_XOR, /**< `source ^ destination` */ |
|
Equivalence = GL_EQUIV /**< `~(source ^ destination)` */ |
|
}; |
|
|
|
/** |
|
* @brief Set logical operation |
|
* |
|
* @attention You have to enable logical operation with setFeature() first. |
|
* @requires_gl Logic operations on framebuffer are in desktop OpenGL only. |
|
*/ |
|
inline static void setLogicOperation(LogicOperation operation) { |
|
glLogicOp(static_cast<GLenum>(operation)); |
|
} |
|
|
|
/*@}*/ |
|
#endif |
|
|
|
/** @{ @name Framebuffer creation and binding */ |
|
|
|
/** |
|
* @brief %Framebuffer target |
|
* |
|
* @see bind(), bindDefault() |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
enum class Target: GLenum { |
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* For reading only. |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_blit} |
|
*/ |
|
Read = GL_READ_FRAMEBUFFER, |
|
|
|
/** |
|
* For drawing only. |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_blit} |
|
*/ |
|
Draw = GL_DRAW_FRAMEBUFFER, |
|
#endif |
|
|
|
ReadDraw = GL_FRAMEBUFFER /**< For both reading and drawing. */ |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Draw attachment for default framebuffer |
|
* |
|
* @see mapDefaultForDraw() |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
enum class DefaultDrawAttachment: GLenum { |
|
None = GL_NONE, /**< Don't use the output. */ |
|
BackLeft = GL_BACK_LEFT, /**< Write output to back left framebuffer. */ |
|
BackRight = GL_BACK_RIGHT, /**< Write output to back right framebuffer. */ |
|
FrontLeft = GL_FRONT_LEFT, /**< Write output to front left framebuffer. */ |
|
FrontRight = GL_FRONT_RIGHT /**< Write output to front right framebuffer. */ |
|
}; |
|
|
|
/** |
|
* @brief Read attachment for default framebuffer |
|
* |
|
* @see mapDefaultForRead() |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
enum class DefaultReadAttachment: GLenum { |
|
FrontLeft = GL_FRONT_LEFT, /**< Read from front left framebuffer. */ |
|
FrontRight = GL_FRONT_RIGHT, /**< Read from front right framebuffer. */ |
|
BackLeft = GL_BACK_LEFT, /**< Read from back left framebuffer. */ |
|
BackRight = GL_BACK_RIGHT, /**< Read from back right framebuffer. */ |
|
Left = GL_LEFT, /**< Read from left framebuffers. */ |
|
Right = GL_RIGHT, /**< Read from right framebuffers. */ |
|
Front = GL_FRONT, /**< Read from front framebuffers. */ |
|
Back = GL_BACK, /**< Read from back framebuffers. */ |
|
FrontAndBack = GL_FRONT_AND_BACK /**< Read from front and back framebuffers. */ |
|
}; |
|
#endif |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* Generates new OpenGL framebuffer. |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline Framebuffer() { glGenFramebuffers(1, &framebuffer); } |
|
|
|
/** |
|
* @brief Destructor |
|
* |
|
* Deletes associated OpenGL framebuffer. |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline ~Framebuffer() { glDeleteFramebuffers(1, &framebuffer); } |
|
|
|
/** |
|
* @brief Bind default framebuffer to given target |
|
* @param target %Target |
|
* |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline static void bindDefault(Target target) { |
|
glBindFramebuffer(static_cast<GLenum>(target), 0); |
|
} |
|
|
|
/** |
|
* @brief Bind framebuffer |
|
* |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void bind(Target target) { |
|
glBindFramebuffer(static_cast<GLenum>(target), framebuffer); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Map given attachments of default framebuffer for drawing |
|
* @param attachments Default attachments. If any value is |
|
* DefaultAttachment::None, given output is not used. |
|
* |
|
* If used for mapping output of fragment shader, the order must be as |
|
* specified by the shader (see AbstractShaderProgram documentation). |
|
* If used for blit(), the order is not important. Each used attachment |
|
* should have either renderbuffer or texture attached for writing to |
|
* work properly. |
|
* @see mapForDraw(), mapDefaultForRead() |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
static void mapDefaultForDraw(std::initializer_list<DefaultDrawAttachment> attachments); |
|
|
|
/** |
|
* @brief Map given color attachments of current framebuffer for drawing |
|
* @param colorAttachments Color attachment IDs. If any value is -1, |
|
* given output is not used. |
|
* |
|
* If used for mapping output of fragment shader, the order must be as |
|
* specified by the shader (see AbstractShaderProgram documentation). |
|
* If used for blit(), the order is not important. Each used attachment |
|
* should have either renderbuffer or texture attached for writing to |
|
* work properly. |
|
* @see mapDefaultForDraw(), mapForRead() |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
void mapForDraw(std::initializer_list<int> colorAttachments); |
|
|
|
/** |
|
* @brief Map given attachment of default framebuffer for reading |
|
* @param attachment Default attachment |
|
* |
|
* Each used attachment should have either renderbuffer or texture |
|
* attached to work properly. |
|
* @see mapForRead(), mapDefaultForDraw() |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline static void mapDefaultForRead(DefaultReadAttachment attachment) { |
|
bindDefault(Target::Read); |
|
glReadBuffer(static_cast<GLenum>(attachment)); |
|
} |
|
|
|
/** |
|
* @brief Map given color attachment of current framebuffer for reading |
|
* @param colorAttachment Color attachment ID |
|
* |
|
* The color attachment should have either renderbuffer or texture |
|
* attached for reading to work properly. |
|
* @see mapDefaultForRead(), mapForDraw() |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void mapForRead(unsigned int colorAttachment) { |
|
bind(Target::Read); |
|
glReadBuffer(GL_COLOR_ATTACHMENT0 + colorAttachment); |
|
} |
|
#endif |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Attaching textures and renderbuffers */ |
|
|
|
/** |
|
* @brief Attachment for depth/stencil part of fragment shader output |
|
* |
|
* @see attachRenderbuffer(Target, DepthStencilAttachment, Renderbuffer*), |
|
* attachTexture1D(Target, DepthStencilAttachment, Texture1D*, GLint), |
|
* attachTexture2D(Target, DepthStencilAttachment, Texture2D*, GLint), |
|
* attachCubeMapTexture(Target, DepthStencilAttachment, CubeMapTexture*, CubeMapTexture::Coordinate, GLint), |
|
* attachTexture3D(Target, DepthStencilAttachment, Texture3D*, GLint, GLint) |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
enum class DepthStencilAttachment: GLenum { |
|
Depth = GL_DEPTH_ATTACHMENT, /**< Depth output only. */ |
|
|
|
Stencil = GL_STENCIL_ATTACHMENT /**< Stencil output only. */ |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
, |
|
/** |
|
* Both depth and stencil output. |
|
*/ |
|
DepthStencil = GL_DEPTH_STENCIL_ATTACHMENT |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Attach renderbuffer to given framebuffer depth/stencil attachment |
|
* @param target %Target |
|
* @param depthStencilAttachment Depth/stencil attachment |
|
* @param renderbuffer Renderbuffer |
|
* |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachRenderbuffer(Target target, DepthStencilAttachment depthStencilAttachment, Renderbuffer* renderbuffer) { |
|
/** @todo Check for internal format compatibility */ |
|
bind(target); |
|
glFramebufferRenderbuffer(static_cast<GLenum>(target), static_cast<GLenum>(depthStencilAttachment), GL_RENDERBUFFER, renderbuffer->id()); |
|
} |
|
|
|
/** |
|
* @brief Attach renderbuffer to given framebuffer color attachment |
|
* @param target %Target |
|
* @param colorAttachment Color attachment ID (number between 0 and 15) |
|
* @param renderbuffer Renderbuffer |
|
* |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachRenderbuffer(Target target, unsigned int colorAttachment, Renderbuffer* renderbuffer) { |
|
/** @todo Check for internal format compatibility */ |
|
bind(target); |
|
glFramebufferRenderbuffer(static_cast<GLenum>(target), GL_COLOR_ATTACHMENT0 + colorAttachment, GL_RENDERBUFFER, renderbuffer->id()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Attach 1D texture to given framebuffer depth/stencil attachment |
|
* @param target %Target |
|
* @param depthStencilAttachment Depth/stencil attachment |
|
* @param texture 1D texture |
|
* @param mipLevel Mip level |
|
* |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachTexture1D(Target target, DepthStencilAttachment depthStencilAttachment, Texture1D* texture, GLint mipLevel) { |
|
/** @todo Check for internal format compatibility */ |
|
/** @todo Check for texture target compatibility */ |
|
bind(target); |
|
glFramebufferTexture1D(static_cast<GLenum>(target), static_cast<GLenum>(depthStencilAttachment), static_cast<GLenum>(texture->target()), texture->id(), mipLevel); |
|
} |
|
|
|
/** |
|
* @brief Attach 1D texture to given framebuffer color attachment |
|
* @param target %Target |
|
* @param colorAttachment Color attachment ID (number between 0 and 15) |
|
* @param texture 1D texture |
|
* @param mipLevel Mip level |
|
* |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachTexture1D(Target target, unsigned int colorAttachment, Texture1D* texture, GLint mipLevel) { |
|
/** @todo Check for internal format compatibility */ |
|
/** @todo Check for texture target compatibility */ |
|
bind(target); |
|
glFramebufferTexture1D(static_cast<GLenum>(target), GL_COLOR_ATTACHMENT0 + colorAttachment, static_cast<GLenum>(texture->target()), texture->id(), mipLevel); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Attach 2D texture to given framebuffer depth/stencil attachment |
|
* @param target %Target |
|
* @param depthStencilAttachment Depth/stencil attachment |
|
* @param texture 2D texture |
|
* @param mipLevel Mip level. For rectangle textures it |
|
* should be always 0. |
|
* |
|
* @see attachCubeMapTexture() |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachTexture2D(Target target, DepthStencilAttachment depthStencilAttachment, Texture2D* texture, GLint mipLevel) { |
|
/** @todo Check for internal format compatibility */ |
|
/** @todo Check for texture target compatibility */ |
|
bind(target); |
|
glFramebufferTexture2D(static_cast<GLenum>(target), static_cast<GLenum>(depthStencilAttachment), static_cast<GLenum>(texture->target()), texture->id(), mipLevel); |
|
} |
|
|
|
/** |
|
* @brief Attach 2D texture to given framebuffer color attachment |
|
* @param target %Target |
|
* @param colorAttachment Color attachment ID (number between 0 and 15) |
|
* @param texture 2D texture |
|
* @param mipLevel Mip level. For rectangle textures it |
|
* should be always 0. |
|
* |
|
* @see attachCubeMapTexture() |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachTexture2D(Target target, unsigned int colorAttachment, Texture2D* texture, GLint mipLevel) { |
|
/** @todo Check for internal format compatibility */ |
|
/** @todo Check for texture target compatibility */ |
|
bind(target); |
|
glFramebufferTexture2D(static_cast<GLenum>(target), GL_COLOR_ATTACHMENT0 + colorAttachment, static_cast<GLenum>(texture->target()), texture->id(), mipLevel); |
|
} |
|
|
|
/** |
|
* @brief Attach cube map texture to given framebuffer depth/stencil attachment |
|
* @param target %Target |
|
* @param depthStencilAttachment Depth/stencil attachment |
|
* @param texture Cube map texture |
|
* @param coordinate Cube map coordinate |
|
* @param mipLevel Mip level |
|
* |
|
* @see attachTexture2D() |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachCubeMapTexture(Target target, DepthStencilAttachment depthStencilAttachment, CubeMapTexture* texture, CubeMapTexture::Coordinate coordinate, GLint mipLevel) { |
|
/** @todo Check for internal format compatibility */ |
|
bind(target); |
|
glFramebufferTexture2D(static_cast<GLenum>(target), static_cast<GLenum>(depthStencilAttachment), static_cast<GLenum>(coordinate), texture->id(), mipLevel); |
|
} |
|
|
|
/** |
|
* @brief Attach cube map texture to given framebuffer color attachment |
|
* @param target %Target |
|
* @param colorAttachment Color attachment ID (number between 0 and 15) |
|
* @param texture Cube map texture |
|
* @param coordinate Cube map coordinate |
|
* @param mipLevel Mip level |
|
* |
|
* @see attachTexture2D() |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachCubeMapTexture(Target target, unsigned int colorAttachment, CubeMapTexture* texture, CubeMapTexture::Coordinate coordinate, GLint mipLevel) { |
|
/** @todo Check for internal format compatibility */ |
|
bind(target); |
|
glFramebufferTexture2D(static_cast<GLenum>(target), GL_COLOR_ATTACHMENT0 + colorAttachment, static_cast<GLenum>(coordinate), texture->id(), mipLevel); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Attach 3D texture to given framebuffer depth/stencil attachment |
|
* @param target %Target |
|
* @param depthStencilAttachment Depth/stencil attachment |
|
* @param texture 3D texture |
|
* @param mipLevel Mip level |
|
* @param layer Layer of 2D image within a 3D texture |
|
* |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachTexture3D(Target target, DepthStencilAttachment depthStencilAttachment, Texture3D* texture, GLint mipLevel, GLint layer) { |
|
/** @todo Check for internal format compatibility */ |
|
/** @todo Check for texture target compatibility */ |
|
bind(target); |
|
glFramebufferTexture3D(static_cast<GLenum>(target), static_cast<GLenum>(depthStencilAttachment), static_cast<GLenum>(texture->target()), texture->id(), mipLevel, layer); |
|
} |
|
|
|
/** |
|
* @brief Attach 3D texture to given framebuffer color attachment |
|
* @param target %Target |
|
* @param colorAttachment Color attachment ID (number between 0 and 15) |
|
* @param texture 3D texture |
|
* @param mipLevel Mip level |
|
* @param layer Layer of 2D image within a 3D texture. |
|
* |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
inline void attachTexture3D(Target target, unsigned int colorAttachment, Texture3D* texture, GLint mipLevel, GLint layer) { |
|
/** @todo Check for internal format compatibility */ |
|
/** @todo Check for texture target compatibility */ |
|
bind(target); |
|
glFramebufferTexture3D(static_cast<GLenum>(target), GL_COLOR_ATTACHMENT0 + colorAttachment, static_cast<GLenum>(texture->target()), texture->id(), mipLevel, layer); |
|
} |
|
#endif |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Framebuffer blitting and reading */ |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Output mask for blitting |
|
* |
|
* Specifies which data are copied when performing blit operation |
|
* using blit(). |
|
* @see BlitMask |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
enum class Blit: GLbitfield { |
|
Color = GL_COLOR_BUFFER_BIT, /**< Color */ |
|
Depth = GL_DEPTH_BUFFER_BIT, /**< Depth value */ |
|
Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil value */ |
|
}; |
|
|
|
/** |
|
* @brief Output mask for blitting |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
|
*/ |
|
typedef Corrade::Containers::EnumSet<Blit, GLbitfield, |
|
GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> BlitMask; |
|
|
|
/** |
|
* @brief Copy block of pixels from read to draw framebuffer |
|
* @param bottomLeft Bottom left coordinates of source rectangle |
|
* @param topRight Top right coordinates of source rectangle |
|
* @param destinationBottomLeft Bottom left coordinates of destination rectangle |
|
* @param destinationTopRight Top right coordinates of destination |
|
* rectangle |
|
* @param blitMask Blit mask |
|
* @param filter Interpolation applied if the image is |
|
* stretched |
|
* |
|
* See mapForRead() / mapDefaultForRead() and mapForDraw() / |
|
* mapDefaultForDraw() for binding particular framebuffer for reading |
|
* and drawing. If multiple attachments are specified in mapForDraw() |
|
* / mapDefaultForDraw(), the data are written to each of them. |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_blit} |
|
*/ |
|
inline static void blit(const Math::Vector2<GLint>& bottomLeft, const Math::Vector2<GLint>& topRight, const Math::Vector2<GLint>& destinationBottomLeft, const Math::Vector2<GLint>& destinationTopRight, BlitMask blitMask, AbstractTexture::Filter filter) { |
|
glBlitFramebuffer(bottomLeft.x(), bottomLeft.y(), topRight.x(), topRight.y(), destinationBottomLeft.x(), destinationBottomLeft.y(), destinationTopRight.x(), destinationTopRight.y(), static_cast<GLbitfield>(blitMask), static_cast<GLenum>(filter)); |
|
} |
|
|
|
/** |
|
* @brief Copy block of pixels from read to draw framebuffer |
|
* @param bottomLeft Bottom left coordinates of source and |
|
* destination rectangle |
|
* @param topRight Top right coordinates of source and |
|
* destination rectangle |
|
* @param blitMask Blit mask |
|
* |
|
* Convenience function when source rectangle is the same as |
|
* destination rectangle. As the image is copied pixel-by-pixel, |
|
* no interpolation is needed and thus |
|
* AbstractTexture::Filter::NearestNeighbor filtering is used by |
|
* default. |
|
* @requires_gl |
|
* @requires_gl30 Extension @extension{EXT,framebuffer_blit} |
|
*/ |
|
inline static void blit(const Math::Vector2<GLint>& bottomLeft, const Math::Vector2<GLint>& topRight, BlitMask blitMask) { |
|
glBlitFramebuffer(bottomLeft.x(), bottomLeft.y(), topRight.x(), topRight.y(), bottomLeft.x(), bottomLeft.y(), topRight.x(), topRight.y(), static_cast<GLbitfield>(blitMask), static_cast<GLenum>(AbstractTexture::Filter::NearestNeighbor)); |
|
} |
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#endif |
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/** |
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* @brief Read block of pixels from framebuffer to image |
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* @param offset Offset in the framebuffer |
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* @param dimensions %Image dimensions |
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* @param components Color components |
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* @param type Data type |
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* @param image %Image where to put the data |
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* |
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* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
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*/ |
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static void read(const Math::Vector2<GLint>& offset, const Math::Vector2<GLsizei>& dimensions, AbstractImage::Components components, AbstractImage::ComponentType type, Image2D* image); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Read block of pixels from framebuffer to buffered image |
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* @param offset Offset in the framebuffer |
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* @param dimensions %Image dimensions |
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* @param components Color components |
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* @param type Data type |
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* @param image Buffered image where to put the data |
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* @param usage %Buffer usage |
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* |
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* @requires_gl |
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* @requires_gl30 Extension @extension{EXT,framebuffer_object} |
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*/ |
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static void read(const Math::Vector2<GLint>& offset, const Math::Vector2<GLsizei>& dimensions, AbstractImage::Components components, AbstractImage::ComponentType type, BufferedImage2D* image, Buffer::Usage usage); |
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#endif |
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/*@}*/ |
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private: |
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GLuint framebuffer; |
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}; |
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CORRADE_ENUMSET_OPERATORS(Framebuffer::ClearMask) |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_ENUMSET_OPERATORS(Framebuffer::BlitMask) |
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#endif |
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|
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} |
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|
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#endif
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