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211 lines
9.4 KiB
211 lines
9.4 KiB
#ifndef Magnum_SceneGraph_DualQuaternionTransformation_h |
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#define Magnum_SceneGraph_DualQuaternionTransformation_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::BasicDualQuaternionTransformation, typedef @ref Magnum::SceneGraph::DualQuaternionTransformation |
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*/ |
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#include "Magnum/Math/DualQuaternion.h" |
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#include "Magnum/SceneGraph/AbstractTranslationRotation3D.h" |
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#include "Magnum/SceneGraph/Object.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Three-dimensional transformation implemented using dual quaternions |
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This class allows only rigid transformation (i.e. only rotation and |
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translation). Uses @ref Math::DualQuaternion as underlying transformation type. |
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@see @ref DualQuaternionTransformation @ref scenegraph, |
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@ref BasicDualComplexTransformation |
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*/ |
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template<class T> class BasicDualQuaternionTransformation: public AbstractBasicTranslationRotation3D<T> { |
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public: |
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/** @brief Underlying transformation type */ |
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typedef Math::DualQuaternion<T> DataType; |
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/** @brief %Object transformation */ |
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Math::DualQuaternion<T> transformation() const { return _transformation; } |
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/** |
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* @brief Set transformation |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that the dual quaternion is normalized. |
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* @see @ref Math::DualQuaternion::isNormalized() |
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*/ |
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Object<BasicDualQuaternionTransformation<T>>& setTransformation(const Math::DualQuaternion<T>& transformation) { |
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CORRADE_ASSERT(transformation.isNormalized(), |
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"SceneGraph::DualQuaternionTransformation::setTransformation(): the dual quaternion is not normalized", |
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static_cast<Object<BasicDualQuaternionTransformation<T>>&>(*this)); |
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return setTransformationInternal(transformation); |
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} |
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/** @copydoc AbstractTranslationRotationScaling3D::resetTransformation() */ |
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Object<BasicDualQuaternionTransformation<T>>& resetTransformation() { |
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return setTransformationInternal({}); |
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} |
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/** |
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* @brief Normalize rotation part |
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* @return Reference to self (for method chaining) |
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* |
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* Normalizes the rotation part to prevent rounding errors when rotating |
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* the object subsequently. |
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* @see @ref Math::DualQuaternion::normalized() |
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*/ |
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Object<BasicDualQuaternionTransformation<T>>& normalizeRotation() { |
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return setTransformationInternal(_transformation.normalized()); |
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} |
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/** |
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* @brief Multiply transformation |
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* @param transformation Transformation |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that the dual quaternion is normalized. |
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* @see @ref Math::DualQuaternion::isNormalized() |
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*/ |
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Object<BasicDualQuaternionTransformation<T>>& transform(const Math::DualQuaternion<T>& transformation, TransformationType type = TransformationType::Global) { |
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CORRADE_ASSERT(transformation.isNormalized(), |
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"SceneGraph::DualQuaternionTransformation::transform(): the dual quaternion is not normalized", |
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static_cast<Object<BasicDualQuaternionTransformation<T>>&>(*this)); |
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return transformInternal(transformation, type); |
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} |
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/** |
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* @copydoc AbstractTranslationRotationScaling3D::translate() |
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* Same as calling @ref transform() with @ref Math::DualQuaternion::translation(). |
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*/ |
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Object<BasicDualQuaternionTransformation<T>>& translate(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) { |
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return transformInternal(Math::DualQuaternion<T>::translation(vector), type); |
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} |
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/** |
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* @brief Rotate object |
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* @param angle Angle (counterclockwise) |
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* @param normalizedAxis Normalized rotation axis |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* Same as calling @ref transform() with @ref Math::DualQuaternion::rotation(). |
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* @see @ref Math::Vector3::xAxis(), @ref Math::Vector3::yAxis(), |
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* @ref Math::Vector3::zAxis(), @ref normalizeRotation() |
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*/ |
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Object<BasicDualQuaternionTransformation<T>>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) { |
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return transformInternal(Math::DualQuaternion<T>::rotation(angle, normalizedAxis), type); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Object<BasicDualQuaternionTransformation<T>>& rotateX(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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return rotate(angle, Math::Vector3<T>::xAxis(), type); |
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} |
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Object<BasicDualQuaternionTransformation<T>>& rotateY(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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return rotate(angle, Math::Vector3<T>::yAxis(), type); |
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} |
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Object<BasicDualQuaternionTransformation<T>>& rotateZ(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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return rotate(angle, Math::Vector3<T>::zAxis(), type); |
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} |
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#endif |
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protected: |
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/* Allow construction only from Object */ |
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explicit BasicDualQuaternionTransformation() = default; |
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private: |
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void doResetTransformation() override final { resetTransformation(); } |
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void doTranslate(const Math::Vector3<T>& vector, TransformationType type) override final { |
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translate(vector, type); |
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} |
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void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type) override final { |
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rotate(angle, normalizedAxis, type); |
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} |
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/* No assertions fired, for internal use */ |
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Object<BasicDualQuaternionTransformation<T>>& setTransformationInternal(const Math::DualQuaternion<T>& transformation) { |
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/* Setting transformation is forbidden for the scene */ |
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/** @todo Assert for this? */ |
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/** @todo Do this in some common code so we don't need to include Object? */ |
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if(!static_cast<Object<BasicDualQuaternionTransformation<T>>*>(this)->isScene()) { |
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_transformation = transformation; |
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static_cast<Object<BasicDualQuaternionTransformation<T>>*>(this)->setDirty(); |
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} |
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return static_cast<Object<BasicDualQuaternionTransformation<T>>&>(*this); |
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} |
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/* No assertions fired, for internal use */ |
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Object<BasicDualQuaternionTransformation<T>>& transformInternal(const Math::DualQuaternion<T>& transformation, TransformationType type) { |
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return setTransformationInternal(type == TransformationType::Global ? |
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transformation*_transformation : _transformation*transformation); |
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} |
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Math::DualQuaternion<T> _transformation; |
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}; |
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/** |
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@brief Three-dimensional transformation for float scenes implemented using dual quaternions |
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@see @ref DualComplexTransformation |
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*/ |
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typedef BasicDualQuaternionTransformation<Float> DualQuaternionTransformation; |
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namespace Implementation { |
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template<class T> struct Transformation<BasicDualQuaternionTransformation<T>> { |
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static Math::DualQuaternion<T> fromMatrix(const Math::Matrix4<T>& matrix) { |
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CORRADE_ASSERT(matrix.isRigidTransformation(), |
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"SceneGraph::DualQuaternionTransformation: the matrix doesn't represent rigid transformation", {}); |
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return Math::DualQuaternion<T>::fromMatrix(matrix); |
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} |
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constexpr static Math::Matrix4<T> toMatrix(const Math::DualQuaternion<T>& transformation) { |
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return transformation.toMatrix(); |
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} |
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static Math::DualQuaternion<T> compose(const Math::DualQuaternion<T>& parent, const Math::DualQuaternion<T>& child) { |
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return parent*child; |
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} |
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static Math::DualQuaternion<T> inverted(const Math::DualQuaternion<T>& transformation) { |
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return transformation.invertedNormalized(); |
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} |
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}; |
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} |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Object<BasicDualQuaternionTransformation<Float>>; |
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#endif |
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}} |
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#endif
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