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828 lines
28 KiB
828 lines
28 KiB
#ifndef Magnum_Platform_GlfwApplication_h |
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#define Magnum_Platform_GlfwApplication_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2016 Jonathan Hale <squareys@googlemail.com> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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/** @file |
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* @brief Class @ref Magnum::Platform::GlfwApplication, macro @ref MAGNUM_GLFWAPPLICATION_MAIN() |
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*/ |
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#include <memory> |
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#include <string> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Math/Vector2.h" |
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#include "Magnum/Platform/Platform.h" |
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/* We must include our own GL headers first to avoid conflicts */ |
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#include "Magnum/OpenGL.h" |
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#include <glfw3.h> |
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|
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namespace Magnum { namespace Platform { |
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|
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/** @nosubgrouping |
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@brief GLFW application |
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Application using GLFW toolkit. Supports keyboard and mouse handling with |
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support for changing cursor and mouse tracking and warping. |
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This application library is available on all platforms where GLFW is ported. It |
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depends on **GLFW** library and is built if `WITH_GLFWAPPLICATION` is enabled |
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in CMake. |
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|
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## Bootstrap application |
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|
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Fully contained base application using @ref GlfwApplication along with CMake |
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setup is available in `base-glfw` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-glfw.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-glfw.zip) file. |
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After extracting the downloaded archive you can build and run the application |
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with these four commands: |
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mkdir build && cd build |
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cmake .. |
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cmake --build . |
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./src/MyApplication # or ./src/Debug/MyApplication |
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See @ref cmake for more information. |
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|
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## General usage |
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|
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In CMake you need to request `GlfwApplication` component of `Magnum` package |
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and link to `Magnum::GlfwApplication` target. If no other application is |
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requested, you can also use generic `Magnum::Application` alias to simplify |
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porting. Again, see @ref building and @ref cmake for more information. |
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In C++ code you need to implement at least @ref drawEvent() to be able to draw |
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on the screen. The subclass can be then used directly in `main()` -- see |
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convenience macro @ref MAGNUM_GLFWAPPLICATION_MAIN(). See @ref platform for |
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more information. |
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@code |
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class MyApplication: public Platform::GlfwApplication { |
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// implement required methods... |
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}; |
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MAGNUM_GLFWAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()` |
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to simplify porting. |
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*/ |
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class GlfwApplication { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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/** @brief Constructor */ |
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {} |
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|
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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class Configuration; |
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class InputEvent; |
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class KeyEvent; |
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class MouseEvent; |
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class MouseMoveEvent; |
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class MouseScrollEvent; |
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, const Configuration&) */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit GlfwApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit GlfwApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit GlfwApplication(const Arguments& arguments); |
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#endif |
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */ |
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explicit GlfwApplication(const Arguments& arguments, std::nullptr_t); |
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/** @brief Copying is not allowed */ |
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GlfwApplication(const GlfwApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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GlfwApplication(GlfwApplication&&) = delete; |
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/** @brief Copying is not allowed */ |
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GlfwApplication& operator=(const GlfwApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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GlfwApplication& operator=(GlfwApplication&&) = delete; |
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/** |
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* @brief Execute main loop |
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* @return Value for returning from `main()` |
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* |
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* See @ref MAGNUM_GLFWAPPLICATION_MAIN() for usage information. |
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*/ |
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int exec(); |
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/** @brief Exit application main loop */ |
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void exit() { |
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glfwSetWindowShouldClose(_window, true); |
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} |
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protected: |
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/* Nobody will need to have (and delete) GlfwApplication*, thus this is |
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faster than public pure virtual destructor */ |
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~GlfwApplication(); |
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/** @copydoc Sdl2Application::createContext() */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** @copydoc Sdl2Application::tryCreateContext() */ |
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bool tryCreateContext(const Configuration& configuration); |
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|
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/** @{ @name Screen handling */ |
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/** |
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* @brief Swap buffers |
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* |
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* Paints currently rendered framebuffer on screen. |
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*/ |
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void swapBuffers() { glfwSwapBuffers(_window); } |
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/** |
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* @brief Set swap interval |
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* |
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* Set `0` for no VSync, `1` for enabled VSync. Some platforms support |
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* `-1` for late swap tearing. Default is driver-dependent. |
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*/ |
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void setSwapInterval(Int interval); |
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/** @copydoc Sdl2Application::redraw() */ |
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void redraw() { _needsRedraw = true; } |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** @copydoc Sdl2Application::viewportEvent() */ |
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virtual void viewportEvent(const Vector2i& size); |
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/** @copydoc Sdl2Application::drawEvent() */ |
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virtual void drawEvent() = 0; |
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/*@}*/ |
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/** @{ @name Keyboard handling */ |
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/** @copydoc Sdl2Application::keyPressEvent() */ |
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virtual void keyPressEvent(KeyEvent& event); |
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/** @copydoc Sdl2Application::keyReleaseEvent() */ |
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virtual void keyReleaseEvent(KeyEvent& event); |
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/*@}*/ |
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/** @{ @name Mouse handling */ |
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public: |
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/** |
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* @brief Mouse cursor |
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* |
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* @see @ref setMouseCursor() |
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*/ |
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enum class MouseCursor: int { |
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Default = GLFW_CURSOR_NORMAL, /**< Default cursor provided by parent window */ |
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Hidden = GLFW_CURSOR_HIDDEN, /**< Hidden cursor */ |
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None = GLFW_CURSOR_DISABLED /**< No cursor */ |
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}; |
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/** @brief Warp mouse cursor to given coordinates */ |
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void warpCursor(const Vector2i& position) { |
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glfwSetCursorPos(_window, Double(position.x()), Double(position.y())); |
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} |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** @copydoc Sdl2Application::mousePressEvent() */ |
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virtual void mousePressEvent(MouseEvent& event); |
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/** @copydoc Sdl2Application::mouseReleaseEvent() */ |
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virtual void mouseReleaseEvent(MouseEvent& event); |
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/** |
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* @brief Mouse move event |
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* |
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* Called when any mouse button is pressed and mouse is moved. Default |
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* implementation does nothing. |
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* @see @ref setMouseTracking() |
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*/ |
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virtual void mouseMoveEvent(MouseMoveEvent& event); |
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/** |
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* @brief Mouse scroll event |
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* |
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* Called when a scrolling device is used (mouse wheel or scrolling area |
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* on touchpad). Default implementation does nothing. |
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*/ |
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virtual void mouseScrollEvent(MouseScrollEvent& event); |
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/*@}*/ |
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private: |
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static void staticViewportEvent(GLFWwindow*, int w, int h) { |
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_instance->viewportEvent({w, h}); |
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} |
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static void staticKeyEvent(GLFWwindow* window, int key, int scancode, int action, int mod); |
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static void staticMouseEvent(GLFWwindow* window, int button, int action, int mods); |
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static void staticMouseMoveEvent(GLFWwindow* window, double x, double y); |
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static void staticMouseScrollEvent(GLFWwindow* window, double xoffset, double yoffset); |
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static void staticErrorCallback(int error, const char* description); |
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static GlfwApplication* _instance; |
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GLFWwindow* _window; |
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std::unique_ptr<Platform::Context> _context; |
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bool _needsRedraw; |
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}; |
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/** |
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@brief Configuration |
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Double-buffered RGBA window with depth and stencil buffers. |
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@see @ref GlfwApplication(), @ref createContext(), @ref tryCreateContext() |
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*/ |
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class GlfwApplication::Configuration { |
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public: |
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/** |
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* @brief Context flag |
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* |
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag |
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*/ |
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enum class Flag: Int { |
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#ifdef GLFW_CONTEXT_NO_ERROR |
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/** |
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* Specifies whether errors should be generated by the context. |
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* If enabled, situations that would have generated errors instead |
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* cause undefined behavior. |
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* |
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* @note Supported since GLFW 3.2. |
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*/ |
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NoError = GLFW_CONTEXT_NO_ERROR, |
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#endif |
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Debug = GLFW_OPENGL_DEBUG_CONTEXT, /**< Debug context */ |
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Stereo = GLFW_STEREO, /**< Stereo rendering */ |
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}; |
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/** |
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* @brief Context flags |
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* |
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* @see @ref setFlags() |
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*/ |
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typedef Containers::EnumSet<Flag> Flags; |
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/** |
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* @brief Window flag |
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* |
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* @see @ref WindowFlags, @ref setWindowFlags() |
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*/ |
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enum class WindowFlag: UnsignedShort { |
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Fullscreen = 1 << 0, /**< Fullscreen window */ |
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Resizeable = 1 << 1, /**< Resizeable window */ |
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Hidden = 1 << 2, /**< Hidden window */ |
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#ifdef GLFW_MAXIMIZED |
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/** |
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* Maximized window |
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* |
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* @note Supported since GLFW 3.2. |
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*/ |
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Maximized = 1 << 3, |
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#endif |
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Minimized = 1 << 4, /**< Minimized window */ |
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Floating = 1 << 5, /**< Window floating above others, top-most */ |
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/** |
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* Automatically iconify (minimize) if fullscreen window loses |
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* input focus |
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*/ |
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AutoIconify = 1 << 6, |
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Focused = 1 << 7 /**< Window has input focus */ |
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}; |
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/** |
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* @brief Window flags |
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* |
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* @see @ref setWindowFlags() |
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*/ |
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typedef Containers::EnumSet<WindowFlag> WindowFlags; |
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/** @brief Cursor mode */ |
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enum class CursorMode: Int { |
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/** Visible unconstrained cursor */ |
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Normal = GLFW_CURSOR_NORMAL, |
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/** Hidden cursor */ |
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Hidden = GLFW_CURSOR_HIDDEN, |
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/** Cursor hidden and locked window */ |
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Disabled = GLFW_CURSOR_DISABLED |
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}; |
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/*implicit*/ Configuration(); |
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~Configuration(); |
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/** @brief Window title */ |
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std::string title() const { return _title; } |
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/** |
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* @brief Set window title |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `"Magnum GLFW Application"`. |
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*/ |
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Configuration& setTitle(std::string title) { |
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_title = std::move(title); |
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return *this; |
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} |
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/** @brief Window size */ |
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Vector2i size() const { return _size; } |
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/** |
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* @brief Set window size |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `{800, 600}`. |
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*/ |
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Configuration& setSize(const Vector2i& size) { |
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_size = size; |
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return *this; |
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} |
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/** @brief Context flags */ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is no flag. |
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*/ |
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Configuration& setFlags(Flags flags) { |
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_flags = flags; |
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return *this; |
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} |
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/** @brief Window flags */ |
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WindowFlags windowFlags() const { |
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return _windowFlags; |
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} |
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/** |
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* @brief Set window flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is @ref WindowFlag::Focused. |
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*/ |
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Configuration& setWindowFlags(WindowFlags windowFlags) { |
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_windowFlags = windowFlags; |
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return *this; |
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} |
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/** @brief Cursor mode */ |
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CursorMode cursorMode() const { |
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return _cursorMode; |
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} |
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/** |
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* @brief Set cursor mode |
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* @return Reference to self (for method chaining) |
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* |
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* Default is @ref CursorMode::Normal. |
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*/ |
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Configuration& setCursorMode(CursorMode cursorMode) { |
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_cursorMode = cursorMode; |
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return *this; |
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} |
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/** @brief Context version */ |
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Version version() const { return _version; } |
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/** |
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* @brief Set context version |
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* |
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* If requesting version greater or equal to OpenGL 3.1, core profile |
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* is used. The created context will then have any version which is |
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* backwards-compatible with requested one. Default is |
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* @ref Version::None, i.e. any provided version is used. |
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*/ |
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Configuration& setVersion(Version version) { |
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_version = version; |
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return *this; |
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} |
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/** @brief Sample count */ |
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Int sampleCount() const { return _sampleCount; } |
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/** |
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* @brief Set sample count |
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* @return Reference to self (for method chaining) |
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* |
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* Default is `0`, thus no multisampling. The actual sample count is |
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* ignored, GLFW either enables it or disables. See also |
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* @ref Renderer::Feature::Multisampling. |
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*/ |
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Configuration& setSampleCount(Int count) { |
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_sampleCount = count; |
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return *this; |
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} |
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/** @brief sRGB-capable default framebuffer */ |
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bool isSRGBCapable() const { |
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return _srgbCapable; |
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} |
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/** |
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* @brief Set sRGB-capable default framebuffer |
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* @return Reference to self (for method chaining) |
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*/ |
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Configuration& setSRGBCapable(bool enabled) { |
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_srgbCapable = enabled; |
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return *this; |
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} |
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private: |
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std::string _title; |
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Vector2i _size; |
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Int _sampleCount; |
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Version _version; |
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Flags _flags; |
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WindowFlags _windowFlags; |
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CursorMode _cursorMode; |
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bool _srgbCapable; |
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}; |
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CORRADE_ENUMSET_OPERATORS(GlfwApplication::Configuration::Flags) |
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CORRADE_ENUMSET_OPERATORS(GlfwApplication::Configuration::WindowFlags) |
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/** |
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@brief Base for input events |
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@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(), |
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@ref mousePressEvent(), @ref mouseReleaseEvent(), @ref mouseMoveEvent() |
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*/ |
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class GlfwApplication::InputEvent { |
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public: |
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/** |
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* @brief Modifier |
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* |
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* @see @ref Modifiers, @ref KeyEvent::modifiers(), |
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* @ref MouseEvent::modifiers() |
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*/ |
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enum class Modifier: Int { |
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Shift = GLFW_MOD_SHIFT, /**< Shift */ |
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Ctrl = GLFW_MOD_CONTROL, /**< Ctrl */ |
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Alt = GLFW_MOD_ALT, /**< Alt */ |
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AltGr = GLFW_MOD_SUPER /**< AltGr */ |
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}; |
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/** |
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* @brief Set of modifiers |
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* |
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* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(), |
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* @ref MouseMoveEvent::modifiers() |
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*/ |
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typedef Containers::EnumSet<Modifier> Modifiers; |
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|
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/** @brief Copying is not allowed */ |
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InputEvent(const InputEvent&) = delete; |
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|
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/** @brief Moving is not allowed */ |
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InputEvent(InputEvent&&) = delete; |
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|
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/** @brief Copying is not allowed */ |
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InputEvent& operator=(const InputEvent&) = delete; |
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|
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/** @brief Moving is not allowed */ |
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InputEvent& operator=(InputEvent&&) = delete; |
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|
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/** @copydoc Sdl2Application::InputEvent::setAccepted() */ |
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void setAccepted(bool accepted = true) { _accepted = accepted; } |
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|
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/** @copydoc Sdl2Application::InputEvent::isAccepted() */ |
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constexpr bool isAccepted() const { return _accepted; } |
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protected: |
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constexpr InputEvent(): _accepted(false) {} |
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~InputEvent() = default; |
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|
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private: |
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bool _accepted; |
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}; |
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|
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CORRADE_ENUMSET_OPERATORS(GlfwApplication::InputEvent::Modifiers) |
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|
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/** |
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@brief Key event |
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|
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@see @ref keyPressEvent() |
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*/ |
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class GlfwApplication::KeyEvent: public GlfwApplication::InputEvent { |
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friend GlfwApplication; |
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|
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public: |
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/** |
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* @brief Key |
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* |
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* @see @ref key() |
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*/ |
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enum class Key: Int { |
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Unknown = GLFW_KEY_UNKNOWN, /**< Unknown key */ |
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|
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Up = GLFW_KEY_UP, /**< Up arrow */ |
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Down = GLFW_KEY_DOWN, /**< Down arrow */ |
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Left = GLFW_KEY_LEFT, /**< Left arrow */ |
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Right = GLFW_KEY_RIGHT, /**< Right arrow */ |
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F1 = GLFW_KEY_F1, /**< F1 */ |
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F2 = GLFW_KEY_F2, /**< F2 */ |
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F3 = GLFW_KEY_F3, /**< F3 */ |
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F4 = GLFW_KEY_F4, /**< F4 */ |
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F5 = GLFW_KEY_F5, /**< F5 */ |
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F6 = GLFW_KEY_F6, /**< F6 */ |
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F7 = GLFW_KEY_F7, /**< F7 */ |
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F8 = GLFW_KEY_F8, /**< F8 */ |
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F9 = GLFW_KEY_F9, /**< F9 */ |
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F10 = GLFW_KEY_F10, /**< F10 */ |
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F11 = GLFW_KEY_F11, /**< F11 */ |
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F12 = GLFW_KEY_F12, /**< F12 */ |
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Home = GLFW_KEY_HOME, /**< Home */ |
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End = GLFW_KEY_END, /**< End */ |
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PageUp = GLFW_KEY_PAGE_UP, /**< Page up */ |
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PageDown = GLFW_KEY_PAGE_DOWN, /**< Page down */ |
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|
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Space = ' ', /**< Space */ |
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Comma = ',', /**< Comma */ |
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Period = '.', /**< Period */ |
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Minus = '-', /**< Minus */ |
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Plus = '+', /**< Plus */ |
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Slash = '/', /**< Slash */ |
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Percent = '%', /**< Percent */ |
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Smicolon = ';', /**< Semicolon */ |
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Equal = '=', /**< Equal */ |
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|
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Zero = '0', /**< Zero */ |
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One = '1', /**< One */ |
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Two = '2', /**< Two */ |
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Three = '3', /**< Three */ |
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Four = '4', /**< Four */ |
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Five = '5', /**< Five */ |
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Six = '6', /**< Six */ |
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Seven = '7', /**< Seven */ |
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Eight = '8', /**< Eight */ |
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Nine = '9', /**< Nine */ |
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|
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A = 'a', /**< Letter A */ |
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B = 'b', /**< Letter B */ |
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C = 'c', /**< Letter C */ |
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D = 'd', /**< Letter D */ |
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E = 'e', /**< Letter E */ |
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F = 'f', /**< Letter F */ |
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G = 'g', /**< Letter G */ |
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H = 'h', /**< Letter H */ |
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I = 'i', /**< Letter I */ |
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J = 'j', /**< Letter J */ |
|
K = 'k', /**< Letter K */ |
|
L = 'l', /**< Letter L */ |
|
M = 'm', /**< Letter M */ |
|
N = 'n', /**< Letter N */ |
|
O = 'o', /**< Letter O */ |
|
P = 'p', /**< Letter P */ |
|
Q = 'q', /**< Letter Q */ |
|
R = 'r', /**< Letter R */ |
|
S = 's', /**< Letter S */ |
|
T = 't', /**< Letter T */ |
|
U = 'u', /**< Letter U */ |
|
V = 'v', /**< Letter V */ |
|
W = 'w', /**< Letter W */ |
|
X = 'x', /**< Letter X */ |
|
Y = 'y', /**< Letter Y */ |
|
Z = 'z', /**< Letter Z */ |
|
|
|
/* Function keys */ |
|
Esc = GLFW_KEY_ESCAPE, /**< Escape */ |
|
Enter = GLFW_KEY_ENTER, /**< Enter */ |
|
Tab = GLFW_KEY_TAB, /**< Tab */ |
|
Backspace = GLFW_KEY_BACKSPACE, /**< Backspace */ |
|
Insert = GLFW_KEY_INSERT, /**< Insert */ |
|
Delete = GLFW_KEY_DELETE, /**< Delete */ |
|
CapsLock = GLFW_KEY_CAPS_LOCK, /**< Caps lock */ |
|
ScrollLock = GLFW_KEY_SCROLL_LOCK, /**< Scroll lock */ |
|
NumLock = GLFW_KEY_NUM_LOCK, /**< Num lock */ |
|
PrintScreen = GLFW_KEY_PRINT_SCREEN,/**< Print screen */ |
|
Pause = GLFW_KEY_PAUSE, /**< Pause */ |
|
NumZero = GLFW_KEY_KP_0, /**< Numpad zero */ |
|
NumOne = GLFW_KEY_KP_1, /**< Numpad one */ |
|
NumTwo = GLFW_KEY_KP_2, /**< Numpad two */ |
|
NumThree = GLFW_KEY_KP_3, /**< Numpad three */ |
|
NumFour = GLFW_KEY_KP_4, /**< Numpad four */ |
|
NumFive = GLFW_KEY_KP_5, /**< Numpad five */ |
|
NumSix = GLFW_KEY_KP_6, /**< Numpad six */ |
|
NumSeven = GLFW_KEY_KP_7, /**< Numpad seven */ |
|
NumEight = GLFW_KEY_KP_8, /**< Numpad eight */ |
|
NumNine = GLFW_KEY_KP_9, /**< Numpad nine */ |
|
NumDecimal = GLFW_KEY_KP_DECIMAL, /**< Numpad decimal */ |
|
NumDivide = GLFW_KEY_KP_DIVIDE, /**< Numpad divide */ |
|
NumMultiply = GLFW_KEY_KP_MULTIPLY, /**< Numpad multiply */ |
|
NumSubtract = GLFW_KEY_KP_SUBTRACT, /**< Numpad subtract */ |
|
NumAdd = GLFW_KEY_KP_ADD, /**< Numpad add */ |
|
NumEnter = GLFW_KEY_KP_ENTER, /**< Numpad enter */ |
|
NumEqual = GLFW_KEY_KP_EQUAL, /**< Numpad equal */ |
|
LeftShift = GLFW_KEY_LEFT_SHIFT, /**< Left shift */ |
|
LeftCtrl = GLFW_KEY_LEFT_CONTROL, /**< Left control */ |
|
LeftAlt = GLFW_KEY_LEFT_ALT, /**< Left alt */ |
|
LeftSuper = GLFW_KEY_LEFT_SUPER, /**< Left super */ |
|
RightShift = GLFW_KEY_RIGHT_SHIFT, /**< Right shift */ |
|
RightCtrl = GLFW_KEY_RIGHT_CONTROL, /**< Right control */ |
|
RightAlt = GLFW_KEY_RIGHT_ALT, /**< Right alt */ |
|
RightSuper = GLFW_KEY_RIGHT_SUPER, /**< Right super */ |
|
Menu = GLFW_KEY_MENU /**< Menu */ |
|
}; |
|
|
|
/** @brief Key */ |
|
constexpr Key key() const { return _key; } |
|
|
|
/** @brief Modifiers */ |
|
constexpr Modifiers modifiers() const { return _modifiers; } |
|
|
|
private: |
|
static Modifiers getCurrentGlfwModifiers(GLFWwindow* window); |
|
|
|
constexpr KeyEvent(Key key, Modifiers modifiers): _key(key), _modifiers(modifiers) {} |
|
|
|
const Key _key; |
|
const Modifiers _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Mouse event |
|
|
|
@see @ref MouseMoveEvent, @ref MouseScrollEvent, @ref mousePressEvent(), @ref mouseReleaseEvent() |
|
*/ |
|
class GlfwApplication::MouseEvent: public GlfwApplication::InputEvent { |
|
friend GlfwApplication; |
|
|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref button() |
|
*/ |
|
enum class Button: int { |
|
Left = GLFW_MOUSE_BUTTON_LEFT, /**< Left button */ |
|
Middle = GLFW_MOUSE_BUTTON_MIDDLE, /**< Middle button */ |
|
Right = GLFW_MOUSE_BUTTON_RIGHT, /**< Right button */ |
|
Button1 = GLFW_MOUSE_BUTTON_1, /**< Mouse button 1 */ |
|
Button2 = GLFW_MOUSE_BUTTON_2, /**< Mouse button 2 */ |
|
Button3 = GLFW_MOUSE_BUTTON_3, /**< Mouse button 3 */ |
|
Button4 = GLFW_MOUSE_BUTTON_4, /**< Mouse button 4 */ |
|
Button5 = GLFW_MOUSE_BUTTON_5, /**< Mouse button 5 */ |
|
Button6 = GLFW_MOUSE_BUTTON_6, /**< Mouse button 6 */ |
|
Button7 = GLFW_MOUSE_BUTTON_7, /**< Mouse button 7 */ |
|
Button8 = GLFW_MOUSE_BUTTON_8, /**< Mouse button 8 */ |
|
|
|
WheelUp = GLFW_MOUSE_BUTTON_LAST + 1, /**< Mouse wheel up */ |
|
WheelDown = GLFW_MOUSE_BUTTON_LAST + 2 /**< Mouse wheel down */ |
|
}; |
|
|
|
/** @brief Button */ |
|
constexpr Button button() const { return _button; } |
|
|
|
/** @brief Modifiers */ |
|
constexpr Modifiers modifiers() const { return _modifiers; } |
|
|
|
private: |
|
constexpr MouseEvent(Button button, Modifiers modifiers): _button(button), _modifiers(modifiers) {} |
|
|
|
const Button _button; |
|
const Modifiers _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Mouse move event |
|
|
|
@see @ref MouseEvent, @ref MouseScrollEvent, @ref mouseMoveEvent() |
|
*/ |
|
class GlfwApplication::MouseMoveEvent: public GlfwApplication::InputEvent { |
|
friend GlfwApplication; |
|
|
|
public: |
|
/** @brief Position */ |
|
constexpr Vector2i position() const { return _position; } |
|
|
|
/** @brief Modifiers */ |
|
constexpr Modifiers modifiers() const { return _modifiers; } |
|
|
|
private: |
|
constexpr MouseMoveEvent(const Vector2i& position, Modifiers modifiers): _position(position), _modifiers(modifiers) {} |
|
|
|
const Vector2i _position; |
|
const Modifiers _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Mouse scroll event |
|
|
|
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mouseScrollEvent() |
|
*/ |
|
class GlfwApplication::MouseScrollEvent: public GlfwApplication::InputEvent { |
|
friend GlfwApplication; |
|
|
|
public: |
|
/** @brief Scroll offset */ |
|
constexpr Vector2d offset() const { return _offset; } |
|
|
|
/** @brief Modifiers */ |
|
constexpr Modifiers modifiers() const { return _modifiers; } |
|
|
|
private: |
|
constexpr MouseScrollEvent(const Vector2d& offset, Modifiers modifiers): _offset(offset), _modifiers(modifiers) {} |
|
|
|
const Vector2d _offset; |
|
const Modifiers _modifiers; |
|
}; |
|
|
|
/** @hideinitializer |
|
@brief Entry point for GLFW-based applications |
|
@param className Class name |
|
|
|
See @ref Magnum::Platform::GlfwApplication "Platform::GlfwApplication" for |
|
usage information. This macro abstracts out platform-specific entry point code |
|
and is equivalent to the following, see @ref portability-applications for more |
|
information. |
|
@code |
|
int main(int argc, char** argv) { |
|
className app({argc, argv}); |
|
return app.exec(); |
|
} |
|
@endcode |
|
When no other application header is included this macro is also aliased to |
|
`MAGNUM_APPLICATION_MAIN()`. |
|
*/ |
|
#define MAGNUM_GLFWAPPLICATION_MAIN(className) \ |
|
int main(int argc, char** argv) { \ |
|
className app({argc, argv}); \ |
|
return app.exec(); \ |
|
} |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#ifndef MAGNUM_APPLICATION_MAIN |
|
typedef GlfwApplication Application; |
|
typedef BasicScreen<GlfwApplication> Screen; |
|
typedef BasicScreenedApplication<GlfwApplication> ScreenedApplication; |
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLFWAPPLICATION_MAIN(className) |
|
#else |
|
#undef MAGNUM_APPLICATION_MAIN |
|
#endif |
|
#endif |
|
|
|
}} |
|
|
|
#endif
|
|
|