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Vladimír Vondruš 0e87886ac4 Allow method chaining also on BufferTexture. 12 years ago
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Audio Happy new year too. 12 years ago
DebugTools Happy new year too. 12 years ago
Implementation Better texture attaching in Framebuffer. 12 years ago
Math Happy new year too. 12 years ago
MeshTools Happy new year too. 12 years ago
Platform Happy new year too. 12 years ago
Primitives Happy new year too. 12 years ago
SceneGraph Happy new year too. 12 years ago
Shaders Happy new year too. 12 years ago
Shapes Happy new year too. 12 years ago
Test Shader: ability to use version directive from shader source. 12 years ago
Text Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
TextureTools Better texture attaching in Framebuffer. 12 years ago
Trade Happy new year too. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h Fix class/struct mismatch. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h Happy new year too. 12 years ago
AbstractResourceLoader.h Happy new year too. 12 years ago
AbstractShaderProgram.cpp Moved global data from shader classes to per-context state. 12 years ago
AbstractShaderProgram.h Fix class/struct mismatch. 12 years ago
AbstractTexture.cpp Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
AbstractTexture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h Doc++ 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h Allow method chaining also on BufferTexture. 12 years ago
CMakeLists.txt Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h Happy new year too. 12 years ago
Context.cpp 3D textures _are_ available in OpenGL ES 3.0. 12 years ago
Context.h Happy new year too. 12 years ago
CubeMapTexture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
CubeMapTextureArray.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Hide yet-unused private function on ES. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h Moved global data from framebuffer classes to per-context state. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h 3D textures _are_ available in OpenGL ES 3.0. 12 years ago
Framebuffer.cpp Better texture attaching in Framebuffer. 12 years ago
Framebuffer.h Better texture attaching in Framebuffer. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Happy new year too. 12 years ago
ImageFormat.h Happy new year too. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Mesh.cpp Assert on each OES_vertex_array_object function occurence. 12 years ago
Mesh.h Fix class/struct mismatch. 12 years ago
MeshView.cpp Happy new year too. 12 years ago
MeshView.h Happy new year too. 12 years ago
MultisampleTexture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Happy new year too. 12 years ago
Query.h Happy new year too. 12 years ago
RectangleTexture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h Fix class/struct mismatch. 12 years ago
RenderbufferFormat.h Happy new year too. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h Fix class/struct mismatch. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Happy new year too. 12 years ago
ResourceManager.h Happy new year too. 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h Doc++ 12 years ago
Shader.cpp Shader: ability to use version directive from shader source. 12 years ago
Shader.h Shader: ability to use version directive from shader source. 12 years ago
Swizzle.h Happy new year too. 12 years ago
Texture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
TextureArray.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
TextureFormat.h Happy new year too. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Happy new year too. 12 years ago
Types.h Happy new year too. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Happy new year too. 12 years ago
visibility.h Happy new year too. 12 years ago