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#ifndef Magnum_Scene_h
#define Magnum_Scene_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Scene
*/
#include "Object.h"
namespace Magnum {
/** @brief %Scene */
class MAGNUM_EXPORT Scene: public Object {
public:
/** @brief Features */
enum Feature {
AlphaBlending = 0x01, /**< @brief Alpha blending */
DepthTest = 0x02, /**< @brief Depth test */
FaceCulling = 0x04 /**< @brief Face culling */
};
/** @brief Constructor */
inline Scene(): _features(0) { _parent = this; }
void setParent(Object* parent) = delete;
void setTransformation(const Matrix4& transformation) = delete;
void multiplyTransformation(const Matrix4& transformation, Transformation type = Transformation::Global) = delete;
void translate(Vector3 vec, Transformation type = Transformation::Global) = delete;
void scale(Vector3 vec, Transformation type = Transformation::Global) = delete;
void rotate(GLfloat angle, Vector3 vec, Transformation type = Transformation::Global) = delete;
/** @brief Which features are set */
inline unsigned int features() const { return _features; }
/** @brief Set feature */
void setFeature(Feature feature, bool enabled);
private:
unsigned int _features;
GLuint vao;
inline virtual void draw(const Magnum::Matrix4& transformationMatrix, Camera* camera) {}
};
}
#endif