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11254
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21
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19
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70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
0f00da8fea
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
/
src
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Magnum
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GL
History
Vladimír Vondruš
0f00da8fea
Move image-internal utilities to a private header.
...
No need for these to be in the public PixelStorage.h.
1 year ago
..
Implementation
Here we go again.
1 year ago
Test
GL: clean up redundant GL:: prefixes in a bunch of places.
1 year ago
AbstractFramebuffer.cpp
Move image-internal utilities to a private header.
1 year ago
AbstractFramebuffer.h
Here we go again.
1 year ago
AbstractObject.cpp
Here we go again.
1 year ago
AbstractObject.h
Here we go again.
1 year ago
AbstractQuery.cpp
Here we go again.
1 year ago
AbstractQuery.h
Here we go again.
1 year ago
AbstractShaderProgram.cpp
Here we go again.
1 year ago
AbstractShaderProgram.h
Here we go again.
1 year ago
AbstractTexture.cpp
Move image-internal utilities to a private header.
1 year ago
AbstractTexture.h
Here we go again.
1 year ago
Attribute.cpp
Here we go again.
1 year ago
Attribute.h
Here we go again.
1 year ago
Buffer.cpp
Here we go again.
1 year ago
Buffer.h
Here we go again.
1 year ago
BufferImage.cpp
GL: store pixel size in the BufferImage instance.
1 year ago
BufferImage.h
GL: store pixel size in the BufferImage instance.
1 year ago
BufferTexture.cpp
Here we go again.
1 year ago
BufferTexture.h
Here we go again.
1 year ago
BufferTextureFormat.h
Here we go again.
1 year ago
CMakeLists.txt
Here we go again.
1 year ago
Context.cpp
Here we go again.
1 year ago
Context.h
Here we go again.
1 year ago
CubeMapTexture.cpp
Move image-internal utilities to a private header.
1 year ago
CubeMapTexture.h
Here we go again.
1 year ago
CubeMapTextureArray.cpp
Here we go again.
1 year ago
CubeMapTextureArray.h
Here we go again.
1 year ago
DebugOutput.cpp
Here we go again.
1 year ago
DebugOutput.h
Here we go again.
1 year ago
DefaultFramebuffer.cpp
Here we go again.
1 year ago
DefaultFramebuffer.h
Here we go again.
1 year ago
Extensions.h
Here we go again.
1 year ago
Framebuffer.cpp
Here we go again.
1 year ago
Framebuffer.h
Here we go again.
1 year ago
GL.h
Here we go again.
1 year ago
ImageFormat.h
Here we go again.
1 year ago
Mesh.cpp
Here we go again.
1 year ago
Mesh.h
Here we go again.
1 year ago
MeshView.cpp
Here we go again.
1 year ago
MeshView.h
Here we go again.
1 year ago
MultisampleTexture.cpp
Here we go again.
1 year ago
MultisampleTexture.h
Here we go again.
1 year ago
OpenGL.cpp
Here we go again.
1 year ago
OpenGL.h
Here we go again.
1 year ago
OpenGLTester.cpp
Here we go again.
1 year ago
OpenGLTester.h
Here we go again.
1 year ago
PipelineStatisticsQuery.cpp
GL: port label() / setLabel() away from std::string.
4 years ago
PipelineStatisticsQuery.h
Here we go again.
1 year ago
PixelFormat.cpp
GL: clean up redundant GL:: prefixes in a bunch of places.
1 year ago
PixelFormat.h
Here we go again.
1 year ago
PrimitiveQuery.cpp
Here we go again.
1 year ago
PrimitiveQuery.h
Here we go again.
1 year ago
RectangleTexture.cpp
Here we go again.
1 year ago
RectangleTexture.h
Here we go again.
1 year ago
Renderbuffer.cpp
Here we go again.
1 year ago
Renderbuffer.h
Here we go again.
1 year ago
RenderbufferFormat.h
Here we go again.
1 year ago
Renderer.cpp
Here we go again.
1 year ago
Renderer.h
Here we go again.
1 year ago
SampleQuery.cpp
GL: port label() / setLabel() away from std::string.
4 years ago
SampleQuery.h
Here we go again.
1 year ago
Sampler.cpp
Here we go again.
1 year ago
Sampler.h
Here we go again.
1 year ago
Shader.cpp
Here we go again.
1 year ago
Shader.h
Here we go again.
1 year ago
Texture.cpp
Here we go again.
1 year ago
Texture.h
Here we go again.
1 year ago
TextureArray.cpp
Here we go again.
1 year ago
TextureArray.h
Here we go again.
1 year ago
TextureFormat.cpp
Here we go again.
1 year ago
TextureFormat.h
Remove enums values containing typos that were deprecated in 2019.10.
1 year ago
TimeQuery.cpp
GL: port label() / setLabel() away from std::string.
4 years ago
TimeQuery.h
Here we go again.
1 year ago
TransformFeedback.cpp
Here we go again.
1 year ago
TransformFeedback.h
Here we go again.
1 year ago
Version.cpp
Here we go again.
1 year ago
Version.h
Here we go again.
1 year ago
visibility.h
Here we go again.
1 year ago