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Vladimír Vondruš 0f00da8fea Move image-internal utilities to a private header. 1 year ago
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Implementation Here we go again. 1 year ago
Test GL: clean up redundant GL:: prefixes in a bunch of places. 1 year ago
AbstractFramebuffer.cpp Move image-internal utilities to a private header. 1 year ago
AbstractFramebuffer.h Here we go again. 1 year ago
AbstractObject.cpp Here we go again. 1 year ago
AbstractObject.h Here we go again. 1 year ago
AbstractQuery.cpp Here we go again. 1 year ago
AbstractQuery.h Here we go again. 1 year ago
AbstractShaderProgram.cpp Here we go again. 1 year ago
AbstractShaderProgram.h Here we go again. 1 year ago
AbstractTexture.cpp Move image-internal utilities to a private header. 1 year ago
AbstractTexture.h Here we go again. 1 year ago
Attribute.cpp Here we go again. 1 year ago
Attribute.h Here we go again. 1 year ago
Buffer.cpp Here we go again. 1 year ago
Buffer.h Here we go again. 1 year ago
BufferImage.cpp GL: store pixel size in the BufferImage instance. 1 year ago
BufferImage.h GL: store pixel size in the BufferImage instance. 1 year ago
BufferTexture.cpp Here we go again. 1 year ago
BufferTexture.h Here we go again. 1 year ago
BufferTextureFormat.h Here we go again. 1 year ago
CMakeLists.txt Here we go again. 1 year ago
Context.cpp Here we go again. 1 year ago
Context.h Here we go again. 1 year ago
CubeMapTexture.cpp Move image-internal utilities to a private header. 1 year ago
CubeMapTexture.h Here we go again. 1 year ago
CubeMapTextureArray.cpp Here we go again. 1 year ago
CubeMapTextureArray.h Here we go again. 1 year ago
DebugOutput.cpp Here we go again. 1 year ago
DebugOutput.h Here we go again. 1 year ago
DefaultFramebuffer.cpp Here we go again. 1 year ago
DefaultFramebuffer.h Here we go again. 1 year ago
Extensions.h Here we go again. 1 year ago
Framebuffer.cpp Here we go again. 1 year ago
Framebuffer.h Here we go again. 1 year ago
GL.h Here we go again. 1 year ago
ImageFormat.h Here we go again. 1 year ago
Mesh.cpp Here we go again. 1 year ago
Mesh.h Here we go again. 1 year ago
MeshView.cpp Here we go again. 1 year ago
MeshView.h Here we go again. 1 year ago
MultisampleTexture.cpp Here we go again. 1 year ago
MultisampleTexture.h Here we go again. 1 year ago
OpenGL.cpp Here we go again. 1 year ago
OpenGL.h Here we go again. 1 year ago
OpenGLTester.cpp Here we go again. 1 year ago
OpenGLTester.h Here we go again. 1 year ago
PipelineStatisticsQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
PipelineStatisticsQuery.h Here we go again. 1 year ago
PixelFormat.cpp GL: clean up redundant GL:: prefixes in a bunch of places. 1 year ago
PixelFormat.h Here we go again. 1 year ago
PrimitiveQuery.cpp Here we go again. 1 year ago
PrimitiveQuery.h Here we go again. 1 year ago
RectangleTexture.cpp Here we go again. 1 year ago
RectangleTexture.h Here we go again. 1 year ago
Renderbuffer.cpp Here we go again. 1 year ago
Renderbuffer.h Here we go again. 1 year ago
RenderbufferFormat.h Here we go again. 1 year ago
Renderer.cpp Here we go again. 1 year ago
Renderer.h Here we go again. 1 year ago
SampleQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
SampleQuery.h Here we go again. 1 year ago
Sampler.cpp Here we go again. 1 year ago
Sampler.h Here we go again. 1 year ago
Shader.cpp Here we go again. 1 year ago
Shader.h Here we go again. 1 year ago
Texture.cpp Here we go again. 1 year ago
Texture.h Here we go again. 1 year ago
TextureArray.cpp Here we go again. 1 year ago
TextureArray.h Here we go again. 1 year ago
TextureFormat.cpp Here we go again. 1 year ago
TextureFormat.h Remove enums values containing typos that were deprecated in 2019.10. 1 year ago
TimeQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
TimeQuery.h Here we go again. 1 year ago
TransformFeedback.cpp Here we go again. 1 year ago
TransformFeedback.h Here we go again. 1 year ago
Version.cpp Here we go again. 1 year ago
Version.h Here we go again. 1 year ago
visibility.h Here we go again. 1 year ago