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756 lines
30 KiB
756 lines
30 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2018, 2019 Jonathan Hale <squareys@googlemail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "EmscriptenApplication.h" |
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#include <emscripten/emscripten.h> |
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#include <emscripten/html5.h> |
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#include <Corrade/Containers/ArrayView.h> |
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#include <Corrade/Utility/Arguments.h> |
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#include <Corrade/Utility/Debug.h> |
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#include <Corrade/Utility/String.h> |
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#include "Magnum/Math/ConfigurationValue.h" |
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#include "Magnum/Platform/ScreenedApplication.hpp" |
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#include "Magnum/Platform/Implementation/DpiScaling.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/GL/Version.h" |
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#include "Magnum/Platform/GLContext.h" |
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#endif |
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namespace Magnum { namespace Platform { |
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namespace { |
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typedef EmscriptenApplication::KeyEvent::Key Key; |
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/* Entry for key name to `Key` enum mapping */ |
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struct Entry { |
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const char* key; |
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Key value; |
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}; |
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/* Key name to `Key` enum mapping. These need to be sorted for use with |
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std::lower_bound in KeyEvent::toKey */ |
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constexpr Entry KeyMapping[]{ |
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{"AltLeft", Key::LeftAlt}, |
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{"AltRight", Key::RightAlt}, |
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{"ArrowDown", Key::Down}, |
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{"ArrowLeft", Key::Left}, |
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{"ArrowRight", Key::Right}, |
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{"ArrowUp", Key::Up}, |
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{"Backslash", Key::Backslash}, |
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{"Backspace", Key::Backspace}, |
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{"CapsLock", Key::CapsLock}, |
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{"Comma", Key::Comma}, |
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{"ContextMenu", Key::Menu}, |
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{"ControlLeft", Key::LeftCtrl}, |
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{"ControlRight", Key::RightCtrl}, |
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{"Delete", Key::Delete}, |
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{"End", Key::End}, |
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{"Enter", Key::Enter}, |
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{"Equal", Key::Equal}, |
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{"Escape", Key::Esc}, |
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{"Home", Key::Home}, |
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{"Insert", Key::Insert}, |
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{"MetaLeft", Key::LeftSuper}, |
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{"MetaRight", Key::RightSuper}, |
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{"Minus", Key::Minus}, |
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{"NumLock", Key::NumLock}, |
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{"PageDown", Key::PageDown}, |
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{"PageUp", Key::PageUp}, |
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{"Pause", Key::Pause}, |
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{"Period", Key::Period}, |
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{"Plus", Key::Plus}, |
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{"PrintScreen", Key::PrintScreen}, |
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{"Quote", Key::Quote}, |
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{"ScrollLock", Key::ScrollLock}, |
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{"ShiftLeft", Key::LeftShift}, |
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{"ShiftRight", Key::RightShift}, |
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{"Slash", Key::Slash}, |
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{"Space", Key::Space}, |
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{"Tab", Key::Tab}, |
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}; |
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/* Predicate for Entry "less than" to use with std::lower_bound */ |
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struct EntryCompare { |
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bool operator()(const Entry& a, const char* const b) { |
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return std::strcmp(a.key, b) < 0; |
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} |
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bool operator()(const char* const a, const Entry& b) { |
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return std::strcmp(a, b.key) < 0; |
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} |
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}; |
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/* Translate emscripten key code (as defined by |
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https://www.w3.org/TR/uievents-code/#key-code-attribute-value) |
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to Key enum. `key` is a keyboard layout dependent key string, e.g. 'a', |
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or '-'; `code` is a keyboard layout independent key string, e.g. 'KeyA' |
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or 'Minus'. Note that the Y key on some layouts may result in 'KeyZ'. */ |
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Key toKey(const EM_UTF8* const key, const EM_UTF8* const code) { |
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const std::size_t keyLength = std::strlen(key); |
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if(keyLength == 0) return Key::Unknown; |
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/* We use key for a-z as it gives us a keyboard layout respecting |
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representation of the key, i.e. we get `z` for z depending on layout |
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where code may give us `y` independent of the layout. */ |
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if(keyLength == 1) { |
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if(key[0] >= 'a' && key[0] <= 'z') return Key(key[0]); |
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else if(key[0] >= 'A' && key[0] <= 'Z') return Key(key[0] - 'A' + 'a'); |
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} |
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/* We use code for 0-9 as it allows us to differentiate towards Numpad |
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digits. For digits independent of numpad or not, key is e.g. '0' for |
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Zero */ |
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const std::size_t codeLength = std::strlen(code); |
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if(Utility::String::viewBeginsWith({code, codeLength}, "Digit")) { |
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return Key(code[5]); |
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/* Numpad keys */ |
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} else if(Utility::String::viewBeginsWith({code, codeLength}, "Numpad")) { |
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std::string numKey(code + 6); |
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if(numKey == "Add") return Key::NumAdd; |
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if(numKey == "Decimal") return Key::NumDecimal; |
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if(numKey == "Divide") return Key::NumDivide; |
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if(numKey == "Enter") return Key::NumEnter; |
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if(numKey == "Equal") return Key::NumEqual; |
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if(numKey == "Multiply") return Key::NumMultiply; |
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if(numKey == "Subtract") return Key::NumSubtract; |
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/* Numpad0 - Numpad9 */ |
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const Int num = numKey[0] - '0'; |
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if(num >= 0 && num <= 9) return Key(num + Int(Key::NumZero)); |
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return Key::Unknown; |
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} |
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const Containers::ArrayView<const Entry> mapping = KeyMapping; |
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const Entry* found = std::lower_bound(mapping.begin(), mapping.end(), code, EntryCompare{}); |
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if(found != mapping.end() && std::strcmp(found->key, code) == 0) |
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return found->value; |
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/* F1 - F12 */ |
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if(code[0] == 'F') { |
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/* F1-F9 */ |
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if(code[2] != '\0') { |
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const Int num = code[2] - '0'; |
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return Key(Int(Key::F10) + num); |
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} |
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/* F10-F12 */ |
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const Int num = code[1] - '1'; |
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return Key(Int(Key::F1) + num); |
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} |
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return Key::Unknown; |
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} |
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} |
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments): EmscriptenApplication{arguments, Configuration{}} {} |
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration): EmscriptenApplication{arguments, NoCreate} { |
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create(configuration); |
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} |
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#ifdef MAGNUM_TARGET_GL |
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): EmscriptenApplication{arguments, NoCreate} { |
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create(configuration, glConfiguration); |
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} |
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#endif |
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EmscriptenApplication::EmscriptenApplication(const Arguments& arguments, NoCreateT): |
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_flags{Flag::Redraw} |
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{ |
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Utility::Arguments args{Implementation::windowScalingArguments()}; |
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#ifdef MAGNUM_TARGET_GL |
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_context.reset(new GLContext{NoCreate, args, arguments.argc, arguments.argv}); |
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#else |
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args.parse(arguments.argc, arguments.argv); |
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#endif |
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/* Save command-line arguments */ |
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if(args.value("log") == "verbose") _verboseLog = true; |
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const std::string dpiScaling = args.value("dpi-scaling"); |
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/* Use physical DPI scaling */ |
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if(dpiScaling == "default" || dpiScaling == "physical") { |
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/* Use explicit dpi scaling vector */ |
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} else if(dpiScaling.find_first_of(" \t\n") != std::string::npos) |
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_commandLineDpiScaling = args.value<Vector2>("dpi-scaling"); |
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/* Use explicit dpi scaling scalar */ |
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else |
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_commandLineDpiScaling = Vector2{args.value<Float>("dpi-scaling")}; |
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} |
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EmscriptenApplication::~EmscriptenApplication() { |
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#ifdef MAGNUM_TARGET_GL |
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_context.reset(); |
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emscripten_webgl_destroy_context(_glContext); |
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#endif |
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} |
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void EmscriptenApplication::create() { |
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create(Configuration{}); |
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} |
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void EmscriptenApplication::create(const Configuration& configuration) { |
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if(!tryCreate(configuration)) exit(1); |
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} |
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#ifdef MAGNUM_TARGET_GL |
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void EmscriptenApplication::create(const Configuration& configuration, const GLConfiguration& glConfiguration) { |
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if(!tryCreate(configuration, glConfiguration)) exit(32); |
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} |
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#endif |
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Vector2 EmscriptenApplication::dpiScaling(const Configuration& configuration) const { |
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std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; |
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/* Use values from the configuration only if not overriden on command line. |
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In any case explicit scaling has a precedence before the policy. */ |
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if(!_commandLineDpiScaling.isZero()) { |
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Debug{verbose} << "Platform::EmscriptenApplication: user-defined DPI scaling" << _commandLineDpiScaling.x(); |
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return _commandLineDpiScaling; |
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} else if(!configuration.dpiScaling().isZero()) { |
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Debug{verbose} << "Platform::EmscriptenApplication: app-defined DPI scaling" << _commandLineDpiScaling.x(); |
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return configuration.dpiScaling(); |
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} |
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/* Unlike Sdl2Application, not taking device pixel ratio into account |
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because here we have window size different from framebuffer size. |
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However, in order to actually calculate the framebuffer size we need to |
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query the device pixel ratio. That's done in tryCreate() below, here it |
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is returning 1.0 to be consistent with behavior on other platforms where |
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it's either windowSize == 1 */ |
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return Vector2{1.0f}; |
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} |
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bool EmscriptenApplication::tryCreate(const Configuration& configuration) { |
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#ifdef MAGNUM_TARGET_GL |
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if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless)) { |
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return tryCreate(configuration, GLConfiguration{}); |
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} |
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#endif |
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_dpiScaling = dpiScaling(configuration); |
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if(!configuration.size().isZero()) { |
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const Vector2i scaledCanvasSize = configuration.size()*_dpiScaling; |
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emscripten_set_canvas_element_size("#canvas", scaledCanvasSize.x(), scaledCanvasSize.y()); |
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} |
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setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable)); |
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setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame)); |
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return true; |
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} |
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#ifdef MAGNUM_TARGET_GL |
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bool EmscriptenApplication::tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) { |
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CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::EmscriptenApplication::tryCreate(): window with OpenGL context already created", false); |
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/* Create emscripten WebGL context */ |
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EmscriptenWebGLContextAttributes attrs; |
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emscripten_webgl_init_context_attributes(&attrs); |
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attrs.alpha = glConfiguration.colorBufferSize().a() > 0; |
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attrs.depth = glConfiguration.depthBufferSize() > 0; |
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attrs.stencil = glConfiguration.stencilBufferSize() > 0; |
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attrs.antialias = glConfiguration.sampleCount() > 0; |
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attrs.premultipliedAlpha = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::PremultipliedAlpha); |
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attrs.preserveDrawingBuffer = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::PreserveDrawingBuffer); |
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/* powerPreference replaced preferLowPowerToHighPerformance in emscripten |
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version 1.38.26 */ |
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#ifdef EM_WEBGL_POWERPREFERENCE_LOW_POWER |
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attrs.powerPreference = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::PreferLowPowerToHighPerformance) |
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? EM_WEBGL_POWERPREFERENCE_LOW_POWER : EM_WEBGL_POWERPREFERENCE_HIGH_PERFORMANCE; |
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#else |
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attrs.preferLowPowerToHighPerformance = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::PreferLowPowerToHighPerformance); |
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#endif |
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attrs.explicitSwapControl = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::ExplicitSwapControl); |
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attrs.failIfMajorPerformanceCaveat = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::FailIfMajorPerformanceCaveat); |
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attrs.enableExtensionsByDefault = |
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!!(glConfiguration.flags() & GLConfiguration::Flag::EnableExtensionsByDefault); |
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#ifdef MAGNUM_TARGET_GLES3 /* WebGL 2 */ |
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attrs.majorVersion = 2; |
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#elif defined(MAGNUM_TARGET_GLES2) /* WebGL 1 */ |
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attrs.minorVersion = 1; |
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#else |
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#error unsupported OpenGL ES version |
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#endif |
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std::ostream* verbose = _verboseLog ? Debug::output() : nullptr; |
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/* Fetch device pixel ratio. Together with DPI scaling (which is 1.0 by |
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default) this will define framebuffer size. See class docs for why is it |
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done like that. */ |
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_devicePixelRatio = Vector2{Float(emscripten_get_device_pixel_ratio())}; |
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Debug{verbose} << "Platform::EmscriptenApplication: device pixel ratio" << _devicePixelRatio.x(); |
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/* Get CSS canvas size and cache it. This is used later to detect canvas |
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resizes in emscripten_set_resize_callback() and fire viewport events, |
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because browsers are only required to fire resize events on the window |
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and not on particular DOM elements. */ |
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_lastKnownCanvasSize = windowSize(); |
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/* By default Emscripten creates a 300x150 canvas. That's so freaking |
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random I'm getting mad. Use the real (CSS pixels) canvas size instead, |
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if the size is not hardcoded from the configuration. This is then |
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multiplied by the DPI scaling. */ |
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Vector2i canvasSize; |
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if(!configuration.size().isZero()) { |
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canvasSize = configuration.size(); |
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} else { |
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canvasSize = _lastKnownCanvasSize; |
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Debug{verbose} << "Platform::EmscriptenApplication::tryCreate(): autodetected canvas size" << canvasSize; |
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} |
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_dpiScaling = dpiScaling(configuration); |
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const Vector2i scaledCanvasSize = canvasSize*_dpiScaling*_devicePixelRatio; |
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emscripten_set_canvas_element_size("#canvas", scaledCanvasSize.x(), scaledCanvasSize.y()); |
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/* Create WebGL context */ |
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context("#canvas", &attrs); |
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if(!context) { |
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/* When context creation fails, `context` is a negative integer |
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matching EMSCRIPTEN_RESULT_* defines */ |
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Error{} << "Platform::EmscriptenApplication::tryCreate(): cannot create WebGL context (EMSCRIPTEN_RESULT" |
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<< context << Debug::nospace << ")"; |
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return false; |
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} |
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/* Make the context current */ |
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CORRADE_INTERNAL_ASSERT_OUTPUT(emscripten_webgl_make_context_current(_glContext = context) == EMSCRIPTEN_RESULT_SUCCESS); |
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setupCallbacks(!!(configuration.windowFlags() & Configuration::WindowFlag::Resizable)); |
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setupAnimationFrame(!!(configuration.windowFlags() & Configuration::WindowFlag::AlwaysRequestAnimationFrame)); |
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/* Return true if the initialization succeeds */ |
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return _context->tryCreate(); |
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} |
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#endif |
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Vector2i EmscriptenApplication::windowSize() const { |
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Vector2d size; |
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/* Emscripten 1.38.27 changed to generic CSS selectors from element IDs |
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depending on -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 being |
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set (which we can't detect at compile time). Fortunately, using #canvas |
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works the same way both in the previous versions and the current one. |
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Unfortunately, this is also the only value that works the same way for |
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both. Further details at |
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https://github.com/emscripten-core/emscripten/pull/7977 */ |
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/** @todo don't hardcode "#canvas" everywhere, make it configurable from outside */ |
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emscripten_get_element_css_size("#canvas", &size.x(), &size.y()); |
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return Vector2i{Math::round(size)}; |
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} |
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#ifdef MAGNUM_TARGET_GL |
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Vector2i EmscriptenApplication::framebufferSize() const { |
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Vector2i size; |
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/* See above why hardcoded */ |
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emscripten_get_canvas_element_size("#canvas", &size.x(), &size.y()); |
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return size; |
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} |
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#endif |
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void EmscriptenApplication::setWindowTitle(const std::string& title) { |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" |
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EM_ASM_({document.title = UTF8ToString($0);}, title.data()); |
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#pragma GCC diagnostic pop |
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} |
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void EmscriptenApplication::setContainerCssClass(const std::string& cssClass) { |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" |
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EM_ASM_({document.getElementById('container').className = AsciiToString($0);}, cssClass.data()); |
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#pragma GCC diagnostic pop |
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/* Trigger a potential viewport event -- we don't poll the canvas size like |
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Sdl2Application does, so it needs to be done explicitly */ |
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handleCanvasResize(nullptr); |
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} |
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void EmscriptenApplication::swapBuffers() { |
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emscripten_webgl_commit_frame(); |
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} |
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/* Called from window resize event but also explicitly from |
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setContainerCssClass() */ |
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void EmscriptenApplication::handleCanvasResize(const EmscriptenUiEvent* event) { |
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/* See windowSize() for why we hardcode "#canvas" here */ |
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const Vector2i canvasSize{windowSize()}; |
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if(canvasSize != _lastKnownCanvasSize) { |
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_lastKnownCanvasSize = canvasSize; |
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const Vector2i size = canvasSize*_dpiScaling*_devicePixelRatio; |
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emscripten_set_canvas_element_size("#canvas", size.x(), size.y()); |
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ViewportEvent e{event, canvasSize, |
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#ifdef MAGNUM_TARGET_GL |
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framebufferSize(), |
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#endif |
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_dpiScaling, _devicePixelRatio}; |
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viewportEvent(e); |
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/* Can't say just _flags | Flag::Redraw because in case the |
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requestAnimationFrame callback is not set up at the moment it would |
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never up this change. */ |
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redraw(); |
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} |
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} |
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void EmscriptenApplication::setupCallbacks(bool resizable) { |
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/* Since 1.38.17 all emscripten_set_*_callback() are macros. Play it safe |
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and wrap all lambdas in () to avoid the preprocessor getting upset when |
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seeing commas */ |
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|
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/* Set up the resize callback. Because browsers are only required to fire |
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resize events on the window and not on particular DOM elements, we need |
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to cache the last known canvas size and fire the event only if that |
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changes. Better than polling for this change in every frame like |
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Sdl2Application does, but still not ideal. */ |
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if(resizable) { |
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#ifdef EMSCRIPTEN_EVENT_TARGET_WINDOW |
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const char* target = EMSCRIPTEN_EVENT_TARGET_WINDOW; |
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#else |
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const char* target = "#window"; |
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#endif |
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auto cb = [](int, const EmscriptenUiEvent* event, void* userData) -> Int { |
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static_cast<EmscriptenApplication*>(userData)->handleCanvasResize(event); |
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return false; /** @todo what does ignoring a resize event mean? */ |
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}; |
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emscripten_set_resize_callback(target, this, false, cb); |
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} |
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/* See windowSize() for why we hardcode "#canvas" here */ |
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emscripten_set_mousedown_callback("#canvas", this, false, |
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([](int, const EmscriptenMouseEvent* event, void* userData) -> Int { |
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MouseEvent e{*event}; |
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static_cast<EmscriptenApplication*>(userData)->mousePressEvent(e); |
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return e.isAccepted(); |
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})); |
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emscripten_set_mouseup_callback("#canvas", this, false, |
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([](int, const EmscriptenMouseEvent* event, void* userData) -> Int { |
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MouseEvent e{*event}; |
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static_cast<EmscriptenApplication*>(userData)->mouseReleaseEvent(e); |
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return e.isAccepted(); |
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})); |
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emscripten_set_mousemove_callback("#canvas", this, false, |
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([](int, const EmscriptenMouseEvent* event, void* userData) -> Int { |
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auto& app = *static_cast<EmscriptenApplication*>(userData); |
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/* Avoid bogus offset at first -- report 0 when the event is called |
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for the first time */ |
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Vector2i position{Int(event->canvasX), Int(event->canvasY)}; |
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MouseMoveEvent e{*event, |
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app._previousMouseMovePosition == Vector2i{-1} ? Vector2i{} : |
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position - app._previousMouseMovePosition}; |
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app._previousMouseMovePosition = position; |
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static_cast<EmscriptenApplication*>(userData)->mouseMoveEvent(e); |
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return e.isAccepted(); |
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})); |
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emscripten_set_wheel_callback("#canvas", this, false, |
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([](int, const EmscriptenWheelEvent* event, void* userData) -> Int { |
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MouseScrollEvent e{*event}; |
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static_cast<EmscriptenApplication*>(userData)->mouseScrollEvent(e); |
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return e.isAccepted(); |
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})); |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wgnu-zero-variadic-macro-arguments" |
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/* document and window are 'specialEventTargets' in emscripten, matching |
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EMSCRIPTEN_EVENT_TARGET_DOCUMENT and EMSCRIPTEN_EVENT_TARGET_WINDOW. |
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As the lookup happens with the passed parameter and arrays support |
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element lookup via strings, we can unify the code by returning string of |
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1 or 2 if the target is document or window. This changed in Emscripten |
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1.38.27 depending on -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 |
|
but we don't want to force this flag on the users so the behavior |
|
handles both. */ |
|
#ifdef EMSCRIPTEN_EVENT_TARGET_DOCUMENT |
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char* const keyboardListeningElement = reinterpret_cast<char*>(EM_ASM_INT({ |
|
var element = Module['keyboardListeningElement'] || document; |
|
|
|
if(element === document) return 1; |
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if(element === window) return 2; |
|
if('id' in element) |
|
return allocate(intArrayFromString(element.id), 'i8', ALLOC_NORMAL); |
|
|
|
return 0; |
|
})); |
|
#else |
|
char* const keyboardListeningElement = reinterpret_cast<char*>(EM_ASM_INT({ |
|
var element = Module['keyboardListeningElement'] || document; |
|
|
|
if(element === document) element = {id: '#document'}; |
|
if(element === window) element = {id: '#window'}; |
|
if('id' in element) |
|
return allocate(intArrayFromString(element.id), 'i8', ALLOC_NORMAL); |
|
|
|
return 0; |
|
})); |
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#endif |
|
#pragma GCC diagnostic pop |
|
|
|
/* Happens only if keyboardListeningElement was set, but did not have an |
|
`id` attribute. Instead it should be either null or undefined, a DOM |
|
element, `window` or `document`. */ |
|
CORRADE_ASSERT(keyboardListeningElement, |
|
"EmscriptenApplication::setupCallbacks(): invalid value for Module['keyboardListeningElement']", ); |
|
|
|
/* keypress_callback does not fire for most of the keys and the modifiers |
|
don't seem to work, keydown on the other hand works fine for all */ |
|
emscripten_set_keydown_callback(keyboardListeningElement, this, false, |
|
([](int, const EmscriptenKeyboardEvent* event, void* userData) -> Int { |
|
EmscriptenApplication& app = *static_cast<EmscriptenApplication*>(userData); |
|
const std::size_t keyLen = std::strlen(event->key); |
|
/* If the key name is a single letter or a start of an UTF-8 |
|
sequence, pass it to the text input even tas well */ |
|
if(app.isTextInputActive() && (std::strlen(event->key) == 1 || (std::strlen(event->key) >= 1 && UnsignedByte(event->key[0]) > 127))) { |
|
TextInputEvent e{*event, {event->key, keyLen}}; |
|
app.textInputEvent(e); |
|
return e.isAccepted(); |
|
} |
|
KeyEvent e{*event}; |
|
app.keyPressEvent(e); |
|
return e.isAccepted(); |
|
})); |
|
|
|
emscripten_set_keyup_callback(keyboardListeningElement, this, false, |
|
([](int, const EmscriptenKeyboardEvent* event, void* userData) -> Int { |
|
KeyEvent e{*event}; |
|
static_cast<EmscriptenApplication*>(userData)->keyReleaseEvent(e); |
|
return e.isAccepted(); |
|
})); |
|
|
|
#ifdef EMSCRIPTEN_EVENT_TARGET_DOCUMENT |
|
if(keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_DOCUMENT && |
|
keyboardListeningElement != EMSCRIPTEN_EVENT_TARGET_WINDOW) |
|
#endif |
|
{ |
|
std::free(keyboardListeningElement); |
|
} |
|
} |
|
|
|
|
|
void EmscriptenApplication::setupAnimationFrame(bool forceAnimationFrame) { |
|
if(forceAnimationFrame) { |
|
_callback = [](void* userData) -> int { |
|
auto& app = *static_cast<EmscriptenApplication*>(userData); |
|
|
|
if(app._flags & Flag::ExitRequested) { |
|
app._flags &= ~Flag::LoopActive; |
|
return false; |
|
} |
|
|
|
if(app._flags & Flag::Redraw) { |
|
app._flags &= ~Flag::Redraw; |
|
app.drawEvent(); |
|
} |
|
|
|
return true; |
|
}; |
|
} else { |
|
_callback = [](void* userData) -> int { |
|
auto& app = *static_cast<EmscriptenApplication*>(userData); |
|
|
|
if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) { |
|
app._flags &= ~Flag::Redraw; |
|
app.drawEvent(); |
|
} |
|
|
|
/* If redraw is requested, we will not cancel the already requested |
|
animation frame. If ForceAnimationFrame is set, we will request |
|
an animation frame even if redraw is not requested. */ |
|
if((app._flags & Flag::Redraw) && !(app._flags & Flag::ExitRequested)) { |
|
return true; |
|
} |
|
|
|
/* Cancel last requested animation frame and make redraw() |
|
requestAnimationFrame again next time */ |
|
app._flags &= ~Flag::LoopActive; |
|
return false; |
|
}; |
|
} |
|
} |
|
|
|
void EmscriptenApplication::startTextInput() { |
|
_flags |= Flag::TextInputActive; |
|
} |
|
|
|
void EmscriptenApplication::stopTextInput() { |
|
_flags &= ~Flag::TextInputActive; |
|
} |
|
|
|
void EmscriptenApplication::setTextInputRect(const Range2Di&) { |
|
/** @todo place a hidden input field at given rect */ |
|
} |
|
|
|
void EmscriptenApplication::viewportEvent(ViewportEvent&) {} |
|
void EmscriptenApplication::keyPressEvent(KeyEvent&) {} |
|
void EmscriptenApplication::keyReleaseEvent(KeyEvent&) {} |
|
void EmscriptenApplication::mousePressEvent(MouseEvent&) {} |
|
void EmscriptenApplication::mouseReleaseEvent(MouseEvent&) {} |
|
void EmscriptenApplication::mouseMoveEvent(MouseMoveEvent&) {} |
|
void EmscriptenApplication::mouseScrollEvent(MouseScrollEvent&) {} |
|
void EmscriptenApplication::textInputEvent(TextInputEvent&) {} |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
EmscriptenApplication::GLConfiguration::GLConfiguration(): |
|
_colorBufferSize{8, 8, 8, 0}, _depthBufferSize{24}, _stencilBufferSize{0} {} |
|
#endif |
|
|
|
int EmscriptenApplication::exec() { |
|
redraw(); |
|
return 0; |
|
} |
|
|
|
void EmscriptenApplication::redraw() { |
|
_flags |= Flag::Redraw; |
|
|
|
/* Loop already running, no need to start, |
|
Note that should javascript runtimes ever be multithreaded, we |
|
will have a reentrancy issue here. */ |
|
if(_flags & Flag::LoopActive) return; |
|
|
|
/* Start requestAnimationFrame loop */ |
|
_flags |= Flag::LoopActive; |
|
#pragma GCC diagnostic push |
|
#pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" |
|
EM_ASM({ |
|
/* Animation frame callback */ |
|
var drawEvent = function() { |
|
var id = window.requestAnimationFrame(drawEvent); |
|
|
|
/* Call our callback via function pointer returning int with two |
|
int params */ |
|
if(!dynCall('ii', $0, [$1])) { |
|
window.cancelAnimationFrame(id); |
|
} |
|
}; |
|
|
|
window.requestAnimationFrame(drawEvent); |
|
}, _callback, this); |
|
#pragma GCC diagnostic pop |
|
} |
|
|
|
void EmscriptenApplication::exit(int) { |
|
_flags |= Flag::ExitRequested; |
|
} |
|
|
|
EmscriptenApplication::MouseEvent::Button EmscriptenApplication::MouseEvent::button() const { |
|
return Button(_event.button); |
|
} |
|
|
|
Vector2i EmscriptenApplication::MouseEvent::position() const { |
|
return {Int(_event.canvasX), Int(_event.canvasY)}; |
|
} |
|
|
|
EmscriptenApplication::MouseEvent::Modifiers EmscriptenApplication::MouseEvent::modifiers() const { |
|
Modifiers m; |
|
if(_event.ctrlKey) m |= Modifier::Ctrl; |
|
if(_event.shiftKey) m |= Modifier::Shift; |
|
if(_event.altKey) m |= Modifier::Alt; |
|
if(_event.metaKey) m |= Modifier::Super; |
|
return m; |
|
} |
|
|
|
EmscriptenApplication::MouseMoveEvent::Buttons EmscriptenApplication::MouseMoveEvent::buttons() const { |
|
return EmscriptenApplication::MouseMoveEvent::Button(_event.buttons); |
|
} |
|
|
|
Vector2i EmscriptenApplication::MouseMoveEvent::position() const { |
|
return {Int(_event.canvasX), Int(_event.canvasY)}; |
|
} |
|
|
|
EmscriptenApplication::MouseMoveEvent::Modifiers EmscriptenApplication::MouseMoveEvent::modifiers() const { |
|
Modifiers m; |
|
if(_event.ctrlKey) m |= Modifier::Ctrl; |
|
if(_event.shiftKey) m |= Modifier::Shift; |
|
if(_event.altKey) m |= Modifier::Alt; |
|
if(_event.metaKey) m |= Modifier::Super; |
|
return m; |
|
} |
|
|
|
Vector2 EmscriptenApplication::MouseScrollEvent::offset() const { |
|
/* From emscripten's Browser.getMouseWheelDelta() function in |
|
library_browser.js: |
|
|
|
DOM_DELTA_PIXEL => 100 pixels = 1 step |
|
DOM_DELTA_LINE => 3 lines = 1 step |
|
DOM_DELTA_PAGE => 1 page = 80 steps */ |
|
const Float f = (_event.deltaMode == DOM_DELTA_PIXEL) ? -0.01f : |
|
((_event.deltaMode == DOM_DELTA_LINE) ? -1.0f/3.0f : -80.0f); |
|
|
|
return {f*Float(_event.deltaX), f*Float(_event.deltaY)}; |
|
} |
|
|
|
Vector2i EmscriptenApplication::MouseScrollEvent::position() const { |
|
return {Int(_event.mouse.canvasX), Int(_event.mouse.canvasY)}; |
|
} |
|
|
|
EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::MouseScrollEvent::modifiers() const { |
|
Modifiers m; |
|
if(_event.mouse.ctrlKey) m |= Modifier::Ctrl; |
|
if(_event.mouse.shiftKey) m |= Modifier::Shift; |
|
if(_event.mouse.altKey) m |= Modifier::Alt; |
|
if(_event.mouse.metaKey) m |= Modifier::Super; |
|
return m; |
|
} |
|
|
|
Key EmscriptenApplication::KeyEvent::key() const { |
|
return toKey(_event.key, _event.code); |
|
} |
|
|
|
std::string EmscriptenApplication::KeyEvent::keyName() const { |
|
if((_event.key[0] >= 'a' && _event.key[0] <= 'z') || |
|
(_event.key[0] >= 'A' && _event.key[0] <= 'Z')) return _event.key; |
|
|
|
return _event.code; |
|
} |
|
|
|
EmscriptenApplication::InputEvent::Modifiers EmscriptenApplication::KeyEvent::modifiers() const { |
|
Modifiers m; |
|
if(_event.ctrlKey) m |= Modifier::Ctrl; |
|
if(_event.shiftKey) m |= Modifier::Shift; |
|
if(_event.altKey) m |= Modifier::Alt; |
|
if(_event.metaKey) m |= Modifier::Super; |
|
return m; |
|
} |
|
|
|
template class BasicScreen<EmscriptenApplication>; |
|
template class BasicScreenedApplication<EmscriptenApplication>; |
|
|
|
}}
|
|
|