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290 lines
9.7 KiB
290 lines
9.7 KiB
#ifndef Magnum_Texture_h |
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#define Magnum_Texture_h |
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/* |
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Texture |
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*/ |
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#include "Magnum.h" |
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namespace Magnum { |
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/** |
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* @brief Texture |
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* |
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* Template class for one- to three-dimensional textures. Recommended usage is |
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* via subclassing and setting texture data from e.g. constructor with |
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* setData(). |
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*/ |
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template<size_t dimensions> class Texture { |
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public: |
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/** @brief Texture filtering */ |
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enum Filter { |
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/** |
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* Nearest neighbor filtering |
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*/ |
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NearestNeighbor = GL_NEAREST, |
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/** |
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* Linear filtering |
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*/ |
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Linear = GL_LINEAR |
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}; |
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/** @brief Mip level selection */ |
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enum Mipmap { |
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/** |
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* Select base mipmap level. |
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*/ |
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BaseLevel = 0, |
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/** |
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* Select nearest mip level. |
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*/ |
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NearestLevel = 0x100, |
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/** |
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* Linear interpolation of nearest mip levels. |
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*/ |
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LinearInterpolation = 0x102 |
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}; |
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/** @brief Texture wrapping on the edge */ |
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enum Wrapping { |
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/** |
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* Repeat texture |
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*/ |
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Repeat = GL_REPEAT, |
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/** |
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* Repeat mirrored texture |
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*/ |
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MirroredRepeat = GL_MIRRORED_REPEAT, |
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/** |
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* Clamp to edge. Coordinates out of the range will be clamped to |
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* first / last column / row in given direction. |
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*/ |
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ClampToEdge = GL_CLAMP_TO_EDGE, |
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/** |
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* Clamp to border color. Coordinates out of range will be clamped |
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* to border color (set with setBorderColor()). |
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*/ |
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ClampToBorder = GL_CLAMP_TO_BORDER |
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}; |
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/** @brief Internal format */ |
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enum InternalFormat { |
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CompressedRed = GL_COMPRESSED_RED, |
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CompressedRedGreen = GL_COMPRESSED_RG, |
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CompressedRGB = GL_COMPRESSED_RGB, |
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CompressedRGBA = GL_COMPRESSED_RGBA |
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}; |
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/** @brief Color format */ |
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enum ColorFormat { |
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Red = GL_RED, |
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RedGreen = GL_RG, |
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RGB = GL_RGB, |
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RGBA = GL_RGBA, |
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BGR = GL_BGR, |
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BGRA = GL_BGRA |
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}; |
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/** |
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* @brief Constructor |
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* @param target Target, e.g. GL_TEXTURE_2D. If not set, target is |
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* based on dimension count (GL_TEXTURE_1D, GL_TEXTURE_2D, |
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* GL_TEXTURE_3D). |
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* |
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* Creates one OpenGL texture. |
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*/ |
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inline Texture(GLenum target = GL_TEXTURE_1D + dimensions - 1): target(target) { |
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glGenTextures(1, &texture); |
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} |
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/** |
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* @brief Destructor |
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* |
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* Deletes assigned OpenGL texture. |
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*/ |
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inline virtual ~Texture() { |
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glDeleteTextures(1, &texture); |
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} |
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/** @brief Bind texture for usage / rendering */ |
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inline void bind() const { |
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glBindTexture(dimensions, texture); |
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} |
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/** |
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* @brief Unbind texture |
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* |
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* @note Unbinds any texture from given dimension, not only this |
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* particular one. |
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*/ |
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inline void unbind() const { |
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glBindTexture(dimensions, texture); |
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} |
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/** |
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* @brief Set minification filter |
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* @param filter Filter |
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* @param mipmap Mipmap filtering. If set to anything else than |
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* BaseLevel, make sure textures for all mip levels are set or call |
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* generateMipmap(). |
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* |
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* Sets filter used when the object pixel size is smaller than the |
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* texture size. |
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*/ |
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inline void setMinificationFilter(Filter filter, Mipmap mipmap = BaseLevel) { |
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bind(); |
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter|mipmap); |
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unbind(); |
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} |
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/** |
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* @brief Set magnification filter |
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* @param filter Filter |
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* |
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* Sets filter used when the object pixel size is larger than largest |
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* texture size. |
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*/ |
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inline void setMagnificationFilter(Filter filter) { |
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bind(); |
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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unbind(); |
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} |
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/** |
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* @brief Set wrapping |
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* @param wrapping Wrapping type for all texture dimensions |
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* |
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* Sets wrapping type for coordinates out of range (-1, 1). |
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*/ |
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void setWrapping(const Math::Vector<Wrapping, dimensions>& wrapping) { |
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bind(); |
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for(int i = 0; i != dimensions; ++i) switch(i) { |
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case 0: |
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapping.at(i)); |
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break; |
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case 1: |
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapping.at(i)); |
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break; |
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case 2: |
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glTexParameteri(target, GL_TEXTURE_WRAP_R, wrapping.at(i)); |
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break; |
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} |
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unbind(); |
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} |
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/** |
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* @brief Set border color |
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* |
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* Border color when wrapping is set to ClampToBorder. |
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*/ |
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void setBorderColor(const Vector4& color) { |
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bind(); |
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glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, color.data()); |
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unbind(); |
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} |
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/** |
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* @brief Generate mipmap |
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* |
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* @see setMinificationFilter() |
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*/ |
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void generateMipmap() { |
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bind(); |
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glGenerateMipmap(target); |
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unbind(); |
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} |
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protected: |
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/** |
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* @brief Set texture data |
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* @param mipLevel Mip level |
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* @param internalFormat Internal texture format. One value from |
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* InternalFormat or ColorFormat enum. |
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* @param _dimensions Texture dimensions |
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* @param colorFormat Color format of passed data. Data size per |
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* color channel is detected from format of passed data array. |
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* @param data Texture data. |
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*/ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLubyte* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_UNSIGNED_BYTE, data); |
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} |
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/** @copydoc setData() */ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLbyte* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_BYTE, data); |
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} |
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/** @copydoc setData() */ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLushort* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_UNSIGNED_SHORT, data); |
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} |
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/** @copydoc setData() */ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLshort* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_SHORT, data); |
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} |
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/** @copydoc setData() */ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLuint* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_UNSIGNED_INT, data); |
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} |
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/** @copydoc setData() */ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLint* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_INT, data); |
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} |
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/** @copydoc setData() */ |
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLfloat* data) { |
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_FLOAT, data); |
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} |
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private: |
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GLuint texture; |
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const GLenum target; |
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void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, GLenum pixelFormat, const GLvoid* data) { |
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bind(); |
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if(dimensions == 1) |
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glTexImage1D(target, mipLevel, internalFormat, _dimensions.at(0), 0, colorFormat, pixelFormat, data); |
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else if(dimensions == 2) |
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glTexImage2D(target, mipLevel, internalFormat, _dimensions.at(0), _dimensions.at(1), 0, colorFormat, pixelFormat, data); |
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else if(dimensions == 3) |
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glTexImage3D(target, mipLevel, internalFormat, _dimensions.at(0), _dimensions.at(1), _dimensions.at(2), 0, colorFormat, pixelFormat, data); |
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unbind(); |
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} |
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}; |
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/** @brief One-dimensional texture */ |
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typedef Texture<1> Texture1D; |
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/** @brief Two-dimensional texture */ |
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typedef Texture<2> Texture2D; |
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/** @brief Three-dimensional texture */ |
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typedef Texture<3> Texture3D; |
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} |
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#endif
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