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#ifndef Magnum_IndexedMesh_h
#define Magnum_IndexedMesh_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::IndexedMesh
*/
#include "Mesh.h"
#include "Buffer.h"
namespace Magnum {
/**
@brief Indexed mesh
@section IndexedMesh-configuration Indexed mesh configuration
Next to @ref Mesh-configuration "everything needed for non-indexed mesh" you
have to specify also index count and type (either in constructor or using
setIndexCount() and setIndexType()). Then fill index buffer or use
MeshTools::compressIndices() to conveniently fill the index buffer and set
index count and type.
@section IndexedMesh-drawing Rendering meshes
From user point-of-view the operation is the same as for
@ref Mesh-drawing "non-indexed meshes".
@section IndexedMesh-performance-optimization Performance optimizations
If @extension{APPLE,vertex_array_object} is supported, next to
@ref Mesh-performance-optimization "optimizations in Mesh itself" the index
buffer is bound on object construction instead of in every draw() call.
*/
class MAGNUM_EXPORT IndexedMesh: public Mesh {
friend class Context;
public:
/**
* @brief Implicit constructor
* @param primitive Primitive type
*
* @see @fn_gl{BindVertexArray} (if @extension{APPLE,vertex_array_object}
* is available)
*/
IndexedMesh(Primitive primitive = Primitive::Triangles);
/**
* @brief Constructor
* @param primitive Primitive type
* @param vertexCount Count of unique vertices
* @param indexCount Count of indices
* @param indexType Type of indices (indexable, see TypeTraits)
*
* @see setPrimitive(), setVertexCount(), setIndexCount(),
* setIndexType(), @fn_gl{BindVertexArray} (if
* @extension{APPLE,vertex_array_object} is available)
*/
IndexedMesh(Primitive primitive, GLsizei vertexCount, GLsizei indexCount, Type indexType = Type::UnsignedShort);
/** @brief Index count */
inline GLsizei indexCount() const { return _indexCount; }
/**
* @brief Set index count
* @return Pointer to self (for method chaining)
*
* @see MeshTools::compressIndices()
*/
inline IndexedMesh* setIndexCount(GLsizei count) {
_indexCount = count;
return this;
}
/** @brief Index type */
inline Type indexType() const { return _indexType; }
/**
* @brief Set index type
* @return Pointer to self (for method chaining)
*
* @see MeshTools::compressIndices()
*/
inline IndexedMesh* setIndexType(Type type) {
_indexType = type;
return this;
}
/**
* @brief Index buffer
*
* Returns pointer to index buffer, which should be then filled with
* indices (of type specified in constructor).
*/
inline Buffer* indexBuffer() { return &_indexBuffer; }
/**
* @brief Draw the mesh
*
* Expects an active shader with all uniforms set. See
* @ref AbstractShaderProgram-rendering-workflow "AbstractShaderProgram documentation"
* for more information.
* @see @fn_gl{EnableVertexAttribArray}, @fn_gl{BindBuffer},
* @fn_gl{VertexAttribPointer}, @fn_gl{DisableVertexAttribArray}
* or @fn_gl{BindVertexArray} (if @extension{APPLE,vertex_array_object}
* is available), @fn_gl{DrawElements}
*/
void draw();
private:
static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context);
void MAGNUM_LOCAL bind();
typedef void(IndexedMesh::*CreateIndexedImplementation)();
void MAGNUM_LOCAL createIndexedImplementationDefault();
#ifndef MAGNUM_TARGET_GLES
void MAGNUM_LOCAL createIndexedImplementationVAO();
#endif
static MAGNUM_LOCAL CreateIndexedImplementation createIndexedImplementation;
typedef void(IndexedMesh::*BindIndexedImplementation)();
void MAGNUM_LOCAL bindIndexedImplementationDefault();
#ifndef MAGNUM_TARGET_GLES
void MAGNUM_LOCAL bindIndexedImplementationVAO();
#endif
static MAGNUM_LOCAL BindIndexedImplementation bindIndexedImplementation;
Buffer _indexBuffer;
GLsizei _indexCount;
Type _indexType;
};
}
#endif