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100 lines
4.0 KiB
100 lines
4.0 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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namespace Magnum { |
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/** @page platforms-windows Windows |
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@brief Tips and tricks for Windows platforms |
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@tableofcontents |
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@m_keyword{ANGLE OpenGL compatibility layer,,} |
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@m_footernavigation |
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@section platforms-windows-hidpi HiDPI support |
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Windows supports two approaches to advertising HiDPI support --- either via the |
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manifest file or through the [SetProcessDpiAwareness()](https://docs.microsoft.com/en-us/windows/desktop/api/shellscalingapi/nf-shellscalingapi-setprocessdpiawareness) |
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API. See the API documentation for more information. |
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@section platforms-windows-rt Windows RT |
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Windows RT is a restricted subset of Windows API, used for UWP / "Metro" / |
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Windows Store apps. The major difference is lack of access to APIs that are |
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common in Win32 world, such as memory-mapped files, DLLs or environment |
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variables. |
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In particular, Windows RT doesn't provide a direct access to OpenGL, the only |
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possibility to use it is through ANGLE. See @ref building-windows-angle and |
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@ref platforms-gl-es-angle for more information. |
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For Windows RT you need to provide logo images and splash screen, all |
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referenced from the `*.appxmanifest` file. The file is slightly different for |
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different targets, template for Windows Store and MSVC 2013 is below, others |
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are in the @ref Platform-Sdl2Application-bootstrap-winrt "SDL2 bootstrap application". |
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@code{.xml} |
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<?xml version="1.0" encoding="utf-8"?> |
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<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest"> |
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<Identity Name="MyApplication" Publisher="CN=A Publisher" Version="1.1.0.0" /> |
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<Properties> |
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<DisplayName>My Application</DisplayName> |
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<PublisherDisplayName>A Publisher</PublisherDisplayName> |
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<Logo>assets/logo-store.png</Logo> |
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</Properties> |
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<Resources> |
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<Resource Language="x-generate" /> |
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</Resources> |
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<Applications> |
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<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="MyApplication.App"> |
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<m2:VisualElements |
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DisplayName="Magnum Windows Store Application" |
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Description="My Application" |
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BackgroundColor="#202020" |
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ForegroundText="light" |
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Square150x150Logo="assets/logo.png" |
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Square30x30Logo="assets/logo-small.png"> |
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<m2:SplashScreen Image="assets/splash.png" /> |
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</m2:VisualElements> |
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</Application> |
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</Applications> |
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</Package> |
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@endcode |
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The assets are referenced also from the main `CMakeLists.txt` file. You have to |
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mark all non-source files (except for the `*.pfx` key) with `VS_DEPLOYMENT_CONTENT` |
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property and optionally set their location with `VS_DEPLOYMENT_LOCATION`. If |
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you are using `*.resw` files, these need to have the `VS_TOOL_OVERRIDE` |
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property set to `PRIResource`. |
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@todoc DLL paths |
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@todoc vcpkg |
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@todoc desktop ES |
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@todoc mingw, clang, clang/c2... |
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@todoc "unicode" |
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@todoc colored console output |
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@todoc lcov on mingw (ugh) |
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*/ |
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}
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