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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/configure.h)
# Files shared between main library and unit test library
set(Magnum_SRCS
AbstractFramebuffer.cpp
AbstractObject.cpp
AbstractTexture.cpp
AbstractShaderProgram.cpp
Attribute.cpp
Buffer.cpp
CubeMapTexture.cpp
Context.cpp
DefaultFramebuffer.cpp
Framebuffer.cpp
Image.cpp
Mesh.cpp
MeshView.cpp
OpenGL.cpp
PixelFormat.cpp
PixelStorage.cpp
Renderbuffer.cpp
Renderer.cpp
Resource.cpp
Sampler.cpp
Shader.cpp
Texture.cpp
Timeline.cpp
Version.cpp
Implementation/BufferState.cpp
Implementation/ContextState.cpp
Implementation/FramebufferState.cpp
Implementation/MeshState.cpp
Implementation/RendererState.cpp
Implementation/ShaderProgramState.cpp
Implementation/State.cpp
Implementation/TextureState.cpp
Implementation/driverSpecific.cpp
Implementation/maxTextureSize.cpp
Trade/AbstractImageConverter.cpp
Trade/AbstractImporter.cpp
Trade/AbstractMaterialData.cpp
Trade/ImageData.cpp
Trade/LightData.cpp
Trade/MeshData2D.cpp
Trade/MeshData3D.cpp
Trade/MeshObjectData2D.cpp
Trade/MeshObjectData3D.cpp
Trade/ObjectData2D.cpp
Trade/ObjectData3D.cpp
Trade/PhongMaterialData.cpp
Trade/SceneData.cpp
Trade/TextureData.cpp)
set(Magnum_HEADERS
AbstractFramebuffer.h
AbstractObject.h
AbstractResourceLoader.h
AbstractShaderProgram.h
AbstractTexture.h
Array.h
Attribute.h
Buffer.h
Context.h
CubeMapTexture.h
DefaultFramebuffer.h
DimensionTraits.h
Extensions.h
Framebuffer.h
Image.h
ImageView.h
Magnum.h
Mesh.h
MeshView.h
OpenGL.h
PixelFormat.h
PixelStorage.h
Renderbuffer.h
RenderbufferFormat.h
Renderer.h
Resource.h
ResourceManager.h
ResourceManager.hpp
Sampler.h
Shader.h
Tags.h
Texture.h
TextureFormat.h
Timeline.h
Types.h
Version.h
visibility.h)
# Header files to display in project view of IDEs only
set(Magnum_PRIVATE_HEADERS
Implementation/BufferState.h
Implementation/ContextState.h
Implementation/FramebufferState.h
Implementation/maxTextureSize.h
Implementation/MeshState.h
Implementation/RendererState.h
Implementation/ShaderProgramState.h
Implementation/ShaderState.h
Implementation/State.h
Implementation/TextureState.h)
# Desktop-only stuff
if(NOT TARGET_GLES)
list(APPEND Magnum_SRCS RectangleTexture.cpp)
list(APPEND Magnum_HEADERS RectangleTexture.h)
endif()
# OpenGL ES 3.0 and WebGL 2.0 stuff
if(NOT TARGET_GLES2)
list(APPEND Magnum_SRCS
BufferImage.cpp
PrimitiveQuery.cpp
TextureArray.cpp
TransformFeedback.cpp
Implementation/TransformFeedbackState.cpp)
list(APPEND Magnum_HEADERS
BufferImage.h
PrimitiveQuery.h
TextureArray.h
TransformFeedback.h)
list(APPEND Magnum_PRIVATE_HEADES
Implementation/TransformFeedbackState.h)
endif()
# Desktop and OpenGL ES stuff that is not available in WebGL
if(NOT TARGET_WEBGL)
list(APPEND Magnum_SRCS
DebugOutput.cpp
Implementation/DebugState.cpp)
list(APPEND Magnum_HEADERS
DebugOutput.h
TimeQuery.h)
list(APPEND Magnum_PRIVATE_HEADERS
Implementation/DebugState.h)
# Desktop and OpenGL ES 3.0 stuff that is not available in ES2 and WebGL
if(NOT TARGET_GLES2)
list(APPEND Magnum_SRCS
BufferTexture.cpp
CubeMapTextureArray.cpp
MultisampleTexture.cpp)
list(APPEND Magnum_HEADERS
BufferTexture.h
BufferTextureFormat.h
CubeMapTextureArray.h
ImageFormat.h
MultisampleTexture.h)
endif()
endif()
# Desktop, OpenGL ES and WebGL 2.0 stuff that is not available in WebGL 1.0
if(NOT (TARGET_WEBGL AND TARGET_GLES2))
list(APPEND Magnum_SRCS
AbstractQuery.cpp
Implementation/QueryState.cpp)
list(APPEND Magnum_HEADERS
AbstractQuery.h
SampleQuery.h)
list(APPEND Magnum_PRIVATE_HEADERS
Implementation/QueryState.h)
endif()
# Link in GL function pointer variables on platforms that support it
if(NOT CORRADE_TARGET_EMSCRIPTEN)
list(APPEND Magnum_SRCS $<TARGET_OBJECTS:MagnumFlextGLObjects>)
endif()
# Files shared between main library and math unit test library
set(MagnumMath_SRCS
Math/Color.cpp
Math/Functions.cpp
Math/Packing.cpp
Math/instantiation.cpp)
# Objects shared between main and test library
add_library(MagnumMathObjects OBJECT ${MagnumMath_SRCS})
target_include_directories(MagnumMathObjects PUBLIC $<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT BUILD_STATIC)
target_compile_definitions(MagnumMathObjects PRIVATE "MagnumMathObjects_EXPORTS")
endif()
if(NOT BUILD_STATIC OR BUILD_STATIC_PIC)
set_target_properties(MagnumMathObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(MagnumMathObjects PROPERTIES FOLDER "Magnum/Math")
# Main library
add_library(Magnum ${SHARED_OR_STATIC}
${Magnum_SRCS}
${Magnum_HEADERS}
${Magnum_PRIVATE_HEADERS}
$<TARGET_OBJECTS:MagnumMathObjects>)
set_target_properties(Magnum PROPERTIES
DEBUG_POSTFIX "-d"
FOLDER "Magnum")
if(NOT BUILD_STATIC)
target_compile_definitions(Magnum PRIVATE "FlextGL_EXPORTS")
set_target_properties(Magnum PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION})
elseif(BUILD_STATIC_PIC)
set_target_properties(Magnum PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# We can use both implicit include path (GLES2/gl2.h) where our headers can
# be overriden with system ones or explicit (MagnumExternal/OpenGL/GLES2/gl2ext.h)
# where only our headers will be used
target_include_directories(Magnum PUBLIC
${PROJECT_SOURCE_DIR}/src
${PROJECT_BINARY_DIR}/src
${PROJECT_SOURCE_DIR}/src/MagnumExternal/OpenGL)
target_link_libraries(Magnum
Corrade::Utility
Corrade::PluginManager)
if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES)
target_link_libraries(Magnum ${OPENGL_gl_LIBRARY})
elseif(TARGET_GLES2)
target_link_libraries(Magnum OpenGLES2::OpenGLES2)
else()
target_link_libraries(Magnum OpenGLES3::OpenGLES3)
endif()
install(TARGETS Magnum
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
install(FILES ${Magnum_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/configure.h DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR})
# OpenGLTester class
if(WITH_OPENGLTESTER)
find_package(Corrade REQUIRED TestSuite)
set(MagnumOpenGLTester_SRCS OpenGLTester.cpp)
set(MagnumOpenGLTester_HEADERS OpenGLTester.h)
if(BUILD_DEPRECATED)
set(MagnumOpenGLTester_DEPRECATED_HEADERS Test/AbstractOpenGLTester.h)
endif()
add_library(MagnumOpenGLTester STATIC
${MagnumOpenGLTester_SRCS}
${MagnumOpenGLTester_HEADERS}
${MagnumOpenGLTester_DEPRECATED_HEADERS}) # TODO: remove when the header is removed
set_target_properties(MagnumOpenGLTester PROPERTIES
DEBUG_POSTFIX "-d"
FOLDER "Magnum")
# Assuming that PIC is not needed because the Tester lib is always linked
# to the executable and not to any intermediate shared lib
# OPENGLTESTER_APPLICATION defined in the root CMakeLists, because it also
# enables the application library dependencies
target_link_libraries(MagnumOpenGLTester Magnum Corrade::TestSuite ${OPENGLTESTER_APPLICATION})
install(FILES ${MagnumOpenGLTester_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR})
if(BUILD_DEPRECATED)
install(FILES ${MagnumOpenGLTester_DEPRECATED_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Test)
endif()
install(TARGETS MagnumOpenGLTester
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
# Magnum OpenGLTester target alias for superprojects
add_library(Magnum::OpenGLTester ALIAS MagnumOpenGLTester)
endif()
add_subdirectory(Math)
add_subdirectory(Platform)
add_subdirectory(Trade)
if(WITH_AUDIO)
add_subdirectory(Audio)
endif()
if(WITH_DEBUGTOOLS)
add_subdirectory(DebugTools)
endif()
if(WITH_MESHTOOLS)
add_subdirectory(MeshTools)
endif()
if(WITH_PRIMITIVES)
add_subdirectory(Primitives)
endif()
if(WITH_SCENEGRAPH)
add_subdirectory(SceneGraph)
endif()
if(WITH_SHADERS)
add_subdirectory(Shaders)
endif()
if(WITH_SHAPES)
add_subdirectory(Shapes)
endif()
if(WITH_TEXT)
add_subdirectory(Text)
endif()
if(WITH_TEXTURETOOLS)
add_subdirectory(TextureTools)
endif()
if(BUILD_TESTS)
# Library with graceful assert for testing
add_library(MagnumMathTestLib ${SHARED_OR_STATIC}
$<TARGET_OBJECTS:MagnumMathObjects>
${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details
target_include_directories(MagnumMathTestLib PUBLIC $<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>)
target_compile_definitions(MagnumMathTestLib PRIVATE "CORRADE_GRACEFUL_ASSERT")
set_target_properties(MagnumMathTestLib PROPERTIES
DEBUG_POSTFIX "-d"
FOLDER "Magnum/Math")
target_link_libraries(MagnumMathTestLib Corrade::Utility)
# On Windows we need to install first and then run the tests to avoid "DLL
# not found" hell, thus we need to install this too
if(CORRADE_TARGET_WINDOWS AND NOT CMAKE_CROSSCOMPILING AND NOT BUILD_STATIC)
install(TARGETS MagnumMathTestLib
RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
endif()
add_subdirectory(Test)
endif()
# Magnum library target alias and configure file for superprojects
add_library(Magnum::Magnum ALIAS Magnum)
set(_MAGNUM_CONFIGURE_FILE ${CMAKE_CURRENT_BINARY_DIR}/configure.h CACHE INTERNAL "")