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582 lines
21 KiB
582 lines
21 KiB
#ifndef Magnum_ResourceManager_h |
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#define Magnum_ResourceManager_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::ResourceManager, Magnum::ResourceKey, Magnum::Resource, enum Magnum::ResourceState, Magnum::ResourceDataState, Magnum::ResourcePolicy |
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*/ |
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#include <unordered_map> |
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#include <Utility/MurmurHash2.h> |
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namespace Magnum { |
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/** @relates ResourceManager |
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* @brief %Resource state |
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* |
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* @see Resource::state(), ResourceManager::state() |
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*/ |
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enum class ResourceState { |
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/** The resource is not yet loaded. */ |
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NotLoaded, |
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/** The resource is not yet loaded and fallback resource is used instead. */ |
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Fallback, |
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/** The resource is loaded, but can be changed by the manager at any time. */ |
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Mutable, |
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/** The resource is loaded and won't be changed by the manager anymore. */ |
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Final |
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}; |
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/** @relates ResourceManager |
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* @brief %Resource data state |
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* |
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* @see ResourceManager::set() |
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*/ |
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enum class ResourceDataState { |
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/** |
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* The resource can be changed by the manager in the future. This is |
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* slower, as Resource needs to ask the manager for new version every time |
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* the data are accessed, but allows changing the data for e.g. debugging |
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* purposes. |
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*/ |
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Mutable = int(ResourceState::Mutable), |
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/** |
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* The resource cannot be changed by the manager in the future. This is |
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* faster, as Resource instances will ask for the data only one time, thus |
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* suitable for production code. |
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*/ |
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Final = int(ResourceState::Final) |
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}; |
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/** @relates ResourceManager |
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@brief %Resource policy |
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@see ResourceManager::set(), ResourceManager::free() |
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*/ |
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enum class ResourcePolicy { |
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/** The resource will stay resident for whole lifetime of resource manager. */ |
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Resident, |
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/** |
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* The resource will be unloaded when manually calling |
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* ResourceManager::free() if nothing references it. |
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*/ |
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Manual, |
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/** The resource will be unloaded when last reference to it is gone. */ |
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ReferenceCounted |
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}; |
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/** |
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@brief Key for accessing resource |
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@see ResourceManager::referenceCount(), ResourceManager::state(), |
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ResourceManager::get(), ResourceManager::set(), Resource::key() |
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*/ |
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class ResourceKey: public Corrade::Utility::MurmurHash2::Digest { |
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public: |
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/** |
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* @brief Default constructor |
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* |
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* The same as calling other constructors with empty string. |
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*/ |
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inline ResourceKey(): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()("")) {} |
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/** @brief Constructor */ |
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inline ResourceKey(const std::string& key): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {} |
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/** |
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* @brief Constructor |
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* @todo constexpr |
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*/ |
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template<std::size_t size> inline constexpr ResourceKey(const char(&key)[size]): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {} |
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}; |
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template<class T, class U> class Resource; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Implementation { |
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struct ResourceKeyHash { |
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inline std::size_t operator()(ResourceKey key) const { |
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return *reinterpret_cast<const std::size_t*>(key.byteArray()); |
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} |
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}; |
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template<class T> class ResourceManagerData { |
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ResourceManagerData(const ResourceManagerData<T>&) = delete; |
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ResourceManagerData(ResourceManagerData<T>&&) = delete; |
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ResourceManagerData<T>& operator=(const ResourceManagerData<T>&) = delete; |
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ResourceManagerData<T>& operator=(ResourceManagerData<T>&&) = delete; |
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public: |
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struct Data { |
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Data(const Data&) = delete; |
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Data& operator=(const Data&) = delete; |
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Data& operator=(Data&&) = delete; |
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inline Data(): data(nullptr), state(ResourceDataState::Mutable), policy(ResourcePolicy::Manual), referenceCount(0) {} |
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inline Data(Data&& other): data(other.data), state(other.state), policy(other.policy), referenceCount(other.referenceCount) { |
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other.data = nullptr; |
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other.referenceCount = 0; |
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} |
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inline ~Data() { |
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CORRADE_ASSERT(referenceCount == 0, "ResourceManager: cannot destruct it while data are still referenced", ); |
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delete data; |
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} |
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T* data; |
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ResourceDataState state; |
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ResourcePolicy policy; |
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std::size_t referenceCount; |
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}; |
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inline virtual ~ResourceManagerData() { |
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delete _fallback; |
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} |
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inline std::size_t lastChange() const { return _lastChange; } |
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inline std::size_t count() const { return _data.size(); } |
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std::size_t referenceCount(ResourceKey key) const { |
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auto it = _data.find(key); |
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if(it == _data.end()) return 0; |
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return it->second.referenceCount; |
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} |
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ResourceState state(ResourceKey key) const { |
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auto it = _data.find(key); |
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if(it == _data.end() || !it->second.data) |
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return _fallback ? ResourceState::Fallback : ResourceState::NotLoaded; |
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else |
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return static_cast<ResourceState>(it->second.state); |
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} |
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template<class U> inline Resource<T, U> get(ResourceKey key) { |
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return Resource<T, U>(this, key); |
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} |
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void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) { |
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auto it = _data.find(key); |
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/* Cannot change resource with already final state */ |
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CORRADE_ASSERT(it == _data.end() || it->second.state != ResourceDataState::Final, "ResourceManager: cannot change already final resource", ); |
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/* If nothing is referencing reference-counted resource, we're done */ |
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if(policy == ResourcePolicy::ReferenceCounted && (it == _data.end() || it->second.referenceCount == 0)) { |
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Corrade::Utility::Warning() << "ResourceManager: Reference-counted resource with key" << key << "isn't referenced from anywhere, deleting it immediately"; |
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delete data; |
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/* Delete also already present resource (it could be here |
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because previous policy could be other than |
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ReferenceCounted) */ |
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if(it != _data.end()) _data.erase(it); |
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return; |
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/* Insert it, if not already here */ |
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} else if(it == _data.end()) |
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it = _data.insert(std::make_pair(key, Data())).first; |
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/* Replace previous data */ |
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delete it->second.data; |
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it->second.data = data; |
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it->second.state = state; |
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it->second.policy = policy; |
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++_lastChange; |
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} |
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inline void setFallback(T* data) { |
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delete _fallback; |
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_fallback = data; |
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} |
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void free() { |
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/* Delete all non-referenced non-resident resources */ |
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for(auto it = _data.begin(); it != _data.end(); ) { |
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if(it->second.policy != ResourcePolicy::Resident && !it->second.referenceCount) |
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it = _data.erase(it); |
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else ++it; |
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} |
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} |
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inline T* fallback() const { return _fallback; } |
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inline const Data& data(ResourceKey key) { |
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return _data[key]; |
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} |
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inline void incrementReferenceCount(ResourceKey key) { |
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++_data[key].referenceCount; |
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} |
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inline void decrementReferenceCount(ResourceKey key) { |
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auto it = _data.find(key); |
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/* Free the resource if it is reference counted */ |
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if(--it->second.referenceCount == 0 && it->second.policy == ResourcePolicy::ReferenceCounted) |
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_data.erase(it); |
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} |
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protected: |
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inline ResourceManagerData(): _fallback(nullptr), _lastChange(0) {} |
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private: |
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std::unordered_map<ResourceKey, Data, ResourceKeyHash> _data; |
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T* _fallback; |
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std::size_t _lastChange; |
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}; |
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} |
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#endif |
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/** |
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@brief %Resource reference |
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See ResourceManager for more information. |
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*/ |
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template<class T, class U = T> class Resource { |
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friend class Implementation::ResourceManagerData<T>; |
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public: |
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/** |
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* @brief Default constructor |
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* |
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* Creates empty resource. Resources are acquired from the manager by |
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* calling ResourceManager::get(). |
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*/ |
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inline Resource(): manager(nullptr), lastCheck(0), _state(ResourceState::Final), data(nullptr) {} |
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/** @brief Copy constructor */ |
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inline Resource(const Resource<T, U>& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) { |
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if(manager) manager->incrementReferenceCount(_key); |
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} |
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/** @brief Move constructor */ |
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inline Resource(Resource<T, U>&& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) { |
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other.manager = nullptr; |
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} |
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/** @brief Destructor */ |
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inline ~Resource() { |
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if(manager) manager->decrementReferenceCount(_key); |
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} |
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/** @brief Assignment operator */ |
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Resource<T, U>& operator=(const Resource<T, U>& other) { |
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if(manager) manager->decrementReferenceCount(_key); |
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manager = other.manager; |
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_key = other._key; |
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lastCheck = other.lastCheck; |
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_state = other._state; |
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data = other.data; |
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if(manager) manager->incrementReferenceCount(_key); |
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return *this; |
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} |
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/** @brief Assignment move operator */ |
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Resource<T, U>& operator=(Resource<T, U>&& other) { |
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if(manager) manager->decrementReferenceCount(_key); |
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manager = other.manager; |
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_key = other._key; |
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lastCheck = other.lastCheck; |
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_state = other._state; |
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data = other.data; |
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other.manager = nullptr; |
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return *this; |
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} |
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/** @brief Resource key */ |
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inline ResourceKey key() const { return _key; } |
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/** |
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* @brief %Resource state |
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* |
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* @see operator bool() |
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*/ |
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inline ResourceState state() { |
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acquire(); |
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return _state; |
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} |
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/** |
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* @brief Whether the resource is available |
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* @return False when resource is not loaded and no fallback is |
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* available, true otherwise. |
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* |
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* @see state() |
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*/ |
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inline operator bool() { |
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acquire(); |
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return data; |
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} |
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/** @brief %Resource data */ |
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inline U& operator*() { |
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acquire(); |
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return *static_cast<U*>(data); |
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} |
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/** @brief %Resource data */ |
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inline U* operator->() { |
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acquire(); |
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return static_cast<U*>(data); |
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} |
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/** @brief %Resource data */ |
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inline operator U*() { |
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acquire(); |
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return static_cast<U*>(data); |
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} |
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private: |
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inline Resource(Implementation::ResourceManagerData<T>* manager, ResourceKey key): manager(manager), _key(key), lastCheck(0), _state(ResourceState::NotLoaded), data(nullptr) { |
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manager->incrementReferenceCount(key); |
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} |
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void acquire() { |
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/* The data are already final, nothing to do */ |
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if(_state == ResourceState::Final) return; |
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/* Nothing changed since last check */ |
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if(manager->lastChange() < lastCheck) return; |
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/* Acquire new data and save last check time */ |
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const typename Implementation::ResourceManagerData<T>::Data& d = manager->data(_key); |
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lastCheck = manager->lastChange(); |
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/* Try to get the data */ |
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if((data = d.data)) |
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_state = static_cast<ResourceState>(d.state); |
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else if((data = manager->fallback())) |
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_state = ResourceState::Fallback; |
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else |
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_state = ResourceState::NotLoaded; |
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} |
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Implementation::ResourceManagerData<T>* manager; |
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ResourceKey _key; |
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std::size_t lastCheck; |
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ResourceState _state; |
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T* data; |
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}; |
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/** |
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@brief %Resource manager |
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Provides storage for arbitrary set of types, accessible globally using |
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instance(). |
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@section ResourceManager-usage Usage |
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Each resource is referenced from Resource class. For optimizing performance, |
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each resource can be set as mutable or final. Mutable resources can be |
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modified by the manager and thus each %Resource instance asks the manager for |
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modifications on each access. On the other hand, final resources cannot be |
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modified by the manager, so %Resource instances don't have to ask the manager |
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every time, which is faster. |
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It's possible to provide fallback for resources which are not available using |
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setFallback(). Accessing data of such resources will access the fallback |
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instead of failing on null pointer dereference. Availability and state of each |
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resource can be queried through function state() on the manager or |
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Resource::state() on each resource. |
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The resources can be managed in three ways - resident resources, which stay in |
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memory for whole lifetime of the manager, manually managed resources, which |
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can be deleted by calling free() if nothing references them anymore, and |
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reference counted resources, which are deleted as soon as the last reference |
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to them is removed. |
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%Resource state and policy is configured when setting the resource data in |
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set() and can be changed each time the data are updated, although already |
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final resources cannot obviously be set as mutable again. |
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Basic usage is: |
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- Typedef'ing manager of desired types, creating its instance. |
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@code |
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typedef ResourceManager<Mesh, Texture2D, AbstractShaderProgram> MyResourceManager; |
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MyResourceManager manager; |
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@endcode |
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- Filling the manager with resource data and acquiring the resources. Note |
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that a resource can be acquired with get() even before the manager contains |
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the data for it, as long as the resource data are not accessed (or fallback |
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is provided). |
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@code |
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MyResourceManager* manager = MyResourceManager::instance(); |
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Resource<Texture2D> texture(manager->get<Texture2D>("texture")); |
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Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader")); |
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Resource<Mesh> cube(manager->get<Mesh>("cube")); |
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// The manager doesn't have data for the cube yet, add them |
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if(!cube) { |
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Mesh* mesh = new Mesh; |
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// ... |
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manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); |
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} |
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@endcode |
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- Using the resource data. |
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@code |
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shader->use(); |
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texture->bind(layer); |
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cube->draw(); |
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@endcode |
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- Destroying resource references and deleting manager instance when nothing |
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references the resources anymore. |
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*/ |
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/* Due to too much work involved with explicit template instantiation (all |
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Resource combinations, all ResourceManagerData...), this class doesn't have |
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template implementation file. */ |
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template<class... Types> class ResourceManager: protected Implementation::ResourceManagerData<Types>... { |
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public: |
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/** @brief Global instance */ |
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inline static ResourceManager<Types...>* instance() { |
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CORRADE_ASSERT(internalInstance(), "ResourceManager::instance(): no instance exists", nullptr); |
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return internalInstance(); |
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} |
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/** |
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* @brief Constructor |
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* |
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* Sets global instance pointer to itself. |
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* @attention Only one instance of given ResourceManager type can be |
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* created. |
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* @see instance() |
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*/ |
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inline ResourceManager() { |
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CORRADE_ASSERT(!internalInstance(), "ResourceManager::ResourceManager(): another instance is already created", ); |
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internalInstance() = this; |
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} |
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/** |
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* @brief Destructor |
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* |
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* Sets global instance pointer to `nullptr`. |
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* @see instance() |
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*/ |
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inline ~ResourceManager() { |
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CORRADE_INTERNAL_ASSERT(internalInstance() == this); |
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internalInstance() = nullptr; |
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} |
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/** @brief Count of resources of given type */ |
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template<class T> inline std::size_t count() { |
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return this->Implementation::ResourceManagerData<T>::count(); |
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} |
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/** |
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* @brief Get resource reference |
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* |
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* In some cases it's desirable to store various different types under |
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* one base type for memory efficiency reasons. To avoid putting the |
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* responsibility of proper casting on the user, the acquired resource |
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* can be defined to cast the type automatically when accessing the |
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* data. This is commonly used for shaders, e.g.: |
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* @code |
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* Resource<AbstractShaderProgram, MyShader> shader = manager->get<AbstractShaderProgram, MyShader>("shader"); |
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* @endcode |
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*/ |
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template<class T, class U = T> inline Resource<T, U> get(ResourceKey key) { |
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return this->Implementation::ResourceManagerData<T>::template get<U>(key); |
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} |
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/** |
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* @brief Reference count of given resource |
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* |
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* @see set() |
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*/ |
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template<class T> inline std::size_t referenceCount(ResourceKey key) const { |
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return this->Implementation::ResourceManagerData<T>::referenceCount(key); |
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} |
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/** |
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* @brief %Resource state |
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* |
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* @see set(), Resource::state() |
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*/ |
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template<class T> inline ResourceState state(ResourceKey key) const { |
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return this->Implementation::ResourceManagerData<T>::state(key); |
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} |
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/** |
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* @brief Set resource data |
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* |
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* If @p policy is set to `ResourcePolicy::ReferenceCounted`, there |
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* must be already at least one reference to given resource, otherwise |
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* the data will be deleted immediately and no resource will be |
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* added. To avoid spending unnecessary loading time, add |
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* reference-counted resources only if they are already referenced: |
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* @code |
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* if(manager.referenceCount<T>("myresource")) { |
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* // load data... |
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* manager.set("myresource", data, state, ResourcePolicy::ReferenceCounted); |
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* } |
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* @endcode |
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* @attention If resource state is already `ResourceState::Final`, |
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* subsequent updates are not possible. |
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* @see referenceCount(), state() |
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*/ |
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template<class T> inline void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) { |
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this->Implementation::ResourceManagerData<T>::set(key, data, state, policy); |
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} |
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/** @brief Set fallback for not found resources */ |
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template<class T> inline void setFallback(T* data) { |
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return this->Implementation::ResourceManagerData<T>::setFallback(data); |
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} |
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/** @brief Free all resources of given type which are not referenced */ |
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template<class T> inline void free() { |
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return this->Implementation::ResourceManagerData<T>::free(); |
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} |
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/** @brief Free all resources which are not referenced */ |
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inline void free() { |
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freeInternal(std::common_type<Types>()...); |
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} |
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private: |
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template<class FirstType, class ...NextTypes> inline void freeInternal(std::common_type<FirstType>, std::common_type<NextTypes>... t) { |
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free<FirstType>(); |
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freeInternal(t...); |
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} |
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inline void freeInternal() const {} |
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static ResourceManager<Types...>*& internalInstance(); |
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}; |
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template<class ...Types> ResourceManager<Types...>*& ResourceManager<Types...>::internalInstance() { |
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static ResourceManager<Types...>* _instance(nullptr); |
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return _instance; |
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} |
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/** @debugoperator{Magnum::ResourceKey} */ |
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template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const ResourceKey& value) { |
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return debug << static_cast<const Corrade::Utility::HashDigest<sizeof(std::size_t)>&>(value); |
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} |
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} |
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#endif
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