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124 lines
5.6 KiB
124 lines
5.6 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Reference.h" |
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#include <Corrade/Utility/Algorithms.h> |
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#include "Magnum/Trade/MeshData.h" |
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namespace Magnum { namespace MeshTools { |
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Trade::MeshData reference(const Trade::MeshData& data) { |
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return Trade::MeshData{data.primitive(), |
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{}, data.indexData(), Trade::MeshIndexData{data.indices()}, |
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{}, data.vertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()), |
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data.vertexCount()}; |
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} |
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Trade::MeshData mutableReference(Trade::MeshData& data) { |
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CORRADE_ASSERT((data.indexDataFlags() & Trade::DataFlag::Mutable) && (data.vertexDataFlags() & Trade::DataFlag::Mutable), |
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"MeshTools::mutableReference(): data not mutable", |
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(Trade::MeshData{MeshPrimitive::Points, 0})); |
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return Trade::MeshData{data.primitive(), |
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Trade::DataFlag::Mutable, data.mutableIndexData(), Trade::MeshIndexData{data.indices()}, |
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Trade::DataFlag::Mutable, data.mutableVertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()), |
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data.vertexCount()}; |
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} |
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Trade::MeshData owned(const Trade::MeshData& data) { |
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return owned(reference(data)); |
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} |
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Trade::MeshData owned(Trade::MeshData&& data) { |
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/** @todo copy only the actually used range instead of the whole thing? */ |
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/* If index data are already owned, move them to the output. This works |
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without any extra effort also for non-indexed meshes. */ |
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Containers::Array<char> indexData; |
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Trade::MeshIndexData indices; |
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if(data.indexDataFlags() & Trade::DataFlag::Owned) { |
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indices = Trade::MeshIndexData{data.indices()}; |
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indexData = data.releaseIndexData(); |
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/* Otherwise copy them, if the mesh is indexed. If not, the |
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default-constructed instances are fine. */ |
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} else if(data.isIndexed()) { |
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indexData = Containers::Array<char>{Containers::NoInit, data.indexData().size()}; |
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indices = Trade::MeshIndexData{data.indexType(), indexData.slice(data.indexOffset(), data.indexOffset() + data.indexCount()*meshIndexTypeSize(data.indexType()))}; |
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Utility::copy(data.indexData(), indexData); |
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} |
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/* If vertex data are already owned, move them to the output. Because |
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releasing them will clear vertex count, save that in advance, save also |
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original vertex data view for attribute offset calculation */ |
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const UnsignedInt vertexCount = data.vertexCount(); |
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const Containers::ArrayView<const char> originalVertexData = data.vertexData(); |
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Containers::Array<char> vertexData; |
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if(data.vertexDataFlags() & Trade::DataFlag::Owned) { |
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vertexData = data.releaseVertexData(); |
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/* Otherwise copy them */ |
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} else { |
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vertexData = Containers::Array<char>{Containers::NoInit, originalVertexData.size()}; |
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Utility::copy(originalVertexData, vertexData); |
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} |
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/* There's no way to know if attribute data are owned until we release |
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them and check the deleter, but releasing them makes it impossible to |
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use the convenience MeshData APIs, so we have to do the hard way. */ |
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Containers::Array<Trade::MeshAttributeData> originalAttributeData = data.releaseAttributeData(); |
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/* If the attribute data are owned *and* the vertex data weren't copied, |
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we can reuse the original array in its entirety */ |
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Containers::Array<Trade::MeshAttributeData> attributeData; |
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if(!originalAttributeData.deleter() && (data.vertexDataFlags() & Trade::DataFlag::Owned)) { |
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attributeData = std::move(originalAttributeData); |
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/* Otherwise we have to allocate a new one and re-route the attributes to |
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a potentially different vertex array */ |
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} else { |
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attributeData = Containers::Array<Trade::MeshAttributeData>{originalAttributeData.size()}; |
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for(std::size_t i = 0; i != originalAttributeData.size(); ++i) { |
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attributeData[i] = Trade::MeshAttributeData{ |
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originalAttributeData[i].name(), |
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originalAttributeData[i].format(), |
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Containers::StridedArrayView1D<const void>{ |
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vertexData, |
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vertexData.data() + originalAttributeData[i].offset(originalVertexData), |
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vertexCount, |
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originalAttributeData[i].stride()}, |
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originalAttributeData[i].arraySize()}; |
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} |
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} |
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return Trade::MeshData{data.primitive(), |
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std::move(indexData), indices, |
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std::move(vertexData), std::move(attributeData), |
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vertexCount}; |
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} |
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}}
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