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#ifndef Magnum_Physics_AbstractShape_h
#define Magnum_Physics_AbstractShape_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Physics::AbstractShape
*/
#include "Magnum.h"
namespace Magnum { namespace Physics {
/**
@brief Base class for shapes
See @ref CollisionDetection for brief introduction.
*/
class PHYSICS_EXPORT AbstractShape {
public:
/**
* @brief Shape type
*
* @internal Sorted by complexity, so the shape which is later in
* the list provides collision detection for previous shapes, not
* the other way around.
*/
enum class Type {
Point,
Line,
LineSegment,
Plane,
Sphere,
Capsule,
AxisAlignedBox,
Box,
ShapeGroup
};
/** @brief Destructor */
virtual inline ~AbstractShape() {}
/** @brief Shape type */
virtual Type type() const = 0;
/**
* @brief Apply transformation
*
* Applies transformation to user-defined shape properties and caches
* them for later usage in collision detection.
*/
virtual void applyTransformation(const Matrix4& transformation) = 0;
/**
* @brief Detect collision with other shape
*
* Default implementation returns false.
*
* @internal If other shape is more complex than this, returns
* `other->collides(this)`.
*/
virtual bool collides(const AbstractShape* other) const;
};
}}
#endif