You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

528 lines
25 KiB

#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022, 2023, 2024, 2025
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER
# property that would have to be set on each target separately.
set(CMAKE_FOLDER "Magnum/Shaders/Test")
corrade_add_test(ShadersDistanceFieldVectorTest DistanceFieldVectorTest.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersFlatTest FlatTest.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersGenericTest GenericTest.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersMeshVisualizerTest MeshVisualizerTest.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersPhongTest PhongTest.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersLineTest LineTest.cpp LIBRARIES MagnumShadersTestLib)
target_compile_definitions(ShadersLineTest PRIVATE "CORRADE_GRACEFUL_ASSERT")
corrade_add_test(ShadersVectorTest VectorTest.cpp LIBRARIES MagnumShaders)
if(MAGNUM_TARGET_GL)
corrade_add_test(ShadersGLShaderWrapperTest GLShaderWrapperTest.cpp LIBRARIES MagnumShaders)
# There's an underscore between GL and Test to disambiguate from GLTest,
# which is a common suffix used to mark tests that need a GL context. Ugly,
# I know.
corrade_add_test(ShadersDistanceFieldVectorGL_Test DistanceFieldVectorGL_Test.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersFlatGL_Test FlatGL_Test.cpp LIBRARIES MagnumShadersTestLib)
corrade_add_test(ShadersGenericGL_Test GenericGL_Test.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersMeshVisualizerGL_Test MeshVisualizerGL_Test.cpp LIBRARIES MagnumShadersTestLib)
corrade_add_test(ShadersPhongGL_Test PhongGL_Test.cpp LIBRARIES MagnumShadersTestLib)
corrade_add_test(ShadersVectorGL_Test VectorGL_Test.cpp LIBRARIES MagnumShaders)
corrade_add_test(ShadersVertexColorGL_Test VertexColorGL_Test.cpp LIBRARIES MagnumShaders)
if(NOT MAGNUM_TARGET_GLES2)
corrade_add_test(ShadersLineGL_Test LineGL_Test.cpp LIBRARIES MagnumShaders)
endif()
if(MAGNUM_BUILD_GL_TESTS)
# Otherwise CMake complains that Corrade::PluginManager is not found,
# wtf
find_package(Corrade REQUIRED PluginManager)
if(CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID)
set(SHADERS_TEST_DIR ".")
else()
set(SHADERS_TEST_DIR ${CMAKE_CURRENT_SOURCE_DIR})
endif()
if(NOT MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
set(ANYIMAGEIMPORTER_PLUGIN_FILENAME $<TARGET_FILE:AnyImageImporter>)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
set(TGAIMPORTER_PLUGIN_FILENAME $<TARGET_FILE:TgaImporter>)
endif()
endif()
# First replace ${} variables, then $<> generator expressions
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/configure.h.in)
file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/configure.h
INPUT ${CMAKE_CURRENT_BINARY_DIR}/configure.h.in)
set(ShadersDistanceFieldVectorGLTest_SRCS DistanceFieldVectorGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersDistanceFieldVectorGLTest_SRCS TestFiles VectorTestFiles)
endif()
corrade_add_test(ShadersDistanceFieldVectorGLTest ${ShadersDistanceFieldVectorGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
TestFiles/vector-distancefield.tga
VectorTestFiles/defaults.tga
VectorTestFiles/defaults-distancefield.tga
VectorTestFiles/smooth0.1-2D.tga
VectorTestFiles/smooth0.1-3D.tga
VectorTestFiles/smooth0.2-2D.tga
VectorTestFiles/smooth0.2-3D.tga
VectorTestFiles/outline2D.tga
VectorTestFiles/outline3D.tga
VectorTestFiles/multidraw2D-distancefield.tga
VectorTestFiles/multidraw3D-distancefield.tga)
target_include_directories(ShadersDistanceFieldVectorGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersDistanceFieldVectorGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersDistanceFieldVectorGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersDistanceFieldVectorGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersDistanceFieldVectorGLTest TgaImporter)
endif()
endif()
set(ShadersFlatGLTest_SRCS FlatGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersFlatGLTest_SRCS TestFiles FlatTestFiles)
endif()
corrade_add_test(ShadersFlatGLTest ${ShadersFlatGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
TestFiles/diffuse-alpha-texture.tga
TestFiles/diffuse-texture.tga
TestFiles/alpha-mask1.0.tga
TestFiles/skinning.tga
TestFiles/skinning-default.tga
TestFiles/skinning-instanced.tga
TestFiles/skinning-multi.tga
FlatTestFiles/colored2D.tga
FlatTestFiles/colored3D.tga
FlatTestFiles/defaults.tga
FlatTestFiles/instanced2D.tga
FlatTestFiles/instanced3D.tga
FlatTestFiles/instanced-textured2D.tga
FlatTestFiles/instanced-textured3D.tga
FlatTestFiles/textured2D.tga
FlatTestFiles/textured3D.tga
FlatTestFiles/textured2D-alpha.tga
FlatTestFiles/textured3D-alpha.tga
FlatTestFiles/textured2D-alpha-mask0.5.tga
FlatTestFiles/textured3D-alpha-mask0.5.tga
FlatTestFiles/vertexColor2D.tga
FlatTestFiles/vertexColor3D.tga
FlatTestFiles/multidraw2D.tga
FlatTestFiles/multidraw3D.tga
FlatTestFiles/multidraw-textured2D.tga
FlatTestFiles/multidraw-textured3D.tga)
target_include_directories(ShadersFlatGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersFlatGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersFlatGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersFlatGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersFlatGLTest TgaImporter)
endif()
endif()
corrade_add_test(ShadersGLShaderWrapperGLTest GLShaderWrapperGLTest.cpp LIBRARIES MagnumShaders MagnumOpenGLTester)
set(ShadersMeshVisualizerGLTest_SRCS MeshVisualizerGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersMeshVisualizerGLTest_SRCS FlatTestFiles MeshVisualizerTestFiles)
endif()
corrade_add_test(ShadersMeshVisualizerGLTest ${ShadersMeshVisualizerGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
MeshVisualizerTestFiles/bitangents-from-tangents.tga
MeshVisualizerTestFiles/defaults-instancedobjectid2D.tga
MeshVisualizerTestFiles/defaults-instancedobjectid3D.tga
MeshVisualizerTestFiles/defaults-objectid2D.tga
MeshVisualizerTestFiles/defaults-objectid3D.tga
MeshVisualizerTestFiles/defaults-primitiveid2D.tga
MeshVisualizerTestFiles/defaults-primitiveid3D.tga
MeshVisualizerTestFiles/defaults-tbn.tga
MeshVisualizerTestFiles/defaults-vertexid2D.tga
MeshVisualizerTestFiles/defaults-vertexid3D.tga
MeshVisualizerTestFiles/defaults-wireframe2D.tga
MeshVisualizerTestFiles/defaults-wireframe3D.tga
MeshVisualizerTestFiles/instancedobjectid2D.tga
MeshVisualizerTestFiles/instancedobjectid3D.tga
MeshVisualizerTestFiles/objectid-tn.tga
MeshVisualizerTestFiles/objectid2D.tga
MeshVisualizerTestFiles/objectid3D.tga
MeshVisualizerTestFiles/objectidtexture2D.tga
MeshVisualizerTestFiles/objectidtexture3D.tga
MeshVisualizerTestFiles/primitiveid-tn.tga
MeshVisualizerTestFiles/primitiveid2D.tga
MeshVisualizerTestFiles/primitiveid3D.tga
MeshVisualizerTestFiles/tbn-wide.tga
MeshVisualizerTestFiles/tbn.tga
MeshVisualizerTestFiles/vertexid-tn.tga
MeshVisualizerTestFiles/vertexid2D.tga
MeshVisualizerTestFiles/vertexid3D.tga
MeshVisualizerTestFiles/wireframe-nogeo2D.tga
MeshVisualizerTestFiles/wireframe-nogeo3D.tga
MeshVisualizerTestFiles/wireframe-instancedobjectid2D.tga
MeshVisualizerTestFiles/wireframe-instancedobjectid3D.tga
MeshVisualizerTestFiles/wireframe-nogeo-instancedobjectid2D.tga
MeshVisualizerTestFiles/wireframe-nogeo-instancedobjectid3D.tga
MeshVisualizerTestFiles/wireframe-objectidtexture2D.tga
MeshVisualizerTestFiles/wireframe-objectidtexture3D.tga
MeshVisualizerTestFiles/wireframe-perspective.tga
MeshVisualizerTestFiles/wireframe-primitiveid-tn.tga
MeshVisualizerTestFiles/wireframe-tn-smooth.tga
MeshVisualizerTestFiles/wireframe-vertexid2D.tga
MeshVisualizerTestFiles/wireframe-vertexid3D.tga
MeshVisualizerTestFiles/wireframe-wide2D.tga
MeshVisualizerTestFiles/wireframe-wide3D.tga
MeshVisualizerTestFiles/wireframe2D.tga
MeshVisualizerTestFiles/wireframe3D.tga
MeshVisualizerTestFiles/instanced-wireframe2D.tga
MeshVisualizerTestFiles/instanced-wireframe3D.tga
MeshVisualizerTestFiles/instanced-wireframe-nogeo2D.tga
MeshVisualizerTestFiles/instanced-wireframe-nogeo3D.tga
MeshVisualizerTestFiles/instanced-wireframe-tbn3D.tga
MeshVisualizerTestFiles/instanced-vertexid2D.tga
MeshVisualizerTestFiles/instanced-vertexid3D.tga
MeshVisualizerTestFiles/instanced-instancedobjectid2D.tga
MeshVisualizerTestFiles/instanced-instancedobjectid3D.tga
MeshVisualizerTestFiles/instanced-instancedobjectidtexture2D.tga
MeshVisualizerTestFiles/instanced-instancedobjectidtexture3D.tga
MeshVisualizerTestFiles/instanced-objectidtexture2D.tga
MeshVisualizerTestFiles/instanced-objectidtexture3D.tga
MeshVisualizerTestFiles/multidraw-wireframe2D.tga
MeshVisualizerTestFiles/multidraw-wireframe3D.tga
MeshVisualizerTestFiles/multidraw-wireframe-tbn3D.tga
MeshVisualizerTestFiles/multidraw-wireframe-nogeo2D.tga
MeshVisualizerTestFiles/multidraw-wireframe-nogeo3D.tga
MeshVisualizerTestFiles/multidraw-vertexid2D.tga
MeshVisualizerTestFiles/multidraw-vertexid3D.tga
MeshVisualizerTestFiles/multidraw-instancedobjectid2D.tga
MeshVisualizerTestFiles/multidraw-instancedobjectid3D.tga
MeshVisualizerTestFiles/multidraw-objectidtexture2D.tga
MeshVisualizerTestFiles/multidraw-objectidtexture3D.tga
MeshVisualizerTestFiles/skinning.tga
MeshVisualizerTestFiles/skinning-default.tga
MeshVisualizerTestFiles/skinning-instanced.tga
MeshVisualizerTestFiles/skinning-multi.tga)
target_include_directories(ShadersMeshVisualizerGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersMeshVisualizerGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersMeshVisualizerGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersMeshVisualizerGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersMeshVisualizerGLTest TgaImporter)
endif()
endif()
set(ShadersPhongGLTest_SRCS PhongGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersPhongGLTest_SRCS TestFiles PhongTestFiles FlatTestFiles)
endif()
corrade_add_test(ShadersPhongGLTest ${ShadersPhongGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
TestFiles/alpha-texture.tga
TestFiles/ambient-texture.tga
TestFiles/diffuse-alpha-texture.tga
TestFiles/diffuse-texture.tga
TestFiles/normal-texture.tga
TestFiles/specular-texture.tga
TestFiles/alpha-mask1.0.tga
TestFiles/skinning.tga
TestFiles/skinning-default.tga
TestFiles/skinning-instanced.tga
TestFiles/skinning-multi.tga
PhongTestFiles/colored.tga
PhongTestFiles/defaults.tga
PhongTestFiles/double-sided.tga
PhongTestFiles/instanced.tga
PhongTestFiles/instanced-textured.tga
PhongTestFiles/instanced-normal.tga
PhongTestFiles/low-light-angle.tga
PhongTestFiles/shininess-no-specular.tga
PhongTestFiles/shininess0-overflow.tga
PhongTestFiles/shininess0.tga
PhongTestFiles/shininess10.tga
PhongTestFiles/shininess80.tga
PhongTestFiles/textured-ambient.tga
PhongTestFiles/textured-diffuse-alpha.tga
PhongTestFiles/textured-diffuse-alpha-mask0.5.tga
PhongTestFiles/textured-diffuse-alpha.tga
PhongTestFiles/textured-diffuse.tga
PhongTestFiles/textured-diffuse-transformed.tga
PhongTestFiles/textured-normal.tga
PhongTestFiles/textured-normal-left.tga
PhongTestFiles/textured-normal0.0.tga
PhongTestFiles/textured-normal0.5.tga
PhongTestFiles/textured-specular.tga
PhongTestFiles/textured.tga
PhongTestFiles/vertexColor.tga
PhongTestFiles/light-directional-intensity2.tga
PhongTestFiles/light-directional.tga
PhongTestFiles/light-none.tga
PhongTestFiles/light-point-attenuated-specular.tga
PhongTestFiles/light-point-intensity10-range1.0.tga
PhongTestFiles/light-point-range1.5.tga
PhongTestFiles/light-point-specular-color.tga
PhongTestFiles/light-point.tga
PhongTestFiles/multidraw.tga
PhongTestFiles/multidraw-textured.tga
# For zero lights test (equivalency to Flat3D)
FlatTestFiles/textured3D-alpha-mask0.5.tga)
target_include_directories(ShadersPhongGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersPhongGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersPhongGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersPhongGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersPhongGLTest TgaImporter)
endif()
endif()
set(ShadersVectorGLTest_SRCS VectorGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersVectorGLTest_SRCS TestFiles VectorTestFiles)
endif()
corrade_add_test(ShadersVectorGLTest ${ShadersVectorGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
TestFiles/vector.tga
VectorTestFiles/defaults.tga
VectorTestFiles/vector2D.tga
VectorTestFiles/vector3D.tga
VectorTestFiles/multidraw2D.tga
VectorTestFiles/multidraw3D.tga)
target_include_directories(ShadersVectorGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersVectorGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersVectorGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersVectorGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersVectorGLTest TgaImporter)
endif()
endif()
set(ShadersVertexColorGLTest_SRCS VertexColorGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersVertexColorGLTest_SRCS FlatTestFiles VertexColorTestFiles)
endif()
corrade_add_test(ShadersVertexColorGLTest ${ShadersVertexColorGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
FlatTestFiles/defaults.tga
VertexColorTestFiles/vertexColor2D.tga
VertexColorTestFiles/vertexColor3D.tga
VertexColorTestFiles/multidraw2D.tga
VertexColorTestFiles/multidraw3D.tga)
target_include_directories(ShadersVertexColorGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersVertexColorGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersVertexColorGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersVertexColorGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersVertexColorGLTest TgaImporter)
endif()
endif()
corrade_add_test(ShadersGLBenchmark ShadersGLBenchmark.cpp
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShaders
MagnumOpenGLTester
FILES
BenchmarkFiles/trivial.tga)
target_include_directories(ShadersGLBenchmark PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersGLBenchmark PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersGLBenchmark PRIVATE TgaImporter)
endif()
endif()
if(CORRADE_TARGET_IOS)
set_source_files_properties(
TestFiles
VectorTestFiles
FlatTestFiles
MeshVisualizerTestFiles
PhongTestFiles
VectorTestFiles
VertexColorTestFiles
PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif()
if(NOT MAGNUM_TARGET_GLES2)
set(ShadersLineGLTest_SRCS LineGLTest.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND ShadersLineGLTest_SRCS TestFiles LineTestFiles)
endif()
corrade_add_test(ShadersLineGLTest ${ShadersLineGLTest_SRCS}
LIBRARIES
MagnumDebugTools
MagnumMeshTools
MagnumPrimitives
MagnumShadersTestLib
MagnumOpenGLTester
FILES
LineTestFiles/caps-butt-joins-bevel.tga
LineTestFiles/caps-butt-joins-miter-flat.tga
LineTestFiles/caps-round-joins-miter.tga
LineTestFiles/caps-square-joins-bevel.tga
LineTestFiles/caps-square-joins-miter-flat.tga
LineTestFiles/caps-square-joins-miter-limit-36.tga
LineTestFiles/caps-square-joins-miter-limit-70deg.tga
LineTestFiles/caps-square-joins-miter-limit-91deg.tga
LineTestFiles/caps-square-joins-miter.tga
LineTestFiles/caps-triangle-joins-bevel.tga
LineTestFiles/cube3D-caps-butt-joins-bevel.tga
LineTestFiles/cube3D-caps-square-joins-miter.tga
LineTestFiles/cube3D-depth.tga
LineTestFiles/cube3D-flat-single-pixel.tga
LineTestFiles/defaults.tga
LineTestFiles/instanced.tga
LineTestFiles/multidraw.tga
LineTestFiles/perspective3D.tga
LineTestFiles/vertex-color.tga)
target_include_directories(ShadersLineGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
if(MAGNUM_BUILD_PLUGINS_STATIC)
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
target_link_libraries(ShadersLineGLTest PRIVATE AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
target_link_libraries(ShadersLineGLTest PRIVATE TgaImporter)
endif()
else()
# So the plugins get properly built when building the test
if(MAGNUM_WITH_ANYIMAGEIMPORTER)
add_dependencies(ShadersLineGLTest AnyImageImporter)
endif()
if(MAGNUM_WITH_TGAIMPORTER)
add_dependencies(ShadersLineGLTest TgaImporter)
endif()
endif()
if(CORRADE_TARGET_IOS)
set_source_files_properties(
LineTestFiles
PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif()
endif()
endif()
endif()